I have 2 fxml files:
Layout (header, menubars and content)
Anchorpane (it's supposed to be placed inside the content from the other fxml file)
I would like to know how can I load the second file inside the content space from the "Master" scene. And is that a good thing to do working in javaFX or is it better to load a new scene?
I'm trying to do something like this, but it doesn't work:
#FXML
private AnchorPane content;
#FXML
private void handleButtonAction(ActionEvent event) {
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
}
Thanks for the help.
Why your code does not work
The loader creates a new AnchorPane, but you never add the new pane to a parent in the scene graph.
Quick Fix
Instead of:
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
Write:
content.getChildren().setAll(FXMLLoader.load("vista2.fxml"));
Replacing the content children with your new vista. The content itself remains in the scene graph, so when you set it's children, you are also attaching them to the scene graph at the same time.
You might need to play around with layout (e.g. work with auto resizing layouts like StackPanes rather than AnchorPanes) to get the exact behaviour you want.
Rather than just adopting the quick fix, I would advise reviewing the simple framework linked below as that might provide you with a more general purpose mechanism to get the behaviour you want.
Reference FXML Navigation Framework
I created a small framework for swapping fxml controlled content panes in and out of a portion of the main scene.
The mechanism of the framework is the same as suggested in kithril's answer.
A main pane for the outer fxml acts as a holder for child panes.
The main controller for the outer fxml supplies a public method that can be used to swap the child panes.
A convenience navigator class is statically initialized with the main controller for the outer layout.
The navigator provides a public static method to load a new child pane into the main container (by invoking a method on the main controller).
Child panes are generated in the navigator by their respective fxml loaders.
Why a Framework
The framework seems like overkill for answering your question, and perhaps it is. However, I have found that the two most asked topic related to FXML are:
Navigation between panes generated by FXML (this question).
How to pass data between FXML controllers.
So I felt that a small demo framework was warranted for this case.
Sample Framework Output
The first screen shows the application layout displaying the first vista. The contents are a header which is defined in the main application layout and an aliceblue colored interchangable child content pane.
In the next screen, the user has navigated to the second vista, which retains the constant header from the main layout and replaces the original child pane with a new coral colored child content pane. The new child has been loaded from a new fxml file.
Looking for Something More Substantial?
A lightweight framework which is more extensive and better supported than the sample framework from this question is afterburner.fx.
Looking for Something Even Simpler?
Just swap out the scene root: Changing Scenes in JavaFX.
Other Options?
Animated Transitions and others: Switch between panes in JavaFX
Im not sure about how effective this is, but seems to be just fine and what's more, much simpler to methods above.
https://www.youtube.com/watch?v=LDVztNtJWOo
As far as I understood what is happening here is this(its really similiar to what is happening in Start() method in application class) :
private void buttonGoToWindow3Action(ActionEvent event) throws IOException{
Parent window3; //we need to load the layout that we want to swap
window3 = (StackPane)FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow3"));
Scene newScene; //then we create a new scene with our new layout
newScene = new Scene(window3);
Stage mainWindow; //Here is the magic. We get the reference to main Stage.
mainWindow = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainWindow.setScene(newScene); //here we simply set the new scene
}
However Im not a java expert and quite new to programing so it would be good if someone experienced would evaluate it.
EDIT:
Ive found even simpler method;
Go to MainApplication class and make static Stage parentWindow.
public static Stage parentWindow;
#Override
public void start(Stage stage) throws Exception {
parentWindow = stage;
Parent root = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLMainScene.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Now you get acces to your main Stage so anywhere in a program you can do something like that to change the scene:
Parent window1;
window1 = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow1.fxml"));
//Scene newSceneWindow1 = new Scene(window1);
Stage mainStage;
//mainStage = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainStage = MainApplication.parentWindow;
mainStage.getScene().setRoot(newSceneWindow1); //we dont need to change whole sceene, only set new root.
Others may have a better solution, but my solution has been to have a simple container like VBox in the outer fxml, then load the new content and add it as a child of the container. If you're only loading one or two forms, this might be the way go to go. However, for a more complete framework, I found this blog post helpful: https://blogs.oracle.com/acaicedo/entry/managing_multiple_screens_in_javafx1 She has source code for her framework which includes fancy transitions. Although it's meant to manage top level scenes, I found it easy to adapt for managing inner content regions too.
My example of the mask.
Using:
Main.getNavigation().load(View2.URL_FXML).Show();
Main.getNavigation().GoBack();
In this case, I recommend you to use custom component instead. First create a custom component for your content:
class Content2 extends AnchorPane {
Content() {
FXMLLoader loader = new FXMLLoader(getClass().getResource("vista2.fxml");
loader.setRoot(this);
loader.setController(this);
loader.load();
}
}
Replace the AnchorPane markup in the root of your vista2.fxml file with fx:root:
<fx:root type="javafx.scene.layout.AnchorPane" xmlns:fx="http://javafx.com/fxml">
...
</fx:root>
Then, you can do this simply by using custom event binding and arrow function. Add event handler property to your Content class:
private final ObjectProperty<EventHandler<ActionEvent>> propertyOnPreviousButtonClick = new SimpleObjectProperty<EventHandler<ActionEvent>>();
#FXML
private void onPreviousButtonClick(ActionEvent event) {
propertyOnPreviousButtonClick.get().handle(event)
}
public void setOnPreviousButtonClick(EventHandler<ActionEvent> handler) {
propertyOnPreviousButtonClick.set(handler);
}
Finally, bind your custom event handler in your java code or fxml:
#FXML
onNextButtonClick() {
Content2 content2 = new Content2();
content2.setOnPreviousButtonClick((event) -> {
Content1 content1 = new Content1();
layout.getChildren().clear();
layout.getChildren().add(content1);
});
layout.getChildren().clear();
layout.getChildren().add(content2);
}
If you don't want to add content dynamically, just setVisible() to true or false
Got stuck up in this too
Tried out most of the answers, wasn't what I wanted so I just used the ideals given to do this:
public class Main extends Application {
public static Stage homeStage;
#Override
public void start(Stage primaryStage) throws Exception{
homeStage = primaryStage;
Parent root = FXMLLoader.load(getClass().getResource("mainView.fxml"));
root.getStylesheets().add(getClass().getResource("stylesheet/custom.css").toExternalForm());
homeStage.setTitle("Classification of Living Organisms");
homeStage.setScene(new Scene(root, 600, 500));
homeStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
this is my main class. Main.java with the landing window/page mainView.fxml.
Used a little of #Tomasz idea, although confused me a lil before I did this in my mainController.java class:
public void gotoSubMenu(Event event) {
Parent window1;
try {
window1 = FXMLLoader.load(getClass().getResource("src/displayView.fxml"));
Stage window1Stage;
Scene window1Scene = new Scene(window1, 600, 500);
window1Stage = Main.homeStage;
window1Stage.setScene(window1Scene);
} catch (IOException e) {
e.printStackTrace();
}
}
created a new Parent window called 'window1' that loaded the second fxml file called 'displayView.fxml' in the src directory.
created an object of the main view stage and set the scene to the newly created scene whose root is window1.
Hope this helps the ones coming into #JavaFX now.
If you're looking for a way to make the button call the new fxml file, this worked for me.
#FXML
private void mainBClicked(ActionEvent event) throws IOException {
Stage stage;
Parent root;
stage=(Stage) ((Button)(event.getSource())).getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("MainMenu.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Keeping the same scene container but changing the view inside the scene container...
Say the scene container you want to pass a new view and controller into is a GridPane layout named sceneContainer.
Establish a FXMLLoader object of the new view.
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
Create a matching container and loading the contents of the new view into it.
GridPane yourNewView = fxmlLoader.load();
set the new view to the sceneContainer. (setAll clears all children first)
sceneContainer.getChildren().setAll(yourNewView);
Get the controller object for the new view and call your method that starts the class logic
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
A full example would look like this :
#FXML
public void setNotificationsViewToScene() {
try {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
GridPane yourNewView = fxmlLoader.load();
sceneContainer.getChildren().setAll(yourNewView);
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
} catch (IOException e) {
e.printStackTrace();
}
}
Wow, >8 years old with lots of complicated answers and no mention of the >10 year old solution.
There is a dedicated fx:include element for nesting FXML files. It's not in the SceneBuilder library, so you need to write it manually. SceneBuilder can load and display nested FXML just fine though.
<AnchorPane fx:id="content">
<children>
<fx:include fx:id="nestedVista" source="vista2.fxml" />
</children>
</AnchorPane>
You can reference the nested Pane and controller using the fx:id and fx:id+"Controller"
#FXML
Pane nestedVista;
#FXML
VistaController nestedVistaController;
Documentation link: https://docs.oracle.com/javafx/2/api/javafx/fxml/doc-files/introduction_to_fxml.html#nested_controllers
Related
I am developing a software using JavaFX.
It is a desktop application.
I am new to MVC, and also JavaFX; But learn some details by googling.
I follow the steps here, to learn about JavaFX and also MVC.
I know that in MVC, Model is a POJO, View is visualization, and controller acts on both, accept input and convert to commands for view and model.
The model can also have logic to update the controller.
We also for each view, should have a controller.( view-controllers)
But I have some question; Why in the tutorial , We create both PersonEditDialog and PersonOverview stage in the mainApp?
I mean this :
public void showPersonOverview() {
try {
// Load person overview.
FXMLLoader loader = new FXMLLoader();
loader.setLocation(MainApp.class.getResource("view/PersonOverview.fxml"));
AnchorPane personOverview = (AnchorPane) loader.load();
// Set person overview into the center of root layout.
rootLayout.setCenter(personOverview);
// Give the controller access to the main app.
PersonOverviewController controller = loader.getController();
controller.setMainApp(this);
} catch (IOException e) {
e.printStackTrace();
}
}
And this :
public boolean showPersonEditDialog(Person person) {
try {
// Load the fxml file and create a new stage for the popup dialog.
FXMLLoader loader = new FXMLLoader();
loader.setLocation(MainApp.class.getResource("view/PersonEditDialog.fxml"));
AnchorPane page = (AnchorPane) loader.load();
// Create the dialog Stage.
Stage dialogStage = new Stage();
dialogStage.setTitle("Edit Person");
dialogStage.initModality(Modality.WINDOW_MODAL);
dialogStage.initOwner(primaryStage);
Scene scene = new Scene(page);
dialogStage.setScene(scene);
// Set the person into the controller.
PersonEditDialogController controller = loader.getController();
controller.setDialogStage(dialogStage);
controller.setPerson(person);
// Show the dialog and wait until the user closes it
dialogStage.showAndWait();
return controller.isOkClicked();
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
Both are defined and created in the mainApp class?
Why we did not create the PersonEditDialog stage and scene in the PersonOverviewController?
In controllers we should not use new keyword? They just are connectores between view and model?
Im asking about controller rules; for multi stage and .fxml software.
My software includes 8 different pages( or more ), Should I create all stages in the mainApp ?
Why should not create new stage and add the according .fxml to the scene of that stage in previous step of the application?
It's not possible to do what you are saying, you can't create something from some other thing that's not even existing. If you don't instantiate the PersonOverview in Main, you can't make it do anything.
Also, notice in this case that the view of PersonOverview is attached to the RootLayout which is created in Main. So you can consider these as one Main View where each controller is managing one part of the view.
In the case of PersonEditDialog, You are starting a stage through the main view to edit some information. That's why it's created in Main. The stage is attached to the MainStage.
And if you have several stages to create, You don't have to do that in Main. It depends on your needs. You can basically run a stage which uses some controller from another controller by clicking on a button for example. So it depends on : after what event you want to see that stage.
Example : You can add a button in PersonEditDialog controller like More... and you define its setOnAction event to open a new view (stage) where you show the picture, the Twitter link...
I'm developing a menu using plain JavaFX (no CSS or FXML) but I can't figure out a good way to switch between scenes.
I want to have a fixed primaryStage whose content I can change.
I have a class for everything in the menu (New Game, Options, Info and Exit). If I create a start() method for every class my program it doesn't work, but i also wouldn't like to create a new stage for everything.
How can I fix this?
in your main class (the one that extends Application) have a variable
private static Stage primaryStage;
and set that in your start(Stage primaryStage) method
then create a getter in your main class
public static Stage getPrimaryStage() {
return this.primaryStage;
}
now you can access the primaryStage from anywhere using MyClass.getPrimaryStage() and set the scene of that stage from anywhere. :)
I have 2 fxml files:
Layout (header, menubars and content)
Anchorpane (it's supposed to be placed inside the content from the other fxml file)
I would like to know how can I load the second file inside the content space from the "Master" scene. And is that a good thing to do working in javaFX or is it better to load a new scene?
I'm trying to do something like this, but it doesn't work:
#FXML
private AnchorPane content;
#FXML
private void handleButtonAction(ActionEvent event) {
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
}
Thanks for the help.
Why your code does not work
The loader creates a new AnchorPane, but you never add the new pane to a parent in the scene graph.
Quick Fix
Instead of:
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
Write:
content.getChildren().setAll(FXMLLoader.load("vista2.fxml"));
Replacing the content children with your new vista. The content itself remains in the scene graph, so when you set it's children, you are also attaching them to the scene graph at the same time.
You might need to play around with layout (e.g. work with auto resizing layouts like StackPanes rather than AnchorPanes) to get the exact behaviour you want.
Rather than just adopting the quick fix, I would advise reviewing the simple framework linked below as that might provide you with a more general purpose mechanism to get the behaviour you want.
Reference FXML Navigation Framework
I created a small framework for swapping fxml controlled content panes in and out of a portion of the main scene.
The mechanism of the framework is the same as suggested in kithril's answer.
A main pane for the outer fxml acts as a holder for child panes.
The main controller for the outer fxml supplies a public method that can be used to swap the child panes.
A convenience navigator class is statically initialized with the main controller for the outer layout.
The navigator provides a public static method to load a new child pane into the main container (by invoking a method on the main controller).
Child panes are generated in the navigator by their respective fxml loaders.
Why a Framework
The framework seems like overkill for answering your question, and perhaps it is. However, I have found that the two most asked topic related to FXML are:
Navigation between panes generated by FXML (this question).
How to pass data between FXML controllers.
So I felt that a small demo framework was warranted for this case.
Sample Framework Output
The first screen shows the application layout displaying the first vista. The contents are a header which is defined in the main application layout and an aliceblue colored interchangable child content pane.
In the next screen, the user has navigated to the second vista, which retains the constant header from the main layout and replaces the original child pane with a new coral colored child content pane. The new child has been loaded from a new fxml file.
Looking for Something More Substantial?
A lightweight framework which is more extensive and better supported than the sample framework from this question is afterburner.fx.
Looking for Something Even Simpler?
Just swap out the scene root: Changing Scenes in JavaFX.
Other Options?
Animated Transitions and others: Switch between panes in JavaFX
Im not sure about how effective this is, but seems to be just fine and what's more, much simpler to methods above.
https://www.youtube.com/watch?v=LDVztNtJWOo
As far as I understood what is happening here is this(its really similiar to what is happening in Start() method in application class) :
private void buttonGoToWindow3Action(ActionEvent event) throws IOException{
Parent window3; //we need to load the layout that we want to swap
window3 = (StackPane)FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow3"));
Scene newScene; //then we create a new scene with our new layout
newScene = new Scene(window3);
Stage mainWindow; //Here is the magic. We get the reference to main Stage.
mainWindow = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainWindow.setScene(newScene); //here we simply set the new scene
}
However Im not a java expert and quite new to programing so it would be good if someone experienced would evaluate it.
EDIT:
Ive found even simpler method;
Go to MainApplication class and make static Stage parentWindow.
public static Stage parentWindow;
#Override
public void start(Stage stage) throws Exception {
parentWindow = stage;
Parent root = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLMainScene.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Now you get acces to your main Stage so anywhere in a program you can do something like that to change the scene:
Parent window1;
window1 = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow1.fxml"));
//Scene newSceneWindow1 = new Scene(window1);
Stage mainStage;
//mainStage = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainStage = MainApplication.parentWindow;
mainStage.getScene().setRoot(newSceneWindow1); //we dont need to change whole sceene, only set new root.
Others may have a better solution, but my solution has been to have a simple container like VBox in the outer fxml, then load the new content and add it as a child of the container. If you're only loading one or two forms, this might be the way go to go. However, for a more complete framework, I found this blog post helpful: https://blogs.oracle.com/acaicedo/entry/managing_multiple_screens_in_javafx1 She has source code for her framework which includes fancy transitions. Although it's meant to manage top level scenes, I found it easy to adapt for managing inner content regions too.
My example of the mask.
Using:
Main.getNavigation().load(View2.URL_FXML).Show();
Main.getNavigation().GoBack();
In this case, I recommend you to use custom component instead. First create a custom component for your content:
class Content2 extends AnchorPane {
Content() {
FXMLLoader loader = new FXMLLoader(getClass().getResource("vista2.fxml");
loader.setRoot(this);
loader.setController(this);
loader.load();
}
}
Replace the AnchorPane markup in the root of your vista2.fxml file with fx:root:
<fx:root type="javafx.scene.layout.AnchorPane" xmlns:fx="http://javafx.com/fxml">
...
</fx:root>
Then, you can do this simply by using custom event binding and arrow function. Add event handler property to your Content class:
private final ObjectProperty<EventHandler<ActionEvent>> propertyOnPreviousButtonClick = new SimpleObjectProperty<EventHandler<ActionEvent>>();
#FXML
private void onPreviousButtonClick(ActionEvent event) {
propertyOnPreviousButtonClick.get().handle(event)
}
public void setOnPreviousButtonClick(EventHandler<ActionEvent> handler) {
propertyOnPreviousButtonClick.set(handler);
}
Finally, bind your custom event handler in your java code or fxml:
#FXML
onNextButtonClick() {
Content2 content2 = new Content2();
content2.setOnPreviousButtonClick((event) -> {
Content1 content1 = new Content1();
layout.getChildren().clear();
layout.getChildren().add(content1);
});
layout.getChildren().clear();
layout.getChildren().add(content2);
}
If you don't want to add content dynamically, just setVisible() to true or false
Got stuck up in this too
Tried out most of the answers, wasn't what I wanted so I just used the ideals given to do this:
public class Main extends Application {
public static Stage homeStage;
#Override
public void start(Stage primaryStage) throws Exception{
homeStage = primaryStage;
Parent root = FXMLLoader.load(getClass().getResource("mainView.fxml"));
root.getStylesheets().add(getClass().getResource("stylesheet/custom.css").toExternalForm());
homeStage.setTitle("Classification of Living Organisms");
homeStage.setScene(new Scene(root, 600, 500));
homeStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
this is my main class. Main.java with the landing window/page mainView.fxml.
Used a little of #Tomasz idea, although confused me a lil before I did this in my mainController.java class:
public void gotoSubMenu(Event event) {
Parent window1;
try {
window1 = FXMLLoader.load(getClass().getResource("src/displayView.fxml"));
Stage window1Stage;
Scene window1Scene = new Scene(window1, 600, 500);
window1Stage = Main.homeStage;
window1Stage.setScene(window1Scene);
} catch (IOException e) {
e.printStackTrace();
}
}
created a new Parent window called 'window1' that loaded the second fxml file called 'displayView.fxml' in the src directory.
created an object of the main view stage and set the scene to the newly created scene whose root is window1.
Hope this helps the ones coming into #JavaFX now.
If you're looking for a way to make the button call the new fxml file, this worked for me.
#FXML
private void mainBClicked(ActionEvent event) throws IOException {
Stage stage;
Parent root;
stage=(Stage) ((Button)(event.getSource())).getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("MainMenu.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Keeping the same scene container but changing the view inside the scene container...
Say the scene container you want to pass a new view and controller into is a GridPane layout named sceneContainer.
Establish a FXMLLoader object of the new view.
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
Create a matching container and loading the contents of the new view into it.
GridPane yourNewView = fxmlLoader.load();
set the new view to the sceneContainer. (setAll clears all children first)
sceneContainer.getChildren().setAll(yourNewView);
Get the controller object for the new view and call your method that starts the class logic
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
A full example would look like this :
#FXML
public void setNotificationsViewToScene() {
try {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
GridPane yourNewView = fxmlLoader.load();
sceneContainer.getChildren().setAll(yourNewView);
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
} catch (IOException e) {
e.printStackTrace();
}
}
Wow, >8 years old with lots of complicated answers and no mention of the >10 year old solution.
There is a dedicated fx:include element for nesting FXML files. It's not in the SceneBuilder library, so you need to write it manually. SceneBuilder can load and display nested FXML just fine though.
<AnchorPane fx:id="content">
<children>
<fx:include fx:id="nestedVista" source="vista2.fxml" />
</children>
</AnchorPane>
You can reference the nested Pane and controller using the fx:id and fx:id+"Controller"
#FXML
Pane nestedVista;
#FXML
VistaController nestedVistaController;
Documentation link: https://docs.oracle.com/javafx/2/api/javafx/fxml/doc-files/introduction_to_fxml.html#nested_controllers
I have created some scenes using sceneBuilder and now i need to link those scenes.for example when the user click the "next" button the next scene is displayed.
In android it is possible to go from one activity(window) to another easily(using Intent and startActivity Method).
Is there anything like that in javafx.
If it isn't .what is the best way to navigate through scenes.
You navigate by replacing the children of your topmost container. In the simplest case, it is the primary stage. So:
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
...
primaryStage.setRoot(view1);
...
}
public void navigateToView2() {
primaryStage.setRoot(view1);
}
You may want to have a common template; in this case your topmost container will be the container of the template.
I have 2 fxml files:
Layout (header, menubars and content)
Anchorpane (it's supposed to be placed inside the content from the other fxml file)
I would like to know how can I load the second file inside the content space from the "Master" scene. And is that a good thing to do working in javaFX or is it better to load a new scene?
I'm trying to do something like this, but it doesn't work:
#FXML
private AnchorPane content;
#FXML
private void handleButtonAction(ActionEvent event) {
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
}
Thanks for the help.
Why your code does not work
The loader creates a new AnchorPane, but you never add the new pane to a parent in the scene graph.
Quick Fix
Instead of:
content = (AnchorPane) FXMLLoader.load("vista2.fxml");
Write:
content.getChildren().setAll(FXMLLoader.load("vista2.fxml"));
Replacing the content children with your new vista. The content itself remains in the scene graph, so when you set it's children, you are also attaching them to the scene graph at the same time.
You might need to play around with layout (e.g. work with auto resizing layouts like StackPanes rather than AnchorPanes) to get the exact behaviour you want.
Rather than just adopting the quick fix, I would advise reviewing the simple framework linked below as that might provide you with a more general purpose mechanism to get the behaviour you want.
Reference FXML Navigation Framework
I created a small framework for swapping fxml controlled content panes in and out of a portion of the main scene.
The mechanism of the framework is the same as suggested in kithril's answer.
A main pane for the outer fxml acts as a holder for child panes.
The main controller for the outer fxml supplies a public method that can be used to swap the child panes.
A convenience navigator class is statically initialized with the main controller for the outer layout.
The navigator provides a public static method to load a new child pane into the main container (by invoking a method on the main controller).
Child panes are generated in the navigator by their respective fxml loaders.
Why a Framework
The framework seems like overkill for answering your question, and perhaps it is. However, I have found that the two most asked topic related to FXML are:
Navigation between panes generated by FXML (this question).
How to pass data between FXML controllers.
So I felt that a small demo framework was warranted for this case.
Sample Framework Output
The first screen shows the application layout displaying the first vista. The contents are a header which is defined in the main application layout and an aliceblue colored interchangable child content pane.
In the next screen, the user has navigated to the second vista, which retains the constant header from the main layout and replaces the original child pane with a new coral colored child content pane. The new child has been loaded from a new fxml file.
Looking for Something More Substantial?
A lightweight framework which is more extensive and better supported than the sample framework from this question is afterburner.fx.
Looking for Something Even Simpler?
Just swap out the scene root: Changing Scenes in JavaFX.
Other Options?
Animated Transitions and others: Switch between panes in JavaFX
Im not sure about how effective this is, but seems to be just fine and what's more, much simpler to methods above.
https://www.youtube.com/watch?v=LDVztNtJWOo
As far as I understood what is happening here is this(its really similiar to what is happening in Start() method in application class) :
private void buttonGoToWindow3Action(ActionEvent event) throws IOException{
Parent window3; //we need to load the layout that we want to swap
window3 = (StackPane)FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow3"));
Scene newScene; //then we create a new scene with our new layout
newScene = new Scene(window3);
Stage mainWindow; //Here is the magic. We get the reference to main Stage.
mainWindow = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainWindow.setScene(newScene); //here we simply set the new scene
}
However Im not a java expert and quite new to programing so it would be good if someone experienced would evaluate it.
EDIT:
Ive found even simpler method;
Go to MainApplication class and make static Stage parentWindow.
public static Stage parentWindow;
#Override
public void start(Stage stage) throws Exception {
parentWindow = stage;
Parent root = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLMainScene.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Now you get acces to your main Stage so anywhere in a program you can do something like that to change the scene:
Parent window1;
window1 = FXMLLoader.load(getClass().getResource("/ScenePackage/FXMLWindow1.fxml"));
//Scene newSceneWindow1 = new Scene(window1);
Stage mainStage;
//mainStage = (Stage) ((Node)event.getSource()).getScene().getWindow();
mainStage = MainApplication.parentWindow;
mainStage.getScene().setRoot(newSceneWindow1); //we dont need to change whole sceene, only set new root.
Others may have a better solution, but my solution has been to have a simple container like VBox in the outer fxml, then load the new content and add it as a child of the container. If you're only loading one or two forms, this might be the way go to go. However, for a more complete framework, I found this blog post helpful: https://blogs.oracle.com/acaicedo/entry/managing_multiple_screens_in_javafx1 She has source code for her framework which includes fancy transitions. Although it's meant to manage top level scenes, I found it easy to adapt for managing inner content regions too.
My example of the mask.
Using:
Main.getNavigation().load(View2.URL_FXML).Show();
Main.getNavigation().GoBack();
In this case, I recommend you to use custom component instead. First create a custom component for your content:
class Content2 extends AnchorPane {
Content() {
FXMLLoader loader = new FXMLLoader(getClass().getResource("vista2.fxml");
loader.setRoot(this);
loader.setController(this);
loader.load();
}
}
Replace the AnchorPane markup in the root of your vista2.fxml file with fx:root:
<fx:root type="javafx.scene.layout.AnchorPane" xmlns:fx="http://javafx.com/fxml">
...
</fx:root>
Then, you can do this simply by using custom event binding and arrow function. Add event handler property to your Content class:
private final ObjectProperty<EventHandler<ActionEvent>> propertyOnPreviousButtonClick = new SimpleObjectProperty<EventHandler<ActionEvent>>();
#FXML
private void onPreviousButtonClick(ActionEvent event) {
propertyOnPreviousButtonClick.get().handle(event)
}
public void setOnPreviousButtonClick(EventHandler<ActionEvent> handler) {
propertyOnPreviousButtonClick.set(handler);
}
Finally, bind your custom event handler in your java code or fxml:
#FXML
onNextButtonClick() {
Content2 content2 = new Content2();
content2.setOnPreviousButtonClick((event) -> {
Content1 content1 = new Content1();
layout.getChildren().clear();
layout.getChildren().add(content1);
});
layout.getChildren().clear();
layout.getChildren().add(content2);
}
If you don't want to add content dynamically, just setVisible() to true or false
Got stuck up in this too
Tried out most of the answers, wasn't what I wanted so I just used the ideals given to do this:
public class Main extends Application {
public static Stage homeStage;
#Override
public void start(Stage primaryStage) throws Exception{
homeStage = primaryStage;
Parent root = FXMLLoader.load(getClass().getResource("mainView.fxml"));
root.getStylesheets().add(getClass().getResource("stylesheet/custom.css").toExternalForm());
homeStage.setTitle("Classification of Living Organisms");
homeStage.setScene(new Scene(root, 600, 500));
homeStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
this is my main class. Main.java with the landing window/page mainView.fxml.
Used a little of #Tomasz idea, although confused me a lil before I did this in my mainController.java class:
public void gotoSubMenu(Event event) {
Parent window1;
try {
window1 = FXMLLoader.load(getClass().getResource("src/displayView.fxml"));
Stage window1Stage;
Scene window1Scene = new Scene(window1, 600, 500);
window1Stage = Main.homeStage;
window1Stage.setScene(window1Scene);
} catch (IOException e) {
e.printStackTrace();
}
}
created a new Parent window called 'window1' that loaded the second fxml file called 'displayView.fxml' in the src directory.
created an object of the main view stage and set the scene to the newly created scene whose root is window1.
Hope this helps the ones coming into #JavaFX now.
If you're looking for a way to make the button call the new fxml file, this worked for me.
#FXML
private void mainBClicked(ActionEvent event) throws IOException {
Stage stage;
Parent root;
stage=(Stage) ((Button)(event.getSource())).getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("MainMenu.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
Keeping the same scene container but changing the view inside the scene container...
Say the scene container you want to pass a new view and controller into is a GridPane layout named sceneContainer.
Establish a FXMLLoader object of the new view.
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
Create a matching container and loading the contents of the new view into it.
GridPane yourNewView = fxmlLoader.load();
set the new view to the sceneContainer. (setAll clears all children first)
sceneContainer.getChildren().setAll(yourNewView);
Get the controller object for the new view and call your method that starts the class logic
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
A full example would look like this :
#FXML
public void setNotificationsViewToScene() {
try {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Notifications.fxml"));
GridPane yourNewView = fxmlLoader.load();
sceneContainer.getChildren().setAll(yourNewView);
Notifications notifications = fxmlLoader.getController();
notifications.passUserName(userName);
} catch (IOException e) {
e.printStackTrace();
}
}
Wow, >8 years old with lots of complicated answers and no mention of the >10 year old solution.
There is a dedicated fx:include element for nesting FXML files. It's not in the SceneBuilder library, so you need to write it manually. SceneBuilder can load and display nested FXML just fine though.
<AnchorPane fx:id="content">
<children>
<fx:include fx:id="nestedVista" source="vista2.fxml" />
</children>
</AnchorPane>
You can reference the nested Pane and controller using the fx:id and fx:id+"Controller"
#FXML
Pane nestedVista;
#FXML
VistaController nestedVistaController;
Documentation link: https://docs.oracle.com/javafx/2/api/javafx/fxml/doc-files/introduction_to_fxml.html#nested_controllers