Handling dependencies in Redux Store data - redux

My team and I are busy designing a redux store, including all the possible actions that can be fired. Due to the nature of our application, we have some inherent coupling/dependencies between different nodes (branches?) of our redux store. Our idea of tackling these dependencies in the most scalable manner was to extract it to its own separate node in the state tree. Let me give a simplified example to illustrate the structure we have in mind, and get to the problem that we're facing:
Say our state tree has the following:
SectionA: with data A as a bool
SectionB: with data B as an int
DependencySection: with a dependency that if A is true then B has to be 10 or larger
You're probably thinking, why do it this way? Why not just integrate the dependency into the reducer for SectionB? The reason is that these dependencies vary per client, and we're reading them from a database. It can link any part of the state tree to any other part and have its own actions that need to happen.
Now, my question is, how do we reduce actions while taking into account these dependencies? If our application flow is:
User causes TOGGLE_DATA_A action
SectionA reducer updates data A
DependencySection updates data B based on the dependency
What happens if we introduce a SectionC, with data C that is dependent on data B? It seems like a new action needs to be fired when the DependencySection updates data B, with the action being that data B has been updated. This would mean firing an action while another action is being reduced, which is obviously not allowed. Alternatively, it seems like making the different reducer sections execute in a VERY specific order would also solve the issue, but this is surely an anti-pattern.
The only solution we can come up with is to have middleware that repeatedly fires UPDATE actions after every action until the state no longer changes. For example, after the TOGGLE_DATA_A action updates data B (via the dependency on data A), the next UPDATE action would update data C (via the dependency on data B), and the next UPDATE would update nothing, stopping the loop. This is quite hacky.
So, is there a better way to deal with reducing such a dependent state? Or should we be structuring our state tree differently?

One of the key concepts behind Redux is that reducer logic is just functions, and if you need to order your state update handling in a specific order, you can do that yourself by writing explicit code for that. So no, "making different reducer sections execute in a specific order" is not an "anti-pattern", it's absolutely a valid and encouraged approach with Redux.
There's examples and discussions of this approach in the Structuring Reducers - Beyond combineReducers section of the Redux docs, and in my blog posts Idiomatic Redux: The Tao of Redux, Part 1 - Implementation and Intent and Practical Redux, Part 7: Feature Reducers. I'll paste in a basic hypothetical example:
export function commentsReducer(state = initialState, action, hasPostReallyBeenAdded) {}
// elsewhere
export default function rootReducer(state = initialState, action) {
const postState = postsReducer(state.post, action);
const {hasPostReallyBeenAdded} = postState;
const commentState = commentsReducer(state.comments, action, hasPostReallyBeenAdded);
return { post : postState, comments : commentState };
}

Related

Redux / Flux Pattern for Fetching Data When Store Updates

I have what I believe is a very common scenario... I'm building a dashboard of components that will be driven by some datasource. At the top of the view would be a series of filters (e.g. a date range). When the date range is updated, the components on the screen would need to update their data based on the selected range. This would in turn force the individual components that are slave to that picker to need to fetch new data (async action/XHR) based on the newly selected range.
There can be many components on the screen and the user may wish to add/remove available displays, so it is not as simple as always refreshing the data for all components because they may or may not be present.
One way I thought to handle this was in the action dispatched when a new date range is selected was to figure out what components are on screen (derived from the Store) and dispatch async actions to fetch the data for those components. This seems like a lot of work will go into the DATE_CHANGED action.
Another alternative might be to detect date range changes in store.subscribe() callbacks from each of the components. This seems to decouple the logic to fetch the data from the action that caused this to happen. However, I thought it was bad practice (or even an error) to dispatch while dispatching. Sure I can wrap it in a setTimeout, but that feels wrong too.
Third thing that came to mind was just doing fetch calls directly in the component's store.subscribe() and dispatching when those return, but I thought this breaks the connect model.
This seems like a common pattern to fetch based on state changes, but I don't know where its best to put those. Any good documentation / examples on the above problem?
Don't use store.subscribe for this. When DATE_CHANGED reaches the reducer it's meant for, simply change the application state (I'm assuming the date range is part of the store somehow). So you have something like state.rangeStart and state.rangeEnd.
You didn't mention what view rendering library you're using, so I can only describe how this is typically done with React:
The components know wether they are currently mounted (visible) or not, so redux doesn't need to be concerned with that. What you need is a way to detect that state.rangeStart or state.rangeEnd changed.
In React there is a lifecycle hook for that (componentWillReceiveProps or getDerivedStateFromProps in the newest release). In this handler you dispatch async redux actions that fetch the data the component needs. Your view library will probably have something similar.
The components display some kind of "empty" or "loading" state while you're waiting for the new data typically. So a good practice is to invalidate/clear data from the store in the reducer that handles the DATE_CHANGED action. For example, if state.listOfThings (an array) entirely depends on the date range, you would set it to an empty array as soon as the date changes: return { ...state, listOfThings: [] }. This causes the components to display that data is being fetched again.
When all the async redux actions went through the REQUEST -> SUCCESS/FAILURE cycle and have populated the store with the data, connected components will automatically render it. This is kind of its own chapter, look into redux async actions if you need more information.
The tricky part are interdependencies between the components and the application they're rendering. If two different dashboard components for example want to fetch and render state.listOfThings for the current date range, you don't want to fetch this data twice. So there needs to be a way to detected that 1) the data range has changed but also 2) a request to fetch listOfThings is already on its way. This is usually done with boolean flags in the state: state.isFetchingListOfThings. The async actions fetching this data cause the reducer to set this flag to true. Your components need to be aware of this and dispatch actions conditionally: if (props.rangeStart !== nextProps.rangeStart && !nextProps.isFetchingListOfThings) { props.fetchListOfThings(); }.

Redux: Generic update action

I'm working with Redux and my state is a normalized one with a lot of different models. Now I was wondering myself if it was better to have specific actions like:
{type: CHANGE_MODEL_NAME, modelId, name}
vs
{type: UPDATE_MODEL, modelId, {name}}
I did a bit of searching and I found this question:
Is it ok to create generic redux update action
Now what I'm wondering is that no one is adressing the fact that having specific action types allow for different reducers to 'react' to an action in a cleaner way.
IE: I have a model that is copied from another model like so:
{
name: 'foo',
originalModel: id_0
}
It then becomes easier to react to specific actions in my reducer of copied models if I only want to react to the name change action.
Is it wrong for 2 reducers to react to the same actions? Is that why nobody adressed this issue in the original question?
Having multiple slice reducers respond to the same actions is absolutely an intended use case for Redux. I covered that background in my post The Tao of Redux, Part 1 - Implementation and Intent.
As for your specific question: I think it's entirely valid to have an update action for normalized data that contains the item type name and the item ID. In fact, I demonstrated this exact approach in my post Practical Redux, Part 7: Form Change Handling, Data Editing, and Feature Reducers.
Overall, Redux itself doesn't care what specific action types you have and how generic they are. You are encouraged to define whatever actions are appropriate for your app, and what level of "abstraction" they represent. It's very reasonable to make them a bit more generic - for example, I'd prefer UPDATE_USER_ATTRIBUTES instead of SET_USER_FIRST_NAME and SET_USER_LAST_NAME, but ultimately it's up to you.
This is perfectly valid. This pattern even has a name. "Applying a change set"
Your message becomes the following:
{type: APPLY_CHANGSET, data: {id: idOfThingToApplyTo, propOne: '1', propTwo: '2'}}
Your reducers can then look like this:
const propOneReducer = (value = 'default', {type, {data: {propOne}}) => {
return type === APPLY_CHANGSET && propOne !== undefined ? propOne : value;
}
This makes it a lot easier to add new properties (attributes) to your objects in your store. Adding a reducer, and sending the data from your react views to the actionCreator. In simple cases, you might not even need to change the actionCreator.
In these simple cases you can even build a reducer creator, basically creating the reducer for you.
Pro's
Less actions in the system
Simple sweet actionCreators
Not Pro's
Actions don't describe exactly what is happening. It's also harder to parse exactly what happens to the store after a actionCreator is invoked. This because the reducers now take the shape of the data into account.
Slightly more complex reducers

What prevents code from changing the store state?

The store has a method called getState that will return the current state of the store.
What prevents code somewhere in my application from (accidentally) modifying the returned state from store?
Let's say i call this:
let state = store.getState();
state.someProperty = 'fun';
The implementation that i've found on getState on the store object simply returns the inner state object that gets overwritten with each new action.
const getState = () => state;
In between actions/new states what prevents code from modifying the state that will be read by another subscriber? In my above example, setting someProperty to 'fun' will persist inside the store on the state property, until overwritten.
While i'm obviously not supposed to modify the state, a simple mistake might bind the state to some component that (unknowingly) modifies its inputs - perhaps on a 2-way binding in an angular environment?
<app-some-component [user]="state"></app-some-component>
Shouldn't getState() be implemented as a clone of its state model?
P.S. This is not specifically related to Angular - which is why i didn't add the tag - to allow more people not used to Angular to answer the question.
The answer is: nothing :)
The core Redux library itself technically doesn't actually care if state gets mutated or not. You could actually mutate in your reducers, or have other parts of your app get the state tree and mutate it, and the store itself wouldn't know or care.
However, mutation will break time-travel debugging, as well as make tests unreliable. Even more importantly, the React-Redux library assumes that you will handle your state immutably, and relies on shallow equality comparisons to see if the state has changed. (This is the reason why "Why isn't my component re-rendering?" is in the Redux FAQ. 99.9% of the time, it's due to accidental mutation.)
If you are concerned about mutation, you can use a library like Immutable.js instead of plain JS objects, or use one of the several tools for freezing your state in development to catch mutations.

How to have multiple reducers trigger updates based on a common set of actions without repeating yourself?

I would like many different redux actions in my app to all trigger common functionality in a specific reducer. I would like to avoid having to either repeat some flag in every action creator (like doThing: true) that the reducer looks for. I also don't want to have to have the reducer just look for every individual action that falls into this category, since that also requires someone to remember to do this every time they add a new action, like adding the flag.
I was thinking of dispatching a second action every time one of these actions is going to be dispatched. This would not be hard to do, but I'd rather not have 2 actions dispatched every time one thing happens. It seems like it would pollute the state history.
Is there a common way of solving this problem?
For more context to my specific problem, the specific feature is related to the API client my app uses to talk to our API. On every successful response, we'd like to do something in a reducer to update the state, and on every failed response, we'd like to do something else.
There are many different success and failure actions (such as ITEM_FETCH_SUCCESS or WIDGET_UPDATE_FAILURE), and adding a flag to all of them would be hard to remember to do when new ones are added.
Since all api requests go through a single function, that function COULD dispatch generic REQUEST_SUCCESS and REQUEST_FAILURE actions. But this would mean every response from the server would dispatch 2 actions (REQUEST_SUCCESS and ITEM_FETCH_SUCCESS). This is obviously not ideal since it would mean many more actions in my state history.
Assuming the generic REQUEST_SUCCESS and REQUEST_FAILURE actions are updating their own specific portions of the state-tree then it is fine to dispatch them as distinct actions. Doing this does not necessarily imply the pollution of your state history but can simply be a better description of the app's intentions.
ITEM_FETCH_SUCCESS: Change state for item
REQUEST_SUCCESS: Change state for request
WIDGET_UPDATE_FAILURE: Change state for widget
REQUEST_FAILURE: Change state for request
You can see that whilst the actions are intimately related, they are not necessarily the same thing as they change different parts of the state tree.
Accepting this, the question is: How best to implement the action-pairs so that adding new actions does not mean remembering to add its corresponding REQUEST_* partner?
I would consider applying a simple redux middleware component. This could intercept the return from your api and dispatch the appropriate REQUEST_* action automatically.
Here is an example from some live code. This middleware intercepts a disconnect event raised by a websocket and automatically dispatches a custom action as a result. It at least shows the principle:
//Dispatch a disconnect action when the websocket disconnects
//This is the custom action provided by the middleware
import io from 'socket.io-client'
import { actions } from './action'
const websocket = ({ websocketUrl }) => store => {
const socket = io(websocketUrl)
socket.on('disconnect', () => store.dispatch(actions.disconnect()))
}
export default websocket
//Apply the custom middleware via the redux createStore function
//Also include the thunk middleware because it is useful
import { applyMiddleware } from 'redux'
import thunk from 'redux-thunk'
import websocket from './middleware'
function websocketize (opts) {
return createStore => (reducers, initial, enhancer) => {
const middleware = applyMiddleware(thunk, websocket(opts))
return createStore(reducers, initial, middleware)
}
}
export default websocketize
// Create the top-level redux store passing in the custom middleware enhancer
const opts = {websocketUrl: env.WEBSOCKET_URL}
const store = createStore(reducers, websocketize(opts))
This implementation keeps everything inside your reducers as opposed to having logic outside in an interception(middleware). Both ways are valid.
Try a sub-reducer pattern. I usually feel gross when I see it used(because it is usually used wrong), but your situation sounds perfect.
Extract duplicate functionality out of your reducers to one single
sub-reducer.
Then pass that reducer as a function to all others that need it.
Then pass the action and state onto the sub-reducer.
The sub-reducer does it's thing and returns that slice of state to
your parent reducer to allow you to do whatever you want with it
there (ie return it, mutate some more, some logic).
Also if you are tired of worrying about typing out "all the stuff" for async then I highly recommend you try out redux-crud.js
It also is possible and a simple way to do that would be to give every action to one reducer and let it do that common mutation, in a single case:
case actionOne
actionTwo
actionThree
actionFour: {
//do common stuff here
}
. But you said it is not duplicated, it is similar, which means your case becomes complicated by branching logic. I also don't recommend this. Keep cases simple so you can easily catch invalid mutations. This should be a super power of redux that it is easy to catch mutation errors. And for this reason and many others I don't recommend normalizing data in the front end.

How to handle cross-cutting concerns in redux reducers and actions

Given a use case like the one in this question:
Best way to update related state fields with split reducers?
What is the best practice for dealing with actions in reducers that depend on state outside of their own state? The author of the question above ended up just passing the entire state tree as a third argument to every reducer. This seems heavy-handed and risky. The Redux FAQ lists the following potential solutions:
If a reducer needs to know data from another slice of state, the state tree shape may need to be reorganized so that a single reducer is handling more of the data.
You may need to write some custom functions for handling some of these actions. This may require replacing combineReducers with your own top-level reducer function.
You can also use a utility such as reduce-reducers to run combineReducers to handle most actions, but also run a more specialized reducer for specific actions that cross state slices.
Async action creators such as redux-thunk have access to the entire state through getState(). An action creator can retrieve additional data from the state and put it in an action, so that each reducer has enough information to update its own state slice.
In my use case, I have an action "continue" that determines what page a user is allowed to go to in a multiple-form / multi-step process, and since this depends on pretty much the entire app state, I can't handle it in any of my child reducers. For now, I've pulled the store into the action creator. I use the current state of the store to calculate an action object that fires to my "page" reducer, which changes the active page. I will probably install redux-thunk and use getState() in this action creator, but I'm not committed to this approach yet.
I guess this isn't too bad of a solution since there is only one action (so far) that must be handled this way. I'm just wondering if there is a better solution, or if there is a way to re-structure my state and reducers to make it easier, or if what I'm doing is within best practices for Redux. If there are any similar examples out there, that would be helpful also.
To give some more context, my state tree currently looks like this:
{
order: order.result,
items: order.entities.items,
activePage: {
id: 'fulfillment'
// page info
},
pagesById: { // all the possible pages
fulfillment: {
id: 'fulfillment'
// page info
}
}
}
The active page is the page / section in which the user must enter data in order to proceed to the next page). Determining the active page almost always depends on the items state and sometimes depends on order state. The end result is an app where the user fills out a few forms in succession, hitting continue once the form is valid. On continue the app determines the next page needed and displays it, and so on.
EDIT: We've tried the approach of implementing a "global" reducer in combination with child reducers.
The implementation is like this...
const global = (currentState = initialState, action) => {
switch (action.type) {
default:
return currentState
}
}
const subReducers = combineReducers({
order,
meta
})
export default function (currentState = initialState, action) {
var nextState = global(currentState, action)
return subReducers(nextState, action)
}
The global reducer is first run on the whole app state, then the result of that is fed to the child reducers. I like the fact that I'm no longer putting a bunch of logic in action creators just to read different parts of state.
I believe this is in alignment with the principles of redux since every action still hits every reducer, and the order in which reducers are called is always the same. Any thoughts on this implementation?
EDIT: We are now using router libraries to handle the page state, so activePage and pagesById are gone.
If state.activePage depends of state.order and state.items, you may subscribe to the store and in case of modifications on "order" or "items" then dispatch a "checkPage" action which can set another active page if necessary. One way should to connect on a "top component" order and items, listen their values and change active page/redirect
Not easy to understand your concern, I hope my message will help. Good luck

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