Firebase Unity3D desktop app (Mac/PC) - does it work or not? - firebase

Firebase, in the doc here
Document "A":
https://firebase.google.com/docs/unity/setup
it claims that it DOES now work for desktop builds. (So, in unity you create a Mac app or Windows app.)
it does work perfectly "in the Editor" (on Mac or PC), which is great
it does NOT seem to work as a Mac or PC build - I cannot get it to work
And here for instance..
Document "B":
https://firebase.google.com/support/release-notes/unity
.. it suggests it is not working (although its' a bit confusing).
Is it not working yet, or did we just screw up?
This is a bummer.
As I mention below, you can't use Firebase for VR until this is done, since VR builds are Windows builds.

firebaser here
While most Unity SDKs for Firebase should now work in the Unity editor, build targets for desktop environments are not yet supported. So: you can develop games targeting iOS and Android on the desktop, but you can't target desktop games yet.
For the latest supported platforms and the status of desktop support, you can check the Firebase documentation page on setting up Firebase for Unity.

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How do you install and automatically update application builds on Android TV for testers?

I'm looking to install and automatically/one button update very early development builds of an application to Android TV devices in my household. I've initially tried Google Play using an internal track, but it turns out this is reviewed by a human initially and because of how incomplete the application is it was rejected. I do not want to get bogged down in design/etc. to get past the Play reviewers, especially with the current 7 day~ turn around time.
I found Firebase App Distribution, which seems like a decent choice for the kind of testing I want to achieve, but the set up process seems very mobile centric, and talks about clicking links in emails etc. which is not doable on Android TV.
My goals are:
Get my not production ready application installed and automatically/one button press updated on Android TV
I've tried:
Google play store internal track, rejected because of how "not production ready" it is
Firebase App Distribution, but the tester registration process involves emails/flows not available on TV
So I guess my questions are:
What are my options for installing and automatically updating signed test builds on Android TV?
Is it possible to use Firebase App Distribution with Android TV apps? How do you register?
Currently I'm either having to get the devices near a laptop to adb install the APK, or pushing the APK to a network share and using a file manager on the TV devices to manually install and update the app.

Firebase not reporting android activity

We are using Firebase for push notifications for Android and iOS, and all the notifications are working perfectly.
But when I log into firebase, and try to see the activity in “Streamview”, I see only iOS activity, and nothing for Android.
I do see the activity in Cloud messaging’s Report section, for both iOS and Android.
The application we have built is built using Xamarin forms.
One thing to note from the Firebase console is that it doesn’t appear as though the console recognizes that SDK setup was fully complete.
When going into the link where it says “Continue SDK Setup”.
Finally, when proceeding to step #4 it tries to verify that there has been communication between the app and Google’s servers and it doesn’t seem to find anything and it just sits there looking.
Notifications appear to work, but the app just doesn’t seem to be registering as being used under the Android side.
Any pointers in this direction will be very helpful.
i don't have any idea what is wrong here.
I want to watch complete report of my push notifications sending count, for both platform Android and iOS. but i am getting only iOS report in stream view tab not for Android.
I made the comment above and now I have found an answer, at least for my situation. I had added Xamarin.Firebase.Core to the PCL project as the documentation suggests. Later I saw documentation for Android Java that showed Firebase Core being added to the gradle file at the app level. So I added Xamarin.Firebase.Core NuGet package to the Android project also and now I can see data for Android in the Firebase Console.

Google Analyitcs with gms version 11.4.0 or higher is not working with instant apps when run on Nought Devices

We want to transfer data from instant app to installed app using Cookie API. Cookie API needs to have a play services version 11.4.0 or more. It works on lollipop, marshmallow and Oreo devices but crashes on Nought devices only showing following exception.
java.lang.NullPointerException: Attempt to invoke interface method 'void android.app.job.IJobScheduler.cancel(int)' on a null object reference.
It crashes when we use GoogleAnalytics.getInstance(getContext()) to get the Google Analytics Instance. But it works on all platforms except Nought.
I believe this is the same as this issue.
If that's the case, then this should fix it.
This is normally fixed in Google Play services for Instant Apps version 2.3. However, when you provision your device with Android Studio, you no longer receive OTA updates. You can check that from the version number (Android Studio provisioned version contains "sdk").
Try uninstalling Google Play services for Instant Apps. Then turn off Instant Apps and turn it on again. It should restore the final version (2.6-release), which contains the fix.
Deploying from the IDE will overwrite it still though.
So once it's updated, you can also remove the forced provision from the Edit Configuration dialog.
This was my issue with Firebase Analytics and I got the same error. So try that out and let me know if it helps.

How can i deploy an window based phone application without sdk

I'm working on window based phone application(.xap file)
Is there any way to get the "Application Deployment" program, without installing the whole SDK?
I am not sure but i think you can't do it but some alternatives can be used. Check this post : Application Deployment Without SDK WP
Edit: Seems this does still require the SDK.
You can use Windows Phone Power Tools

PhoneGap example app does not do anything

I built the PhoneGap 0.8.0 example project and then deployed it on my jailbroken iPhone.
I am using Xcode 3.2.1, and target set to "Device - 3.0 | Release"
However the PhoneGap app did not do anything, it could not get my iPhone information, and clicking the "watch accelerometer", "Get Location", etc, did not do anything.
The same thing happened if I run it on the iPhone simulator.
What have I missed?
Thanks
Not sure but you may want to try it with a "real" iPhone.
I've known some mobile api's and services to state that they will NOT work for jail-broken phones.
Depending on how complex your application, you may want to try using their "Build" service. It's worked wonders for me!
Write your code, test in a browser...
When you're ready to test on a phone, package it up (.zip) and upload to the build service.
Within seconds (sometimes longer) you'll have compiled applications available to download.
We use it all the time - much easier than setting up your development computer.
Check it out: PhoneGap Build

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