Unreal Engine 4.18 Set IOS icons [IOS11] - icons

In the project settings I have replaced all the default Unreal icons with my custom ones of the correct sizes, but yet when I build and launch to my phone the default icon is still showing.
Not sure what I am missing here, any help would be amazing. I am using 4.18 so maybe it could be something with the version and it not being very friendly to IOS11?
Thanks!

This was just a bug in Unreal Engine 4.18.0, with the new patch 4.18.1, this problem has been fixed.

Related

Blurry font issue on qt-creator-4.8.0

I started studying QT on windows 7. But I had trouble on qt-creator 4.8.0. After I finished installing qt-creator-4.8.0, I found that certain fonts are blurry. You can see it the images below:
As you can see, some fonts are blurry. How can I fix it?
Note that on another computer it works fine.
when i try to use qt-creator-3.6.1,it shows black screen.the image show like this.
enter image description here
enter image description here
Perhaps this is an OpenGL driver issue. Probably your computer is a little bit older and the OpenGL drivers are outdated. You can try to find updates from your graphics card vendor but I'm having my doubts this will help. Changing to a Qt5 based Creator might also help.

woocommerce products white backgrounds have noise only on Win8

I'm having this issue on a Win 8.1 computer on all browsers and I can't figure out a solution. I tried everything else (linux, android, win7 on Virtual Box, and ipad), but the problem isn't there. You can see the issue at this address
www.amicamako.com/shop
All white backgrounds have a noise, like blueish vertical lines not so easy to see but definitely there. Only on this win 8.1 laptop, on any browser.
Really can't figure this out.. any help is really appreciated
I assume you're using WooCommerce on Wordpress.
This is the problem with the default library Wordpress uses to resize images: GD Library. I change the library to ImageMagick and the white background noise is solved.
This is the plug-in page:
https://wordpress.org/plugins/imagemagick-engine/
Note that you need to have ImageMagick installed in your system as well. If you're not sure you can Google: install ImageMagick PHP or Wordpress

Ionic: Using a custom PNG icon in Ion-refresher

Is it possible to change the default icon of the ion-refresher directive with a custom PNG icon ? I've looked at this thread based on which I created a custom directive, but I can't integrate a PNG icon into it.
Any help ?
There's lots to choose from out of the box http://ionicframework.com/docs/api/directive/ionSpinner/
Ionic uses animated SVGs, having switched over from font icons. They also have some Javascript running to cover older versions of Android - that link should explain it. If you still want to roll your own refresh spinner it sounds pretty complex and you might be better off posting a question on Ionic forums.

Font Face rendering issue

Im currently building a website and it seems that the font used in the header isnt rendering correctly on windows machines. I've checked the windows machines have cleartype enabled which they do so im wondering if anybody else has come across this issue or knows what the cause is?
Windows...
OSX...
It seems that particular font has not been properly hinted, and that causes numbers to have uneven sizes with the Windows ClearType (mis)renderer.
You can try to fix the issue with the FreeType’s ttfautohint tool.
There are a lot of reasons why fonts render differently from OS to OS and browser to browser. This SixRevisions article discusses some of the challenges using custom fonts online and towards the end there is a section on font rendering. It's a jungle out there.

Change browser to display retina or webkit-min-device-pixel-ratio: 2 [duplicate]

How can you simulate a retina display (HiDPI mode) in Mac OS X 10.8 Mountain Lion on a non-retina display?
Search for, download, and install Apple's free Additional Tools for Xcode 8 (for previous Xcode releases search for Graphics Tools for Xcode according to your version).
Note: free Apple Developer account required.
Launch Quartz Debug application.
Go to menu: Window ---> UI Resolution.
Check Enable HiDPI display modes.
Quit Quartz Debug.
Open System Preferences.
Select Displays icon.
If using multiple display, select the configuration window on the display you wish to simulate HiDPI mode on.
Under Resolution:, select Scaled radio button.
Find a desired resolution postfixed with (HiDPI) and select it.
Your display is now running in HiDPI mode, simulating a retina display.
Source: High Resolution Guidelines for OS X
I found the following instructions. It seems to work, and it is much easier than the Quartz Debug approach.
"Enable HiDPI mode in Mountain Lion w/o Quartz Debug"
https://gist.github.com/3191869
In brief, run the following commands, log out, log on, and the HiDPI resolutions are available in the display preferences:
sudo defaults write /Library/Preferences/com.apple.windowserver DisplayResolutionEnabled -bool YES
sudo defaults delete /Library/Preferences/com.apple.windowserver DisplayResolutionDisabled
(In my case the first command was enough; the second command just prints an error message.)
Edit: (5/31/2016)
For users trying to do this on El Capitan, please read the FAQ on SwitchRes's website. Also, if something's still not working after you did all the steps in the FAQ, consider uninstalling and reinstalling SwitchResX. That solved the issue I was having on one of my laptops.
Original:
After reading through several forums, websites, blogs.
I am here to present a solution for users with 15" MacBook Pro with Retina display connected to a Thunderbolt Display.
First of all,
Terminal command of modifying plist
Quartz Debug
Holding option and select "Scaled" in System Preferences
ResolutionTab (Mac App Store)
These methods DO NOT work for MBPr with Thunderbolt Display, for whatever reasons.
You will not see the HiDPI options to be selected.
The only tool I found that actually gives us the options is SwitchResX.
However another problem exists here.
Most users with this setup, I believe, are trying to use 1280x720 HiDPI because it's half the native resolution of the TBD.
According SwitchResX's FAQ, in some cases it is not possible to set to this resolution because of a bug within OS X itself.
Here's a screenshot for your reference:
After contacting the developer, he presented a workaround - adding one more pixel - which worked for me.
Install SwitchResX and open it from System Preferences.
Go to Thunderbolt Display tab, and add a Custom Resolutions with Scaled Resolution at 2562 x 1440
Here's a screenshot
Save using command + s. (or simply close the window and use the prompt up)
Restart the laptop.
Go to SwitchResX and select the new custom resolution in the Current Resolution tab. (Sometimes it doesn't show up right away, play around with it and it should.)
Here you go.
I hope this answer gets to users with this setup because it is really frustrating to use 16:10 resolution on a 16:9 display.
For those unable to enable HIDPI on rMBP or new MBA, I experienced the same on my rMBP 15" with Air Display. I solved the problem by installing SwitchResX. With the boolean setting enabled as shown in the referenced gist, the HIDPI setting shows up.
Dragging seems a little laggy in Air Display, but otherwise works great.
Try this
sudo defaults write /Library/Preferences/com.apple.windowserver DisplayResolutionEnabled -bool YES
[from here]
If your monitor supports it, it may also be worth setting the DisplayPort version to 1.1 instead of 1.2.
I have a late 2010 Mac Air with a Samsung S27D850 display and had all sorts of intermittent resolution switching issues until I made that change.
As for me its pretty good app that give you opportunity for changing resolution any that you want.
SwitchResX for Mac and MacBook.
This app resolved all my problems with resolution.

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