QML TextArea strange padding - qt

I have a TextArea. If I set padding constantly padding working normally.
import QtQuick 2.9
import QtQuick.Controls 2.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
TextArea{
font.pixelSize: 20
anchors.fill: parent
wrapMode: TextArea.Wrap
leftPadding: 100 //*parent.width/640
rightPadding: 100 //*parent.width/640
}
}
If I uncomment lines above then I have strange behavior.
What am I doing wrong?
Screenshot

It seems to be a bug, probably some updates are missing, when setting up the width of the contentItem of the ApplicationWindow, so the line lengths are not calculated properly.
If you write:
leftPadding: {
console.log(parent, parent.width)
return 100 * parent.width/640
}
You can see, that the parent.width is initially set to 0 and then changes to 640. When this change happens, there must be something going wrong with the signals.
A resize of the window will update the line lengths, so the proper layout is restored. You might try to file a bugreport on http://bugreports.qt.io to have it fixed.
Other than that, you may give an ID to your ApplicationWindow and use this instead of parent
import QtQuick 2.7
import QtQuick.Controls 2.0
ApplicationWindow {
id: win
visible: true
width: 640
height: 480
title: qsTr("Hello World")
TextArea{
font.pixelSize: 20
anchors.fill: parent
wrapMode: TextArea.Wrap
leftPadding: 100 * win.width/640
rightPadding: 100 * win.width/640
}
}

Related

Blur part of background image in QML/Qt

I'm fairly new to QML/Qt. Basically I would like to know how to apply a blur to the inside of the white rectangle seen on the photo below and only the inside so that it blurs the part of the background image within the rectangle. I tried doing this in a normal Qt project but don't think its possible without using QML.
It's possible. Use ShaderEffectSource item:
import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Controls 2.12
import QtGraphicalEffects 1.12
import "qrc:/"
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Image {
id: bug
anchors.fill: parent
width: 32
height: 32
source: "qrc:/Original_bug.png"
ShaderEffectSource{
id: shader
sourceItem: bug
width: 128
height: 128
anchors{
right: parent.right
rightMargin: 32
verticalCenter: parent.verticalCenter
}
sourceRect: Qt.rect(x,y, width, height)
}
GaussianBlur {
anchors.fill: shader
source: shader
radius: 8
samples: 4
}
}
}
Using sourceRect property you can specify an area to be blurred.
There are some issues when resizing the source image. This example works good only for static one.

Why does property binding change in QML not propagate immediately

when applying property bindings in QML I have encountered one problem. When we have a parent component (Window) and a child (Rectangle), which has some properties bind to parent's (width, height, or anchors.fill: parent), when I change parents properties in JS code, and if I want to read the values of the child's properties (that are bound to parent's) in the same JS code, it shows the old values (not updated). It looks like that the change of parents properties hasn't been propagated to child's. Here is the example of this problem:
Window {
id:myWindow
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle{
id:customRec
width:parent.width
height: parent.height
color: "blue"
}
Button{
id:myBtn
onClicked: {
myWindow.width = 800
myWindow.height = 600
console.log(customRec.width)
console.log(customRec.height)
}
}}
After clicking on the button, it shows:
qml: 640
qml: 480
instead of 800 and 600, new values. Although the rectangle has been scaled well. After clicking again it will show updated values (800 and 600). Can someone please explain what is happening here and how can binding property change be propagated immediately to bound properties. I am using Qt 5.12.2 with msvc2017_64 compiler.
You are printing the properties before they got updated. With the below code you can find that onWidthChanged signal comes after the console log. onWidthChanged signal comes after updating the width.
import QtQuick 2.10
import QtQuick.Window 2.10
import QtQuick.Controls 2.2
Window {
id:myWindow
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle{
id:customRec
width: parent.width
height: parent.height
color: "blue"
onWidthChanged: console.log("***********")
}
Button{
id:myBtn
width: 100
height: 100
onClicked: {
myWindow.width = myWindow.width +50
myWindow.height = myWindow.height +50
console.log("--------------------------")
console.log("window width" + myWindow.width)
console.log("window height" + myWindow.height)
console.log("customrect width" + customRec.width)
console.log("customrect height" + customRec.height)
}
}
}

QML ComboBox Popup Issue

I have used so many combo boxes recently but there is an issue in the popup of a particular ComboBox which I am not able to find the exact problem following is the code:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
ComboBox{
id:comboNum
width:parent.width * 0.30
height:parent.height * 0.15
model: ["12","23","78","23","45","70"]
currentIndex: 0
popup: Popup{
id:popup
y: comboNum.height - 1
width: comboNum.width
height: comboNum.height * 2
padding: 1
contentItem: ListView {
id: listview
implicitHeight: popup.height
clip: true
model:comboNum.delegateModel
currentIndex: comboNum.highlightedIndex
interactive: true
highlightMoveDuration: 0
boundsBehavior: ListView.StopAtBounds
ScrollBar.vertical:ScrollBar {}
}
}
}
}
The popup doesn't show up all the elements and i am using QT 5.9.1.
Looking at the customisation docs, I can see that it sets a model conditionally, based on whether or not the popup is visible. Doing the same for your snippet makes it work for me:
model: popup.visible ? comboNum.delegateModel : null
However, the Default style implementation of ComboBox doesn't do that, so I'm not sure why it's necessary in your case.

QML Slider value is not updating visually

I am trying to create a Slider in QML. The slider's maximumValue property can change depending on certain states in my application. When the maximumValue property changes I would like to "reset" my slider so that its value property is at the maximumValue. The problem what I am encountering is that when I change the maximumValue property, my value property changes to the right property, but visually it stays at the previous maximumValue property until I don't click on the handle for example.
Here is a simple dummy code, which reproduces this issue:
import QtQuick 2.5
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
property int maxVal: 1
Item {
width: 20
height: 200
Slider {
anchors.fill: parent
orientation: Qt.Vertical
maximumValue: maxVal
minimumValue: 0
value: 1
stepSize: 1.0
style: SliderStyle {
groove: Rectangle {
width: control.height
height: control.width
color: "red"
}
handle: Rectangle {
width: 20
height: 20
color: "green"
Text {
anchors.centerIn: parent
text: control.value
}
}
}
onMaximumValueChanged: value = maximumValue
}
}
Button {
anchors.right: parent.right
text: "Press Me"
onClicked: maxVal = 100
}
}
Below you can see some screenshots of certain stages.
When the application opens:
When I press the "Press Me" button, which sets the maximumValue to 100 from 1. As you can see the value did change from 1 to 100, but visually it stayed at the 1 position:
Finally when I click on the handler of the slider (green rectangle), then it updates and switches value to 1 from 100.
Here is the same thing as a gif:
Anybody encountered this issue before?
It looks like QTBUG-63354, which will be fixed in Qt 5.9.3.

QML: Resize CheckBox

I have ListView with my own delegate.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
ItemDelegate
{
height: 40
Row
{
spacing: 10
anchors.verticalCenter: parent.verticalCenter
CheckBox
{
}
}
}
The problem is that check boxes does not resize despite ItemDelegate's height.
I get this for height = 40:
I get this for height = 10:
I've tried playing with CheckBox'es width and height values - did not help.
Is it possible to make it smaller at all, without customizing it?
You can, in theory, increase the size of the indicator, but it won't increase the size of the checkmark image:
CheckBox {
text: "CheckBox"
anchors.centerIn: parent
checked: true
indicator.width: 64
indicator.height: 64
}
There are a couple of reasons why the image is not scaled. First of all, the checkmark would be blurry if it was upscaled. And more importantly, to retain best possible performance. Instead of calculating all the sizes relative to each other and that way creating huge amounts of bindings like Qt Quick Controls 1 did, Qt Quick Controls 2 bases its scalability instead on the automatic high-DPI scaling system introduced in Qt 5.6. You get simply a different #Nx image when running with scale factor N.
I'm afraid you need to customize your checkbox to get a different size.
Example:
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQml 2.2
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Component {
id: contactDelegate
ItemDelegate
{
id: item
width: 40
height: 40
CheckBox
{
id: control
text: name
indicator: Rectangle {
implicitWidth: item.width
implicitHeight: item.height
x: control.leftPadding
y: parent.height / 2 - height / 2
border.color: control.down ? "#dark" : "#grey"
Rectangle {
width: 25
height: 25
x: 7
y: 7
color: control.down ? "#dark" : "#grey"
visible: control.checked
}
}
}
}
}
ListView {
width: 180;
height: 200;
spacing: 10
model: ContactModel {}
delegate: contactDelegate
}
}
By the way, the spacing property should be set in your ListView, not the delegate. Otherwise, it has no effect.

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