I would like to intercept the paste action of a QLineEdit context menu that is created by default in any QLineEdit widget (see picture below)
Is there a way to redirect the Paste action of the context menu by any means?
One can fiddle with the actions in the context menu by overloading the contextMenuEvent of the QLineEdit widget.
Edit:
The code of the link above:
void LineEdit::contextMenuEvent(QContextMenuEvent *event)
{
QMenu *menu = createStandardContextMenu();
menu->addAction(tr("My Menu Item"));
//...
menu->exec(event->globalPos());
delete menu;
}
And the code that I actually used for my purposes:
menu = self.createStandardContextMenu()
menu.actions()[5].connect(self.paste) # The hard ref to the 6th item is not ideal but what can you do...
menu.exec_(event.globalPos())
Related
I have pretty specific situation. I want to place a QAction into QToolbar and reach following behaviour:
Checkable QAction with icon.
Classic arrow on the right side which is used for showing menu
By pressing this arrow my QDialog should appears on screen instead of QMenu-like one
Now I'm a bit confused with implementing all this things together.
For now I've created QAction added it to toolbar and also created an empty QMenubecause I didn't get the idea of how to add the "dropdown" arrow another way.
So, I also connected my slot to QMenu aboutToShow() signal and now, I can create my dialog and exec() it just before QMenu shows. But here's the main problem appears: after I did everything with my dialog an click OK button QMenu trying to appear, but as it is empty it shows nothing and further actions become available only after I left-click somwhere to "close" this menu.
Is there any way to force QMenu not to show or can inherit from QMenu and reimplemnt its behaviour (I've tried to do such trick with exec() show() popup() methods of QMenu after subclassing from it, but none of them are being called when menu appears on the screen) ?
Here's the solution, which worked for me.
class QCustomMenu : public QMenu
{
Q_OBJECT
public:
QCustomMenu(QObject *parent = 0):QMenu(parent){};
};
In code:
QAction* myActionWithMenu = new QAction ( "ActionText", toolbar);
QCustomMenu* myMenu = new QCustomMenu(toolbar);
connect(myMenu, SIGNAL(aboutToShow()), this, SLOT(execMyMenu()));
execMyMenu() implementation:
void execMyMenu(){
m_activeMenu = (QCustomMenu*)sender(); // m_activeMenu -- private member of your head class, needs to point to active custom menu
QMyDialog* dlg = new QMyDialog();
// setup your dialog with needed information
dlg->exec();
// handle return information
m_myTimer = startTimer(10); // m_myTimer -- private member of your head(MainWindow or smth like that) class
}
Now we have to handle timerEvent and close our menu:
void MyHeadClass::timerEvent(QTimerEvent *event)
{
// Check if it is our "empty"-menu timer
if ( event->timerId()==m_myTimer )
{
m_activeMenu->close(); // closing empty menu
killTimer(m_myTimer); // deactivating timer
m_myTimer = 0; // seting timer identifier to zero
m_activeMenu = NULL; // as well as active menu pointer to NULL
}
}
It works great on every platform and does what I wanted.
Hope, this would help someone. I've spent week trying to find this solution.
I want to have a line edit field in a popup menu I've got. I'm basically letting the user pick from one of several common sizes for something, but I want them to be able to enter a custom size as the last entry in the menu.
So I've got something like this (snipped from larger code, new_menu is the menu of interest):
QWidget *widget = new QWidget(new_menu);
QHBoxLayout *layout = new QHBoxLayout;
QLineEdit* le = new QLineEdit;
le->setPlaceholderText("Custom");
le->setFixedWidth(100);
ayout->addWidget(le);
widget->setLayout(layout);
QWidgetAction* wa = new QWidgetAction(new_menu);
wa->setActionGroup(group);
wa->setDefaultWidget(widget);
new_menu->addAction(wa);
connect(le, SIGNAL(returnPressed()), this, SLOT(leslot()));
Which works great, the LineEdit shows up nice and centered in the menu, it's got the placeholder text, I can click it and edit, everything. However, when I hit enter on the textBox, it emits the returnPressed signal and the menu emits a triggered signal with one of the other actions on the list, so at best I'm changing my configuration twice and at worst things break.
Additionally, when I click off the edge of the LineEdit (still in the menu though, but not in the editable area), the menu emits a triggered signal with the QWidgetAction associated with it, which isn't what I want.
So two questions:
1) Can I get the return to work the way I want. It's fine if the menu closes when it's hit, but it can't emit another action too.
2) Can I get it to not emit an action at all when the lineEdit is clicked?
Here's what I ended up doing for anyone that follows. I subclassed QLineEdit thusly:
class EnterLineEdit : public QLineEdit {
Q_OBJECT
public:
void keyPressEvent(QKeyEvent *evt) {
if (evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) {
emit returnPressed();
} else {
QLineEdit::keyPressEvent(evt);
}
}
};
This lets me manually emit the returnPressed signal when enter/return is hit and not pass it up the widget hierarchy, so the menu never sees it when enter is hit over the lineedit. I connected the returnPressed signal to the hide() slot of the menu so that the menu will still close, but without triggering an action.
I looked around and it seems that the problem is present not only for tree widget but also for other widgets. But in my case, I found a solution, although an incomplete one. I am adding actions to my tree widget, so that when you right click on it, a popup with these actions appears. However, when I add items to my tree widget and I right click on them, the same popup appears.
What I would like to do is that when you right click on the tree widget, a tree widget popup menu appears and when you right click on items, another corresponding popup menu appears. Does anybody knows how to do this?
First,config QTreeWidget to response(emit signal) right mouse click:
treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);
Second,connect the signal with your slot "MainWindow::prepareMenu":
connect(treeWidget,&QTreeWidget::customContextMenuRequested,this,&MainWindow::prepareMenu);
Third,create context menu in the slot:
void MainWindow::prepareMenu( const QPoint & pos )
{
QTreeWidget *tree = treeWid;
QTreeWidgetItem *nd = tree->itemAt( pos );
qDebug()<<pos<<nd->text(0);
QAction *newAct = new QAction(QIcon(":/Resource/warning32.ico"), tr("&New"), this);
newAct->setStatusTip(tr("new sth"));
connect(newAct, SIGNAL(triggered()), this, SLOT(newDev()));
QMenu menu(this);
menu.addAction(newAct);
QPoint pt(pos);
menu.exec( tree->mapToGlobal(pos) );
}
First you should set the context menu policy to CustomContextMenu:
treeView->setContextMenuPolicy(Qt::CustomContextMenu);
Then you can connect to the QWidget::customContextMenuRequested(const QPoint&) signal and show your context menu.
For those who prefer to use designer more, here is another way to do it:
1) Set context menu policy to custom context menu
Either by code:
ui->treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);
or using graphical designer, click on the tree widget and set it using Property Editor:
2) Create Handler function
In designer, right click on the treeWidget and select "Go to Slot..." option. A window similar to this will appear:
Click on the "CustomContextMenuRequested(QPoint)" option. Handler function will be defined, declared, and it will be connected automatically.
void MainWindow::on_treeWidget_customContextMenuRequested(const QPoint &pos)
{
// this function will be called on right click
}
This step can also be done by defining and connecting the slot function yourself.
3) Create the options on the context menu.
Go to action editor tab (Usually docked at the bottom of designer). Add actions you want to have on context menu by clicking new button on top left. You will encounter such an interface :
You can (optionally) have a tooltip or icon for the action, or make it checkable. You can crate a shortcut like Ctrl+C for a copy action.
4) Create the menu and fire it
void MainWindow::on_treeWidget_customContextMenuRequested(const QPoint &pos)
{
QMenu menu(this); // add menu items
menu.addAction(ui->actionDelete);
menu.addEdit(ui->actionDelete);
...
ui->actionDelete->setData(QVariant(pos)); // if you will need the position data save it to the action
menu.exec( ui->treeWidget->mapToGlobal(pos) );
}
5) Create handler functions for each action
Like in step 2, either create slot function and connect it manually, or right-click on on an action, click the "Go to slots..." option and select triggered() slot.
6) Lastly, apply your logic in the slot function
void MainWindow::on_actionEdit_triggered()
{
QTreeWidgetItem *clickedItem = ui->treeWidget->itemAt(ui->actionDelete->data().toPoint());
// your logic
}
Take a look at overloading QAbstractItemModel and providing your own OnContextMenuRequested. Via this function you can have different items create different context menus.
Here's some shortened pseudo-ish code from one of my projects that may be helpful:
void MyModel::OnContextMenuRequested(const QModelIndex& index, const QPoint& globalPos)
{
// find 'node' corresponding to 'index'
vector<pair<string,BaseNode*> > actions = node->GetActions(true);
if(actions.size()==0) return;
// the ptr list helps us delete the actions
boost::ptr_list<QObject> actionPtrList;
QList<QAction*> qtActions;
for(unsigned int i=0;i<actions.size();i++)
{
QAction* act = new QAction(actions[i].first.c_str(),NULL);
act->setData(qVariantFromValue(actions[i].second));
actionPtrList.push_back(act);
qtActions.append(act);
}
// create and show the context menu
QMenu *menu = new QMenu("Item actions",NULL);
actionPtrList.push_back(menu);
QAction* act = menu->exec(qtActions,globalPos);
if(act==NULL) return;
// act on the resulting action 'act'
}
I want to add a submenu in my context menu which is created like this:
self.widget_alignment.setContextMenuPolicy(Qt.ActionsContextMenu)
where widget_alignment is QTableWidget.
I created a new QMenu instance:
exchange_bases_menu = QMenu(self.widget_alignment)
added some actions, and I found a method QAction QMenu.addMenu (self, QMenu menu)
but I don't see any reference to the default context menu for self.widget_alignment.
Additionally, this code:
self.widget_alignment.addMenu(exchange_bases_menu)
gave me: QTableWidget object has no attribute addMenu.
How can I add my submenu to the default context menu?
According to the documentation, when a QWidget is set to have the actions context menu type, the widget will construct a context menu based on the list of actions set for the widget. To modify the list of actions, you can call addAction, insertAction, or removeAction. So I would expect you could do something like this (in C++):
QAction *act_p = new QAction( "Has Submenu", widget_alignment );
QMenu *submenu_p = new QMenu( act_p );
// Add items to the submenu
act_p->setMenu( submenu_p );
widget_alignment->addAction( act_p );
Without trying it myself, I would expect this to add a "Has Submenu" option to the bottom of the context menu that is generated for the widget, with the submenu you created as the submenu shown.
What about using QMenu's popup() in MouseReleaseEvent?
if (pEvent->button() == Qt::RightButton)
{
QMenu menu;
menu.addAction(action1);
menu.addAction(action2);
menu.popup(pEvent->globalPos(),action1);
}
I have a few combo-boxes and double spin boxes on my Qt Dialog. Now I need a "ResetToDefault" item on a menu that comes up when you right click on the widget (spin box or combo box).
How do i get it. Is there some way I can have a custom menu that comes up on right click or Is there a way i can add items to the menu that comes on right click.
First, for Qt4, the simplest way is to create an action to reset the data, and add it the the widget using the addAction method (or use the designer). Then, set the contextMenuPolicy attribute to Qt::ActionsContextMenu. The context menu will appear and the action will be triggered.
Code example:
QAction *reset_act = new QAction("Reset to default");
mywidget->addAction(reset_act);
mywidget->setContextMenuPolicy(Qt::ActionsContextMenu);
// here connect the 'triggered' signal to some slot
For Qt3, you might have to intercept the context menu event, and thus inherit the QSpinBox and others. Or maybe you can intercept the context menu event from the main window, detect if it occurred above the widget supposed to have a context menu (using the QWidget::childAt method) and show it there. But you'll have to test.
For Qt4, you can do this for an editable QComboBox by using your own QLineEdit. Create a derived QLineEdit class which implements the contextMenuEvent
class MyLineEdit : public QLineEdit
{
Q_OBJECT
public:
MyLineEdit(QWidget* parent = 0) : QLineEdit(parent){}
void contextMenuEvent(QContextMenuEvent *event)
{
QPointer<QMenu> menu = createStandardContextMenu();
//add your actions here
menu->exec(event->globalPos());
delete menu;
}
};
Then, use the setLineEdit function of QComboBox to set the line edit
MyLineEdit* edit = new MyLineEdit();
comboBox->setLineEdit(edit);
The combo box will now use your line edit class. The createStandardContextMenu function creates the normal context menu and you can add any new actions to it that you like in the contextMenuEvent handler before it is shown.
If the QComboBox is not editable then it doesn't have a default context menu so using the Qt::ActionsContextMenu method is much simpler.
QAbstractSpinBox also has a setLineEdit function so you can use a similar technique. Although, for some reason the setLineEdit function is protected on QAbstractSpinBox but public on QLineEdit.