Redux: Generic update action - redux

I'm working with Redux and my state is a normalized one with a lot of different models. Now I was wondering myself if it was better to have specific actions like:
{type: CHANGE_MODEL_NAME, modelId, name}
vs
{type: UPDATE_MODEL, modelId, {name}}
I did a bit of searching and I found this question:
Is it ok to create generic redux update action
Now what I'm wondering is that no one is adressing the fact that having specific action types allow for different reducers to 'react' to an action in a cleaner way.
IE: I have a model that is copied from another model like so:
{
name: 'foo',
originalModel: id_0
}
It then becomes easier to react to specific actions in my reducer of copied models if I only want to react to the name change action.
Is it wrong for 2 reducers to react to the same actions? Is that why nobody adressed this issue in the original question?

Having multiple slice reducers respond to the same actions is absolutely an intended use case for Redux. I covered that background in my post The Tao of Redux, Part 1 - Implementation and Intent.
As for your specific question: I think it's entirely valid to have an update action for normalized data that contains the item type name and the item ID. In fact, I demonstrated this exact approach in my post Practical Redux, Part 7: Form Change Handling, Data Editing, and Feature Reducers.
Overall, Redux itself doesn't care what specific action types you have and how generic they are. You are encouraged to define whatever actions are appropriate for your app, and what level of "abstraction" they represent. It's very reasonable to make them a bit more generic - for example, I'd prefer UPDATE_USER_ATTRIBUTES instead of SET_USER_FIRST_NAME and SET_USER_LAST_NAME, but ultimately it's up to you.

This is perfectly valid. This pattern even has a name. "Applying a change set"
Your message becomes the following:
{type: APPLY_CHANGSET, data: {id: idOfThingToApplyTo, propOne: '1', propTwo: '2'}}
Your reducers can then look like this:
const propOneReducer = (value = 'default', {type, {data: {propOne}}) => {
return type === APPLY_CHANGSET && propOne !== undefined ? propOne : value;
}
This makes it a lot easier to add new properties (attributes) to your objects in your store. Adding a reducer, and sending the data from your react views to the actionCreator. In simple cases, you might not even need to change the actionCreator.
In these simple cases you can even build a reducer creator, basically creating the reducer for you.
Pro's
Less actions in the system
Simple sweet actionCreators
Not Pro's
Actions don't describe exactly what is happening. It's also harder to parse exactly what happens to the store after a actionCreator is invoked. This because the reducers now take the shape of the data into account.
Slightly more complex reducers

Related

How to organize Redux state for reusable components?

TL;DR: In case of a reusable component which has some complicated logic for managing its own state (think: a facebook comment textarea with autocompleter, emoji etc) how does one use store, actions and reducers to manage the state of multiple instances of this component spread across whole website?
Consider the real-world example from the official redux repo.
In it we have:
a RepoPage, which displays list of users who have starred a particular repo,
a UserPage, which displays a list of repos which are starred by particular user
a List, which is generic enough that it can display list of users or repos, provided the items and way to renderItem. In particular RepoPage uses User component to display each of users who starred the repo, and UserPage uses a Repo component to display each of starred repos.
Assume that I really want all of the state to be in Redux.
In particular, I want the state of every List on every RepoPage and UserPage to be managed by Redux. This is already taken care of in the example, by a clever three-level deep tree:
at the top level the key says what kind of component data is it (in the example it is called store.pagination)
then there is a branch for each particular type of context in which the component can be (store.pagination.starredByUser, store.pagination. stargazersByRepo)
then there are as many keys as there are unique contexts (store.pagination.starredByUser[login], store.pagination. stargazersByRepo[repo])
I feel that these three levels correspond also to: component type, parent type, parent id.
But, I don't know how to extend this idea, to handle the case in which the List component itself had many children, with a state worth tracking in Redux.
In particular, I want to know how to implement a solution in which:
User component remains intact
Repo component has a button which toggles its background color
the state of each Repo component is managed by Redux
(I'm happy to use some extensions to Redux, which still use reducers, but don't want to go with "just keep it in React local state", for the purpose of this question)
My research so far:
it looks like in Elm the Actions (messages) are algebraic data types which can be nested in such a way, that a parent component can unpack an "outer envelope" of the message and deliver a inner action intended for child to the child reducer (updater).
since it is a convention in Redux to use a string as the type of action, a natural translation of the above idea is to use prefixing, and this seems to be what prism (foremly known as redux-elm) does: the action.type is comprised of substrings which tell the path through components' tree. OTOH in this comment the prism author tomkis explains that the most important part of Elm Architecture that Redux is missing is composition of actions
the two above approaches seem to be expanded versions of approaches described in Reusing Reducer Logic
I haven't fully grasped how redux-fly works internally, but it seems to use the payload, not the action.type to identify a component instance by its mounting path in the store which also corresponds to a path in the components tree because of the way it is constructed manually by components
WinAPI, which to me seems quite similar to Redux if you squint, uses unique hWnd identifier for each control, which makes it super easy to check if action was intended for you, and decide where should be your state in the store.
The above idea could probably lead to something described in Documentation suggestion/discussion: Reusing Reducer Logic where each type of component has its own flat subtree indexed by unique id.
Another idea descibed in the linked thread linked above is to write a reducer for a particular type of component once, and then let the reducer for the parent component call it (which also means, that the parent is reponsible to decide where in the store the state of the child is located - again, that seems similar to Elm Architecture to me)
A very interesting discussion More on reusability for custom components in which details of a proposal vary similar to the one above is presented
in particular above discussion contains a proposition by user nav, to organize the store tree recursively in such a way, that a state of a component is subtree in two kinds of branches: one for private stuff, and the other for "tables" of child components, where each class of child component has its own "table", and each instance of child has a unique key in that table, where its state is recursively stored. The unique keys which give access to these children are stored in the "private" section. This is really similar to how I imagine WinAPI :)
another elm-inspired proposition by user sompylasar from the same thread is to use actions which contain actions for children as a payload in a "matrioshka" style, which in my opinion mimick how algebraic types constructors are nested in Elm
redux-subspace was recommended in discussion about Global Actions for prism, as a library which is both Elm-inspired and lets you have global actions.
I will try to explain one of idea which is inspired by Elm lang and has been ported to Typescript:
Let's say we have very simple component with the following state
interface ComponentState {
text: string
}
Component can be reduced with the following 2 actions.
interface SetAction {
type: 'SET_VALUE', payload: string
}
interface ResetAction {
type: 'RESET_VALUE'
}
Type union for those 2 actions (Please look at Discriminated Unions of Typescript):
type ComponentAction = SetAction | ResetAction;
Reducer for this should have thw following signature:
function componentReducer(state: ComponentState, action: ComponentAction): ComponentState {
// code
}
Now to "embed" this simple component in a larger component we need to encapsulate data model in parent component:
interface ParentComponentState {
instance1: ComponentState,
instance2: ComponentState,
}
Because action types in redux need to be globally unique we cannot dispatch single actions for Component instances, because it will be handled by both instances. One of the ideas is to wrap actions of single components into parent action with the following technique:
interface Instance1ParentAction {
type: 'INSTNACE_1_PARENT',
payload: ComponentAction,
}
interface Instance2ParentAction {
type: 'INSTNACE_2_PARENT',
payload: ComponentAction,
}
Parent action union will have the following signature:
type ParentComponentAction = Instance1ParentAction | Instance2ParentAction;
And the most important thing of this technique - parent reducer:
function parentComponentReducer(state: ParentComponentState, action: ParentComponentAction): ParentComponentState {
switch (action.type) {
case 'INSTNACE_1_PARENT':
return {
...state,
// using component reducer
instance1: componentReducer(state.instance1, action.payload),
};
//
}
}
Using Discriminated Unions additionally gives type safety for parent and child reducers.

Handling dependencies in Redux Store data

My team and I are busy designing a redux store, including all the possible actions that can be fired. Due to the nature of our application, we have some inherent coupling/dependencies between different nodes (branches?) of our redux store. Our idea of tackling these dependencies in the most scalable manner was to extract it to its own separate node in the state tree. Let me give a simplified example to illustrate the structure we have in mind, and get to the problem that we're facing:
Say our state tree has the following:
SectionA: with data A as a bool
SectionB: with data B as an int
DependencySection: with a dependency that if A is true then B has to be 10 or larger
You're probably thinking, why do it this way? Why not just integrate the dependency into the reducer for SectionB? The reason is that these dependencies vary per client, and we're reading them from a database. It can link any part of the state tree to any other part and have its own actions that need to happen.
Now, my question is, how do we reduce actions while taking into account these dependencies? If our application flow is:
User causes TOGGLE_DATA_A action
SectionA reducer updates data A
DependencySection updates data B based on the dependency
What happens if we introduce a SectionC, with data C that is dependent on data B? It seems like a new action needs to be fired when the DependencySection updates data B, with the action being that data B has been updated. This would mean firing an action while another action is being reduced, which is obviously not allowed. Alternatively, it seems like making the different reducer sections execute in a VERY specific order would also solve the issue, but this is surely an anti-pattern.
The only solution we can come up with is to have middleware that repeatedly fires UPDATE actions after every action until the state no longer changes. For example, after the TOGGLE_DATA_A action updates data B (via the dependency on data A), the next UPDATE action would update data C (via the dependency on data B), and the next UPDATE would update nothing, stopping the loop. This is quite hacky.
So, is there a better way to deal with reducing such a dependent state? Or should we be structuring our state tree differently?
One of the key concepts behind Redux is that reducer logic is just functions, and if you need to order your state update handling in a specific order, you can do that yourself by writing explicit code for that. So no, "making different reducer sections execute in a specific order" is not an "anti-pattern", it's absolutely a valid and encouraged approach with Redux.
There's examples and discussions of this approach in the Structuring Reducers - Beyond combineReducers section of the Redux docs, and in my blog posts Idiomatic Redux: The Tao of Redux, Part 1 - Implementation and Intent and Practical Redux, Part 7: Feature Reducers. I'll paste in a basic hypothetical example:
export function commentsReducer(state = initialState, action, hasPostReallyBeenAdded) {}
// elsewhere
export default function rootReducer(state = initialState, action) {
const postState = postsReducer(state.post, action);
const {hasPostReallyBeenAdded} = postState;
const commentState = commentsReducer(state.comments, action, hasPostReallyBeenAdded);
return { post : postState, comments : commentState };
}

Composing higher order reducers in Redux

I've created some factory functions that give me simple (or more advanced) reducers. For example (simple one - base on action type set RequestState constant as a value):
export const reduceRequestState = (requestTypes: RequestActionTypes) =>
(state: RequestState = RequestState.None, action: Action): RequestState => {
switch (action.type) {
case requestTypes.start:
return RequestState.Waiting;
case requestTypes.success:
return RequestState.Success;
case requestTypes.error:
return RequestState.Error;
case requestTypes.reset:
return RequestState.None;
default:
return state;
}
};
Using those factory functions and combineReducers from redux I can compose them into fully functional reducer that handles most of my casual actions. That gives me readable code and prevents me from making silly mistakes.
Factories are good for common actions but when I need to add some custom behavior (for action type) which should modify some part of the store significantly I would like to write a custom part of the reducer that will handle that action for me.
The idea is to compose reducers in an iterate manner, so combineReducers but for an array. This way I could use my factories creating reducer and then combine it with my custom reducer that handles some specific actions. The combineReducers for an array would then call the first one, recognize that nothing has changed and call the second (custom) one to handle the action.
I was looking for some solution and found redux-actions but do not quite like the way it links actions and reducers making the semantics little different from what I'm used to. Maybe I do not get it, but eventually I like to see that my reducer is written as pure function.
I am looking for some hint that will show me the way.
Is there any library or project that uses any kind of higher order reducers and combines them in some way?
Are there any downsides regarding composing reducers like described above?
Yep, since reducers are just functions, there's an infinite number of ways you can organize the logic, and composing multiple functions together is very encouraged.
The "reducers in an array" idea you're looking for is https://github.com/acdlite/reduce-reducers. I use it frequently in my own app for exactly that kind of behavior - running a combineReducers-generated reducer first, then running reducers for more specific behavior in turn.
I've written a section for the Redux docs called Structuring Reducers, which covers a number of topics related to reducer logic. That includes useful patterns beyond the usual combineReducers approach.
I also have a list of many other reducer-related utilities as part of my Redux addons catalog.

Redux - Use action object method in reducer instead of switch

I'm new to redux and looked at redux-actions or using switch statements in reducer, and though I'm not against using a switch statement, I'm wondering, isn't it easier to just use the call the action method?
Here's what I'm thinking
import actions from './actions'
const reducer = (state = {}, action) => {
if (actions[action.type]) return Object.assign({},
state, actions[action.type](action)
);
return state;
}
I've just tested this on my first reducer and action, and it works, but it seems quite obvious so I'm wondering why the switch type is the chosen way?
Switch statements are certainly the most common approach, but lookup tables are common as well. You can even use plain if/then conditions if you want. Ultimately, how you write your reducers is up to you.
FYI, this topic is covered in the Redux FAQ, in the FAQ: Reducers section. You might also want to read the new "Structuring Reducers" how-to section as well.
Some observations:
Don't refer to these external functions as "actions". They're not actions. They're actually reducers themselves.
Being reducers, you really ought to be passing the state object to them. Oftentimes, you'll want/need to utilise information contained in the current state, as well as information contained in the action object.
Otherwise, this seems like an appropriate approach.

How to handle cross-cutting concerns in redux reducers and actions

Given a use case like the one in this question:
Best way to update related state fields with split reducers?
What is the best practice for dealing with actions in reducers that depend on state outside of their own state? The author of the question above ended up just passing the entire state tree as a third argument to every reducer. This seems heavy-handed and risky. The Redux FAQ lists the following potential solutions:
If a reducer needs to know data from another slice of state, the state tree shape may need to be reorganized so that a single reducer is handling more of the data.
You may need to write some custom functions for handling some of these actions. This may require replacing combineReducers with your own top-level reducer function.
You can also use a utility such as reduce-reducers to run combineReducers to handle most actions, but also run a more specialized reducer for specific actions that cross state slices.
Async action creators such as redux-thunk have access to the entire state through getState(). An action creator can retrieve additional data from the state and put it in an action, so that each reducer has enough information to update its own state slice.
In my use case, I have an action "continue" that determines what page a user is allowed to go to in a multiple-form / multi-step process, and since this depends on pretty much the entire app state, I can't handle it in any of my child reducers. For now, I've pulled the store into the action creator. I use the current state of the store to calculate an action object that fires to my "page" reducer, which changes the active page. I will probably install redux-thunk and use getState() in this action creator, but I'm not committed to this approach yet.
I guess this isn't too bad of a solution since there is only one action (so far) that must be handled this way. I'm just wondering if there is a better solution, or if there is a way to re-structure my state and reducers to make it easier, or if what I'm doing is within best practices for Redux. If there are any similar examples out there, that would be helpful also.
To give some more context, my state tree currently looks like this:
{
order: order.result,
items: order.entities.items,
activePage: {
id: 'fulfillment'
// page info
},
pagesById: { // all the possible pages
fulfillment: {
id: 'fulfillment'
// page info
}
}
}
The active page is the page / section in which the user must enter data in order to proceed to the next page). Determining the active page almost always depends on the items state and sometimes depends on order state. The end result is an app where the user fills out a few forms in succession, hitting continue once the form is valid. On continue the app determines the next page needed and displays it, and so on.
EDIT: We've tried the approach of implementing a "global" reducer in combination with child reducers.
The implementation is like this...
const global = (currentState = initialState, action) => {
switch (action.type) {
default:
return currentState
}
}
const subReducers = combineReducers({
order,
meta
})
export default function (currentState = initialState, action) {
var nextState = global(currentState, action)
return subReducers(nextState, action)
}
The global reducer is first run on the whole app state, then the result of that is fed to the child reducers. I like the fact that I'm no longer putting a bunch of logic in action creators just to read different parts of state.
I believe this is in alignment with the principles of redux since every action still hits every reducer, and the order in which reducers are called is always the same. Any thoughts on this implementation?
EDIT: We are now using router libraries to handle the page state, so activePage and pagesById are gone.
If state.activePage depends of state.order and state.items, you may subscribe to the store and in case of modifications on "order" or "items" then dispatch a "checkPage" action which can set another active page if necessary. One way should to connect on a "top component" order and items, listen their values and change active page/redirect
Not easy to understand your concern, I hope my message will help. Good luck

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