Active Reports license Activation Problem
I have a problem activating my Active Reports 7, We have 3 users sharing on the license but one already uninstalled the software to give way for another one. Do you have any idea what is the proper way to give license space to other users in Active Reports 7. And Licensing Manager?
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I am considering purchasing a license to create mobile games with game maker studio 2. They have recently updated from a perpetual license model to a subscription model. However, it appears that it is still possible to buy a perpetual license if it is purchased through steam. I know that it is possible to link a steam account to a yoyo games account. But, is it possible to get a perpetual license for mobile development on steam, and then transfer it to my yoyo games account so that I can develop for mobile without using the steam version of gms2?
You can link a Steam account to YoYo Games account on the dashboard to have access to those licences without having to run GameMaker via Steam;
As per FAQ, if you buy a permanent licence, you keep it, including the current Steam licences (which have not been updated to subscription model yet).
Our app has been in the Play Market for 4 years.
Before the last build, we added AppMetrica in the app:
implementation 'com.yandex.android:mobmetricalib:3.13.1'
implementation 'com.android.installreferrer:installreferrer:1.1.2'
implementation 'com.yandex.android:mobmetricapushlib:1.5.1'
The project with these instruments was successfully uploaded into the Play Market without any notifications (errors or warnings). In a few weeks after that, I made minor changes in sending reports in the AppMetrica and received the following notification from Google:
"We reviewed XXX, with package name XXX, and found that your app uses software that contains security vulnerabilities for users. Apps with these vulnerabilities can expose user information or damage a user’s device, and may be considered to be in violation of our Malicious Behavior policy.
Below is the list of issues and the corresponding APK versions that were detected in your recent submission. Please migrate your apps to use the updated software as soon as possible and increment the version number of the upgraded APK.
Vulnerability TrustManager You can find more information about TrustManager in this Google Help Center article."
We don't use TrustManager and his classes in the project.
What can be the possible reason for rejecting? Is it possible that this rejection was made by mistake? How can we find out what is the reason for that? Can AppMetrica cause this setback and should we stop using it?
Also, in the rejection text they said you can set up the network config (https://developer.android.com/training/articles/security-config) in the app -- how can it help?
We are fighting this trouble for two weeks and we hope for your help
I understand that Gluon shows nag screen for free users as per the documentation on the websiteand removes the nag for paid. "Licenses are validated online once per application install."
Say, a developer purchases a paid subscription, builds and releases the app in 6 months. After the app is released there wont be development for a long time.
So, the developer cancels the paid account and goes back to free. The app is already released and in stores and on many users devices. Now, after the six month, will the nag screen start showing again for new installs and current users?
I have asked technical support about this problem and their answer was:
Hi Ahmed,
Thank you for contacting us.
Any apps deployed to App Store or Play Store with the license will continue to work without nag screen even after the license expires. Only, if you want to make any changes(development) to the existing app after the expiry of the license, the nag screen will be shown again.
Hope it answers your question.
I developed an app that'll stream a rtmp video. Before I used VitamioBundle-master. I upload my app in play store it shows some warning message for upgrading my app that has to use vitamio latest version. I download it from the link shown in that alert message. Now I develop the app using vitamio 5.0.2 downloaded from the link https://www.vitamio.org/en/Download/. Once I upload the app play store shows the same alert message
Security alert
Your app utilizes a version of Vitamio, a multimedia library used for playing various types of media files, containing a security vulnerability.
Please upgrade your app(s) as soon as possible and increment the version number of the upgraded APK. Beginning 14 March 2016, Google Play will block publishing of any new apps or updates that use pre-5.0 versions of Vitamio.
The vulnerability was addressed in Vitamio v5.0. The latest versions of Vitamio can be downloaded on the Vitamio website. You can confirm your Vitamio version by checking if the SDK includes libs/armeabi-v7a/libvinit.so or libs/armeabi/libvinit.so. If either file is present, the SDK needs to be upgraded. For help upgrading, see the Vitamio support documentation. If you’re using a 3rd party library that bundles Vitamio, please notify the 3rd party and work with them to address this.
To confirm you’ve upgraded correctly, submit the updated version to the Developer Console and check back after five hours. If the app hasn’t been correctly upgraded, we will display a warning.
The vulnerability is due to the Vitamio SDK containing world-writable code. For more information about the vulnerability, please see this NowSecure blog post. For other technical questions, you can post to Stack Overflow and use the tags “android-security” and “vitamio.”
While these specific issues may not affect every app that uses Vitamio, it’s best to stay up to date on all security patches. Apps with vulnerabilities that expose users to risk of compromise may be considered in violation of our Malicious Behavior policy and section 4.4 of the Developer Distribution Agreement.
Apps must also comply with the Developer Distribution Agreement and Developer Program Policies. If you feel we have sent this warning in error, contact our policy support team through the Google Play Developer Help Center.
I gone through several solutions mentioned in different tutorial but not yet get a clear idea. Can anyone tell me the step by step procedure for updating my vitamio sdk version, or else is there any other lib for streaming rtmp video in my Android app?
Unfortunately, Vitamio 5.0.2 added back the old libvinit.so file, so it gets flagged as an old version of Vitamio. You can just delete libvinit.so and it should work.
I have a web application that uses SAPI to do TTS. I run it on Windows Server 2003 that has MS Sam installed by default.
I understand that there are a number of 3rd party companies that sell voices. For a commercial application, which of these companies offer licenses that don't charge a lot of money? Do they have API to easily integrate with a ASP.NET app?
I really would like to add more voices to the application.
EDIT: Anymore answers? Thanks
EDIT
Judging by the question and comments it sounds like you have the rendering of the audio file and the delivery to the client down already.
Here's some aditional voices:
http://www.bytecool.com/voices.htm
http://www.nextup.com/attnv.html
Basically resells the AT&T Natural Voices. Which is very expensive to use in a server setting.
https://www.cepstral.com/cgi-bin/store/home reading they're page seems to indicate that a license to play the rendered files over the phone can cost as little as 100 dollars for 2 concurrent ports. Their internet licensing model seems to be based on the SOAP service they offer via voiceforge.com but the fact that the pricing page is not done yet seems to indicate this service is still being built.
http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530&displaylang=en
Which leaves the L&H voices found on the bytecool.com site or the additional 5 SAPI voices offered in the SDK (setup pack for just the voices linked on bytecool.com).
The AT&T and Cepstral voices sound the best though you pay alot for them.
Changing the rendered voice should be as easy as setting the Sapi.SpVoice.Voice property.