So this is a strange one. My code does a bunch a things that are hard to explain (but if necessary I´ll try to explain), but the following works:
var res = data.delete_if (function(key, value) { return key == "a"; })
but the following crashes:
data.delete_if (function(key, value) { return key == "a"; })
So, the fact that I do not save the result of the delete_if function crashes the browser with the following stack trace:
Error: test: B environment should proxy a Ruby hash. (MDArraySolTest): Java::JavaLang::IllegalStateException: Channel stream was closed before response has been received.
java.lang.reflect.Method.invoke(java/lang/reflect/Method.java:498) org.jruby.javasupport.JavaMethod.invokeDirectWithExceptionHandling(org/jruby/javasupport/JavaMethod.java:453)
Any ideas of why this happens? Any solutions? I can provide more information if needed.
EDIT1:
Doing some more tests I found out that the error occurs only if the call to data.delete_if is the last statement on the script. If I add for example: console.log(""); after the call, everything works fine.
Thanks
Related
I've just managed to get mutation testing working for the first time. My usual testing framework is Codeception but as of writing, it is not compatible with mutation testing (although I believe work is being done on it and it's not far off). I'm using PHPUnit and Infection, neither of which seem easy to work out how to use.
My test suite generated ten mutants. Nine were killed and one escaped. However, I don't know what part of the code or the tests needs to be improved to kill the final mutant.
How do you get information about what code allowed the mutant to escape?
I found in this blog what I couldn't find in Infection's documentation: the results are saved in infection.log.
The log file looks like this:
Escaped mutants:
================
1) <full-path-to-source-file>.php:7 [M] ProtectedVisibility
--- Original
+++ New
## ##
use stdClass;
trait HiddenValue
{
- protected function hidden_value($name = null, $value = null)
+ private function hidden_value($name = null, $value = null)
{
static $data = [];
$keys = array_map(function ($item) {
Timed Out mutants:
==================
Not Covered mutants:
====================
It says that the mutation changed the protected visibility to private and that no tests failed as a result. If this is important, I can now either change the code or write another test to cover this case.
Now that I've found this, I've searched on the Infection website for infection.log and found --show-mutations or -s which will output escaped mutants to the console while running.
I am new to R. Kindly excuse me if it is a basic query. I am facing a strange situation where I am using try catch to catch errors and warnings while sourcing another script. It is working fine also. However, in one particular case, while sourcing, there is an error message followed by a warning message, but try catch in my script is considering it only as a warning message.
Please find my code as follows
result1 <- tryCatch ({
source("Path with script.R")
inc_val = 1
}, error = function(er) {
inc_val = 2
} , warning = function(er) {
inc_val = 3
},finally = {
})
So in this particular case, result1 is 3 instead of 2, even though there is an error while executing the script.
Kindly let me know where I have done the mistake.
Thanks in advance.
I have a list of URL named URLlist and I loop over it to get the source code for each of those URL :
for (k in 1:length(URLlist)){
temp = getURL(URLlist[k])
}
Problem is for some random URL, the code get stuck and I get the error message:
Error in function (type, msg, asError = TRUE) :
transfer closed with outstanding read data remaining
But when I try the getURL function, not in the loop, with the URL which had a problem, it perfectly works.
Any help please ? thank you very much
Hard to tell for sure without more information, but it could just be the requests getting sent too quickly, in which case just pausing between requests could help :
for (k in 1:length (URLlist)) {
temp = getURL (URLlist[k])
Sys.sleep (0.2)
}
I'm assuming that your actual code does something with 'temp' before writing over it in every iteration of the loop, and whatever it does is very fast.
You could also try building in some error handling so that one problem doesn't kill the whole thing. Here's a crude example that tries twice on each URL before giving up:
for (url in URLlist) {
temp = try (getURL (url))
if (class (temp) == "try-error") {
temp = try (getURL (url))
if (class (temp) == "try-error")
temp = paste ("error accessing", url)
}
Sys.sleep(0.2)
}
We've got an odd issue occurring with ColdFusion on BlueDragon.NET. Asking here because of the broad experience of StackOverflow users.
Tags inside POSTed content to out BlueDragon.NET server gets removed, and we're not sure where in the stack it's getting removed. So for example if we post this data
[CORE]
Lesson_Status=Incomplete
Lesson_Location=comm_13_a02_bs_enus_t17s06v01
score=
time=00:00:56
[Core_Lesson]
<sd ac="" pc="7.0" at="1289834380459" ct="" ><t id="lo8" sc=";;" st="c" /></sd>
<sd ac='' pc='7.0' at='1289834380459' ct='' ><t id='lo8' sc=';;' st='c' /></sd>
<sd ac="" pc="7.0" at="1289834380459" ct="" ><t id="lo8" sc=";;" st="c" /></sd>
<sd ac="" pc="7.0" at="1289834380459" ct="" ><t id="lo8" sc=";;" st="c" /></sd>
<b>hello1</b>
<i>hello2</i>
<table border><td>hello3</td></table>
<sd>hello4</sd>
<sd ac="1">hello5</sd>
<t>hello6</t>
<t />
<t attr="hello8" />
<strong>hello10</strong>
<img>
><>
What we get back is this:
[CORE]
Lesson_Status=Incomplete
Lesson_Location=comm_13_a02_bs_enus_t17s06v01
score=
time=00:00:56
[Core_Lesson]
hello1
hello2
hello3
hello4
hello5
hello6
hello10
>
That is, anything that starts with < and ends with > is getting stripped or filtered and no longer appears in ColdFusion's FORM scope when it's posted.
Our server with BlueDragon JX does not suffer this problem.
If we bypass using the default FORM scope and use this code, the tag-like content appears:
<cfscript>
// get the content string of the raw HTTP headers, will include all POST content as a long querystring
RAWREQUEST = GetHttpRequestData();
// split the string on "&" character, each variable should now be separate
// note that at this point duplicate variables will get clobbered
RAWFORMFIELDS = ListToArray(RAWREQUEST.content, "&");
// We're creating a structure like "FORM", but better
BetterFORM = StructNew();
// Go over each of the raw form fields, take the key
// and add it as a key, and decode the value into the value field
// and trap the whole thing if for some reason garbage gets in there
for(i=1;i LTE ArrayLen(RAWFORMFIELDS);i = i + 1) {
temp = ListToArray(RAWFORMFIELDS[i], "=");
try {
tempkey = temp[1];
tempval = URLDecode(temp[2]);
StructInsert(BetterFORM, tempkey, tempval);
} catch(Any e) {
tempThisError = "Malformed Data: " & RAWFORMFIELDS[i];
// Log the value of tempThisError here?
// WriteOutput(tempThisError);
}
}
</cfscript>
<cfdump var="#BetterFORM#">
If we do this, and use the created BetterFORM variable, it's there, so it does not seem to be a problem with the requests being filtered at some other point in the stack. I was thinking maybe it was URLScan, but that appears not to be installed. Since BD.NET runs on .NET as the engine, perhaps there's some sanitization setting that is being used on all variables somehow?
Suggestions, ideas, etc are welcome on this issue.
I don't have a BD.NET instance handy to check, but Adobe ColdFusion has a setting in the cf administrator to strip "invalid tags". That's my best guess. Adobe CF replaces them with "invalidTag", my guess is that BD.Net just strips it silently.
It turned out to be very mundane.
We had a custom tag that did customized string replacements. On one server, it was modified to NOT replace all tags. On this server, we were using an older version that did. So the fault was not a difference between BlueDragon JX and BlueDragon.NET -- it was developer team error.
Upon compiling, I am getting the following error:
C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'
Line 41 is the following:
GetSceneClient().OpenMenu("ZInterface.ZNLGWindow");
But when I search for OpenMenu, I find that it is indeed defined in GameUISceneClient.uc of the UDK:
Line 1507: exec function OpenMenu( string MenuPath, optional int PlayerIndex=INDEX_NONE )
It looks like I have everything correct. So what's wrong? Why can't it find the OpenMenu function?
From the wiki page on Legacy:Exec Function:
Exec Functions are functions that a player or user can execute by typing its name in the console. Basically, they provide a way to define new console commands in UnrealScript code.
Okay, so OpenMenu has been converted to a console command. Great. But still, how do I execute it in code? The page doesn't say!
More searching revealed this odd documentation page, which contains the answer:
Now then, there is also a function
within class Console called 'bool
ConsoleCommand(coerce string s)'. to
call your exec'd function,
'myFunction' from code, you type:
* bool isFunctionThere; //optional
isFunctionThere = ConsoleCommand("myFunction myArgument");
So, I replaced my line with the following:
GetSceneClient().ConsoleCommand("OpenMenu ZInterface.ZNLGWindow");
Now this causes another error which I covered in my other question+answer a few minutes ago. But that's it!
Not sure if this is your intent, but if you are trying to create a UIScene based on an Archetype that has been created in the UI Editor, you want to do something like this:
UIScene openedScene;
UIScene mySceneArchetype;
mySceneArchetype = UIScene'Package.Scene';
GameSceneClient = class'UIRoot'.static.GetSceneClient();
//Open the Scene
if( GameSceneClient != none && MySceneArchetype != none )
{
GameSceneClient.OpenScene(mySceneArchetype,LocalPlayer(PlayerOwner.Player), openedScene);
}