How do I get rid of these black bars?
I've looked around and people say how to get rid of them but don't show how its done. This is what I have in my character Creation event.
`///Camera
view_wview[1]=611;//set wiew width
view_hview[1]=611;//set view height
view_enabled[1] = true;//enable view
view_visible[1] = true;//make visible
view_hborder[1]=1920;//set horizontal border for object
view_vborder[1]=1080;//set vertical border
view_object[1]=obj_Medic;//set object to follow
`
You could widen your view to fit your screen or set your game to fit the screen in the display options menu as shown:
The stretching may cause distortions as you can see from my example, an unfinished project I made a while back (a RoTMG simulator).
Window:
Stretched Fullscreen:
Related
When I maximize my window, I want to restrict a vertical layout (and the entire row below it also) so that it has a specific size (lets say a width of 200). How can I achieve this? Below is what I get now. The buttons are stretched too far. I want them to keep a width of 200.
To stop the buttons stretching, use the following steps in Qt Designer:
click on scrollArea in the Object Inspector
click on Break Layout on the toolbar
click on scrollArea in the Object Inspector
click on Lay Out in a Grid on the toolbar
click on scrollAreaWidgetContents in the Object Inspector
scroll down to the bottom of the Property Editor
change layoutColumnStretch to 0,1
These steps should remove an empty column from the scroll-area grid-layout, and make the second column stretch to take up the available space when the window is resized.
You just need to restrict the maximum width of all widgets (in this case the buttons) within the layouts of this grid column to the expected size, else they'll just keep expanding. You may also have to fiddle the horizontal size policy; I seem to remember that buttons were a bit tricky in this regard (or was that the height?), but can't test it right now.
The layout size contraint you tried only applies to the layout's direct parent widget, if it has one, which isn't the case for the vertical layouts here.
I am writing an application where I need to move a view from top to bottom but only when user moves it downward. To move this view I have a button below the view to drag. So initially I place the view beyond top of the view i.e. with negative margin equals the height and only the drag button is visible at the top to user. I see that this works perfectly on Lollipop and view is just at the position where bottom of view matches the top of screen. When I try it on Kitkat and lower versions, the view goes more towards top than the edge of screen. I have this everything in a RelativeLayout.
To show that view is dragged downward I am manipulating bottomMargin and topMargin properties on view.
Has anyone came across similar problems? Thanks in advance.
I have an mx:Tree, but when the vertical scroll bar appears, it overlaps the content of the tree (odd that the horizontal bar does not). That might be acceptable for the text, but the stripe that I create using the item renderer, for certain items, seems to make it an anathema to the QA guys. How can I keep this from happening?
I have an idea for a workaround: I could make use the item renderer to stop the drawing a little bit short of the right side of the view (not that I can reliably get the width of a scroll bar) but I can't even figure out how wide the displayable part of a tree is--all the properties of a tree seem to be about its entire width, which includes the entire area coverable using the horizontal scroll bar. However, the blue stripe signifying a selected item doesn't seem to have that problem--it stops short of the scroll bar. In any case, when trying to find the displayable region, I don't know if I could handle the added complication of when the horizontal scroll bar is moved. Much better if someone could tell me how to put the veritcal bar outside the displayable tree area (or shrink the displayable area, of course). Thanks.
I'm using the Flex 3.5 SDK
I was able to find the solution when researching horizontal scrollbar issue on list and tree component. The blog to which it links eventually shows a kind of hacky solution (in the readers' comments) that shows how to make sure that none of the drawing is done beyond a certain boundary.
Ok, here is my problem:
I have a vertical layout which contains a QPlainTextEdit and a horizontal layout (containing 2 QPushButtons) below the text edit.
The vertical layout is just a part of GUI, and gets resized depending on screen resolution. Btw. it is a mobile app, so I don't have a lot of space on screen.
Push buttons have some text which is dynamically set, I don't know it from the beginning to code it manually.
My problem occurs when the text in push buttons is big, and my whole vertical layout is expanded to fit the buttons.
How can I make the vertical layout unexpandable? note, that this is different from "fixed" because of different screen resoulutions.
I'd just like the clip the buttons if they do not fit, but keep the layout width untouched.
Anyway to do this?
You'll need to set the maximum width for the buttons, not the layout, which is only widening to fit the wider buttons. Check out the docs on QPushButton and look for QWidget inherited functions called setMaximumSize or setMaximumWidth.
You can always GetWidth() on the button when it is an appropriate size, then setMaximumWidth using that value since you wouldn't ordinarily know this. Pick an appropriate default text size/val and use that to create your "dynamic" default since this is going on screens of varying size.
I am trying to build a sort of button bar in Flex - something like the horizontally laid-out bookmark bar you'd see in most modern web browsers, where when you run out of horizontal space, you can click on the arrows button(>>) to get a drop-down to see the rest of the items which did not fit into the horizontal space. Problem is, how can I know how much horizontal space is available for me to tell how many buttons to render into the button bar? This need doesn't appear to be support by the general layout manager framework.
You can check the width of the parent container, and if that is less than the combined widths of your objects that you've attached with AddChild or AddElement, then you don't have enough space and need use your arrow functionality.