3d model not rendering properly in A-frame - aframe

We are using Aframe for our one of VR app for Samsung Gear. For that, We need some 3d models which we are creating from 3ds max studio. Somehow which ever model we are creating,it is not rendering properly on Aframe. It is not showing material color also some vertexes are not displayed.
I have attached my sample mtl and obj file.
Is this any particular settings which we need to use in 3ds Max studio which we have to use?
mtl
obj

Without providing an example or a link to the used files to demonstrate what is going on, we can't help you that well. However I recently answered a question that sounds similar. You may want to check that one out: A-Frame .obj model displaying but broken
If what's mentioned in this answer did not help you, are you able to provide an example of your problem using glitch, plunkr, codepen, etc?

Related

Correct settings for 3D model in aframe.io

I'm struggling to get the right settings for a 3D model in A-Frame. It looks great in the A-Frame web inspector and that's the look I would like to have. I tried to change a few inline render parameters, but nothing worked out. Is there a setting to use the standard material params of the model?
I found the problem and solution for this. I was testing different A-Frame versions and found one (1.4.*) which shows the model correctly. Somehow, it only works for me with the GLB format, but that's fine. It was a bit like trial and error.

How to add Nametags to a Multi-user WebVR in A-frame

I'm building a multi-user experience in A-frame, I'm very new to coding and A-frame, so I started the project remixing the networked audio (https://glitch.com/~networked-aframe-audio) and using it as base to build the environment. I wanted to add nametags to each user as well, so seeing that this (https://glitch.com/~naf-nametags) has most of the same code than the audio project, I tried taking the avatar template and script parts missing and pasting it in my code. It doesn't work, but even if I remix the naf-nametags project and add a simple cube to the scene, it stops working. I tried for a couple days to understand why, by I don't seem to find the answer.
Sorry if it's the stupidest question ever, any help is greatly appreciated!

Creating a Navmesh in Aframe using aframe-inspector-plugin-recast

I'm using Don McCurdy's A-Frame Inspector plugin to try to build a navmesh for some "stairs" that I've constructed essentially by sticking a bunch of box primitives together. You can see a demo at:
http://webvr.decodingsteve.com/stair-nav/
For whatever reason though, I can't get the navmesh to generate, and the error message that's generated is completely opaque. I tried exporting my "stairs" as a single GLTF, (figuring maybe a single object would work better), but that didn't seem to have any effect either.
So, just in case anyone else runs in to a similar problem, it turns out I was making a silly mistake. My scene only had the blocks I was using for stairs in it, and no flat surface, (like a plane), underneath to extend the navmesh on to. Adding a plane for the floor solved the issue and allowed the navmesh to be created.

Accessing coordinates within each curve of SVG

I am using Qt framework to develop a desktop application. I want to load, do some modification and save. So I basically need to access some coordinates within each curve (i.e. control points for Bezier curves, or just even vertices of polylines). I thought of using SVG format, loading it with QtSvg. Now the question is, after I load SVG (with QGraphicsSvgItem?), how can I look into it, i.e. access separate elements and their coordinates?
Thanks!
But could not find a class that allows me to do manipulation to an existing SVG image. So may I know is it possible to do manipulation directly in Qt?
It is not possible to edit with QtSvg. It is only for reading.
That is also the reason why the Calligra project had their own way of doing this. There is some SVG support available with webkit, and that may be able to manipulate, but that may also be an overkill for your project.

I need to design usa interactive Map in flex

i need of simple UsA map in flex ,all Area need to be click able as button .
Is there any tool available for designing buttons in various shape in flex or any build in free map is available in flex.
As vector format so that zoom in will not affect the quality.
i need to design like as shown in this site
http://www.futurevision.com.ua/products/usa_flash_map.php
This is the Degrafa Map Demo. It is still in the samples section so perhaps the site was down at the time.
data viz sample page here:: http://www.degrafa.org/samples/data-visualization.html
Load the "Map Dashboard" sample and Right click/View source to get at the code.
Cheers
Jason.
I posted a similar question a while ago but needed more customization.
I used SVG path data in Degrafa to create custom maps of the world, continents, USA.. for a customer. Degrafa used to have a nice US map demo (with source code) as part of its samples, but it disappeared from the web. I don't know of any tool that would help to design clickable Flex shapes. I have no doubt though that Degrafa will provide more support and tools for converting and using SVG.
Some products I found: ilog, ArcGis
And also found this open-source library : GeoVis (birdeye)
But it's very unstable and haven't seen many changes recently.
I'll do that (or, I'll have a designer to do that) in illustrator, and then import the vector format in flex, with the [Embed] metadata.
I don't know if it is a downside for you (for me is a plus), but in this way you have to do everything in code, not with the FlexBuilder UI.

Resources