Custom shaped menu with shadow in Qt - qt

I'd like to create a context menu looking similar to this one:
I read suggestions on the web that QWidget::setMask() should be used to create a shape. But how can it fit the variable number of items then? Moreover, the same menu item may take more or less screen space on different machines.
Another question is how to create a shadow around this custom shape? As far as I understand, the mask allows to crop the widget, but not to make it semi-transparent.

I don’t found an easy way to do that! But here goes a way!
Instead of using the Qt mask API, I've used a frame-less widget with transparency enabled!
To draw the shadow, I've used radial gradient!
You can change the size of the menu before opening it, however you can’t resize it after opened (for example resize with mouse).
It’s quite easy add or remove widgets, just respect the layout margin to not draw outside the bounds destined to widgets. To simplify your life I created an inherited class of QPushButton with colors you can easily customize with style sheet.
See the result:
You can browse the source
Hope that helps!

Related

How to move a QPushButton inside gridLayout?

I have just tried a simple thing, in designer I created one push button, inside grid layout. The problem is geometry option got disabled in Property box, and I am not able to change the cordinates. In this situation how should I move the push button from its original place if required?
Can somebody help me to achieve this??
You can't move or resize a widget inside a layout because its position and its size are managed by the layout. If you want to manage its geometry yourself, do not use a layout.
Qt layouts are designed to help you make scalable user interfaces. For this, moving or resizing the button is usually done by the layout using sizeHint() and sizePolicy().
I would suggest reading up on how to use layouts and the use of spacers, as this will impact the location and size of your button.
Well I found a solution to that
Break the Layout, arrange the widgets and then set the layout

How to make bootstraps's "split button" in Qt widgets

This is probably simple, though I can't find the correct CSS trick to handle this one.
I want to have this kind of button-group (separated with lines, containing a context menu ) in Qt. They must have native look and feel (not like below examples) so the only needed change seems to be removing rounded corners of a QPushButton from its right side (for left-most button), left side (for right most button) and both (for buttons in the middle).
Qt does not support this. You can use CSS to style the buttons like in the example, but you can not use natively styled buttons like this.
If you really need this, the only option I see is to write custom controls for this, with customized drawing code for each OS GUI style you want to support.
You could also try to use standard buttons that overlap and use custom code to paint some kind of line over the overlapping region, but I don't think that would be a good solution.

QTableView Zoom In/Out

I'm trying to create a QTableView that can be zoomed in and out like in Excel.
A similar question was asked here: Zooming function on a QWidget
However, I'm subclassing the QTableView in PyQt and not C so reimplementing the entire PaintEvent method is a bit evolved. The source code for that is a bit complex: https://qt.gitorious.org/qt/tiittane-qt/source/bdd4a9149789f60974603e1f7621d51378f0a108:src/gui/itemviews/qtableview.cpp#L1282
I'm looking to see if there are any other viable options to have a zoom able TableView. My first attempt was by setting the font size then realized each column and row widths would have to scale as well which can become slow. Then realized changing the font would change the print. It didn't seems like an elegant solution. Changing the scale of the painter before painting seems like the more elegant solution but would have to re-implement and translate quite a bit of code to python to do so. I'm wondering if there are any other hooks to get this done.
Thanks
If you can use QTableWidget instead then you can create a QGraphicsScene and add it to that. Then you easily control the scale of the widget within.
If you want vertical and horizontal headers always visible I think you will have to turn off the table's scrollbars (which would end up zoomed, probably not what you want anyways) and have the scrollbars part of the panel that contains the graphics scene (probably panel would be a QAbstractScrollArea with 4 cells in layout: one cell for scene, one for horiz scrollbar, one for vert scrollbar, and one for the corner maybe empty), and connect them to the table's scroll behavior.
There is no built-in method to zoom on a view.
The simplest way to separate the size of the font on the screen, versus the size of the font saved or printed, is to basically have two fonts. One to be displayed on the screen you can call 'zoom', versus the other to be saved/printed and call that 'font size'.
Note this answer is cut and pasted from the same question:
Zooming a view in PyQt?

should I use Navigator or View State?

Hi I want to create an application has this sort of function:
http://looklet.com/create
In this application when you click the button (or some tilelist) on the right the model on the left update accordingly. I wonder how they achieve this. Originally i think it's some sort of image-only pop-up window but then pop-up window seems to update the entire view.
Then I think it might be only change view state, but then I still confused how it can be done using view state.
Flex expert please give me some hint !
Looks like transparent images drawn on Canvas. Each piece must have predefined offset and draw order.
Probably just images placed on one or more Canvas, with the z-order controlled for depth.
The body stays the same, so shirts probably have their own placement properties, as do skirts, underwear, hosiery, etc. as well as backgrounds, faces, etc.

Advanced Flex custom components for working with graphics and text

I'm looking for a new, modern components with enhanced functionality for working with graphics and text.
For example by mouse over to the text appears a icon click on that appears a panel into which you can change the font, font size, font color, letter-range, etc.
With graphics by pointing resizing handles appear, rotation, reflection, etc.
It sounds like you want to create a custom tooltip, that has the options to change/edit the appearance of the UIComponent that was hovered over. This is a tricky mofo of a component to make. I made a custom tooltip based on a Canvas, that has an item renderer associated with it. If your in earnest, I could probably put together a usable example and post it (on my blog or something).
If you hover over a component, a regular toolip appears, but when you hover over the tooltip, it expands out to a custom tooltip. I used Timer objects with event listeners added.
After that, you'll need to do all the transform stuff. Probably out of the scope of a single StackOverflow question to be honest.

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