I want to adjust the brightness of my monitor on Windows.
I follow this page:
How to use GetMonitorCapabilities and GetMonitorBrightness functions
but, the GetMonitorCapabilities function returns false.
I printed using qDebug, hPhysicalMonitor is NULL. Is this point wrong?
(The GetPhysicalMonitorsFromHMONITOR function returns true)
How can I fix this code?
HMONITOR hMonitor = NULL;
DWORD cPhysicalMonitors = 1;
LPPHYSICAL_MONITOR pPhysicalMonitors;
HWND hWnd = GetDesktopWindow();
// Get the monitor handle.
hMonitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTOPRIMARY);
// Get the number of physical monitors.
BOOL bSuccess = GetNumberOfPhysicalMonitorsFromHMONITOR(hMonitor, &cPhysicalMonitors);
if (bSuccess)
{
// Allocate the array of PHYSICAL_MONITOR structures.
pPhysicalMonitors = (LPPHYSICAL_MONITOR)malloc(cPhysicalMonitors* sizeof(PHYSICAL_MONITOR));
if (pPhysicalMonitors != NULL)
{
// Get the array.
bSuccess = GetPhysicalMonitorsFromHMONITOR( hMonitor, cPhysicalMonitors, pPhysicalMonitors);
if (bSuccess == FALSE)
{
qDebug("GetPhysicalMonitorsFromHMONITOR");
}
// Get physical monitor handle.
HANDLE hPhysicalMonitor = pPhysicalMonitors[0].hPhysicalMonitor;
DWORD pdwMonitorCapabilities = 0;
DWORD pdwSupportedColorTemperatures = 0;
bSuccess = GetMonitorCapabilities(hPhysicalMonitor, &pdwMonitorCapabilities, &pdwSupportedColorTemperatures);
if (bSuccess == FALSE)
{
qDebug("GetMonitorCapabilities");
}
DWORD pdwMinimumBrightness = 0;
DWORD pdwCurrentBrightness = 0;
DWORD pdwMaximumBrightness = 0;
bSuccess = GetMonitorBrightness(hPhysicalMonitor, &pdwMinimumBrightness, &pdwCurrentBrightness, &pdwMaximumBrightness);
if (bSuccess == FALSE)
{
qDebug("GetMonitorBrightness");
}
qDebug(QByteArray::number(bSuccess));
qDebug(QByteArray::number((WORD)pdwMinimumBrightness));
qDebug(QByteArray::number((WORD)pdwCurrentBrightness));
qDebug(QByteArray::number((WORD)pdwMaximumBrightness));
// Close the monitor handles.
bSuccess = DestroyPhysicalMonitors(cPhysicalMonitors, pPhysicalMonitors);
// Free the array.
free(pPhysicalMonitors);
}
}
If you want to adjust the brightness using WmiMonitorBrightnessMethods use the code below.
public static void SetWmiMonitorBrightness(byte targetBrightness)
{
ManagementScope scope = new ManagementScope("root\\WMI");
SelectQuery query = new SelectQuery("WmiMonitorBrightnessMethods");
using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(scope, query))
{
using (ManagementObjectCollection objectCollection = searcher.Get())
{
foreach (ManagementObject mObj in objectCollection)
{
mObj.InvokeMethod("WmiSetBrightness",
new Object[] { UInt32.MaxValue, targetBrightness });
break;
}
}
}
}
Doing GetMonitorBrightness on the specific monitor I have causes ERROR_GRAPHICS_I2C_ERROR_TRANSMITTING_DATA.
So I used WmiSetBrightness instead. It works fine.
If you got a tip related to ERROR_GRAPHICS_I2C_ERROR_TRANSMITTING_DATA, please share it with me.
Related
I recently created a Console app which held the context of Pkcs11Interop library, along with HSM dll. It worked fine, however I needed to rewrite the code to Windows Service (I hosted it as gRPC service since it's .NET Core). After hosting WS, it ocurred that the slot list on factories.Pkcs11LibraryFactory.LoadPkcs11Library(factories, libraryPath, AppType.MultiThreaded).GetSlotList(SlotsType.WithOrWithoutTokenPresent).Find(slot => slot.SlotId == slotId) returns an empty list of slots, even though it returned list of 3 elements in console app.
public Pkcs11Signature(string libraryPath, ulong slotId)
{
Pkcs11InteropFactories factories = new Pkcs11InteropFactories();
_pkcs11Library = factories.Pkcs11LibraryFactory.LoadPkcs11Library(factories, libraryPath, AppType.MultiThreaded);
_slot = _pkcs11Library.GetSlotList(SlotsType.WithOrWithoutTokenPresent).Find(slot => slot.SlotId == slotId);
}
public Pkcs11Signature Select(string alias, string certLabel, string pin, bool login)
{
List<CKA> pkAttributeKeys = new List<CKA>();
pkAttributeKeys.Add(CKA.CKA_KEY_TYPE);
pkAttributeKeys.Add(CKA.CKA_LABEL);
pkAttributeKeys.Add(CKA.CKA_ID);
List<CKA> certAttributeKeys = new List<CKA>();
certAttributeKeys.Add(CKA.CKA_VALUE);
certAttributeKeys.Add(CKA.CKA_LABEL);
//CloseSession();
_session = _slot.OpenSession(SessionType.ReadWrite);
if (login)
_session.Login(CKU.CKU_USER, pin);
ObjectAttributeFactory objectAttributeFactory = new ObjectAttributeFactory();
List<IObjectAttribute> attributes = new List<IObjectAttribute>();
attributes.Add(objectAttributeFactory.Create(CKA.CKA_CLASS, CKO.CKO_PRIVATE_KEY));
List<IObjectHandle> keys = _session.FindAllObjects(attributes);
bool found = false;
foreach (IObjectHandle key in keys)
{
List<IObjectAttribute> keyAttributes = _session.GetAttributeValue(key, pkAttributeKeys);
ulong type = keyAttributes[0].GetValueAsUlong();
string encryptionAlgorithm;
switch (type)
{
case (ulong)CKK.CKK_RSA:
encryptionAlgorithm = "RSA";
break;
case (ulong)CKK.CKK_DSA:
encryptionAlgorithm = "DSA";
break;
case (ulong)CKK.CKK_ECDSA:
encryptionAlgorithm = "ECDSA";
break;
default:
continue;
}
string thisAlias = keyAttributes[1].GetValueAsString();
if (thisAlias == null || thisAlias.Length == 0)
thisAlias = keyAttributes[2].GetValueAsString();
if (alias != null && !alias.Equals(thisAlias))
continue;
attributes.Clear();
attributes.Add(objectAttributeFactory.Create(CKA.CKA_CLASS, CKO.CKO_CERTIFICATE));
attributes.Add(objectAttributeFactory.Create(CKA.CKA_CERTIFICATE_TYPE, CKC.CKC_X_509));
if (certLabel == null && thisAlias != null && thisAlias.Length > 0)
certLabel = thisAlias;
if (certLabel != null)
attributes.Add(objectAttributeFactory.Create(CKA.CKA_LABEL, certLabel));
List<IObjectHandle> certificates =_session.FindAllObjects(attributes);
if (certificates.Count != 1)
continue;
IObjectHandle certificate = certificates[0];
List<IObjectAttribute> certificateAttributes =_session.GetAttributeValue(certificate, certAttributeKeys);
X509Certificate x509Certificate =
new X509Certificate(X509CertificateStructure.GetInstance(certificateAttributes[0].GetValueAsByteArray()));
List<X509Certificate> x509Certificates = new List<X509Certificate>();
x509Certificates.Add(x509Certificate);
attributes.Clear();
attributes.Add(objectAttributeFactory.Create(CKA.CKA_CLASS, CKO.CKO_CERTIFICATE));
attributes.Add(objectAttributeFactory.Create(CKA.CKA_CERTIFICATE_TYPE, CKC.CKC_X_509));
List<IObjectHandle> otherCertificates =_session.FindAllObjects(attributes);
foreach (IObjectHandle otherCertificate in otherCertificates)
{
if (!certificate.ObjectId.Equals(otherCertificate.ObjectId))
{
certificateAttributes =_session.GetAttributeValue(otherCertificate, certAttributeKeys);
X509Certificate otherX509Certificate =
new X509Certificate(X509CertificateStructure.GetInstance(certificateAttributes[0].GetValueAsByteArray()));
x509Certificates.Add(otherX509Certificate);
}
}
found = true;
_alias = thisAlias;
_encryptionAlgorithm = encryptionAlgorithm;
_privateKeyHandle = key;
_chain = x509Certificates.ToArray();
break;
}
if (!found)
{
Console.WriteLine("Havent found");
_alias = null;
_encryptionAlgorithm = null;
_privateKeyHandle = null;
_chain = null;
}
return this;
}
Executing the library:
using (var signature = new Pkcs11Signature(#"C:\Program Files (x86)\hsm\hsm.dll", 3).
Select(null, "CERT LABEL", "PIN", true)
{
(...DO THE WORK HERE...)
}
I've seen this, but changing the "Log On As" to "Local Service" for Windows Service gives no effect:
C_GetSlotList Failing when called from IIS but not from IIS express
Pkcs11Interop returns slots received by calling C_GetSlotList function of unmanaged PKCS#11 library. So if you get 0 slots then C_GetSlotList returned 0 slots. You need to discuss this situation with the vendor of your PKCS#11 library who might know why their library does not see any slots.
I want to play local video file in Qt platform using ffmpeg to decode.Everything is OK except that play speed is as twice as normal.
The first thing I think about is that there must be a sampling frequency involved.But to be a new to ffmpeg,I don't know how to fix this problem.
Above is my code to read frame,is anyone can tell me what's wrong with the code ?
void VideoThread::run()
{
m_pInFmtCtx = avformat_alloc_context(); //ini struct
char path[] = "d:/test.mp4";
// open specific file
if(avformat_open_input(&m_pInFmtCtx, *path, NULL, NULL)){
{
qDebug()<<"get rtsp failed";
return;
}
else
{
qDebug()<<"get rtsp success";
}
if(avformat_find_stream_info(m_pInFmtCtx, NULL) < 0)
{
qDebug()<<"could not find stream information";
return;
}
int nVideoIndex = -1;
for(int i = 0; i < m_pInFmtCtx->nb_streams; i++)
{
if(m_pInFmtCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
{
nVideoIndex = i;
break;
}
}
if(nVideoIndex == -1)
{
qDebug()<<"could not find video stream";
return;
}
qDebug("---------------- File Information ---------------");
m_pCodecCtx = m_pInFmtCtx->streams[nVideoIndex]->codec;
m_pCodec = avcodec_find_decoder(m_pCodecCtx->codec_id);
if(!m_pCodec)
{
qDebug()<<"could not find codec";
return;
}
//start Decoder
if (avcodec_open2(m_pCodecCtx, m_pCodec, NULL) < 0) {
qDebug("Could not open codec.\n");
return;
}
//malloc space for stroring frame
m_pFrame = av_frame_alloc();
m_pFrameRGB = av_frame_alloc();
m_pOutBuf = (uint8_t*)av_malloc(avpicture_get_size(AV_PIX_FMT_RGB32, m_pCodecCtx->width, m_pCodecCtx->height));
avpicture_fill((AVPicture*)m_pFrameRGB, m_pOutBuf, AV_PIX_FMT_RGB32, m_pCodecCtx->width, m_pCodecCtx->height);
//for color switch,from YUV to RGB
struct SwsContext *pImgCtx = sws_getContext(m_pCodecCtx->width, m_pCodecCtx->height, m_pCodecCtx->pix_fmt,
m_pCodecCtx->width, m_pCodecCtx->height, AV_PIX_FMT_RGB32, SWS_BICUBIC, NULL, NULL, NULL);
int nSize = m_pCodecCtx->width * m_pCodecCtx->height;
m_pPacket = (AVPacket *)av_malloc(sizeof(AVPacket));
if(av_new_packet(m_pPacket, nSize) != 0)
{
qDebug()<<"new packet failed";
}
//isInterruptionRequested is a flag,determine whether the thread is over
// read each frame from specific video file
while (!isInterruptionRequested())
{
int nGotPic = 0;
if(av_read_frame(m_pInFmtCtx, m_pPacket) >= 0)
{
if(m_pPacket->stream_index == nVideoIndex)
{
//avcodec_decode_video2()transform from packet to frame
if(avcodec_decode_video2(m_pCodecCtx, m_pFrame, &nGotPic, m_pPacket) < 0)
{
qDebug()<<"decode failed";
return;
}
if(nGotPic)
{ // transform to RGB color
sws_scale(pImgCtx, (const uint8_t* const*)m_pFrame->data,
m_pFrame->linesize, 0, m_pCodecCtx->height, m_pFrameRGB->data,
m_pFrameRGB->linesize);
// save to QImage,for later use
QImage *pImage = new QImage((uchar*)m_pOutBuf, m_pCodecCtx->width, m_pCodecCtx->height, QImage::Format_RGB32);
}
}
}
av_free_packet(m_pPacket);
msleep(5);
}
exec();
}
I'm using an STM32F405OG for a project and one of the necessary functions is monitoring 3 analog channels at ~1 Hz. My desired implementation is starting an ADC DMA read of all 3 channels in Scan mode and retrieving the results at a later time after the DMA complete interrupt has occurred.
I'm using ADC1 and have tried both DMA channels 0 and 4, both with the same result: HAL_ADC_ErrorCallback() is invoked after the first call to HAL_ADC_Start_DMA(). At this point, the ADC handle is in an error state (HAL_ADC_STATE_ERROR_DMA) with the error code 0x04 (HAL_ADC_ERROR_DMA). Checking the linked DMA handle yields a DMA error code of HAL_DMA_ERROR_NO_XFER, meaning "Abort requested with no Xfer ongoing."
I'm totally lost as to what's causing this - my code should be consistent with examples and the "how to use this module" comments at the top of stm32f4xx_hal_adc.c. I've attached my code below.
ADC_HandleTypeDef ADC_hADC =
{
.Instance = ADC1,
.Init =
{
.ClockPrescaler = ADC_CLOCK_SYNC_PCLK_DIV8,
.Resolution = ADC_RESOLUTION_12B,
.EOCSelection = ADC_EOC_SEQ_CONV, // EOC at end of sequence of channel conversions
.ScanConvMode = ENABLE,
.ContinuousConvMode = DISABLE,
.DiscontinuousConvMode = DISABLE,
.NbrOfDiscConversion = 0U,
.ExternalTrigConvEdge = ADC_EXTERNALTRIGCONVEDGE_NONE,
.ExternalTrigConv = ADC_SOFTWARE_START,
.DataAlign = ADC_DATAALIGN_RIGHT,
.NbrOfConversion = _NUM_ADC_CONV,
.DMAContinuousRequests = DISABLE
}
};
DMA_HandleTypeDef _hDmaAdc =
{
.Instance = DMA2_Stream0,
.Init =
{
.Channel = DMA_CHANNEL_0,
.Direction = DMA_PERIPH_TO_MEMORY,
.PeriphInc = DMA_PINC_DISABLE,
.MemInc = DMA_MINC_ENABLE,
.PeriphDataAlignment = DMA_PDATAALIGN_WORD,
.MemDataAlignment = DMA_MDATAALIGN_WORD,
.Mode = DMA_NORMAL,
.Priority = DMA_PRIORITY_HIGH,
.FIFOMode = DMA_FIFOMODE_DISABLE,
.FIFOThreshold = DMA_FIFO_THRESHOLD_FULL,
.MemBurst = DMA_MBURST_SINGLE,
.PeriphBurst = DMA_PBURST_SINGLE
}
};
void HAL_ADC_MspInit(ADC_HandleTypeDef *h)
{
if (!h)
{
return;
}
else if (h->Instance == ADC1)
{
__HAL_RCC_ADC1_CLK_ENABLE();
__HAL_RCC_DMA2_CLK_ENABLE();
HAL_DMA_Init(&_hDmaAdc);
__HAL_LINKDMA(h, DMA_Handle, _hDmaAdc);
HAL_NVIC_SetPriority(ADC_IRQn, IT_PRIO_ADC, 0);
HAL_NVIC_SetPriority(DMA2_Stream0_IRQn, IT_PRIO_ADC, 0);
HAL_NVIC_EnableIRQ(ADC_IRQn);
HAL_NVIC_EnableIRQ(DMA2_Stream0_IRQn);
}
}
uint32_t _meas[3];
ADC_ChannelConfTypeDef _chanCfg[3] =
{
// VIN_MON
{
.Channel = ADC_CHANNEL_1,
},
// VDD_MON
{
.Channel = ADC_CHANNEL_8,
},
// VDD2_MON
{
.Channel = ADC_CHANNEL_2,
}
};
Bool ADC_Init(void)
{
ADC_DeInit();
memset(_meas, 0, sizeof(_meas));
Bool status = (HAL_ADC_Init(&ADC_hADC) == HAL_OK);
if (status)
{
// Configure each ADC channel
for (uint32_t i = 0U; i < NELEM(_chanCfg); i++)
{
_chanCfg[i].Rank = (i + 1U);
_chanCfg[i].SamplingTime = ADC_SAMPLETIME_480CYCLES;
_chanCfg[i].Offset = 0U;
if (HAL_ADC_ConfigChannel(&ADC_hADC, &_chanCfg[i]) != HAL_OK)
{
status = FALSE;
break;
}
}
_state = ADC_STATE_READY;
}
if (!status)
{
ADC_DeInit();
}
return status;
}
Bool ADC_StartRead(void)
{
Bool status = TRUE;
status = (HAL_ADC_Start_DMA(&ADC_hADC, &_meas[0], 3) == HAL_OK);
return status;
}
After slowing down the conversions via the ClockPrescaler init structure field, increasing the number of ADC cycles, and calling HAL_ADC_Stop_DMA() (per file header comment in stm32f4xx_hal_adc.c), everything is working.
Note that calling HAL_ADC_Stop_DMA() in the DMA Transfer Complete ISR caused the aforementioned error conditions as well, so calls to that function will have to be made sometime after the DMAXferCplt ISR is invoked.
I am creating a character selection which changes the sprites of the main character.
To do this I have an arrow object which the user clicks to change the sprite of the main character.
global.Mario = true;
global.PrincessPeach = false;
global.Luigi = false;
global.Bowser = false;
if (mouse_check_button_pressed(mb_left)) {
if (global.Mario = true) {
Mario = false;
PrincessPeach= true;
}
if (global.PrincessPeach= true) {
PrincessPeach = true;
Mario = false;
}
if (global.Luigi = true) {
Luigi = false;
Bowser = true;
}
if (global.Bowser = true) {
Bowser = false;
Mario = true;
}
}
Then, on my main character I have a created an event executing code similar to the following:
if (global.Mario = true) {
sprite_index = Mario_NotJumping;
}
if (global.Luigi = true) {
sprite_index = Luigispr;
}
However, when I run my game to test it out, I get the following error:
FATAL ERROR in
action number 1
of Create Event
for object Mario_selection:
Push :: Execution Error - Variable Get -5.Mario(100000, -1)
at gml_Object_Mario_selection_Create_0 (line 1) - if (global.Mario = true) {
The object Mario_selection has the exact create event and same code as the main character. To display changes to the user.
If anyone could help me out, I am fairly new to GameMaker so I have a feeling I'm just misunderstanding global variables.
It looks like the var global.Mario, has not been declared. In the arrow objects create event put,
global.Mario = true;
global.PrincessPeach = false;
global.Luigi = false;
global.Bowser = false;
If i were you, i would save the chosen "image" of the user in 1 simple variable.
Add a few constants;
PLAYER_MARIO = 0;
PLAYER_PEACH = 1;
PLAYER_LUIGI = 2;
PLAYER_BOWSER = 3;
Then you can use those constants and save them in a global variable;
global.player_image = PLAYER_LUIGI;
Then you can use those in your objects like so;
switch (global.player_image) {
case PLAYER_MARIO:
sprite_index = Mario_NotJumping;
break;
case PLAYER_PEACH:
sprite_index = Peach_NotJumping;
break;
case PLAYER_LUIGI:
sprite_index = Luigi_NotJumping;
break;
case PLAYER_BOWSER:
sprite_index = Bowser_NotJumping;
break;
}
The specific error you were getting was because the global variable was not defined at the time of use.
A better method by the way, would be something like this - saving all sprite handles into specific variables, then using those.
Define some constants for readability;
P_LEFT = 0;
P_RIGHT = 1;
P_JUMP = 2;
Then whenever a player switches its character;
//When the user switches to peach;
global.player_sprite[P_LEFT] = spr_Peach_Left;
global.player_sprite[P_RIGHT] = spr_Peach_Right;
global.player_sprite[P_JUMPING] = spr_Peach_Jumping;
And overwrite;
//When the user switches to Luigi;
global.player_sprite[P_LEFT] = spr_Luigi_Left;
global.player_sprite[P_RIGHT] = spr_Luigi_Right;
global.player_sprite[P_JUMPING] = spr_Luigi_Jumping;
Then you can code all code like this;
if (jumping) {
sprite_index = global.player_sprite[P_JUMPING];
} else {
sprite_index = global.player_sprite[P_LEFT];
}
Do you understand what i mean? This way you won't need the switch statements everywhere, and just store the chosen sprites in 1 single array at the beginning of the game.
You can then code the game without having to check what player image the player chose.
Also, always define global variables at the beginning of the game. Global variables will always exist in the game, in every room, at any given moment.
You should use var mario=true; instead.
I am having problems of memory leaks with an app I had build in Adobe Flex, using Flex Builder. After using it for 30-40 minutes it starts to go slower and slower.
The app shows images as a catalog, but when I push and pop the views my memory rise considerably.
My thoughts are that if I set all my objects to null and dispose all the bitmapdata that I use I could free enough memory to keep using the app with no problems, but it seems like the problem is not there.
I have 3 views in my app menuView.mxml,categoriesView.mxml and productsView.mxml.
My App starts up in my pc (not in tablet) with TotalMemory: 47Mb and Private Memory : 88 MB
After pushing and poping the views for 5 times I get TotalMemory: 61Mb and Private Memory : 101 MB
Imagine if I do this several times. The app begins to go very slow in my Ipad or my Samsung Galaxy Tab.
Why is this happening? I have no idea how to solve this.
Please help! Thanks a lot!!
I put some code below.
When I am in menuView I use the following code to push the view from menuView to categoriesView
protected function button3_clickHandler(event:MouseEvent):void
{
if((FlexGlobals.topLevelApplication.getIdClienteServidorCompraActual( )!=null)&& (FlexGlobals.topLevelApplication.getIdClienteServidorCompraA ctual()>0))
{
navigator.pushView(categoriesView);
}
}
When I am in categoriesView I use the following code to push the view from categoriesView to productsView. In this view I have 3 buttons for each category.
protected function buttonC1_clickHandler(event:MouseEvent):void
{
//Categoria general con todos
var ab:ArrayCollection = getIdAmbienteServidor();
cleanMemory();
navigator.pushView(productsView, null);
}
private function cleanMemory():void
{
result.splice(0);
result = null;
System.gc();
}
When I am in productsView I use the following code to pop(I USE PUSH INSTEAD OF POP DUE TO DIFFERENT OPTIONS I HAVE) the view from productsView to categoriesView .
protected function button1_clickHandler(event:MouseEvent):void
{
cleanMemory();
navigator.pushView(menuView);
}
private function cleanMemory():void
{
if(image1 != null)
{
image1.source = "";
if(image1.bitmapData != null)
{
image1.bitmapData.dispose();
}
}
if(image2 != null)
{
image2.source = "";
if(image2.bitmapData != null)
{
image2.bitmapData.dispose();
}
}
if(result != null)
{
result.splice(0);
result = null;
}
if(result1 != null)
{
result1.splice(0);
result1 = null;
}
if(result2 != null)
{
result2.splice(0);
result2 = null;
}
dbConnection = null;
object1 = null;
object2 = null;
dataToSave = null;
cGreyImageSmallAsset = null;
cRedImageSmallAsset.bitmapData.dispose();
cRedImageSmallAsset = null;
cOrangeImageAsset.bitmapData.dispose();
cOrangeImageAsset = null;
cGreenImageAsset.bitmapData.dispose();
cGreenImageAsset = null;
cPinkImageAsset.bitmapData.dispose();
cPinkImageAsset = null;
cBlueImageAsset.bitmapData.dispose();
cBlueImageAsset = null;
cGreyImageAsset.bitmapData.dispose();
cGreyImageAsset = null;
cRedImageAsset.bitmapData.dispose();
cRedImageAsset = null;
cGreenImageSmall = null;
cOrangeImageSmall = null;
cPinkImageSmall = null;
cBlueImageSmall = null;
cGreyImageSmall = null;
cRedImageSmall= null;
cGreenImage = null;
cPinkImage = null;
cBlueImage= null;
cGreyImage = null;
cRedImage= null;
cOrangeImage= null;
System.gc();
}
I load the images with.
private function setImages():void
{
if(object1!=null)
{
panelLeft.visible = true;
buttonLeftMore.visible = true;
image1.source = "file://" + File.applicationStorageDirectory.nativePath + "/b"+object1.idArchivo+"_500.jpg";
setObject1MainTexts();
}
else
{
image1.source = "";
panelLeft.visible = false;
buttonLeftMore.visible = false;
}
if(object2!=null)
{
panelRight.visible = true;
buttonRightMore.visible = true;
image2.source = "file://" + File.applicationStorageDirectory.nativePath + "/b"+object2.idArchivo+"_500.jpg";
setObject2MainTexts();
}
else
{
image2.source = "";
panelRight.visible = false;
buttonRightMore.visible = false;
}
}
When I am in categoriesView i use the following code to pop(I USE PUSH INSTEAD OF POP DUE TO DIFFERENT OPTIONS I HAVE) the view from categoriesView to menuView.
protected function button1_clickHandler(event:MouseEvent):void
{
cleanMemory();
navigator.pushView(menuPrincipalBelda);
}
private function cleanMemory():void
{
result.splice(0);
result = null;
System.gc();
}
Thanks in advance!
I discover the problem: I was not removing the EventListener, now is working fine.
I leave you guys with some examples. If you do not remove them, then memory increases a lot! Be careful with this.
stage.addEventListener("keyUp", handleButtons, false, 1);
stage.removeEventListener("keyUp",handleButtons,false);
xeasy.addEventListener(ResultEvent.RESULT, AppWS_resultHandler);
xeasy.removeEventListener(ResultEvent.RESULT,AppWS_resultHandler, false);
Thanks to everybody!!
Remember that Flex Builder uses the Flash virtual machine and this frees the memory when considered necessary, even if you try to force him to clean the garbage collector will not do if you have free memory and does not consider it necessary.
Test the movie embedded in the images you need in the application, and not constantly loading. Since this may be letting some low-level relationship.
regards
When I worked with GC I found that it became of advantage to try several different ways! I used 3 in total over time, but just can only find one at the moment as this was the one noticeable better working in this App. so here it is and if needed I can send the other two as well must just look for them!
private var gcCount:int;
private function startGCCycle():void {
gcCount = 0;
addEventListener(Event.ENTER_FRAME, doGC);
}
private function doGC(evt:Event):void {
flash.system.System.gc();
if(++gcCount > 1) {
removeEventListener(Event.ENTER_FRAME, doGC);
setTimeout(lastGC, 40);
}
}
private function lastGC():void{
flash.system.System.gc();
}
]]>
I just was looking at something else which you should try as well it worked for me very well!
FlexGlobals.topLevelApplication.deleteReferenceOnParentDocument(this) I used these in a creationComplete in MXML where I had to open 45 Main Canvases one after another but each time with three PopUps = 180 which was easy to handle in the way I worked the GC in! regards aktell