Is the Google Pixel 2 XL phone compatible with AR Core - android-augmented-reality

Could someone having access to the latest Google Pixel 2 (XL) phone please confirm whether the phone is compatible with AR Core?
EDIT
At the time I asked the question there was no information on whether or not Pixel 2 supported ARCore but since then they updated the website with the following information:
Google Pixel, Pixel XL, Pixel 2, Pixel 2 XL
And I got a Pixel 2 in my hand and can confirm I got it working.

There's a list of supported devices here updated regularly
Supported Devices

Related

IOS 13 can show 4 camera previews at the same time?

I know that IOS13 can display 2 camera previews simultaneously on iPhone 11 Pro and above. I saw the DoubleTake app where they are showing live preview from all the 4 cameras (three back cameras and one front camera). Any pointer on how this can be achieved?
The above screen shot shows the camera selection part in their app. All the 4 videos are simultaneously showing live. IOS13 supports 2 cameras active at a time on iPhone 11 Pro. How can I display all 4 cameras in my app as seen in this screen?
There is an open API for this. You can do it with AVCaptureMultiCamSession, which is a capture session that supports simultaneous capture from multiple inputs of the same media type.
It's a lot of code. For details, pls check out these WWDC 2019 sessions:
Introducing Multi-Camera Capture for iOS
Advances in Camera Capture & Photo Segmentation
And there an excellent sample code project associated with it.

Layout elements looks blurry on 4K screen Android TV

I am developing an app for Android TV it is a screensaver app and I just loading a URL in WebView I have used DayDream Service for this purpose everything is fine, I just want to know that how can I make my layout to support 4K resolution, because when I load [http://howbigismybrowser.com/] it shows 960*500 every time no what configuration I am using. I have seen google official doc on the link
[https://developer.android.com/training/multiscreen/screensizes]
also, I have seen this link and implemented the same link
I have tried by making folder configurations like
layout-sw320dp
layout-sw600dp
layout-sw720dp
[Which resource qualifier should I use to support 1080p, 720p android TV? - Android
I made subfolder in res\folder to support different screen size but am getting same result Like this
Could anyone please help me how can I target a full 4K resolution because right now my Webview looks blurry on 4K TV
I don't believe that it's possible to target a 4K resolution with your UI components natively. According to the Android 6.0 release notes around the 4K display mode:
While in 4K display mode, the UI continues to be rendered at the original resolution (such as 1080p) and is upscaled to 4K, but SurfaceView objects may show content at the native resolution.
I might be mistaken, but I believe the intention here is to allow developers to build their UI for a standard 1080p resolution without having to account for 4K, but this still allows native 4K video as that would be rendered to the SurfaceView.

Does Microsoft Edge support aria live regions?

Does Microsoft Edge support aria live regions?
I tried testing it # http://accessibility.athena-ict.com/aria/examples/live3.shtml
It works fine with IE using Jaws, narrator and NVDA. But not with Edge.
If edge doesn't support aria-live, Is there any alternative to get similar behavior.
I am working on a chat application. Ans I need screen readers to read incoming messages in chat. Is there anyway to achieve it without aria-live?
Thanks
Dasari
Yes, Microsoft Edge supports ARIA live regions.
Edge does not support JAWS nor NVDA (or vice-versa, depending who you ask), so live regions will not work with either of those screen readers.
Narrator works with Edge. It is not perfect, but it is coming along. Using your demo page with Edge and Narrator, the live region worked as expected. I am using the Windows 10 Creators Update with Edge 40.15063.0.0.
From Screen readers and web browsers – what’s the best pairing for testing? at the end of March 2017:
At the moment Microsoft still recommends Narrator users in Windows 10 use Internet Explorer, but with updates to both Narrator and Edge in the insider preview of Windows 10 likely to be released later in the year. This will become an option for testing.
There are official statements, and inklings of the direction at the Microsoft User Voice forum, but now I am way beyond the scope of your question now.

Web Audio Mobile Safari Lock Screen Controls

I have a web audio player that uses Soundmanager2. Right now play/pause work on the lock screen and prev/next do not work. I worked on iOS 7 but I couldn't figure out why.
I see lots of talk about setting the track image and player controls in a native app, but not in an audio web app. That said I'd like to know why it quit working in iOS8 and what I can do to add a track image?
Update: Controls do not work in iOS 8, only on iOS7.
I found this on http://www.schillmania.com/projects/soundmanager2/doc/download/:
Side note: The prior release's pre-emptive fix for iOS 8 ended up being a non-issue, as the official iOS 8 release did not use "OS 10" in the user-agent string. Nonetheless, SoundManager2 will now correctly identify iOS 10+ vs. incorrectly flagging it as "iOS 1".
Since this question was asked Mar 21 '14 at 20:20, and the heading above it was
"version = "V2.97a.20150601"" (6/1/15), which means the update came after this question, and the edit, so
it should be able to work now.

XCODE 5 and submission to apple itunes

I have an app that is developed in xcode 4, I Have converted the project to xcode 5 which remained the xcode 4 design, did not adjust it to meet the xcode 5 20 px change and its working fine, yesterday I have received a mail from apple which content is -->
Make sure your apps work seamlessly with the innovative technologies in iOS 7. Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK. Learn more about building apps for iOS 7.
I entered the apple site and see this -->
User Interface - Elevate the content of your apps and make your user interface come alive on iOS 7. Adopt the new design to simplify and revitalize your app with clarity, translucency, and depth. UIKit allows you to incorporate realistic motion and transitions with new APIs that enable your user interface to respond to every touch and swipe by following the behaviors and physical constraints you define. Take advantage of powerful new text layout tools and dynamic type that respect the design principles of iOS 7.
should I have to change the design to be like other ios 7 design with the same bar color? should I start changing the UI and make new designs 480*320 and not 460*320 with black bar?
please help me I cant submit the app before 1/2
thanks
I can't see why they would have rejected (If they did) because we aren't near the 1st of February yet.
Apple announced on the 17th December 2013 the below (This can be found https://developer.apple.com/news/?id=12172013a)
tarting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7
It's not like weren't expecting this, but your apps should be fine up to the 1st February for any submissions as long as they don't break any of Apples review guidelines and don't go against the Human Interface guidelines. But after the 1st of February any submissions that you do will require your apps to be iOS 7 optimized and work to the new Human Interface guidelines
Hope this helps.
You can still use a 460x320 view if you make sure it is properly positioned inside both iOS 6 and iOS 7 sized window or view controller bounds (or support iOS 7 only). For iOS 7, you can put another view or subview behind the status bar if you wish to customize its color.

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