Is there a WinRT build of the Gracenote SDK that is universal? - gracenote

There is a build for Windows 8.1 but it was not build as a universal PCL. Contacted support but they said to ask here, to get a response from the developers.
NOTE: by universal I mean, Windows Store universal, that work on WP8.1 and W8.1

The latest GNSDK for Mobile release should support WP8.1. Please download the one with platform "Windows Phone 8."

Gracenote SDK is a native library. It is not an application. Just like any other third party library (like sqlite - check https://sqlite.org/download.html),
it porvideds winrt and windows phone libs.
How do you build the library to run on phone and winrt both ? Can you post link from MSDN on how to do it ?. I dont think you can do this for libraries which has native component/s to it.
Gracenote window phone libs are built using visual studio 2012 and should work for both windows phone 8.1 and windows phone 8.0.

Related

Build iOS App having Google Sign with support for Mac

I have manually embedded the Google Sign In framework into an iOS app with the .bundle and .framework files.
After adding the Mac as deployment target with the most recent Xcode and macOS Catalina versions I get the following error message when trying to run the app on the Mac.
Building for Mac Catalyst, but the linked framework 'GoogleSignIn.framework' was built for iOS + iOS Simulator. You may need to restrict the platforms for which this framework should be linked in the target editor, or replace it with an XCFramework that supports both platforms.
Can I somehow fix this problem? Or do I have to wait for Google to release a new version of the framework that is compatible with both iOS and macOS?
If the framework is open source, you can open its Xcode project, enable Catalyst and recompile.

Submit Qt based app on Windows App

I have already created Qt based application which uses some third-party open source library like OpenCV, I have looked Windows Dev Center and seems the all the reference is using Visual Studios and other Windows tool. I have created my App using Qt creator. Is it possible to submit such an application on Windows App store?
Any help will be appreciated,
Thanks
Haris
Bad news: Microsoft does not support Win32 apps on AppStore yet (but it has been announced, currently under development as "Project Centennial"). It looks like an "old-school" desktop applications cannot be submitted to the Windows App store.
Good news: Qt has support for WinRT (complete in Qt 5.6 which is currently in Beta and will be released in a few weeks). And qmake can generate a Visual Studio solution from your project (in case you need it for deployment or debugging; VS Community edition is free).
Qt WinRT tutorial: http://doc.qt.io/qt-5/winrt-support.html
OpenCV in WinRT: https://msopentech.com/blog/2014/03/20/easily-build-opencv-powered-apps-for-windows-store/

Could not find SDK SQLite.WP80 Xamarin and Azure build error

I am building an Azure app with Xamarin.Forms in Visual Studio 2015. My app is happily using both "Azure Mobile Services SQLiteStore" and "Windows Azure Mobile Services" in the Android and iOS builds. However, I am trying to get the same to build and run on WinPhone with little luck. I have tried various things, but typically end up with the following error:
Could not find SDK "SQLite.WP80, version=3.8.7.2". C:\Program Files
(x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets 1886
5 MyApp.WinPhone
Does anybody have a reliable set of instructions for getting Azure Mobile Services SQLiteStore operational on WinPhone 8.0 ?
In my case I had 2 problems
The reference to the SQLite for Windows Phone was missed in the WindowPhone App
As InitLipton said it's necessary to install SQLite for Windows Runtime depended on the windows phone version you are using (In my case was WP Runtime 8)
here are links of the runtime SDKs
WP Runtime 8
Windows Runtime 8.1

How to add Microsoft Band functionality to a Silverlight phone application?

Is there a way to integrate Microsoft Band with an existing Silverlight Windows Phone application? I have tried implementing an wrapper Windows Runtime Component for band functionality, but that does not seem to work.
The Microsoft Band SDK does not support Silverlight-based Windows Phone applications, only Windows Phone 8.1 (WinRT) based applications.

Must I have a Mac OS platform even if I develop my app with PhoneGap?

I had a Web Application written on Visual Studio (C#) and I want to create mobile applications for iOS and Android.
Do I have to get a Mac OS platform (e.g. a MacBook) to develop an iOS application?
Yes. To be able to publish your ios app to the appstore, you do need a machine with a Mac OS.
In order to develop for iOS, you need to use Xcode, which is a Mac-exclusive piece of software. So unless you emulate a Mac environment on windows, you need to get a mac. PhoneGap is simply an API for the iOS platform (a great one, too!), and it would be in addition to the built-in iOS frameworks. From what I can tell from your question, you are simply asking about how to develop on iOS. It's a great process, and there are plenty of great books to get you started with iOS.
However, to answer your question, yes. In order to develop for iOS, you need a Mac environment.

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