Julia - Array of UTF8 behavior - julia

I encountered a problem which I've solved, but why the solution works doesnt make sense to me
I had a function similar to this one
function testB(a::Array{AbstractString})
println(a)
end
running it like so gave me
testB(convert(Array{UTF8String},["a","b"]))
ERROR: MethodError: `testB` has no method matching
testB(::Array{UTF8String,1})
Note that Im not manually converting to UTF8 in reality, its for demonstration, in reality I have an AbstractString array, but when I fetch elements from it, they become UFT8
My solution reads in short
function testA{T <: AbstractString}(a::Array{T})
println(a)
end
running this method gives
testA(convert(Array{UTF8String},["a","b"]))
UTF8String["a","b"]
Can anyone tell me why testA works but testB doesnt?
Also, is there a name for this {T <: SomeDataType} notation?

While UTF8String is a subtype of AbstractString, Array{UTF8String} is not a subtype of Array{AbstractString} (no covariance). Hence your testB does not work. (But testB(convert(Array{AbstractString},["a","b"])) should work.)
Rationale for why it has to be like this: a function f(x::Vector{AbstractString}) could e.g. push! a new FooString into x (assuming FooString is a subtype of AbstractString). Now if x was in fact a Vector{UTF8String}, that would fail.

Related

Plotting an float array in julia

I have the following code
using Plots
function test()::nothing
A::Array{Float64,1} = rand(Float64,100)
plot(A)
end
Which I run in julia like this
julia> include("main.jl")
test (generic function with 1 method)
julia> test()
ERROR: MethodError: First argument to `convert` must be a Type, got nothing
Stacktrace:
[1] test() at /path/to/main.jl:85
[2] top-level scope at REPL[2]:1
Why do I get the error First argument to convert must be a Type, got nothing ?
Well, this problem is related to the fact that you were using nothing in annotation, but correct type is Nothing (note capital N). nothing is an object, Nothing is a type of this object.
So you should use something like
function test()::Nothing
A::Array{Float64,1} = rand(Float64, 100)
display(plot(A))
nothing
end
Note, that I had to add nothing as return value and explicit display to show actual plot.
But, to be honest, main problem is not the Nothing, but overspecialization. Type annotations in functions do not speed up calculations, you should use them only when they are really needed, for example in multiple dispatch.
Idiomatic code looks like this
function test()
A = rand(100)
plot(A)
end
Note, that I removed all extra annotations and unnecessary Float64 in rand, since it is default value.

ERROR: setfield! immutable struct cannot be changed in Julia

I am updating some old code and I am now getting errors: ERROR: setfield! immutable struct cannot be changed in Julia when I try to change the values of an immutable struct. Is there a common workaround for how I can edit/mutate those values (this may be a rather silly question given that the type is explicitly immutable so it's not a good idea generally to try and change it).
As far as I remember immutables can not be safely manipulated even if you get a memory pointer to them and try to use ccal.
However, as an imperfect workaround you can consider using Setfield package as in the example below.
using Setfield
struct S
a::Int
b::String
end
Using:
julia> s = S(2, "hello")
S(2, "hello")
julia> s = #set s.a = 5
S(5, "hello")
Note that in many scenarios this might be faster than actually changing type of S to mutable.

Julia: Even-number datatype for functions

I have about 50 functions which should consume only even positive numbers. Right now I am checking each time with an "if" whether the number put in is zero or not:
function grof(x::Int)
if (x % 2) == 0
println("good")
else
throw("x is not an even number!!!!!!!!!!!!! Stupid programmer!")
end
end
Ideally, I would like to have a datatype which produces this automatically, i.e.
function grof(x::EvenInt)
println("good")
end
However, I am not able to produce this datatype by my own since I am unable to understand the documentary. Thanks for your help!
Best, v.
I don't think creating a type is warranted in such a situation: I would simply #assert that the condition is verified at the beginning of the function(s). (Funnily enough, checking the whether a number is even is the example that was chosen in the documentation to illustrate the effect of #assert)
For example:
julia> function grof(x::Int)
#assert iseven(x) "Stupid programmer!"
println("good")
end
grof (generic function with 1 method)
julia> grof(2)
good
julia> grof(3)
ERROR: AssertionError: Stupid programmer!
Stacktrace:
[1] grof(::Int64) at ./REPL[5]:2
[2] top-level scope at REPL[7]:1
EDIT: If you really want to create a type enforcing such a constraint, it is possible. The way to do this would be to
create a type (possibly subtyping one of the Number abstract types; maybe Signed)
define an inner constructor ensuring that such a type cannot hold an odd value
A very simple example to build upon would be along the lines of:
# A wrapper around an even integer value
struct EvenInt
val :: Int
# inner constructor
function EvenInt(val)
#assert iseven(val)
new(val)
end
end
# Accessor to the value of an EvenInt
val(x::EvenInt) = x.val
# A method working only on even numbers
grof(x::EvenInt) = println("good: $(val(x)) is even")
You'd use this like so:
julia> x = EvenInt(42)
EvenInt(42)
julia> grof(x)
good: 42 is even
julia> y = EvenInt(1)
ERROR: AssertionError: iseven(val)
Stacktrace:
[1] EvenInt(::Int64) at ./REPL[1]:5
[2] top-level scope at REPL[6]:1
but note that you can't do anything on EvenInts yet: you need to either unwrap them (using val() in this case), or define operations on them (a task which can be vastly simplified if you make EvenInt a subtype of one of the abstract number types and follow the relevant interface).
All integers multiplied by two are even, so redefine your function to take half the number it currently takes.
function grof2(halfx::Int)
x=2*halfx
println("good")
end

Call particular method in Julia [duplicate]

The problem is the following:
I have an abstract type MyAbstract and derived composite types MyType1 and MyType2:
abstract type MyAbstract end
struct MyType1 <: MyAbstract
somestuff
end
struct MyType2 <: MyAbstract
someotherstuff
end
I want to specify some general behaviour for objects of type MyAbstract, so I have a function
function dosth(x::MyAbstract)
println(1) # instead of something useful
end
This general behaviour suffices for MyType1 but when dosth is called with an argument of type MyType2, I want some additional things to happen that are specific for MyType2 and, of course, I want to reuse the existing code, so I tried the following, but it did not work:
function dosth(x::MyType2)
dosth(x::MyAbstract)
println(2)
end
x = MyType2("")
dosth(x) # StackOverflowError
This means Julia did not recognize my attempt to treat x like its "supertype" for some time.
Is it possible to call an overloaded function from the overwriting function in Julia? How can I elegantly solve this problem?
You can use the invoke function
function dosth(x::MyType2)
invoke(dosth, Tuple{MyAbstract}, x)
println(2)
end
With the same setup, this gives the follow output instead of a stack overflow:
julia> dosth(x)
1
2
There's a currently internal and experimental macro version of invoke which can be called like this:
function dosth(x::MyType2)
Base.#invoke dosth(x::MyAbstract)
println(2)
end
This makes the calling syntax quite close to what you wrote.

julia introspection - get name of variable passed to function

In Julia, is there any way to get the name of a passed to a function?
x = 10
function myfunc(a)
# do something here
end
assert(myfunc(x) == "x")
Do I need to use macros or is there a native method that provides introspection?
You can grab the variable name with a macro:
julia> macro mymacro(arg)
string(arg)
end
julia> #mymacro(x)
"x"
julia> #assert(#mymacro(x) == "x")
but as others have said, I'm not sure why you'd need that.
Macros operate on the AST (code tree) during compile time, and the x is passed into the macro as the Symbol :x. You can turn a Symbol into a string and vice versa. Macros replace code with code, so the #mymacro(x) is simply pulled out and replaced with string(:x).
Ok, contradicting myself: technically this is possible in a very hacky way, under one (fairly limiting) condition: the function name must have only one method signature. The idea is very similar the answers to such questions for Python. Before the demo, I must emphasize that these are internal compiler details and are subject to change. Briefly:
julia> function foo(x)
bt = backtrace()
fobj = eval(current_module(), symbol(Profile.lookup(bt[3]).func))
Base.arg_decl_parts(fobj.env.defs)[2][1][1]
end
foo (generic function with 1 method)
julia> foo(1)
"x"
Let me re-emphasize that this is a bad idea, and should not be used for anything! (well, except for backtrace display). This is basically "stupid compiler tricks", but I'm showing it because it can be kind of educational to play with these objects, and the explanation does lead to a more useful answer to the clarifying comment by #ejang.
Explanation:
bt = backtrace() generates a ... backtrace ... from the current position. bt is an array of pointers, where each pointer is the address of a frame in the current call stack.
Profile.lookup(bt[3]) returns a LineInfo object with the function name (and several other details about each frame). Note that bt[1] and bt[2] are in the backtrace-generation function itself, so we need to go further up the stack to get the caller.
Profile.lookup(...).func returns the function name (the symbol :foo)
eval(current_module(), Profile.lookup(...)) returns the function object associated with the name :foo in the current_module(). If we modify the definition of function foo to return fobj, then note the equivalence to the foo object in the REPL:
julia> function foo(x)
bt = backtrace()
fobj = eval(current_module(), symbol(Profile.lookup(bt[3]).func))
end
foo (generic function with 1 method)
julia> foo(1) == foo
true
fobj.env.defs returns the first Method entry from the MethodTable for foo/fobj
Base.decl_arg_parts is a helper function (defined in methodshow.jl) that extracts argument information from a given Method.
the rest of the indexing drills down to the name of the argument.
Regarding the restriction that the function have only one method signature, the reason is that multiple signatures will all be listed (see defs.next) in the MethodTable. As far as I know there is no currently exposed interface to get the specific method associated with a given frame address. (as an exercise for the advanced reader: one way to do this would be to modify the address lookup functionality in jl_getFunctionInfo to also return the mangled function name, which could then be re-associated with the specific method invocation; however, I don't think we currently store a reverse mapping from mangled name -> Method).
Note also that (1) backtraces are slow (2) there is no notion of "function-local" eval in Julia, so even if one has the variable name, I believe it would be impossible to actually access the variable (and the compiler may completely elide local variables, unused or otherwise, put them in a register, etc.)
As for the IDE-style introspection use mentioned in the comments: foo.env.defs as shown above is one place to start for "object introspection". From the debugging side, Gallium.jl can inspect DWARF local variable info in a given frame. Finally, JuliaParser.jl is a pure-Julia implementation of the Julia parser that is actively used in several IDEs to introspect code blocks at a high level.
Another method is to use the function's vinfo. Here is an example:
function test(argx::Int64)
vinfo = code_lowered(test,(Int64,))
string(vinfo[1].args[1][1])
end
test (generic function with 1 method)
julia> test(10)
"argx"
The above depends on knowing the signature of the function, but this is a non-issue if it is coded within the function itself (otherwise some macro magic could be needed).

Resources