How to access GUI elements in a dynamic user interface - button

I am trying to develop a dynamic user interface. When the user clicks at a certain indicator a graph of it is instantiated together with some manipulation buttons. See the image for an example. The graph is created in an HBox, together with the buttons and next added to a VBox. The problem I cannot solve is: when a button is clicked, how can I access the corresponding element?
The problem simply boils down to this:
Button buttonRemove = new Button ();
buttonRemove.setMinWidth (80);
buttonRemove.setText ("Remove");
buttonMap.getProperties ().put ("--IndicatorRemoveButton", indicator.getName ());
buttonRemove.setOnAction (e -> buttonRemoveClick ());
private Object buttonRemoveClick ()
{
// Which button clicked me??
return null;
} /*** buttonRemoveClick ***/
Any help will be greatly appreciated. I'm kind of stuck with this.
.

It's possible to pass a parameter to the buttonRemoveClick method in the lambda, as long as it's effectively final or a parameter.
private void buttonRemoveClick (HBox group) {...}
buttonRemove.setOnAction (e -> buttonRemoveClick (theGroup));
In this case you could also pass the ActionEvent and get the source to retrieve the Button; this may not be enough to remove the element, but for this you could traverse to the parent until you reach a child of the HBox
private void buttonRemoveClick (ActionEvent event) {
Node currentNode = (Node) event.getSource(); // this is the button
// traverse to HBox of container
Node p;
while ((p = currentNode.getParent()) != containerVBox) {
currentNode = p;
}
// remove part including the Button from container
containerVBox.getChildren().remove(currentNode);
}
buttonRemove.setOnAction (this::buttonRemoveClick);

Related

Confused on ActionListeners

Hello fellow coders of the night,
I am stuck with a moral dilemma (well not moral, but mostly i don't know what to do).
Suppose I have one button that can do several actions, depending on the menu item which is chosen.
Basically, I've imagined this
private void menuButtonActionPerformed(ActionEvent b)
ActionEvent a
if(a.getSource()==menuItem)
if(b.getSource()==button)
do this and that
Is this the correct way to do this? because if it is I'd have to add ActionListeners on the menuItem but I get stuck with some stupid error code somewhere!
Thanks in advance for helping me!
Post Scriptum : #David, I've tried this, however the initial condition isn't verified.
private void buttonValidateActionPerformed(java.awt.event.ActionEvent evt)
ActionListener l = (ActionEvent e) -> {
if(e.getSource()==menuItemAdd)
{
System.out.println("eureka!");
buttonSearch.setEnabled(false);
if (evt.getSource()==buttonValidate)
{
DataTransac dt = new DataTransac();
dt.addCoders("...");
}
}
if(e.getSource()==itemDelete)
{
DataTransac dt = new DataTransac();
dt.deleteCoders("...");
}
};
menuItemAdd.addActionListener(l);
itemDelete.addActionListener(l);
That won't work; your listener will get a different invocation for each time the listener is used -- so the event source will be either a button or a menu item for a single invocation.
You'll need to respond to the menu item with one ActionListener that stores state, and then separately handle the button action. You could do this with one listener, but I wouldn't; I'd do this:
private MenuItem selected;
private class MenuItemListener implements ActionListener {
public void actionPerformed(ActionEvent event) {
// if you really want to have one listener for multiple menu items,
// continue with the .getSource() strategy above, but store some
// state outside the listener
selected = (MenuItem)event.getSource();
// you could alternatively have a different listener for each item
// that manipulates some state
}
}
private class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent event) {
// take conditional action based on selected menu item, as you describe
// in the question
}
}
void setup() {
JMenuItem first = /* ... */;
JMenuItem second = /* ... */;
MenuItemListener listener = new MenuItemListener();
first.addActionListener(listener);
second.addActionListener(listener);
JButton button = /* ... */;
button.addActionListener(buttonListener);
}
Generally speaking this is the preferred approach -- use a different listener for each semantic action, rather than one that introspects the source. Your code will be cleaner, simpler, and easier to understand.
For the same reasons, some people prefer to use anonymous classes for Java event listeners. Here's a Gist that shows several syntaxes: https://gist.github.com/sfcgeorge/83027af0338c7c34adf8. I personally prefer, if you are on Java 8 or higher:
button.addActionListener( event -> {
// handle the button event
} );

How do I stop TextArea from listening to Shortcut KeyCombinations as KeyEvents?

Just as the title says, how do I stop shortcut keys (accelerators) being picked up as key events in TextArea? I have tried the method suggested here with different modifications: TextArea ignore KeyEvent in JavaFX with no luck.
If you want to stop specific accelerators from working when the TextArea has focus simply add an event filter for KEY_PRESSED events.
public class AcceleratorFilter implements EventHandler<KeyEvent> {
// blacklist of KeyCombinations
private final Set<KeyCombination> combinations;
public AcceleratorFilter(KeyCombination... combinations) {
this.combinations = Set.of(combinations);
}
#Override
public void handle(Event event) {
if (combinations.stream().anyMatch(combo -> combo.match(event)) {
event.consume();
}
}
}
TextArea area = new TextArea();
area.addEventFilter(KeyEvent.KEY_PRESSED, new AcceleratorFilter(
KeyCombination.valueOf("shortcut+o"),
KeyCombination.valueOf("shortcut+s") // etc...
));
If you want to indiscriminately block all accelerators registered with the Scene then you can query the Scenes accelerators and consume the KeyEvent if appropriate.
TextArea area = new TextArea();
area.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
var scene = ((Node) event.getSource()).getScene();
// #getAccelerators() = ObservableMap<KeyCombination, Runnable>
var combos = scene.getAccelerators().keySet();
if (combos.stream().anyMatch(combo -> combo.match(event)) {
event.consume();
}
});
This latter option may cause issues if you're not careful. For instance, if you have a default Button in the Scene then the above event filter may interfere with the ENTER key. Also, this option won't necessarily stop things like shortcut+c, shortcut+v, etc. because those shortcuts are registered with the TextInputControl, not the Scene.

javafx have an eventfilter remove itself

A snippet of my code is as follows:
//button clicked method
#FXML
public void newHeatExchanger2ButtonClicked(ActionEvent event) throws Exception {
//new pane created
Pane pane = new Pane();
//method call everytime the button is clicked
create2DExchanger(pane);
}
//method declaration
private void create2DExchanger(Pane pane) {
EventHandler<MouseEvent> panePressed = (e -> {
if (e.getButton() == MouseButton.SECONDARY){
do stuff
}
if (e.getButton() == MouseButton.PRIMARY){
do stuff
}
});
EventHandler<MouseEvent> paneDragged = (e -> {
if (e.getButton() == MouseButton.PRIMARY){
do stuff
}
});
EventHandler<MouseEvent> paneReleased = (e -> {
if (e.getButton() == MouseButton.PRIMARY){
do stuff;
}
});
EventHandler<MouseEvent> paneMoved = (t -> {
do stuff;
});
EventHandler<MouseEvent> paneClicked = (t -> {
//I need this filter to remove itself right here
t.consume();
pane.removeEventFilter(MouseEvent.MOUSE_MOVED, paneMoved);
pane.addEventHandler(MouseEvent.MOUSE_PRESSED, panePressed);
pane.addEventHandler(MouseEvent.MOUSE_DRAGGED, paneDragged);
pane.addEventHandler(MouseEvent.MOUSE_RELEASED, paneReleased);
});
pane.removeEventHandler(MouseEvent.MOUSE_PRESSED, panePressed);
pane.removeEventHandler(MouseEvent.MOUSE_DRAGGED, paneDragged);
pane.removeEventHandler(MouseEvent.MOUSE_RELEASED, paneReleased);
pane.addEventFilter(MouseEvent.MOUSE_MOVED, paneMoved);
pane.addEventFilter(MouseEvent.MOUSE_PRESSED, paneClicked);
}
Initially I set the pane to have only the event filters of mouse_moved, and mouse_pressed. As soon as the mouse is clicked I need the mouse filter for mouse_pressed and mouse_moved to go away and add the eventHandlers as I do in the paneClicked filter llamda. I need the first set of events to be filters because there are children nodes I do not want to receive the event (i.e. an event filter on an arc that is a child of the pane). The second set need to be handlers because the arc event filter needs to consume the event before the pane eventHandlers receive it.
Convenience events like:
pane.setOnMousePressed()
can remove themselves by calling
pane.setOnMousePressed(null);
but I need this initial event filter to remove itself. I will need the functionality of an event removing itself later as well in the code, but if I try to add
pane.removeEventFilter(MouseEvent.MOUSE_PRESSED, paneClicked);
to
EventHandler<MouseEvent> paneClicked = (t -> {
//I need this filter to remove itself right here
t.consume();
pane.removeEventFilter(MouseEvent.MOUSE_MOVED, paneMoved);
pane.addEventHandler(MouseEvent.MOUSE_PRESSED, panePressed);
pane.addEventHandler(MouseEvent.MOUSE_DRAGGED, paneDragged);
pane.addEventHandler(MouseEvent.MOUSE_RELEASED, paneReleased);
});
It will not compile. I have been researching for a couple of days on how to get the functionality of an eventFilter or eventHandler to remove itself but I am coming up short. I have not found anything online or on stackexchange in my Google searches either. I would really appreciate being able to figure this thing out. Thanks.
I believe the problem stems from the fact that you try to access paneClicked before it was fully declared.
You can overcome this using an anonymous class with the this keyword:
EventHandler<MouseEvent> paneClicked = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
event.consume();
pane.removeEventFilter(MouseEvent.MOUSE_PRESSED, this);
pane.removeEventFilter(MouseEvent.MOUSE_MOVED, paneMoved);
pane.addEventHandler(MouseEvent.MOUSE_PRESSED, panePressed);
pane.addEventHandler(MouseEvent.MOUSE_DRAGGED, paneDragged);
pane.addEventHandler(MouseEvent.MOUSE_RELEASED, paneReleased);
}
};
Or by referencing a fully qualified static function:
public class ContainingClass {
...
private static EventHandler<MouseEvent> paneClicked = (t -> {
t.consume();
pane.removeEventFilter(
MouseEvent.MOUSE_PRESSED, ContainingClass.paneClicked
);
});
}
See also:
Why do lambdas in Java 8 disallow forward reference to member variables where anonymous classes don't?
Java8 Lambdas vs Anonymous classes

TranslateTransition in JavaFX does nothing

I'm trying to use a TranslateTransition object in JavaFX to move an onscreen object in a LOGO program I am building. I have an onscreen TurtleDisplay object, which extends ImageView, and this is what I'm trying to move. The code to move it is here:
public void drawTurtle(TurtleData currentData) {
TurtleImage inList = getTurtleImage(currentData);
if (inList==null) {
TurtleImage temp = new TurtleImage(currentData.getX(),
currentData.getY(), currentData.getHeading(), turtleImage);
myTurtlesGroup.getChildren().add(temp);
myTurtlesList.add(temp);
}
else {
TranslateTransition tt = new TranslateTransition(Duration.seconds(3),inList);
tt.setFromX(inList.getX());
tt.setFromY(inList.getY());
tt.setToX(inList.getX()+currentData.getX());
tt.setToY(inList.getY()+currentData.getY());
tt.setCycleCount(Timeline.INDEFINITE);
tt.play();
}
}
This code, which is part of the front end, is called from the back end via a Listener on an ObservableList. The backend contains this ObservableList of TurtleData objects that contain the information necessary to move a turtle on screen -- which turtle to move, the coordinate to move to, and the rotation of the turtle. The code to call this is here:
ObservableList<TurtleData> myTurtles = FXCollections
.observableArrayList();
myTurtles.addListener(new ListChangeListener<TurtleData>() {
#Override
public void onChanged(Change<? extends TurtleData> c) {
myDisplay.getSelectedWorkspace().getTV().clearTurtles();
while (c.next()) {
for (TurtleData addItem : c.getAddedSubList()) {
myDisplay.getSelectedWorkspace().getTV().drawTurtle(addItem);
}
}
}
});
I have stepped through with a debugger and ensured that this code is called -- specifically, the tt.play() line is run. Nothing moves on screen. Does anyone have any idea what is wrong? Do I need to setup an Animation Timeline? Thank you for any help!

Java FX Delete TreeView root item

In my app I need to be able to remove every item from TreeView.
I have my TreeView injected i controller
private #FXML TreeView<Component> treeView;
My deletion code:
private void deleteSelectedNode() {
TreeItem<Component> node = treeView.getSelectionModel().getSelectedItem();
if (node == null) {
return;
}
TreeItem<Component> parent = node.getParent();
if (parent != null) {
parent.getChildren().remove(node);
} else {
//how to delete root item without parent?
}
}
Actual question is: how to remove root element? I could not find any method in api and I don't want to create new instance, I prefer dependency injection solution.
I think I can hide this item untill next node is created, but it seems to be little hacky.
Thank you for your time spent in this topic!
treeView.setRoot(null);
should work.

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