I'm looking for a new, modern components with enhanced functionality for working with graphics and text.
For example by mouse over to the text appears a icon click on that appears a panel into which you can change the font, font size, font color, letter-range, etc.
With graphics by pointing resizing handles appear, rotation, reflection, etc.
It sounds like you want to create a custom tooltip, that has the options to change/edit the appearance of the UIComponent that was hovered over. This is a tricky mofo of a component to make. I made a custom tooltip based on a Canvas, that has an item renderer associated with it. If your in earnest, I could probably put together a usable example and post it (on my blog or something).
If you hover over a component, a regular toolip appears, but when you hover over the tooltip, it expands out to a custom tooltip. I used Timer objects with event listeners added.
After that, you'll need to do all the transform stuff. Probably out of the scope of a single StackOverflow question to be honest.
Related
I'd like to create a context menu looking similar to this one:
I read suggestions on the web that QWidget::setMask() should be used to create a shape. But how can it fit the variable number of items then? Moreover, the same menu item may take more or less screen space on different machines.
Another question is how to create a shadow around this custom shape? As far as I understand, the mask allows to crop the widget, but not to make it semi-transparent.
I don’t found an easy way to do that! But here goes a way!
Instead of using the Qt mask API, I've used a frame-less widget with transparency enabled!
To draw the shadow, I've used radial gradient!
You can change the size of the menu before opening it, however you can’t resize it after opened (for example resize with mouse).
It’s quite easy add or remove widgets, just respect the layout margin to not draw outside the bounds destined to widgets. To simplify your life I created an inherited class of QPushButton with colors you can easily customize with style sheet.
See the result:
You can browse the source
Hope that helps!
I am creating a menu screen for my game and instead of creating button there I just have text font. I want to know whether it is possible to to make them touchable.as i have 3 text in main menu so three different function.
I have very little experience making GUIs in LibGDX, and I'm sure this answer is too late anyway, but:
Why not just have a clickable object surrounding the text, and just don't render this?
In other words, do what you'd do normally for a button, just don't render it.
I have been trying to disable scroll bars in a text area using the code:
ScrollBar scrollBarv = (ScrollBar)textArea.lookup(".scroll-bar:vertical");
scrollBarv.setDisable(true);
But all I get is a null pointer for "scrollBarv". What am I missing?
You can't disable a scroll bar in a text area via lookups like you are trying to do.
A lookup is CSS based, which usually means it will only work after a CSS application pass has been applied. Generally, for a lookup to work as expected, a layout pass also needs to be applied on the parent node or scene. The logic in the JavaFX layout handlers for complex nodes such as controls may modify the CSS and nodes for the controls.
To understand how to apply CSS and perform a layout pass, read the relevant applyCss() documentation.
So you could do this:
textArea.applyCss();
textArea.layout();
ScrollBar scrollBarv = (ScrollBar)textArea.lookup(".scroll-bar:vertical");
scrollBarv.setDisable(true);
But even then, it would not do what you want. Because it is just a one-time call. If the user types new text into an empty TextArea until it fills the area, then a scroll bar will show up, and if the user deletes text in the text area, the scroll bar will be removed. And the new scroll bar which shows up wouldn't be found when you did your lookup because it would not have existed at that time.
Generally, the preferred alternative to performing lookups to nodes is to apply CSS style classes with the style class defining the desired attributes of the node regardless of the state it is in (and using psuedo-classes if state based CSS definitions are required). However, that probably won't work in this case as I can't see a definition for a disable attribute in the JavaFX CSS reference guide. Perhaps you might manage what you need via the visibility property, though that is unlikely as visibility is a bit different from disable.
The behavior for controlling the scroll bars is internally coded in the TextAreaSkin (which in Java 8 is not part of the public JavaFX API). You could copy or subclass the TextAreaSkin to customize its behavior and then attach your customized skin to your node. This is really the "proper" way to customize internal control behavior in the way in which you wish. A discussion of the detailed steps to achieve this is outside the scope of this answer.
But, in the end, I'm not sure how useful the behavior you desire is. Rather than disabling the vertical scroll bar, you could just disable the entire TextArea, which would be fine for most similar use-cases. Though, perhaps your use-case is different somehow in requiring only the vertical scroll bar to be disabled.
I would like to achieve with QML a menu with a single menu item, like chrome does it. It has this button with those three horizontal bars and when you click it you get a single menu. Recent versions of firefox also follow the same principle. It allows not to waste too much horizontal space in the GUI of the application, unline usual menus which take up the whole width of the window.
I did not manage to reproduce exactly this GUI with QML. From what I saw you can either use a QML ApplicationWindow, and then a MenuBar, but then it takes the whole width of the window... Or have a toggle button to trigger the menu, then use a standalone Menu and its popup() method, but then it pops-up directly under the cursor, not exactly under the button to open the menu, which doesn't look good. That's really more abusing the mechanism for a context menu.
I could make a fake menu which would be a custom widget in my window but then it could not expand beyond my application window. Such a behaviour is almost required because I'll put this button on the far right of the window, as chrome does it.
Is it possible to achieve exactly that behaviour in pure QML (no C++)?
What I did for now is the last option that I mentioned: fake menu in the window. It's drawing using the canvas which enables me to make it a little pointy arrow from the menu to the menu toggle button, as done also by firefox.
The minus as I said is that the menu cannot go out of the window, plus everything is very manual (mouseover effect for menu items...), so I'm still interested in other solutions.
EDIT: ok after some time I realized a big plus of my approach: I can put custom widgets, not only labels in the menu. So I think it's absolutely the right approach now.
Does anyone have idea on how to style this rectangular button -which is a default child of a QToolbar?
First two images show the button when the graphical interface is on normal screen mode. It appears; since toolbar icons don't have enough space. Third picture shows fullscreen mode, in which my icons have space.
I want to style its shape, so that it has a radial border, without a corner. This will cancel its ugly look, in second image.
I want to let users use the interface in normal view, so locking application to fullscreen is not an option. I do want to use the button, so removing is not acceptable. Styling its position to 5 pixels left or replacing it with another stylable button could be possible solutions, but I couldn't manage to do them.
I played a lot with toolbutton and pushbutton stylesheets, but had no luck on styling this small button. I am pretty obsessed about my graphical design, but don't want to waste too much time (if solution is not trivial, I will change my toolbar to a rectangular one).
Thanks in advance.
I found the solution by listing the children object names of my toolbar.
QStringList list;
for(int i=0; i<toolBar->children()->size(); i++)
list.append(toolBar->children()[i]->objectName();
Inside the list, there is only one object that has a default name (not " "). It is qt_toolbar_ext_button
Then I was able to style it as:
"#qt_toolbar_ext_button { //... }"
I know this has been answered, but for anyone who needs to know the answer its a "QToolButton" and if you need to style a specific button with an object name you do "QToolButton#objectName" in an external resources file stylesheet or in the Widget UI stylesheet dialog for different objects.
QToolButton#objectName {
}
Check out the documentation - http://doc.qt.digia.com/4.2/stylesheet.html
This gives you the syntax for stylesheets in Qt, or "QSS" files.
Just do it: Qt documentation about stylesheets