I have trouble in understanding the output of the following code - pointers

I have the following program :
int main()
{
char arr[] = "geeksforgeeks";
char *ptr = arr;
while(*ptr != '\0')
++*ptr++;
printf("%s %s", arr, ptr);
getchar();
return 0;
}
Output: hffltgpshfflt
Explanation given is :
If one knows the precedence and associativity of the operators then there is nothing much left. Below is the precedence of operators.
Postfixx ++ left-to-right
Prefix ++ right-to-left
Dereference * right-to-left
Therefore the expression ++*ptr++ has following effect :
Value of *ptr is incremented
Value of ptr is incremented
My question is how this pointer expression ++*ptr++ is getting implemented and why does this statement "printf("%s %s", arr, ptr);" not printing the string "geeksforgeeks" as well ?
Please help.

Answer to --> why does this statement "printf("%s %s", arr, ptr);" not printing the string "geeksforgeeks" as well ?
Here,array elements of arr are incremented by 1 i.e.,g+1=h,e+1=f.... so on this is getting incremented by 1 due to ++*ptr which increments the ptr value .
ptr++ will incremented by one it means the ptr address is incremented by '1'. until the null character.
So, you are printing arr it shows the value as hffltgpshfflt and printing the ptr which is now pointing to NULL which prints nothing. you can check the ptr value by %x format it prints 0.

Related

Need to understand how char * strcpy (char *cad1, const char *cad2) works in C

Can't get how a method with this head: char * strcpy (char *cad1, const char *cad2), works in C in this sample:
'char * strcpy (char *cad1, const char *cad2){
char *aux = cad1;
for( ; *cad1++ = *cad2++; );
return cad1;
}'
Starting from the method signature or prototype, that tells a lot about the how it works: we have two parameters together with their respective types and a return type. All parameters in this case are pointers to char, more known as char pointers. Those char pointers are what is used in "C" as strings of characters. One parameter is a const, because that value must not be changed in the function, it MUST keep, the original value.
Strings in "C" have some peculiarities, once the pointer is created to a string it always points to the first characters in the string or index 0, the same as char *v = var[0], and can be incremented passing to the next char in the string such as v++. Other peculiarity in "C" is that all strings represented by char arrays end with a 0 character (ASCII null = 0).
The strcpy version account on that concepts and makes a for loop to copy each element in the char *cad2 to *cad1, that variables MUST be allocated statically or dynamically (malloc) before calling the function, and the return of the function in the code above is a pointer to the original variable (in that case *cad1, normally they return the copied one). In your function it was changed, I mean it is returning the original instead of the copied what looks wrong since you catch in the aux the pointer to the first element of the copied variable and you did not use it.
One good point to observe is the for loop:
for( ; *cad1++ = *cad2++; );
How it works is tricky, the first interesting point is that the for loop has tree parameters, and in "C" all are optional. The first is to initialize, the second is a boolean condition to continuing iterating, and the last one is to increment or decrement.
Next, tricky is is *cad1++ = *cad2++ a boolean expression? The answer is yes, it is. Since in "C" the value 0 (zero) is false, and anything else is true. Remember that I have said strings in "C" finishes always with a 0 (zero), so when evaluating and assigning to the copy the value of a pointer (using *cad1 will return the value pointed by a pointer variable, the star in the begin makes that magic) and reaches the end of the string that will return false and finish the iteration loop.
One point is interesting here, first the evaluation has less priority than the assignment in this case, what makes first the value being copied to the copy variable, then evaluating the boolean expression.
"C" is like this you writes a small code that have large meaning behind it. I hope you have understood the explanation. For further information have a look in "C" pointers at : https://www.tutorialspoint.com/cprogramming/c_pointers.htm.
char * strcpy (char *cad1, const char *cad2){
for( ; *cad1++ = *cad2++;);
return cad1;
}
the way this works, at the calling side, it can be used in two ways, but always requires a buffer to write to so the use is simmilar.
char arr[255];
memset(arr,0,sizeof(char) * 255); // clear the garbage initialized array;
strcpy(arr, "this is the text to copy that is 254 characters long or shorter.");
puts(arr);
or
char arr[255];
memset(arr,0,sizeof(char) * 255);
puts(strcpy(arr,"hello C!"));
sense the function returns the pointer to the buffer this works as well.

Why the example of SHUFFLE of OpenCL is not valid?

There is an example of shuffle of OpenCL during the document.
//Examples that are not valid are:
uint8 mask;
short16 a;
short8 b;
b = shuffle(a, mask); // invalid
But I can not understand why. I test this during Android with AndroidStudio, and the result said:build program failed:BC-src-code:9:9:{9:9-9:16}: error: no matching builtin function for call to 'shuffle'. Then, I change the short to int, like this:
uint8 mask;
int16 a;
int8 b;
b = shuffle(a, mask);
and it is ok. I can not find any reason from the document, can anybody help me?
Thanks!
I think the critical part of the description in the spec is this:
The size of each element in the mask must match the size of each element in the result.
I take that to mean that if you want to shuffle a vector of shorts, your mask must be a vector of ushort; a mask of uint8 would only be valid for shuffling vectors with elements of 4 bytes - in other words, int, uint, and float.
So the following should be valid again:
ushort8 mask; // <-- changed
short16 a;
short8 b;
b = shuffle(a, mask); // now valid

Will an array of pointers be equal to an array of chars?

I have got this code:
import std.stdio;
import std.string;
void main()
{
char [] str = "aaa".dup;
char [] *str_ptr;
writeln(str_ptr);
str_ptr = &str;
*(str_ptr[0].ptr) = 'f';
writeln(*str_ptr);
writeln(str_ptr[0][1]);
}
I thought that I am creating an array of pointers char [] *str_ptr so every single pointer will point to a single char. But it looks like str_ptr points to the start of the string str. I have to make a decision because if I am trying to give access to (for example) writeln(str_ptr[1]); I am getting a lot of information on console output. That means that I am linking to an element outside the boundary.
Could anybody explain if it's an array of pointers and if yes, how an array of pointers works in this case?
What you're trying to achieve is far more easily done: just index the char array itself. No need to go through explicit pointers.
import std.stdio;
import std.string;
void main()
{
char [] str = "aaa".dup;
str[0] = 'f';
writeln(str[0]); // str[x] points to individual char
writeln(str); // faa
}
An array in D already is a pointer on the inside - it consists of a pointer to its elements, and indexing it gets you to those individual elements. str[1] leads to the second char (remember, it starts at zero), exactly the same as *(str.ptr + 1). Indeed, the compiler generates that very code (though plus range bounds checking in D by default, so it aborts instead of giving you gibberish). The only note is that the array must access sequential elements in memory. This is T[] in D.
An array of pointers might be used if they all the pointers go to various places, that are not necessarily in sequence. Maybe you want the first pointer to go to the last element, and the second pointer to to the first element. Or perhaps they are all allocated elements, like pointers to objects. The correct syntax for this in D is T*[] - read from right to left, "an array of pointers to T".
A pointer to an array is pretty rare in D, it is T[]*, but you might use it when you need to update the length of some other array held by another function. For example
int[] arr;
int[]* ptr = &arr;
(*ptr) ~= 1;
assert(arr.length == 1);
If ptr wasn't a pointer, the arr length would not be updated:
int[] arr;
int[] ptr = arr;
ptr ~= 1;
assert(arr.length == 1); // NOPE! fails, arr is still empty
But pointers to arrays are about modifying the length of the array, or maybe pointing it to something entirely new and updating the original. It isn't necessary to share individual elements inside it.

how to set values in bitfield set variables in a structure?

I have written the code below on Qt,when I put values in it it program.exe stops working.
struct aim
{
int i : 1;
int j : 1;
};
int main()
{
aim missed;
printf("Enter value of i :: ");
scanf("%u",missed.i);
printf("Enter value of j :: ");
scanf("%u",missed.j);
}
can anyone help me out with this problem?
There are a few problems with your code:
A 1-bit signed integer isn't very useful, it can only hold the values -1 and 0.
You can't have a pointer to a bit-field, that's not what pointers mean.
Also, there's nothing in the %d specifier that tells the scanf() function that the target value is a bit field (nor is there any other % specifier that can do this, see 2).
The solution is to scanf() to a temporary variable, range-check the received value, then store it in the bit field.
Because the C/C++ standard does not allow to access the members of a bitfield via a pointer and you have to pass scanf a pointer.

Storing a char in a char pointer

I have a global variable that is a *char. My main function header reads as int main(int argc, char* argv[argc]){...}. These two lines of code have to remain the way they are. The first argument of my main function is a number of type *char, that I convert to a char using atoi(...);. I am basically changing the ASCII value to its corresponding character. Now I want to store this local variable character I have into the global variable that is a char pointer. I know the problem is related to allocation of memory, but I am not sure how to go about this.
My code:
char* delim;
int main(int argc, char* argv[argc])
{
char delimCharacter;
if (isdigit(*(argv[3])) == 0) delim = argv[3]; //you can pass in a character or its ascii value
else { //if the argument is a number, then the ascii value is taken
delimCharacter = atoi((argv[3]));
printf("%s\t,%c,\n", argv[3], delimCharacter);
//sprintf( delim, "%c", delimCharacter ); // a failed attempt to do this
*delim = delimCharacter;
//strncpy(delim, delimCharacter, 1); // another failed attempt to do this
}
//printf("%s\n",delim);
This yields a seg fault.
You need to verify you have got (at least) 3 arguments before you start using them.
if (argc < 4)
{
printf("Need 3 args");
exit(1);
}
Then you need to allocate some memory to put the character in.
delim = malloc(2);
// TODO: Should check the result of malloc before using it.
*delim = delimCharacter;
delim[1] = 0; // Need to NULL terminate char*
You're dereferencing an uninitialized pointer. delim never gets initialized when it goes into the else block.
char delim[] = ","; // anything really, as long as as it's one character string
...
delim[0] = delimCharacter;
In addition to your memory issue, I think you are confused about what atoi does. It parses a string representation of a number and returns the equivalent int value, e.g. "10000" => 10,000. I think that you think it will give you the ASCII value of a character, e.g. "A" =>65.
Since you have a char *, and you are (I think) assuming that it contains a single character, you could simply do this:
delimCharacter = *(argv[3]);
However, there really seems to be no need to use the intermediate step of assigning this value to a char variable at all. If the end goal is to have delim point to the char that is the delimiter, then it seems this is all you need to do:
delim = argv[3];
Not only does this remove unnecessary code, but it means you would no longer need to allocate additional memory for delim to point to.
I would also declare delim as a const char * since I assume there is no reason to change it.

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