I am working with windows 10 universal apps and added a third party Google Analytics SDK, I am using the code below for page view.
GoogleAnalytics.EasyTracker.GetTracker().SendView("MainPage");
I added track id in Analytics.XML File, but the Analytics not working, I am also tried in windows 10 universal apps it is not working, and I get the code from this zip file
Nuget Package
Google Analytics SDK for Windows and... 1.3.0
Project home
Google Analytics SDK for Windows and Windows Phone
Related
So I'm building an application with android studio and I am having problems connecting to Firebase. This means that Firebase assistant is not in Tools. Now, all my firebase plugins are enabled, I have logged into android studio with my Google account. And I saw a suggestion that enabling Google Repository in SDK-> Tools will work.
Now, 'Google repository' is missing in the Tools section. I tried updating SDK Tools/Platform tools (as advised by someone on this forum) I still couldn't find the Google Repo.
System info: Linux
I have developed a cross platform app with xamarin forms , after I completed development i went on to testing . I successfully deployed to an andriod device and all is good on that platform, but im struggling to deploy the app to my physical iphone iv have searched EVERYWHERE and couldn’t find any help, this is my situation:
I have created free provisioning profiles and all the necessary certification according to the Microsoft guide on free provisioning
I successfully deployed a dummy app to my physical device throught xcode(so that means provisiong was successfull ????)
But my signing ID and provisioning profile is not listed in visual studio 2019
And yes
I did pair to my mac and connected my iphone to the mac AND targeted my iphone in the build scheme
Bundle ID’s also match and my iphone is visible in VS but i my profile is not listed so i cant deploy.
And yes my apple ID is also added under tools > xamarin > apple id
Ive also tried restarting the IDE and my machine Multiple times
PLEASE PLEAAASEE help me
Create new project with your XCode.
Make sure you set the correct Bundle ID.
Try to build your XCode project (for debug and release), if anything work re-start your VS and you will see your provisioning profile.
I would like to ask that, how can I use the firebase cloud messaging to support my current minimum sdk version 9 of my app? Or should I use back google cloud messaging?
Thanks.
If you want to support Android versions < 14 you need to use Google Play libraries (or Firebase libraries) that have been released before February 2017 (version 10.2)
In February Google released Google Play services and Firebase 10.2 and changed the minimum required version of Android to 14:
https://developers.google.com/android/guides/releases#february_2017_-_version_102
Android version 2.3.x (Gingerbread) Deprecation
Google Play services 10.2.x is the first release that no longer
includes full support for Android version 2.3.x (Gingerbread). Apps
developed using SDK release 10.2.x and later require a minimum Android
API level of 14 and cannot be installed on devices running API
level below 14.
To learn more about your options, including building
multiple APKs to extend your app's support for Android Gingerbread,
see the Android Developers Blog.
There is a build for Windows 8.1 but it was not build as a universal PCL. Contacted support but they said to ask here, to get a response from the developers.
NOTE: by universal I mean, Windows Store universal, that work on WP8.1 and W8.1
The latest GNSDK for Mobile release should support WP8.1. Please download the one with platform "Windows Phone 8."
Gracenote SDK is a native library. It is not an application. Just like any other third party library (like sqlite - check https://sqlite.org/download.html),
it porvideds winrt and windows phone libs.
How do you build the library to run on phone and winrt both ? Can you post link from MSDN on how to do it ?. I dont think you can do this for libraries which has native component/s to it.
Gracenote window phone libs are built using visual studio 2012 and should work for both windows phone 8.1 and windows phone 8.0.
We just started creating cross platform mobile apps using "Visual Studio Tools for Apache Cordova".
I followed the procedures described in Install Tools to Build for iOS and To run your app on an iOS device. Everything works nicely, the app gets deployed on my USB attached iPhone and runs as expected.
I then tried to upload the app to iTunes, to provide the app via TestFlight to testers and to generally see how app-submitting works:
Build the iOS app as "Release" in VS: it builds and deploys to the iPhone nicely
On the Mac: Start Application Loader, click on "Deliver your App" and navigate to "...remote-builds/builds/"xxx-buildnmb"/cordovaApp/plattforms/iOS/build/device/APPNAME.ipa"
Several checks run OK ("verifying assets, etc.), but it then stops with the error
ERROR ITMS-90161: "Invalid Provisioning Profile. The provisioning profile included in the bundle xxx.yyyyyy.zzzz [Payload/xxx.yyyyyy.zzzz.app] is invalid. [Missing code-signing certificate.] For more information, visit the iOS Developer Portal."
I then discovered the Xcode Project in ".taco_home/remote-builds/taco-remote/builds/<build-number>/cordovaApp/platforms/ios/" and used Xcode to define the code signing identities in "Build Settings" and the Team information in "General", created the archive via Product-->Archive and submitted it in the Organizer - Archives. And voila it worked!
My questions:
Do I have to use Xcode to submit?
If not, what might I be missing in a) regard to building and signing apps with vs-mda-remote, and b) submitting it with Application Loader?
What are Microsoft's plans in regard to providing access the build settings from within Visual Studio (similar to the ones in Xcode)?
Thanks a lot for any pointers in the right direction.
Thomas
You need to use distribution provisioning profile to sign the package and apps are published to the App Store by using the iTunes Connect website along with the Xcode Archive Tool, which is included with the iOS SDK.