Snackbar works only on one element of certain class - material-design-lite

I'm trying to add event listener for snackbar on all buttons with class add-culture-button, but it only works for the first element. For other elements, snackbar doesn't show at all (and there are no errors in console).
var snackbarContainer = document.querySelector("#notification");
var showSnackbarButton = document.querySelector(".add-culture-button");
var plantingLabel = document.querySelector("#planting-label");
var handler = function(event) {
var culturesCount = parseInt(plantingLabel.attributes["data-badge"].value);
plantingLabel.setAttribute("data-badge", culturesCount - 1);
}
showSnackbarButton.addEventListener("click", function() {
var culturesCount = parseInt(plantingLabel.attributes["data-badge"].value);
plantingLabel.setAttribute("data-badge", culturesCount + 1);
var data = {
message: "Kultura je dodata u listu za setvu.",
timeout: 2000,
actionHandler: handler,
actionText: 'Opozovi'
};
snackbarContainer.MaterialSnackbar.showSnackbar(data);
});
Is there a way to make it work for all elements without repetition of the code?

Turns out I only had to use querySelectorAll instead of querySelector...
var snackbarContainer = document.querySelector("#notification");
var showSnackbarButton = document.querySelectorAll(".add-culture-button");
var plantingLabel = document.querySelector("#planting-label");
var handler = function(event) {
var culturesCount = parseInt(plantingLabel.attributes["data-badge"].value);
plantingLabel.setAttribute("data-badge", culturesCount - 1);
}
for (var i = 0; i < showSnackbarButton.length; i++) {
showSnackbarButton[i].addEventListener("click", function() {
var culturesCount = parseInt(plantingLabel.attributes["data-badge"].value);
plantingLabel.setAttribute("data-badge", culturesCount + 1);
var data = {
message: "Kultura je dodata u listu za setvu.",
timeout: 2000,
actionHandler: handler,
actionText: 'Opozovi'
};
snackbarContainer.MaterialSnackbar.showSnackbar(data);
});
}

Related

NIghtmare error in web scraping course details

Hi i am using nightmare for scrape data from website and also course details. I occur a issue :-
err: { message: 'navigation error',
code: 0,
details: 'OK',
url: 'https://www.myskills.gov.au/courses/details?Code=CHC14015' }
on each url traversal. Please suggest me to resolve this:
var Nightmare = require('nightmare')
var vo = require('vo')
var fs = require('fs')
var filesystem = require('file-system')
// var nightmare = Nightmare({show:true});
var sleep = require('sleep');
vo(run)(function(err, result) {
if (err) throw err
console.log("Hi");
})
function *run() {
var nightmare = Nightmare({show:true});
console.log("1st step *run");
yield nightmare
.goto('https://www.myskills.gov.au/courses/search/')
.wait(12000)
//.click('#select3 value="100")
.evaluate(function () {
var hrefs = [];
$('.search-result h4 a').each(function()
{
var course = new Object();
course.title = $(this).html();
course.link = $(this).attr('href');
course.code = $('.search-result .col-md-2.text-small
span').html();
hrefs.push(course);
});
return hrefs;
})
.then(function(str){
console.log("2nd step evaluate then on page load");
console.log(str);
for(var i=0; i< 8; i++)
{
console.log(i);
sleep.sleep(1);
var link = "https://www.myskills.gov.au";
var coursetitle = str[i].title
var courselink = link +str[i].link+"\n";
var coursesinglelink = link +str[i].link;
var courseData = coursetitle+"\n"+str[i].code+"\n"+courselink;
fs.appendFile('getcourselink.txt', courseData, function (err) {
if(err) console.log(err);
});
vo(run1)(function(err, result) {
if (err) console.log ("err: ",err);
console.log("Hi in run1");
//console.log(result);
});
function *run1() {
console.log("I 2nd time:-"+i);
console.log(coursesinglelink);
sleep.sleep(2);
var nightmare1 = Nightmare({show:true});
yield nightmare1
.goto(coursesinglelink)
.wait(9000)
.evaluate(function () {
var str="Hi";
var CourseDetails = $('#details #courseStructureDiv
#packagingrules').text();
str = str+"\n"+CourseDetails;
return str;
})
.then(function(str){
console.log("Run inner then",str);
fs.appendFile('getcourselink.txt', str, function (err) {
if(err) console.log(err);
});
// nightmare1.end();
});
}
//nightmare.end();
// nightmare.proc.disconnect();
// nightmare.proc.kill();
// nightmare.ended = true;
// nightmare = null;
}
});
}

I'm trying to translate or create similar code using RaphaelJS.

I'm trying to translate or create similar code using RaphaelJS. If you look at the code, you will see that I'm trying to create an animated path using css and js.
http://plnkr.co/edit/FC2qiZumzgjKSJOs6Zm5?p=info
var spinner = function() {
this.transition = function() {
var path = document.querySelector('#spinner-wrapper .spinner #main-path');
path.style.transition = path.style.WebkitTransition = 'none';
path.style.strokeDasharray = '205.951';
path.style.strokeDashoffset = 430;
path.getBoundingClientRect();
path.style.strokeDashoffset = '0';
path.style.transition = path.style.WebkitTransition = 'stroke-dashoffset 3s linear';
};
this.startInterval = function(immediate,time) {
if(immediate){
setTimeout(transition,0);
}
this.interval = setInterval(function() {
transition();
}, time);
return this.interval;
};
this.start = function() {
clearInterval(this.interval);
startInterval(true,2700);
};
this.stop = function() {
clearInterval(this.interval);
startInterval(false,0);
};
return this;
};
I'm using jQuery and RaphaelJS. It still doesn't work in IE browsers for some reasons. Maybe you can figure this out.
http://jsfiddle.net/shojib/ceqs86go/
var paper = new Raphael('canvas');
var pathString = "M16.47,19.938c7-0.5,4.5-10.5-2-7c-7,3.5,1,13,7.5,10 c13.5-7-9.5-27-16-6.5c-4.5,16,22,17,26,2c4.5-15.5-15-22.5-25-11.5c-5.5,6.5-9,16-0.5,21.5c4,2.5,15,6,19,2.5 c-3-3.5-7.5-8-9.5-10.5";
var pattern2 = paper.path(pathString);
pattern2.attr({fill: 'none',stroke: '#ffffff',"stroke-miterlimit": '10','stroke-opacity': '1'});
var pattern1 = paper.path(pathString);
pattern1.attr({fill: 'none',stroke: '#CD5300',"stroke-miterlimit": '10','stroke-opacity': '1'});
$(pattern1.node).css({
'stroke-dasharray': '210.991px',
'stroke-dashoffset': '430px'
});
$(pattern1.node).animate({
'stroke-dashoffset': '0'
},{
duration: 3000,
easing: 'linear'
});

new info window does not work when i click on google map marker

Hello i am having problem to show new infowindow when i click on marker.I want to show infowindow after click on marker. Please someone one give me a solution. My code is given bellow.
var markerClusterer = null;
var map = null;
function refreshMap() {
if (markerClusterer) {
markerClusterer.clearMarkers();
}
var markers = [];
var style = parseInt(document.getElementById('style').value, 10);
if (style == 0) {
var data =w_plaza;
var imageUrl = 'images/walton.png';
}
if (style == 1) {
var data =w_dealer;
var imageUrl = 'images/people35.png';
}
if (style == 2) {
var data =w_service_center;
var imageUrl = 'images/service_center.png';
}
var markerImage = new google.maps.MarkerImage(imageUrl);
// var markerImage = new google.maps.MarkerImage(imageUrl,
//new google.maps.Size(24, 32));
for (var i = 0; i < data.length; i++) {
var loc = data[i];
var latLng = new google.maps.LatLng(loc[1],loc[2]);
var content = loc[0] + ":" + loc[1] + "," + loc[2];
var marker = new google.maps.Marker({
position: latLng,
draggable: true,
icon: markerImage
});
google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent("hello");
infowindow.open(map, marker);
});
markers.push(marker);
}
The first time we see infowindow in your code is at:
infowindow.setContent("hello");
What is infowindow, where was it created? Nowhere as far as I can see. Somewhere in your function, before we get as far as creating the marker, create it something like this:
var infowindow = new google.maps.InfoWindow();

Google Map Tooltip

I wonder whether someone may be able to help me please.
I've been working on a tooltip for markers that I place on a google map. I can get this to work showing the information that I would like the user to see, in this case the fields name and address, so the code line is title: name+address.
Could someone please tell me how I could put a space between these so the tooltip would read 'name address' rather than 'nameaddress'.
I've tried all sorts of things using e.g.title: name'_'+ address, title: name' '+address and I can't get it to work.
Any help would be greatly appreciated.
Many thanks
Chris
You can try this
name + ' ' + address
NB: you need a space in the quotes and a + on either side.
I use this function to initialize started values:
//Inicialize map values
function initialize() {
latCenterMap=41.50347;
lonCenterMap=-5.74638;
zommCeneterMap=14;
latPoint=41.50347;
lonPoint=-5.74638;
//Values default initialize
var latlng = new google.maps.LatLng(latCenterMap, lonCenterMap);
var mapOptions = {
zoom: zommCeneterMap,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map-canvas_'), mapOptions);
codePoint(map, lat, lon);
}
I used this function to set values point position into map
//Get position by Latitude and Longitude
function codePoint(map, lat, lon) {
var latlng = new google.maps.LatLng(parseFloat(lat), parseFloat(lon));
var title = "Your text";
var iconPoint = new google.maps.MarkerImage('images/pointBlue.png',
//Measure image
new google.maps.Size(25,25),
new google.maps.Point(0,0),
//Half measure image
new google.maps.Point(12.5,12.5)
);
marker = new google.maps.Marker({
position: latlng,
map: map,
icon: iconPoint,
tooltip: title
});
customTooltip(marker);
}
I use this function to create a tooltip to point position
//TOOLTIP
function customTooltip(marker){
// Constructor function
function Tooltip(opts, marker) {
// Initialization
this.setValues(opts);
this.map_ = opts.map;
this.marker_ = marker;
var div = this.div_ = document.createElement("div");
// Class name of div element to style it via CSS
div.className = "tooltip";
this.markerDragging = false;
}
Tooltip.prototype = {
// Define draw method to keep OverlayView happy
draw: function() {},
visible_changed: function() {
var vis = this.get("visible");
this.div_.style.visibility = vis ? "visible" : "hidden";
},
getPos: function(e) {
var projection = this.getProjection();
// Position of mouse cursor
var pixel = projection.fromLatLngToDivPixel(e.latLng);
var div = this.div_;
// Adjust the tooltip's position
var gap = 15;
var posX = pixel.x + gap;
var posY = pixel.y + gap;
var menuwidth = div.offsetWidth;
// Right boundary of the map
var boundsNE = this.map_.getBounds().getNorthEast();
boundsNE.pixel = projection.fromLatLngToDivPixel(boundsNE);
if (menuwidth + posX > boundsNE.pixel.x) {
posX -= menuwidth + gap;
}
div.style.left = posX + "px";
div.style.top = posY + "px";
if (!this.markerDragging) {
this.set("visible", true);
}
},
// This is added to avoid using listener (Listener is not working when Map is quickly loaded with icons)
getPos2: function(latLng) {
var projection = this.getProjection();
// Position of mouse cursor
var pixel = projection.fromLatLngToDivPixel(latLng);
var div = this.div_;
// Adjust the tooltip's position
var gap = 5;
var posX = pixel.x + gap;
var posY = pixel.y + gap;
var menuwidth = div.offsetWidth;
// Right boundary of the map
var boundsNE = this.map_.getBounds().getNorthEast();
boundsNE.pixel = projection.fromLatLngToDivPixel(boundsNE);
if (menuwidth + posX > boundsNE.pixel.x) {
posX -= menuwidth + gap;
}
div.style.left = posX + "px";
div.style.top = posY + "px";
if (!this.markerDragging) {
this.set("visible", true);
}
},
addTip: function() {
var me = this;
var g = google.maps.event;
var div = me.div_;
div.innerHTML = me.get("text").toString();
// Tooltip is initially hidden
me.set("visible", false);
// Append the tooltip's div to the floatPane
me.getPanes().floatPane.appendChild(this.div_);
// In IE this listener gets randomly lost after it's been cleared once.
// So keep it out of the listeners array.
g.addListener(me.marker_, "dragend", function() {
me.markerDragging = false; });
// Register listeners
me.listeners = [
// g.addListener(me.marker_, "dragend", function() {
// me.markerDragging = false; }),
g.addListener(me.marker_, "position_changed", function() {
me.markerDragging = true;
me.set("visible", false); }),
g.addListener(me.map_, "mousemove", function(e) {
me.getPos(e); })
];
},
removeTip: function() {
// Clear the listeners to stop events when not needed.
if (this.listeners) {
for (var i = 0, listener; listener = this.listeners[i]; i++) {
google.maps.event.removeListener(listener);
}
delete this.listeners;
}
// Remove the tooltip from the map pane.
var parent = this.div_.parentNode;
if (parent) parent.removeChild(this.div_);
}
};
function inherit(addTo, getFrom) {
var from = getFrom.prototype; // prototype object to get methods from
var to = addTo.prototype; // prototype object to add methods to
for (var prop in from) {
if (typeof to[prop] == "undefined") to[prop] = from[prop];
}
}
// Inherits from OverlayView from the Google Maps API
inherit(Tooltip, google.maps.OverlayView);
var tooltip = new Tooltip({map: map}, marker);
tooltip.bindTo("text", marker, "tooltip");
google.maps.event.addListener(marker, 'mouseover', function() {
tooltip.addTip();
tooltip.getPos2(marker.getPosition());
});
google.maps.event.addListener(marker, 'mouseout', function() {
tooltip.removeTip();
});
}
I use this style to css file
//CSS
.tooltip {
position:absolute;
top:0;
left:0;
z-index: 300;
width: 11.5em;
padding: 5px;
font-size: 12pt;
font-family: klavika;
color: #fff;
background-color: #04A2CA;
border-radius: 10px;
box-shadow: 2px 2px 5px 0 rgba(50, 50, 50, 0.75);
}

Cannot open google map marker from sidebar list

I am working with the v3 API and trying to recreate the Store Locator sample (which is v2). I like the way the v2 version works vs the same article changed for v3 API. I have everything working with one exception: when I click the location result it does not open up the marker in the map for that location. Here is my code. I think the problem exists in the CreateSidebarEntry() function. Any help would be greatly appreciated! (you can see it in action here: http://www.webworksct.net/clients/ccparking/partners3.php - just enter "orlando" in the search box and click search to get the results, then click a location in the list on the right...nothing happens).
//<![CDATA[
var map;
var markers = [];
var infoWindow;
var sidebar;
//var locationSelect;
function load() {
map = new google.maps.Map(document.getElementById("map"), {
center: new google.maps.LatLng(40, -100),
zoom: 4,
mapTypeId: 'roadmap',
mapTypeControlOptions: {style: google.maps.MapTypeControlStyle.DEFAULT}
});
infoWindow = new google.maps.InfoWindow();
sidebar = document.getElementById("sidebar");
}
function searchLocations() {
var address = document.getElementById("addressInput").value;
var geocoder = new google.maps.Geocoder();
geocoder.geocode({address: address}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
searchLocationsNear(results[0].geometry.location);
} else {
alert(address + ' not found');
}
});
}
function clearLocations() {
infoWindow.close();
for (var i = 0; i < markers.length; i++) {
markers[i].setMap(null);
}
markers.length = 0;
sidebar.innerHTML = "";
}
function searchLocationsNear(center) {
clearLocations();
var radius = document.getElementById('radiusSelect').value;
var searchUrl = 'phpsqlsearch_genxml.php?lat=' + center.lat() + '&lng=' + center.lng() + '&radius=' + radius;
downloadUrl(searchUrl, function(data) {
var xml = parseXml(data);
var markerNodes = xml.documentElement.getElementsByTagName("marker");
var bounds = new google.maps.LatLngBounds();
var sidebar = document.getElementById('sidebar');
sidebar.innerHTML = '';
if (markerNodes.length == 0) {
sidebar.innerHTML = 'No results found.';
map.setCenter(new google.maps.LatLng(40, -100), 4);
return;
}
for (var i = 0; i < markerNodes.length; i++) {
var name = markerNodes[i].getAttribute("name");
var address = markerNodes[i].getAttribute("address");
var distance = parseFloat(markerNodes[i].getAttribute("distance"));
var latlng = new google.maps.LatLng(
parseFloat(markerNodes[i].getAttribute("lat")),
parseFloat(markerNodes[i].getAttribute("lng")));
var marker = createMarker(latlng, name, address);
bounds.extend(latlng);
var sidebarEntry = createSidebarEntry(marker, name, address, distance);
sidebar.appendChild(sidebarEntry);
}
map.fitBounds(bounds);
});
}
function createMarker(latlng, name, address) {
var html = "<b>" + name + "</b> <br/>" + address;
var marker = new google.maps.Marker({
map: map,
position: latlng
});
google.maps.event.addListener(marker, 'click', function() {
infoWindow.setContent(html);
infoWindow.open(map, marker);
});
markers.push(marker);
}
function createSidebarEntry(marker, name, address, distance) {
var div = document.createElement('div');
var html = '<b>' + name + '</b> (' + distance.toFixed(1) + ')<br/>' + address;
div.innerHTML = html;
div.style.cursor = 'pointer';
div.style.marginBottom = '5px';
google.maps.event.addDomListener(div, 'click', function() {
google.maps.event.trigger(marker, 'click');
});
google.maps.event.addDomListener(div, 'mouseover', function() {
div.style.backgroundColor = '#eee';
});
google.maps.event.addDomListener(div, 'mouseout', function() {
div.style.backgroundColor = '#fff';
});
return div;
}
function downloadUrl(url, callback) {
var request = window.ActiveXObject ?
new ActiveXObject('Microsoft.XMLHTTP') :
new XMLHttpRequest;
request.onreadystatechange = function() {
if (request.readyState == 4) {
request.onreadystatechange = doNothing;
callback(request.responseText, request.status);
}
};
request.open('GET', url, true);
request.send(null);
}
function parseXml(str) {
if (window.ActiveXObject) {
var doc = new ActiveXObject('Microsoft.XMLDOM');
doc.loadXML(str);
return doc;
} else if (window.DOMParser) {
return (new DOMParser).parseFromString(str, 'text/xml');
}
}
function doNothing() {}
//]]>
return markers[markers.push(marker)-1];
works and keeps your markers array intact
I found the answer.
In this bit of code:
var marker = createMarker(latlng, name, address);
bounds.extend(latlng);
var sidebarEntry = createSidebarEntry(marker, name, address, distance);
sidebar.appendChild(sidebarEntry);
I was calling createMarker to populate the marker var. I found that it wasn't populating.
In the createMarker function, I needed to make a change so that the function returned a value: markers.push(marker); was changed to return marker; and voila!

Resources