Upgardation of Firebase Old version to New Version - firebase

I have created a Firebase account few months ago which is in Old version to develop an android app.
Later for some reason, i want to change the account for that application again which is allowing us to create newer version and this is not supported by the existing developed application.
Is it possible to create a firebase account in older version now? Or is there any method to upgrade the codes which will support newer version?

It is no longer possible to create accounts in the legacy Firebase console (on firebase.com). It will also soon be impossible to create new projects in the legacy Firebase console.
It is possible to upgrade your existing project to the new Firebase console (firebase.google.com) and to upgrade your code to the new Firebase SDKs. Both are covered in the migration guides for iOS, web and Android.

Related

unity app crashes, when login with google using firebase

I am trying to add a 'sign in with google' option to my app, using firebase. However when I click the button which calls the sign in script on my android device, the app crashes and closes completely.
I cannot run this script in the editor. so is there another way of finding out what the error is?
I am using the script found here https://www.dropbox.com/s/qss2wk4v52d48j4/GoogleSignInDemo.cs?dl=0 and have taken the web client id from my firebase project, and enabled google sign in.
I have also added the sha1 fingerprint to my firebase project and have copied the google-services.json file to my unity project. I am using Unity 2020.1.6f1 My firebase packages are version 10.2.0 and the google sign in plugin 1.0.4
I have no idea why it's not working please help me.I finding the solution but no result
[Solved]
I upgrade my pc windows 7 to windows 10 and upgrade unity 2020 to unity 2021 then it automatically fix and work.Thanks for all

Packaging a cross-platform electron app with firebase auth

I am trying to follow the firebase-electron guide instructions documented in the readme file here:
https://firebaseopensource.com/projects/david-asher/electron-firebase/#create-a-firebase-project
But I eventually get to a step which says
It is highly recommended that you add firebase-config.json to your .gitignore file. It contains project-specific information that you do not want to check in with the app, nor should it be packaged when building your app.
I was planning on releasing my electron app on the mac / windows / linux stores. And if firebase-electron needs the firebase-config.json file variables, then is there no way to release my electron app with authentication using firebase?
My end goal is to release an electron app with login capabilities that can work on both an electron app and browser. Specifically the YouTube API for uploading videos in node.js which requires a request to be made using the user's auth token (which you can get signing in through google using firebase, but can I release an app with firebase?)
Or maybe is there a better solution / example

How to set app version on Firebase for web

Using firebase on a website, is there a way to set the app version on user properties? Every new release of the UI, we bump the package version and make it available to the app to use in logs.
I would like to set the app version on user properties, so that we can utilize the firebase app version features.
Remote config greater then version
Crashes on version
user upgraded to latest version
...
I realize the the concept that this is web and users are on the latest version, but with service workers and spa this is just not the case. We have auto prompting for users to update to latest version, but that does not mean someone is on the latest version...
This is currently not available. The app version is one of the automatically collected user properties by the SDK, which is only available for Android and iOS applications.
I'd suggest you reach out to Firebase support and file a feature request for this.

Does firebase realtime database unity package supports Universal Windows platform build?

I am using firebase realtime database, to send my score to server. It worked like charm for Android and iOS. However when i created build for universal windows platform, its not allowing me to crate build. So i removed firebase from my project and created build. Apart from score management, everything worked fine. So i am just surprised, does firebase supports universal windows platform build.
https://firebase.google.com/docs/database/unity/start?hl=en#configuring_the_sdk_for_the_unity_editor
You can use firebase realtime database in unity editor.
So it might be possible.

How to communicate with Firebase database form Android Things using a service account

I have an Android client and an Android Things server application sharing a Firebase database. How can I communicate from the Android Things application with the Firebase database using a service account? Following the instructions below results in a Gradle error.
https://firebase.google.com/docs/admin/setup
Gradle error
Error:(56, 0) Version: 5.8.0 is lower than the minimum version (9.0.0) required for google-services plugin.
You've got several things going wrong here.
First, you don't need a service account to deal with Firebase services from within an Android Things app. You deal with Firebase just like you would a normal Android app as a client of the Firebase service. There is literally almost no difference in how you interface with Firebase from this perspective.
Second, don't use firebase-admin in an Android app. That's for server-side code. Use the normal Firebase client SDKs for Android.
Also bear in mind that Android Things Developer Preview 0.6.1 has Play Services 11.6.x on it, and it doesn't self-update like normal Android devices. This means you have to use the 11.6.0 Firebase and Play SDKs in your Thing app. If you try to use newer versions, the client will fail because the client SDK versions aren't matched by an equal or better Play Services APK on the device.

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