TornadoFX overriding layoutChildren on Region - javafx

Im trying to translate this JavaFX class to TornadoFX. Hover im not able to figure out how protected void layoutChildren() should be done with TornadoFX?
This is the code I have so far:
class ReversiSquare(x: Int, y: Int) : View() {
var x by property(x)
fun xProperty() = getProperty(ReversiSquare::y)
var y by property(y)
fun yProperty() = getProperty(ReversiSquare::y)
var highlight: Region by singleAssign()
var highlightTransition: FadeTransition by singleAssign()
val model = ReversiModel
override val root = region {
region {
opacity = 0.0
style = "-fx-border-width: 3; -fx-border-color: dodgerblue"
highlight = this
}
// todo not sure this works with singleAssign
highlightTransition = FadeTransition(Duration.millis(200.0), highlight).apply {
fromValue = 0.0
toValue = 1.0
}
styleProperty().bind(Bindings.`when`(model.legalMove(x, y))
.then("-fx-background-color: derive(dodgerblue, -60%)")
.otherwise("-fx-background-color: burlywood"))
val light = Light.Distant().apply {
azimuth = -135.0
elevation = 30.0
}
effect = Lighting(light)
setPrefSize(200.0,200.0)
this += highlight
addEventHandler(MouseEvent.MOUSE_ENTERED_TARGET) {
if(model.legalMove(x ,y).get()) {
with(highlightTransition) {
rate =1.0
play()
}
}
}
addEventHandler(MouseEvent.MOUSE_EXITED_TARGET) {
with(highlightTransition) {
rate = -1.0
play()
}
}
onDoubleClick {
model.play(x, y)
highlightTransition.rate = -1.0
highlightTransition.play()
}
}
}

I'm not sure what you mean by translating to TornadoFX, but writing the layoutChildren in Kotlin would look something like this:
override fun layoutChildren() {
layoutInArea(highlight, 0.0, 0.0, width, height, baselineOffset, HPos.CENTER, VPos.CENTER);
}
EDIT: You updated the code example to a View, so I think I understand what you want now :)
First, make sure the View doesn't require parameters, because that would make it impossible to inject this view. Either pass parameters using by param() or better yet, inject a ViewModel in the scope of the View, and inject that ViewModel into your View.
Maybe you can add x and y as properties to ReversiModel?
If you need to create a custom Region you can create what would be an anonymous inner class equivalent, in Java speak:
class ReversiSquare : View() {
val model: ReversiModel by inject()
override val root = object : Region() {
// ...
override fun layoutChildren() {
layoutInArea(highlight, 0.0, 0.0, width, height, baselineOffset, HPos.CENTER, VPos.CENTER);
}
}
}
To open this View now, create a new scope and push the ReversiModel into it:
// Create the model, set x, y and other initial state in the model
val model = ReversiModel()
model.x = 42
// Create a new scope and push the ReversiModel into it
val scope = Scope(model)
// Find the ReversiSquare in the new scope
find<ReversiSquare>(scope) {
// Do something with the sequare, like openWindow() or similar
}

Related

SwiftUI - share dictionary among views, unclear what arguments to use at #Main / WindowGroup

I'm trying to build an app (macOS, but would be the same for iOS) that creates a number of grids, the outcome of which is to be shown in a second screen. For this, I'm sharing data across these screens, and I'm running into an issue here, I hope someone can help or point me in the right direction. I'll share a simplified version of the code below (working in Xcode 14.0.1)
The code creates a dictionary that can be shown in a grid, on which calculations can be done. The idea is then to add this grid, with some descriptive variables, into another dictionary
The building blocks of the grid are cells
Import Foundation
struct Cell: Comparable, Equatable, Identifiable, Hashable {
static func == (lhs: Cell, rhs: Cell) -> Bool {
lhs.randomVarOne == rhs.randomVarOne
}
var randomVarOne: Double
var randomVarTwo: Bool
// other vars omitted here
var id: Int { randomVarOne }
static func < (lhs: Cell, rhs: Cell) -> Bool {
return lhs.randomVarOne < rhs.randomVarOne
}
}
this is also where there are a bunch of funcs to calculate next neighbor cells in the grid etc
then the grid is defined in a class:
class Info: ObservableObject, Hashable {
static func == (lhs: Info, rhs: Info) -> Bool {
lhs.grid == rhs.grid
}
func hash(into hasher: inout Hasher) {
hasher.combine(grid)
}
#Published var grid = [Cell]()
var arrayTotal = 900
#Published var toBeUsedForTheGridCalculations: Double = 0.0
var toBeUsedToSetTheVarAbove: Double = 0.0
var rowTotalDouble: Double {sqrt(Double(arrayTotal)) }
var rowTotal: Int {
Int(rowTotalDouble) != 0 ? Int(rowTotalDouble) : 10 }
The class includes a func to create and populate the grid with Cells and add these Cells to the grid var. It also includes the formulas to do the calculations on the grid using a user input. The class did not seem to need an initializer.
This is the Scenario struct:
struct Scenario: Comparable, Equatable, Identifiable, Hashable {
static func == (lhs: Scenario, rhs: Scenario) -> Bool {
lhs.scenarioNumber == rhs.scenarioNumber
}
func hash(into hasher: inout Hasher) {
hasher.combine(scenarioNumber)
}
var scenarioNumber: Int
var date: Date
var thisIsOneSnapshot = [Info]()
var id: Int { scenarioNumber }
static func < (lhs: Scenario, rhs: Scenario) -> Bool {
return lhs.scenarioNumber < rhs.scenarioNumber
}
}
added hashable since it uses the Info class as an input.
Then there is the class showing the output overview
class OutputOverview: ObservableObject {
#Published var snapshot = [Scenario]()
// the class includes a formula of how to add the collection of cells (grid) and the additional variables to the snapshot dictionary. Again no initializer was necessary.
Now to go to the ContentView.
struct ContentView: View {
#Environment(\.openURL) var openURL
var scenarioNumberInput: Int = 0
var timeStampAssigned: Date = Date.now
#ObservedObject private var currentGrid: Info = Info()
#ObservedObject private var scenarios: Combinations = Combinations()
var usedForTheCalculations: Double = 0.0
var rows =
[
GridItem(.flexible()),
// whole list of GridItems, I do not know how to calculate these:
// var rows = Array(repeating: GridItem(.flexible()), count: currentGrid.rowTotal)
//gives error "Cannot use instance member 'currentGrid' within property initializer;
// property iunitializers run before 'self' is available
]
var body: some View {
GeometryReader { geometry in
VStack {
ScrollView {
LazyHGrid(rows: rows, spacing: 0) {
ForEach(0..<currentGrid.grid.count, id :\.self) { w in
let temp = currentGrid.grid[w].varThatAffectsFontColor
let temp2 = currentGrid.grid[w].varThatAffectsBackground
Text("\(currentGrid.grid[w].randomVarOne, specifier: "%.2f")")
.frame(width: 25, height: 25)
.border(.black)
.font(.system(size: 7))
.foregroundColor(Color(wordName: temp))
.background(Color(wordName: temp2))
}
}
.padding(.top)
}
VStack{
HStack {
Button("Start") {
}
// then some buttons to do the calculations
Button("Add to collection"){
scenarios.addScenario(numbering: scenarioNumberInput, timeStamp:
Date.now, collection: currentGrid.grid)
} // this should add the newly recalculated grid to the dictionary
Button("Go to Results") {
guard let url = URL(string: "myapp://scenario") else { return }
openURL(url)
} // to go to the screen showing the scenarios
Then the second View, the ScenarioView:
struct ScenarioView: View {
#State var selectedScenario = 1
#ObservedObject private var scenarios: OutputOverview
var pickerNumbers = [ 1, 2, 3, 4 , 5]
// this is to be linked to the number of scenarios completed,this code is not done yet.
var rows =
[
GridItem(.flexible()),
GridItem(.flexible()),
// similar list of GridItems here....
var body: some View {
Form {
Section {
Picker("Select a scenario", selection: $selectedScenario) {
ForEach(pickerNumbers, id: \.self) {
Text("\($0)")
}
}
}
Section {
ScrollView {
if let idx = scenarios.snapshot.firstIndex(where:
{$0.scenarioNumber == selectedScenario}) {
LazyHGrid(rows: rows, spacing: 0) {
ForEach(0..<scenarios.snapshot[idx].thisIsOneSnapshot.count,
id :\.self) { w in
let temp =
scenarios.snapshot[idx].thisIsOneSnapshot[w].varThatAffectsFontColor
let temp2 =
scenarios.snapshot[idx].thisIsOneSnapshot[w].varThatAffectsBackground
Text("\(scenarios.snapshot[idx].thisIsOneSnapshot[w].randomVarOne, specifier: "%.2f")")
.frame(width: 25, height: 25)
.border(.black)
.font(.system(size: 7))
.foregroundColor(Color(wordName: temp))
.background(Color(wordName: temp2))
}
}
}
}
}
}
}
}
Now while the above does not (for the moment..) give me error messages, I am not able to run the PreviewProvider in the second View. The main problem is in #main:
import SwiftUI
#main
struct ThisIsTheNameOfMyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.handlesExternalEvents(matching: ["main"])
WindowGroup("Scenarios") {
ScenarioView()
// error messages here: 'ScenarioView' initializer is inaccessible due to "private"
// protection level - I don't know what is set to private in ScenarioView that could
// cause this
// second error message: missing argument for parameter 'scenarios' in call
}
.handlesExternalEvents(matching: ["scenario"])
}
}
I am at a loss on how to solve these 2 error messages and would be very grateful for any tips or guidance. Apologies if this question is very long, I scanned many other forum questions and could not find any good answers.
I have tried adding pro forma data in #main as follows
#main
struct FloodModelScenarioViewerApp: App {
#State var scenarios = Scenario(scenarioNumber: 1, date: Date.now)
var body: some Scene {
WindowGroup {
ContentView()
}
.handlesExternalEvents(matching: ["main"])
WindowGroup("Scenarios") {
ScenarioView(scenarios: scenarios)
}
.handlesExternalEvents(matching: ["scenario"])
}
}
This still gives 2 error messages:
same issue with regards to ScenarioView initialiser being inaccessible due to being 'private'
Cannot convert value of type 'Scenario' to expected argument type 'OutputOverview'
Just remove the private from
#ObservedObject private var scenarios: OutputOverview
The value is coming from he parent so the parent needs access. So put
#StateObject private var scenarios: OutputOverview = .init()
in FloodModelScenarioViewerApp
#StateObject is for initializing ObservableObjects and #ObservedObject is for passing them around.
I don't know if your code will work after you read this question, and that's because there are many things to correct, but you can start with these:
In Cell, you shouldn't use an id that is a variable, this may cause inconsistent behavior. Use something like:
let id = UUID()
When you initialize ContentView, you can't use currentGrid inside a variable because currentGrid will not be available before all variables are initialized. Meaning, you are trying to initialize rows before currentGrid actually exists. You can try using the .onAppear modifier:
var rows = [GridItem]()
var body: some View {
GeometryReader { geometry in
// ... view code in here
}
.onAppear {
var rows = Array(repeating: GridItem(.flexible()), count: currentGrid.rowTotal)
}
}
This creates the view and, before showing it, the grid is set to its proper value.
The message 'ScenarioView' initializer is inaccessible due to "private" protection level seems clear: you must provide a value to to the variable scenarios (it doesn't have a default value) but it's marked as private. Remove private.
#ObservedObject var scenarios: OutputOverview
Then, remember to pass a value of type OutputOverview for the variable when you call the view:
ScenarioView(scenarios: aVariableOfTypeOutputOverview)
The type mismatch error you get inside the #main code is also clear - you have defined a variable of type Scenario:
#State var scenarios = Scenario(scenarioNumber: 1, date: Date.now)
but ScenarioView requires another type:
#ObservedObject private var scenarios: OutputOverview
One of them needs change for your code to work.

Why FirebaseVisionImage.fromMediaImage() produces OutOfMemoryError

CameraX is build, analyze() method is called and an image is passed and then closed (deleted) with close() method. From this image FirebaseVisionImage is created and passed for processing (text recognition). Code samples and code labs differs and not implement TextRecognition with CameraX or using old API versions.
override fun analyze(imageProxy: ImageProxy) {
if (isValidText) {
imageProxy.close()
return
}
val mediaImage = imageProxy.image // requires annotation
val degrees = imageProxy.imageInfo.rotationDegrees
val rotation = rotationDegreesToFirebaseRotation(degrees)
if (mediaImage != null) {
runTextRecognition(mediaImage, rotation) // line 44
}
imageProxy.close()
}
private fun runTextRecognition(mediaImage: Image, rotation: Int) {
// Create FirebaseVisionImage from frame
val visionImage = FirebaseVisionImage.fromMediaImage(mediaImage, rotation) // line 64
val recognizer = FirebaseVision.getInstance()
.onDeviceTextRecognizer
recognizer.processImage(visionImage)
.addOnSuccessListener { texts ->
processTextRecognitionResult(texts!!, recognizer)
if (isValidText) {
recognizer.close()
return#addOnSuccessListener
}
}
.addOnFailureListener { e -> // Task failed with an exception
e.printStackTrace()
}
}
In my project I'm using this dependencies
def firebase_version = '24.0.2'
def camerax_version = '1.0.0-beta02'
implementation "com.google.firebase:firebase-ml-vision:$firebase_version"
implementation "androidx.camera:camera-camera2:$camerax_version"
implementation "androidx.camera:camera-view:1.0.0-alpha09"
implementation "androidx.camera:camera-lifecycle:${camerax_version}"
and this is how I build CameraX
private fun bindPreview(cameraProvider: ProcessCameraProvider) {
// Get screen metrics used to setup camera for full screen resolution
val metrics = DisplayMetrics().also { viewFinder?.display?.getRealMetrics(it) }
val screenAspectRatio = aspectRatio(metrics.widthPixels, metrics.heightPixels)
val rotation = viewFinder?.display?.rotation
// Set up the preview use case to display camera preview
val preview = Preview.Builder()// Request aspect ratio but no resolution
.setTargetAspectRatio(screenAspectRatio)
// Set initial target rotation
.setTargetRotation(rotation!!)
.build()
// Choose the camera by requiring a lens facing
val cameraSelector = CameraSelector.Builder()
.requireLensFacing(CameraSelector.LENS_FACING_BACK)
.build()
val executor = Executors.newSingleThreadExecutor()
// Must unbind the use-cases before rebinding them
cameraProvider.unbindAll()
val imageAnalyzer = ImageAnalysis.Builder()
// Request aspect ratio but no resolution
.setTargetAspectRatio(screenAspectRatio)
// Set initial target rotation, have to call this again if rotation changes
// during the lifecycle of this use case
.setTargetRotation(rotation)
.setBackpressureStrategy(ImageAnalysis.STRATEGY_KEEP_ONLY_LATEST)
.build()
imageAnalyzer.setAnalyzer(executor, analyzer)
var camera = cameraProvider.bindToLifecycle(viewFinder?.context as LifecycleOwner, cameraSelector, preview, imageAnalyzer)
// Attach the viewfinder's surface provider to preview use case
preview.setSurfaceProvider(viewFinder?.createSurfaceProvider(camera.cameraInfo))
}
I was able to resolve the issue by switching to mlkit.
First update the app/build.gradle file to use mlkit instead of firebase:
// Add ML Kit dependencies
implementation 'com.google.android.gms:play-services-mlkit-text-recognition:16.1.0'
Next update the analyzer to use InputImage:
#androidx.camera.core.ExperimentalGetImage
private class TextAnalyzer(private val listener: TextListener) : ImageAnalysis.Analyzer {
override fun analyze(imageProxy: ImageProxy) {
val mediaImage: Image = imageProxy.image ?: return
val image = InputImage.fromMediaImage(mediaImage, imageProxy.imageInfo.rotationDegrees)
runTextRecognition(image)
imageProxy.close()
}
Then update runTextRecognition to:
private fun runTextRecognition(image: InputImage) {
val recognizer = TextRecognition.getClient()
recognizer.process(image)
...
}
That should do it.
Here is the codelab that gives more details.

Async Loading of a TreeView

Hey I am very new to tornadofx struggeling with async loading of data for the treeview. I am loading categories from a rest endpoint, which I want to show in there.
It seems like there's no direct data binding to the children.
when using 'bindChildren' I can provide the observable list, but I have to convert them into Node's. which then would make the populate block kind of obsolete.
What's the recommended way of doing this? I cannot find anything about this.
// Category
interface Category<T : Category<T>> {
val id: String
val name: String
val subcategories: List<T>?
}
//default category:
class DefaultCategory(override val name: String) : Category<DefaultCategory> {
override val id: String = "default"
override val subcategories: List<DefaultCategory>? = null
}
//ViewModel
class CategoryViewModel : ViewModel() {
val sourceProperty = SimpleListProperty<Category<*>>()
fun loadData() {
// load items for treeview into 'newItems'
sourceProperty.value = newItems
}
}
// TreeViewFactoryMethod
private fun createTreeView(
listProperty: SimpleListProperty<Category<*>>
): TreeView<Category<*>> {
return treeview {
root = TreeItem(DefaultCategory("Categories"))
isShowRoot = false
root.isExpanded = true
root.children.forEach { it.isExpanded = true }
cellFormat { text = it.name }
populate { parent ->
when (parent) {
root -> listProperty.value
else -> parent.value.subcategories
}
}
}
}
Assuming that on a button click I call viewmodel.loadData(), I would expect the TreeView to update as soon as there's some new data. (If I would've found a way to bind)
I've never had to use bindChildren for TornadoFX before and your use of async isn't very relevant to what I think is your primary problem. So, admittedly, this question kind of confused me at first but I'm guessing you're just wondering why the list isn't appearing in your TreeView? I've made a test example with changes to make it work.
// Category
interface Category<T : Category<T>> {
val id: String
val name: String
val subcategories: List<T>?
}
//default category:
class DefaultCategory(override val name: String) : Category<DefaultCategory> {
override val id: String = "default"
override val subcategories: List<DefaultCategory>? = null
}
//Just a dummy category
class ChildCategory(override val name: String) : Category<ChildCategory> {
override val id = name
override val subcategories: List<ChildCategory>? = null
}
//ViewModel
class CategoryViewModel : ViewModel() {
//filled with dummy data
val sourceProperty = SimpleListProperty<Category<*>>(listOf(
ChildCategory("Categorya"),
ChildCategory("Categoryb"),
ChildCategory("Categoryc"),
ChildCategory("Categoryd")
).asObservable())
fun loadData() {
sourceProperty.asyncItems {
//items grabbed somehow
listOf(
ChildCategory("Category1"),
ChildCategory("Category2"),
ChildCategory("Category3"),
ChildCategory("Category4")
).asObservable()
}
}
}
class TestView : View() {
val model: CategoryViewModel by inject()
override val root = vbox(10) {
button("Refresh Items").action {
model.loadData()
}
add(createTreeView(model.sourceProperty))
}
// TreeViewFactoryMethod
private fun createTreeView(
listProperty: SimpleListProperty<Category<*>>
): TreeView<Category<*>> {
return treeview {
root = TreeItem(DefaultCategory("Categories"))
isShowRoot = false
root.isExpanded = true
root.children.forEach { it.isExpanded = true }
cellFormat { text = it.name }
populate { parent ->
when (parent) {
root -> listProperty
else -> parent.value.subcategories
}
}
}
}
}
There are 2 important distinctions that are important.
1. The more relevant distinction is that inside the populate block, root -> listProperty is used instead of root.listProperty.value. This will make your list appear. The reason is that a SimpleListProperty is not a list, it holds a list. So, yes, passing in a plain list is perfectly valid (like how you passed in the value of the list property). But now that means the tree view isn't listening to your property, just the list you passed in. With that in mind, I would be considerate over the categories' subcategory lists are implemented as well.
2. Secondly, notice the use of asyncItems in the ViewModel. This will perform whatever task asynchronously, then set the items to list on success. You can even add fail or cancel blocks to it. I'd recommend using this, as long/intensive operations aren't supposed to be performed on the UI thread.

Bound properties not working

I'm using TornadoFX 1.7.5 and I can't seem to get bound properties to work. I have the below ItemViewModels
class DynamicMenuViewModel : ItemViewModel<DynamicMenu>(DynamicMenu()) {
val title = bind { item?.title?.toProperty() }
val isBold = bind { item?.isBold?.toProperty() }
val routes = bind { item?.routes?.toProperty() }
}
data class DynamicMenu(var title: String = "", var isBold: Boolean = false, var routes: MutableList<MenuRouteViewModel> = mutableListOf())
class MenuRouteViewModel : ItemViewModel<MenuRoute>(MenuRoute()) {
val url = bind { item?.url?.toProperty() }
val title = bind { item?.title?.toProperty() }
val isBold = bind { item?.isBold?.toProperty() }
val showNew = bind { item?.showNew?.toProperty() }
}
data class MenuRoute(var url: String = "", var title: String = "", var showNew: Boolean = false, var isBold: Boolean = false)
Which are bound like this:
//routesController.dynamicMenu is an instance of DynamicMenuViewModel()
textfield(property = routesController.dynamicMenu.title) {
prefWidth = formWidth * .5
gridpaneConstraints {
columnRowIndex(0, 1)
marginLeft = 10.0
columnSpan = 2
marginBottom = 20.0
}
}
checkbox(property = routesController.dynamicMenu.isBold){
gridpaneConstraints {
columnRowIndex(2, 1)
marginLeft = 15.0
marginBottom = 20.0
}
}
Then the following functions commit the models and prints them to the screen when I click a button:
fun onClick(){
commitModel()
println(dynamicMenu.item.toString())
dynamicMenu.item.routes.forEach {
println(it.item.toString())
}
}
fun commitModel(){
dynamicMenu.item.routes.forEach {
it.commit()
}
dynamicMenu.commit()
}
The problem is that when I run the program and edit the textfields and checkboxes then click the button that runs onClick(), the backing item doesn't seem to be getting updated. So none of the updated values are printed to the console.
What am I doing wrong here?
The ViewModel can as you probably know only bind bidirectionally against JavaFX Properties. Your domain objects doesn't contain JavaFX properties, so you need to convert them. However, the toProperty() function you are using only operates on a value, and turns it into a Property. This property has no way of knowing about it's field owner, and hence cannot write back into the domain object.
Luckily, you can use the observable function to make your domain object properties writable as well:
val url = bind { item?.observable(MenuRoute::url) }
Since the observable function operates on a specific instance of a MenuRoute object, it now has enough information to write back into that instance when you commit() the model.
If you would consider changing the properties in your domain objects to be observable, you could write:
val url = bind(MenuRoute::url)
You can use the TornadoFX IDEA plugin inspection "Convert all properties to TornadoFX Properties" to automatically rework your properties. This would transform your MenuRoute object into:
class MenuRoute {
val isBoldProperty = SimpleBooleanProperty(false)
var isBold by isBoldProperty
val showNewProperty = SimpleBooleanProperty(false)
var showNew by showNewProperty
val urlProperty = SimpleStringProperty("")
var url by urlProperty
val titleProperty = SimpleStringProperty("")
var title by titleProperty
}
(You have to manually remove the data modifier on your class. Also beware that the current version of the plugin has a bug in the conversion function that would leave the old parameters - a new version will be released shortly).
If you don't want to do that for various reasons, I was just able to support that nice syntax even for mutable vars like you have, so from TornadoFX 1.7.6 you can use this syntax in your binding statements even if you don't want to change your data classes:
val url = bind(MenuRoute::url)

Flash "visible" issue

I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on.
If I override "set visible" on the layer as such:
override public function set visible(value:Boolean):void
{
if(value == false) this.alpha = 0;
else {this.alpha = 1;}
}
The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this?
Edit:
Here is the code that makes the call:
private function onVisibleChange():void
{
_layer.visible = layerVisible.selected;
changed();
}
The changed() method "bakes" the bitmap:
public function getBaked():BitmapData
{
var w:int = _composite.width + (_atmosphereOuterBlur * 2);
var h:int = _composite.height + (_atmosphereOuterBlur * 2);
var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000);
var matrix:Matrix = new Matrix();
var bounds:Rectangle = this.getBounds(this);
matrix.translate(w/2,h/2);
bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true);
return bmpData;
}
Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".
Wait a frame between setting visible and calling changed(). Use the invalidateProperties()/commitProperties() model.
private bool _isChanged = false;
private function onVisibleChange():void
{
_layer.visible = layerVisible.selected;
_isChanged = true;
invalidateProperties();
}
protected override function commitProperties():void {
super.commitProperties();
if (_isChanged) {
_isChanged = false;
changed();
}
}

Resources