package application;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Random;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Button;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
private static Canvas canvas;
private static int clickCount = 0;
private static int x1 = 0;
private static int y1 = 0;
static ArrayList<Circle> circleArr = new ArrayList<Circle>();
private Timeline timeline;
#Override
public void start(Stage primaryStage) {
try {
primaryStage.setTitle("Graphics Demo App");
BorderPane root = new BorderPane();
Scene scene = new Scene(root, 800, 500);
canvas = new Canvas(800, 475);
canvas.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
if (clickCount % 2 == 0) {
x1 = x;
y1 = y;
} else {
int x2 = x;
int y2 = y;
int r = (int) Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
int x_corner = x1 - r;
int y_corner = y1 - r;
Circle c = new Circle(x_corner, y_corner, r);
circleArr.add(c);
c.drawOn(canvas);
}
clickCount++;
}
});
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
root.setCenter(canvas);
Button circleButton = new Button("Circle");
circleButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
// System.out.println("Circle");
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.setStroke(Color.AQUAMARINE);
Random rand = new Random();
int x = rand.nextInt((int) canvas.getWidth());
int y = rand.nextInt((int) canvas.getHeight());
Circle c = new Circle(x, y, 50);
c.drawOn(canvas);
// gc.strokeOval(x, y, 200, 200);
}
});
Button squareButton = new Button("Square");
squareButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
// System.out.println("square");
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.setStroke(Color.AQUAMARINE);
Random rand = new Random();
int x = rand.nextInt((int) canvas.getWidth());
int y = rand.nextInt((int) canvas.getHeight());
int w = rand.nextInt((int) canvas.getWidth());
int h = rand.nextInt((int) canvas.getHeight());
Square s = new Square(x, y, w, h);
s.drawOn(canvas);
// gc.strokeOval(x, y, 200, 200);
}
});
Button stepButton = new Button("Step");
stepButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
step();
}
});
Button playButton = new Button("Play");
playButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
timeline = new Timeline(new KeyFrame(Duration.millis(100), ae -> step()));
timeline.setCycleCount(Animation.INDEFINITE);
timeline.play();
}
});
Button stopButton = new Button("Stop");
stopButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
if (timeline != null) {
timeline.stop();
}
}
});
FlowPane buttonsPane = new FlowPane();
buttonsPane.setAlignment(Pos.CENTER);
buttonsPane.getChildren().add(circleButton);
buttonsPane.getChildren().add(squareButton);
Button saveButton = new Button("Save");
Button restoreButton = new Button("Restore");
restoreButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
restore();
}
});
buttonsPane.getChildren().add(saveButton);
buttonsPane.getChildren().add(restoreButton);
buttonsPane.getChildren().add(stepButton);
buttonsPane.getChildren().add(playButton);
buttonsPane.getChildren().add(stopButton);
root.setBottom(buttonsPane);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
} catch (Exception e) {
e.printStackTrace();
}
}
private static void step() {
clearScreen();
for (Circle c : circleArr) {
c.step(canvas);
}
}
private static void clearScreen() {
canvas.getGraphicsContext2D().fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
}
public static void main(String[] args) {
launch(args);
}
public static void restore() {
try {
// Setting up to read the text file
FileReader reader = new FileReader("shapes.txt");
BufferedReader bufferReader = new BufferedReader(reader);
// Read the first line in the file
String line = bufferReader.readLine();
while (line != null && line.trim().length() > 0) {
String[] parts = line.split(":");
String left = parts[0];
String right = parts[1];
if (left.equals("C")) {
String[] components = right.trim().split(" ");
int x = Integer.parseInt(components[0]);
int y = Integer.parseInt(components[1]);
int r = Integer.parseInt(components[2]);
Circle c = new Circle(x, y, r);
c.drawOn(canvas);
} else if (left.equals("S")) {
System.out.println("This is a square: " + right);
}
line = bufferReader.readLine();
}
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
This is the circle code :-
package application;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
public class Circle {
int x;
int y;
int radius;
int x_direction = 1;
int y_direction = 1;
int dx = 11, dy = 7;
public Circle(){
}
public Circle(int x, int y, int r){
this.x = x;
this.y = y;
this.radius = r;
}
public void print(){
System.out.println("Circle: " + x + " " + y + " " + radius);
}
public void drawOn(Canvas canvas){
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.setStroke(Color.AQUAMARINE);
gc.strokeOval(x, y, 2*radius, 2*radius);
}
public void step(Canvas canvas){
x += 5 * x_direction;
y += 5 * y_direction;
if (x + radius * 2 > canvas.getWidth()){
x_direction = x_direction * -1;
}
if (y + radius * 2 > canvas.getHeight()){
y_direction = y_direction * -1;
}
if ((x - radius + dx < 0) || (x + radius + dx > canvas.getWidth()))
dx = -dx;
if ((y - radius + dy < 0) || (y + radius + dy > canvas.getHeight()))
dy = -dy;
// Move the circle.
x += dx;
y += dy;
drawOn(canvas);
}
Here is what I came up with. As you didn't say your problem, I made an example. I didn't use a time line, I just used another thread that continually updates.
package helloworld;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Ellipse;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import java.util.ArrayList;
import java.util.List;
/**
* Created by Matt on 17/08/16.
*/
public class AnimatedScene extends Application{
List<AnimatedCircle> circles = new ArrayList<>();
Canvas custom;
boolean quit = false;
#Override
public void start(Stage primaryStage) throws Exception {
Group root = new Group();
custom = new Canvas(600, 600);
GraphicsContext gc = custom.getGraphicsContext2D();
createBackground(gc);
root.getChildren().add(custom);
circles.add(new AnimatedCircle(50, 50));
circles.add(new AnimatedCircle(50, 100));
circles.add(new AnimatedCircle(50, 150));
circles.add(new AnimatedCircle(50, 200));
for(AnimatedCircle circle: circles) {
root.getChildren().add(circle.shape);
}
Scene scene = new Scene(root, 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
primaryStage.addEventHandler(WindowEvent.WINDOW_CLOSE_REQUEST, evt->{
quit=true;
});
startMainLoop();
}
private void startMainLoop(){
new Thread(()->{
Thread.currentThread().setName("bounce loop");
long time = System.currentTimeMillis();
int step = (int)(1000.0/60.0);
while(!(Thread.interrupted()||quit)){
synchronized (circles) {
for(int i = 0; i<circles.size(); i++){
for(int j = i+1; j<circles.size(); j++){
AnimatedCircle a = circles.get(i);
AnimatedCircle b = circles.get(j);
double dx = b.cx - a.cx;
double dy = b.cy - a.cy;
double distance = Math.sqrt(dx*dx + dy*dy);
if(distance<a.radius + b.radius){
//collision
b.vx = dx/distance;
b.vy = dy/distance;
a.vx = -dx/distance;
a.vy = dy/distance;
}
}
}
for (AnimatedCircle circle : circles) {
circle.update();
}
}
Platform.runLater(()->{
sync();
});
try{
long nt = System.currentTimeMillis();
long wait = step - (nt - time);
if(wait>=0) {
Thread.sleep(wait);
time = nt+wait;
} else{
time = nt;
}
} catch(InterruptedException exc){
//just exit.
}
}
}).start();
}
void sync(){
synchronized (circles){
GraphicsContext gc = custom.getGraphicsContext2D();
createBackground(gc);
for(AnimatedCircle circle: circles){
circle.sync();
gc.setFill(new Color(0, 0, 0, 0.2));
gc.fillOval(circle.cx - circle.radius-15, circle.cy - circle.radius-5, 50, 50);
}
}
}
void createBackground(GraphicsContext gc){
gc.setFill(Color.RED);
RadialGradient gradient = new RadialGradient(
0, 0, 300, 300, 300, false,
CycleMethod.NO_CYCLE,
new Stop(0.0, Color.RED), new Stop(1.0, Color.DARKRED));
gc.setFill(gradient);
gc.fillRect(100, 100, 400, 400);
gc.setFill(new Color(1, 0.2, 0.2, 1));
gc.fillPolygon(
new double[]{ 0, 100, 100, 0},
new double[]{ 0, 100, 500, 600},
4
);
gc.setFill(new Color(1, 0.25, 0.25, 1));
gc.fillPolygon(
new double[]{ 0, 100, 500, 600},
new double[]{ 0, 100, 100, 0},
4
);
gc.setFill(new Color(0.5, 0., 0., 1));
gc.fillPolygon(
new double[]{ 500, 600, 600, 500},
new double[]{ 100, 0, 600, 500},
4
);
gc.setFill(new Color(0.8, 0., 0., 1));
gc.fillPolygon(
new double[]{ 0, 100, 500, 600},
new double[]{ 600, 500, 500, 600},
4
);
}
public static void main(String[] args){
launch(args);
}
}
class AnimatedCircle{
public Ellipse shape;
RadialGradient gradient;
double vx;
double vy;
double cx, cy;
double speed = 5;
double radius = 25;
public AnimatedCircle(double x, double y){
cx = x;
cy = y;
vx = 2*(Math.random() - 0.5);
vy = Math.sqrt(1 - vx*vx);
if(Math.random()>=0.5){
vy = -vy;
}
shape = new Ellipse(cx, cy, radius, radius);
final String label = x + ", " + y;
shape.addEventHandler(MouseEvent.MOUSE_CLICKED, evt->{
System.out.println(label);
});
gradient = new RadialGradient(0, 0, 0.75, 0.6, 1, true, CycleMethod.NO_CYCLE, new Stop(0.0, Color.WHITE), new Stop(1.0, Color.BLACK));
shape.setFill(gradient);
}
void update(){
double nx = cx + vx*speed;
if(nx + shape.getRadiusX()>600 || nx - shape.getRadiusX()<0){
vx = -vx;
nx = cx;
}
double ny = cy + vy*speed;
if(ny + shape.getRadiusY()>600 || ny - shape.getRadiusY()<0 ){
vy = -vy;
ny = cy;
}
cy = ny;
cx = nx;
}
public void sync(){
shape.setCenterX(cx);
shape.setCenterY(cy);
}
}
Things to note:
In createBackground, I completely repaint the background. In your clear method you fill everything with the last paint. That doesn't necessarily clear your background.
I used two different methods to draw the balls. 1) I use ellipses that are added to the scene, then I update their position. 2) I draw the shadows using the graphics canvas.
Otherwise, if you can clean up your question a bit, and actually explain what is wrong somebody might be able to fix your code.
Related
With the help of several posts from here I created a draggable and rotable rectangle. I want that user can drag an anchor to rotate rectangle from center and resize it by one corner while opposite corner stays at same place, if rectangle keep unrotated calculations to do it are very simple. Unfortunally in this case the bounding rectangle can be rotated and trigonometry and how apply here is not very clear to me. After days googling so far any attemp I made to make this work fail miserably. Sorry for any mistake, english is not my native language. Thanks in advance
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.stage.Stage;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
final Delta dragDelta = new Delta();
final Rotate rotate = new Rotate();
Wrapper<Point2D> mouseLocation = new Wrapper<>();
Pane root = new Pane();
Rectangle rect = new Rectangle(100,100);
//set pivot on rectangle center
rotate.setPivotX((rect.getX() + rect.getWidth())/2);
rotate.setPivotY((rect.getY() + rect.getHeight())/2);
rect.setStyle(
"-fx-stroke: blue; " +
"-fx-stroke-width: 2px; " +
"-fx-stroke-dash-array: 12 2 4 2; " +
"-fx-stroke-dash-offset: 6; " +
"-fx-stroke-line-cap: butt; " +
"-fx-fill: rgba(255, 255, 255, .0);"
);
Group group = new Group();
// make a rectangle movable by dragging it around with the mouse.
rect.setOnMousePressed(mouseEvent -> {
// record a delta distance for the drag and drop operation.
mouseLocation.value = new Point2D(mouseEvent.getSceneX(), mouseEvent.getSceneY());
group.getScene().setCursor(Cursor.MOVE);
});
rect.setOnMouseReleased(mouseEvent -> {
mouseLocation.value = null ;
group.getScene().setCursor(Cursor.HAND);
});
rect.setOnMouseDragged(mouseEvent -> {
// Get the mouse deltas
double deltaX = mouseEvent.getSceneX() - mouseLocation.value.getX();
double deltaY = mouseEvent.getSceneY() - mouseLocation.value.getY();
group.setTranslateX(group.getTranslateX() + deltaX);
group.setTranslateY(group.getTranslateY() + deltaY);
mouseLocation.value = new Point2D(mouseEvent.getSceneX(), mouseEvent.getSceneY());
});
Circle topLeft = new Circle(7);
topLeft.centerXProperty().bind(rect.xProperty());
topLeft.centerYProperty().bind(rect.yProperty());
//Here is the tricky part
topLeft.setOnMousePressed(e->{
});
topLeft.setOnMouseDragged(e->{
});
//Anchor for rotate the rectangle
Circle rotateCircle = new Circle(7);
rotateCircle.centerXProperty().bind(rect.xProperty().add(rect.widthProperty()).divide(2));
rotateCircle.centerYProperty().bind(rect.yProperty().subtract(25d));
rotateCircle.addEventHandler(MouseEvent.MOUSE_PRESSED, event -> {
dragDelta.x = event.getSceneX();
dragDelta.x = event.getSceneY();
});
// When it's dragged rotate the box
rotateCircle.addEventHandler(MouseEvent.MOUSE_DRAGGED, event -> {
var localToScene = group.getLocalToSceneTransform();
double x1 = dragDelta.x;
double y1 = dragDelta.y;
var x2 = event.getSceneX();
var y2 = event.getSceneY();
var px = rotate.getPivotX() + localToScene.getTx();
var py = rotate.getPivotY() + localToScene.getTy();
// Work out the angle rotated
double th1 = deltaAngle(x1, y1, px, py);
double th2 = deltaAngle(x2, y2, px, py);
var angle = rotate.getAngle();
angle += th2 - th1;
// Rotate the rectangle
rotate.setAngle(angle);
dragDelta.x = event.getSceneX();
dragDelta.y = event.getSceneY();
});
group.getChildren().addAll(rect, rotateCircle, topLeft);
group.setLayoutX(100);
group.setLayoutY(100);
group.getTransforms().add(rotate);
root.getChildren().add(group);
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
// Return the angle from 0 to 360
public static double deltaAngle (double x, double y, double px, double py) {
double dx = x - px;
double dy = y - py;
double angle = Math.abs(Math.toDegrees(Math.atan2(dy, dx)));
if(dy < 0) {
angle = 360 - angle;
}
return angle;
}
// records relative x and y co-ordinates.
private static class Delta {
double x, y;
}
static class Wrapper<T> {
T value ;
}
public static void main(String[] args) {
launch(args);
}
}
Something like this...
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.NonInvertibleTransformException;
import javafx.scene.transform.Rotate;
public class FancyRectangle extends Application {
#Override
public void start(Stage primaryStage) {
final MouseContext refPoint = new MouseContext();
final Rotate rotate = new Rotate();
Pane root = new Pane();
Rectangle rect = new Rectangle(100, 100);
//set pivot on rectangle center
rotate.setPivotX((rect.getX() + rect.getWidth()) / 2);
rotate.setPivotY((rect.getY() + rect.getHeight()) / 2);
rect.setStyle(
"-fx-stroke: blue; "
+ "-fx-stroke-width: 2px; "
+ "-fx-stroke-dash-array: 12 2 4 2; "
+ "-fx-stroke-dash-offset: 6; "
+ "-fx-stroke-line-cap: butt; "
+ "-fx-fill: rgba(255, 255, 255, .0);"
);
Group group = new Group();
// make a rectangle movable by dragging it around with the mouse.
rect.setOnMousePressed(mouseEvent -> {
// record a delta distance for the drag and drop operation.
refPoint.sceneX = mouseEvent.getSceneX();
refPoint.sceneY = mouseEvent.getSceneY();
group.getScene().setCursor(Cursor.MOVE);
});
rect.setOnMouseReleased(mouseEvent -> {
group.getScene().setCursor(Cursor.HAND);
});
rect.setOnMouseDragged(mouseEvent -> {
// Get the mouse deltas
double deltaX = mouseEvent.getSceneX() - refPoint.sceneX;
double deltaY = mouseEvent.getSceneY() - refPoint.sceneY;
group.setTranslateX(group.getTranslateX() + deltaX);
group.setTranslateY(group.getTranslateY() + deltaY);
refPoint.sceneX = mouseEvent.getSceneX();
refPoint.sceneY = mouseEvent.getSceneY();
});
Circle resizeCircle = new Circle(7);
resizeCircle.centerXProperty().bind(rect.xProperty());
resizeCircle.centerYProperty().bind(rect.yProperty());
// Handle resize
resizeCircle.setOnMousePressed(e -> {
var sceneCenter = resizeCircle.localToScene(resizeCircle.getCenterX(), resizeCircle.getCenterY());
refPoint.sceneX = e.getSceneX();
refPoint.sceneY = e.getSceneY();
refPoint.offX = rect.getWidth();
refPoint.offY = rect.getHeight();
});
resizeCircle.setOnMouseDragged(e -> {
try {
var sceneToLocal = group.getLocalToSceneTransform().createInverse();
var localRef = sceneToLocal.transform(refPoint.sceneX, refPoint.sceneY);
var localMouse = sceneToLocal.transform(e.getSceneX(), e.getSceneY());
var dx = localMouse.getX() - localRef.getX();
var dy = localMouse.getY() - localRef.getY();
var x = localMouse.getX();
var y = localMouse.getY();
var w = Math.abs(refPoint.offX-dx);
var h = Math.abs(refPoint.offY-dy);
rect.setX(x);
rect.setY(y);
rect.setWidth(w);
rect.setHeight(h);
rotate.setPivotX(x + w/2);
rotate.setPivotY(y + h/2);
} catch (NonInvertibleTransformException ex) {}
e.consume();
});
// Anchor for rotate the rectangle
Circle rotateCircle = new Circle(7);
rotateCircle.centerXProperty().bind(rect.xProperty().add(rect.widthProperty().divide(2)));
rotateCircle.centerYProperty().bind(rect.yProperty().subtract(25d));
rotateCircle.addEventHandler(MouseEvent.MOUSE_PRESSED, e -> {
var sceneCenter = rotateCircle.localToScene(rotateCircle.getCenterX(), rotateCircle.getCenterY());
refPoint.sceneX = e.getSceneX();
refPoint.sceneY = e.getSceneY();
refPoint.offX = sceneCenter.getX()-refPoint.sceneX;
refPoint.offY = sceneCenter.getY()-refPoint.sceneY;
});
// When it's dragged rotate the box
rotateCircle.addEventHandler(MouseEvent.MOUSE_DRAGGED, event -> {
var localToScene = group.getLocalToSceneTransform();
var x2 = event.getSceneX()+refPoint.offX;
var y2 = event.getSceneY()+refPoint.offY;
var pivotPoint = localToScene.transform(rotate.getPivotX(), rotate.getPivotY());
double angle = Math.toDegrees(Math.atan2(x2-pivotPoint.getX(), pivotPoint.getY()-y2));
// Rotate the rectangle
rotate.setAngle(angle);
});
group.getChildren().addAll(rect, rotateCircle, resizeCircle);
group.setLayoutX(100);
group.setLayoutY(100);
group.getTransforms().add(rotate);
root.getChildren().add(group);
Scene scene = new Scene(root, 400, 400);
//scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
// records relative x and y co-ordinates.
private static class MouseContext {
double sceneX, sceneY;
double offX, offY;
}
public static void main(String[] args) {
launch(args);
}
}
Note: 25 years with Java, 2.5 hours (almost) with JavaFX.
I want to be able to highlight all cells of a GridPane that the mouse is dragged across - i.e. everything that intersects with the rectangle cornered by the click point and the current drag point. I can do that if all children are 1x1, but with mixed sizes I'm having no joy.
For example, if the top row has 1 1 column cell (A) and 1 2 column cell (B) and the bottom has 1 2 column cell (C) and 1 1 column cell (D), if I click in A and drag down into C I can highlight both. However, I cannot figure out when I drag into the right half of C so that B should be highlighted.
Sample Board:
Apologies for the HSCE - it's a bit long but I felt stripping it down would reduce readability.
import java.util.*;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.*;
import javafx.scene.Node;
import javafx.stage.Stage;
import javafx.geometry.*;
public class AddTestSSCE extends Application
{
ArrayList<StackPane> sPanes = new ArrayList<StackPane>(); // selected panes
GridPane theGrid;
Node startNode = null;
int col0, col1;
int row0, row1;
#Override
public void start(Stage stage) {
theGrid = new GridPane();
ColumnConstraints col = new ColumnConstraints(300);
theGrid.getColumnConstraints().addAll(col, col, col);
RowConstraints row = new RowConstraints(200);
theGrid.getRowConstraints().addAll(row, row, row);
addGridPane();
theGrid.getStyleClass().add("bg-grid");
Scene scene = new Scene(theGrid, 1024, 768);
scene.getStylesheets().add("addtestssce.css");
stage.setScene(scene);
stage.show();
}
public void addGridPane() {
theGrid.setHgap(10);
theGrid.setVgap(10);
theGrid.setPadding(new Insets(0, 10, 0, 10));
StackPane theSP = sPAdd(new Label("A"));
theGrid.add(theSP, 0, 0, 1, 1);
theSP = sPAdd(new Label("B"));
theGrid.add(theSP, 1, 0, 2, 1);
theSP = sPAdd(new Label("C"));
theGrid.add(theSP, 0, 1, 2, 1);
theSP = sPAdd(new Label("D"));
theGrid.add(theSP, 2, 1, 1, 1);
theGrid.addEventFilter(MouseEvent.MOUSE_PRESSED, //Creating the mouse event handler
new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent e) {
System.out.println("We're Moving!!");
startNode = (Node)e.getTarget();
sPanes.add((StackPane)startNode);
col0 = GridPane.getColumnIndex(startNode).intValue();
row0 = GridPane.getRowIndex(startNode).intValue();
System.out.printf("Starting at %d %d\n", col0, row0);
}
});
theGrid.addEventFilter(MouseEvent.MOUSE_DRAGGED, //Creating the mouse event handler
new EventHandler<MouseEvent>() {
Node lastNode = null;
#Override
public void handle(MouseEvent e) {
Node target = (Node)e.getTarget();
double xLoc = e.getX();
double yLoc = e.getY();
Bounds bs = target.localToScene(target.getBoundsInLocal());
Node moveTarget;
if( bs.contains(xLoc, yLoc) )
{
moveTarget = target;
}
else
{
moveTarget = getContainingNode((int)xLoc, (int)yLoc);
}
if( moveTarget != null && lastNode != moveTarget )
{
col1 = GridPane.getColumnIndex(moveTarget).intValue();
row1 = GridPane.getRowIndex(moveTarget).intValue();
doHighlighting();
lastNode = moveTarget;
}
}
});
}
void doHighlighting()
{
int c0, c1, r0, r1;
c0 = col0 > col1 ? col1 : col0;
c1 = !(col0 > col1) ? col1 : col0;
r0 = row0 > row1 ? row1 : row0;
r1 = !(row0 > row1) ? row1 : row0;
Rectangle2D rec1 = new Rectangle2D(c0, r0, c1-c0+1, r1-r0+1);
System.out.printf("Box: %d %d %d %d\n", c0, c1, r0, r1);
List<Node> nodes = theGrid.getChildren();
for( Node node : nodes )
{
StackPane sp = (StackPane)node;
unhighlight(sp);
int col = GridPane.getColumnIndex(sp).intValue();
int row = GridPane.getRowIndex(sp).intValue();
if( occupiesCell(sp, rec1) )
{
highlight(sp);
}
}
}
boolean occupiesCell(Node node, Rectangle2D r1)
{
boolean result = false;
int col = GridPane.getColumnIndex(node).intValue();
int row = GridPane.getRowIndex(node).intValue();
int wid = GridPane.getColumnSpan(node).intValue();
int hei = GridPane.getRowSpan(node).intValue();
Rectangle2D r2 = new Rectangle2D( col, row, wid, hei);
return r2.intersects(r1);
}
void unhighlight(Node node)
{
if( !(node instanceof StackPane) )
{
return;
}
StackPane label = (StackPane)node;
List<String> cList = label.getStyleClass();
cList.remove("b2");
cList.add("b1");
}
void highlight(Node node)
{
if( !(node instanceof StackPane) )
{
return;
}
StackPane label = (StackPane)node;
List<String> cList = label.getStyleClass();
cList.remove("b1");
cList.add("b2");
}
private Node getContainingNode(int xLoc, int yLoc)
{
Node tgt = null;
for( Node node : theGrid.getChildren() )
{
Bounds boundsInScene = node.localToScene(node.getBoundsInLocal());
if( boundsInScene.contains(xLoc, yLoc) )
{
return node;
}
}
return tgt;
}
private StackPane sPAdd(Label label)
{
StackPane gPPane = new StackPane();
gPPane.getChildren().add(label);
gPPane.getStyleClass().addAll("b1", "grid-element");
GridPane.setFillHeight(gPPane, true);
GridPane.setFillWidth(gPPane, true);
return gPPane;
}
public static void main(String[] args)
{
launch();
}
}
.bg-grid {
-fx-background-color: slategrey;
}
.grid-element {
-fx-border-width: 10;
-fx-border-color: rgb(225, 128, 217);
-fx-background-color: rgb(247, 146, 146);
-fx-font: 36 arial;
}
.b1 {
-fx-text-base-color: white;
-fx-border-color: rgb(225, 128, 217);
}
.b2 {
-fx-text-base-color: lightgray;
-fx-border-color: rgb(233, 228, 86);
}
After a bit of back and forth with #james_d and #slaw, finally came up with a working solution.
import java.util.*;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.*;
import javafx.scene.Node;
import javafx.stage.Stage;
import javafx.geometry.*;
import javafx.css.PseudoClass;
public class AddTestSSCE extends Application
{
private static final PseudoClass highlight = PseudoClass.getPseudoClass("highlight");
ArrayList<StackPane> sPanes = new ArrayList<StackPane>(); // selected panes
GridPane theGrid;
Node startNode = null;
int x0, y0, x1, y1;
#Override
public void start(Stage stage) {
theGrid = new GridPane();
ColumnConstraints col = new ColumnConstraints(300);
theGrid.getColumnConstraints().addAll(col, col, col);
RowConstraints row = new RowConstraints(200);
theGrid.getRowConstraints().addAll(row, row, row);
addGridPane();
theGrid.getStyleClass().add("bg-grid");
Scene scene = new Scene(theGrid, 1024, 768);
scene.getStylesheets().add("addtestssce.css");
stage.setScene(scene);
stage.show();
}
public void addGridPane() {
theGrid.setHgap(10);
theGrid.setVgap(10);
theGrid.setPadding(new Insets(0, 10, 0, 10));
StackPane theSP = sPAdd(new Label("A"));
theGrid.add(theSP, 0, 0, 1, 1);
theSP = sPAdd(new Label("B"));
theGrid.add(theSP, 1, 0, 2, 1);
theSP = sPAdd(new Label("C"));
theGrid.add(theSP, 0, 1, 2, 1);
theSP = sPAdd(new Label("D"));
theGrid.add(theSP, 2, 1, 1, 1);
theGrid.addEventFilter(MouseEvent.MOUSE_PRESSED, //Creating the mouse event handler
new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent e) {
System.out.println("We're Moving!!");
startNode = (Node)e.getTarget();
sPanes.add((StackPane)startNode);
x0 = x1 = (int)e.getX();
y0 = y1 = (int)e.getY();
doHighlighting();
System.out.printf("Starting at %d %d\n", x0, y0);
}
});
theGrid.addEventFilter(MouseEvent.MOUSE_DRAGGED, //Creating the mouse event handler
new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent e) {
Node target = (Node)e.getTarget();
x1 = (int)e.getX();
y1 = (int)e.getY();
Bounds bs = target.localToScene(target.getBoundsInLocal());
Node moveTarget;
if( bs.contains(x1, y1) )
{
moveTarget = target;
}
else
{
moveTarget = getContainingNode( x1, y1);
}
if( moveTarget != null )
{
doHighlighting();
}
}
});
}
void doHighlighting()
{
int c0, c1, r0, r1;
c0 = x0 > x1 ? x1 : x0;
c1 = !(x0 > x1) ? x1 : x0;
r0 = y0 > y1 ? y1 : y0;
r1 = !(y0 > y1) ? y1 : y0;
Bounds dragged = new BoundingBox(c0, r0, c1-c0+1, r1-r0+1);
for (Node child : theGrid.getChildren())
{
child.pseudoClassStateChanged(highlight, dragged.intersects(child.getBoundsInParent()));
}
}
private Node getContainingNode(int xLoc, int yLoc)
{
Node tgt = null;
for( Node node : theGrid.getChildren() )
{
Bounds boundsInScene = node.localToScene(node.getBoundsInLocal());
if( boundsInScene.contains(xLoc, yLoc) )
{
return node;
}
}
return tgt;
}
private StackPane sPAdd(Label label)
{
StackPane gPPane = new StackPane();
gPPane.getChildren().add(label);
gPPane.getStyleClass().addAll("b1", "grid-element");
GridPane.setFillHeight(gPPane, true);
GridPane.setFillWidth(gPPane, true);
return gPPane;
}
public static void main(String[] args)
{
launch();
}
}
and the CSS:
.bg-grid {
-fx-background-color: slategrey;
}
.grid-element {
-fx-border-width: 10;
-fx-border-color: rgb(225, 128, 217);
-fx-background-color: rgb(247, 146, 146);
-fx-font: 36 arial;
}
.grid-element:highlight {
-fx-text-base-color: lightgray;
-fx-border-color: rgb(233, 228, 86);
}
I'm having trouble getting the Hit button to work in my BlackJack program. I tried programming the action for the hit button in the setOnAction block as well as lambda, but I get an error about the variables not being final. So, I tried it this way, but I don't think my variables are carrying over. It's probably something very simple. Please help if you can. Thanks!
import java.util.Arrays;
import java.util.ArrayList;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.layout.GridPane;
import javafx.scene.control.Label;
import javafx.scene.control.Labeled;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
public class BlackJackGame extends Application {
public String btHitY;
public int NumberPlayerCards;
public int NumberDealerCards;
public int NUMBER_OF_CARDS;
public int PlayerCards[];
public int DealerCards[];
public Image imagesP[];
public Image imagesD[];
public int deck[];
public String URLBase;
public GridPane pane;
public BlackJackGame() {
this.btHitY = " ";
this.btHitY = new String();
}
#Override // Override the start method in the Application class
public void start(Stage primaryStage) {
//Create array deck, suit string, and rank string
int[] deck = new int[52];
String[] suits = {"Spades", "Hearts", "Diamonds", "Clubs"};
String[] ranks = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};
int NUMBER_OF_CARDS = 4;
String URLBase = "http://www.cs.armstrong.edu/liang/common/image/card/";
//Initialize the cards
for (int i = 0; i < deck.length; i++)
deck[i] = i;
//Shuffle the cards
for (int i = 0; i < deck.length; i++) {
//Generate an index randomly
int index = (int)(Math.random() * deck.length);
int temp = deck[i];
deck[i] = deck[index];
deck[index] = temp;
}
int NumberPlayerCards = 2;
int NumberDealerCards = 2;
int[] PlayerCards = new int[50];
int[] DealerCards = new int[50];
//Display the first cards
for (int i = 0; i < 8; i++) {
String suit = suits[deck[i] / 13];
String rank = ranks[deck[i] % 13];
System.out.println("Card number " + deck[i] + ": " + rank + " of " + suit);
}
for (int i = 0; i < NumberPlayerCards; i++)
PlayerCards[i] = deck[i * 2];
for (int i = 0; i < NumberDealerCards; i++)
DealerCards[i] = deck[i * 2 + 1];
// Create a pane to hold the image views
GridPane pane = new GridPane();
pane.setAlignment(Pos.CENTER);
pane.setPadding(new Insets(5, 5, 5, 5));
pane.setHgap(5);
pane.setVgap(5);
Image[] imagesP = new Image[50];
Image[] imagesD = new Image[50];
for (int i = 0; i < NumberPlayerCards; i++) {
int cardForPrint = PlayerCards[i] + 1;
System.out.println(URLBase + cardForPrint + ".png");
imagesP[i] = new Image(URLBase + cardForPrint + ".png");
}
for (int i = 0; i < NumberDealerCards; i++) {
int cardForPrint = DealerCards[i] + 1;
System.out.println(URLBase + cardForPrint + ".png");
imagesD[i] = new Image(URLBase + cardForPrint + ".png");
}
//rotate flag image to cover dealer card
Image flag = new Image("http://www.cs.armstrong.edu/liang/common/image/us.gif");
ImageView imageFlag = new ImageView(flag);
imageFlag.setRotate(90);
imageFlag.setFitHeight(75);
imageFlag.setFitWidth(95);
pane.add(new Label("Player Cards"), 0, 0);
pane.add(new ImageView(imagesP[0]), 1, 0);
pane.add((imageFlag), 1, 1);
pane.add(new Label("Dealer Cards"), 0, 1);
pane.add(new ImageView(imagesP[1]), 2, 0);
pane.add(new ImageView(imagesD[1]), 2, 1);
Button btHit = new Button("Hit");
Button btStay = new Button("Stay");
pane.add(btHit, 1, 2);
pane.add(btStay, 2, 2);
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 1200, 700);
primaryStage.setTitle("Black Jack"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
HitHandlerClass handlerHit = new HitHandlerClass();
btHitY = " ";
btHit.setOnAction(handlerHit);
/* if (btHitY.equals("Hit")); {
NumberPlayerCards = NumberPlayerCards + 1;
NUMBER_OF_CARDS = NUMBER_OF_CARDS + 1;
PlayerCards[NumberPlayerCards - 1] = deck[NUMBER_OF_CARDS - 1];
for (int j = 0; j < NumberPlayerCards; j++){
System.out.println(PlayerCards[j]);
}
System.out.println(NumberPlayerCards);
int CardForPrint2 = PlayerCards[NumberPlayerCards - 1] + 1;
imagesP[NumberPlayerCards - 1] = new Image(URLBase + CardForPrint2 + ".png");
pane.add(new ImageView(imagesP[NumberPlayerCards - 1]), NumberPlayerCards, 0);
btHitY = " ";
primaryStage.show();
} */
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
* #param args
*/
public static void main(String[] args) {
launch(args);
}
class HitHandlerClass implements EventHandler<ActionEvent> {
#Override
public void handle(ActionEvent e) {
NumberPlayerCards = NumberPlayerCards + 1;
NUMBER_OF_CARDS = NUMBER_OF_CARDS + 1;
PlayerCards[NumberPlayerCards - 1] = deck[NUMBER_OF_CARDS - 1];
for (int j = 0; j < NumberPlayerCards; j++){
System.out.println(PlayerCards[j]);
}
System.out.println(NumberPlayerCards);
int CardForPrint2 = PlayerCards[NumberPlayerCards - 1] + 1;
imagesP[NumberPlayerCards - 1] = new Image(URLBase + CardForPrint2 + ".png");
pane.add(new ImageView(imagesP[NumberPlayerCards - 1]), NumberPlayerCards, 0);
btHitY = " ";
}
}
}
You declare this global
public int deck[];
and then local
int[] deck = new int[52];
So the global never gets initialized and gives you a Nullpointer Exception.
Solution:
deck = new int[52];
Same for the other variables.
public class BlackJackGame extends Application {
//snip
public int NUMBER_OF_CARDS;
public int deck[];
//snip
#Override // Override the start method in the Application class
public void start(Stage primaryStage) {
//Create array deck, suit string, and rank string
int[] deck = new int[52];
int NUMBER_OF_CARDS = 4;
//snip
You've declared deck[] and NUMBER_OF_CARDS at a higher scope, then redeclared them later, at a lower scope.
To fix these issues, simply remove the type declaration in the start method.
#Override // Override the start method in the Application class
public void start(Stage primaryStage) {
//Create array deck, suit string, and rank string
deck = new int[52];
NUMBER_OF_CARDS = 4;
//snip
As a side note, I would like to recommend you read up a little bit on Code conventions for Java/Javafx, as they help other programmers read your code by providing a standard style.
I tried to create a spring like behavior with JavaFX by creating draggable circles. When I drag one circle, the others should follow and simulate elasticity.
I created a boilerplate template which contains 3 circles, they are draggable via mouse. The animation is running, of course all appears still because currently speed is 0. All I need to know is how to calculate the angle and the speed of the attached particles.
It would be great if someone could help me.
Here's the code:
import java.util.ArrayList;
import java.util.List;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.StrokeType;
import javafx.stage.Stage;
public class PhysicsTest extends Application {
List<Particle> particles = new ArrayList<>();
List<Spring> springs = new ArrayList<>();
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Group root = new Group();
// create particles
Particle pRed = new Particle(Color.RED, 100, 100);
Particle pBlue = new Particle(Color.BLUE, 400, 200);
Particle pGreen = new Particle(Color.GREEN, 100, 300);
// red -> blue
Line lineRedBlue = new Line(100, 100, 500, 500);
lineRedBlue.setStroke(Color.BLACK);
lineRedBlue.setStrokeWidth(5);
// green -> blue
Line lineGreenBlue = new Line(100, 100, 500, 500);
lineGreenBlue.setStroke(Color.BLACK);
lineGreenBlue.setStrokeWidth(5);
// line binding
// line 1 -> 2
lineRedBlue.startXProperty().bind(pRed.centerXProperty());
lineRedBlue.startYProperty().bind(pRed.centerYProperty());
lineRedBlue.endXProperty().bind(pBlue.centerXProperty());
lineRedBlue.endYProperty().bind(pBlue.centerYProperty());
// line 3 -> 2
lineGreenBlue.startXProperty().bind(pGreen.centerXProperty());
lineGreenBlue.startYProperty().bind(pGreen.centerYProperty());
lineGreenBlue.endXProperty().bind(pBlue.centerXProperty());
lineGreenBlue.endYProperty().bind(pBlue.centerYProperty());
MouseGestures mg = new MouseGestures();
mg.makeDraggable(pRed);
mg.makeDraggable(pBlue);
mg.makeDraggable(pGreen);
root.getChildren().addAll(pRed, pBlue, pGreen, lineRedBlue, lineGreenBlue);
// add to list
particles.add( pRed);
particles.add( pBlue);
particles.add( pGreen);
// add springs
Spring s1 = new Spring( pRed, pBlue, 10, 0.5);
springs.add( s1);
Spring s2 = new Spring( pGreen, pBlue, 10, 0.5);
springs.add( s2);
primaryStage.setScene(new Scene(root, 1024, 768));
primaryStage.show();
// animate
startAnimation();
}
private void startAnimation() {
AnimationTimer timer = new AnimationTimer() {
#Override
public void handle(long now) {
// move particles
for (Particle p : particles) {
if (!p.selected) {
p.move();
}
}
// apply springs
for (Spring s : springs) {
s.update();
}
// move particles to new location
for (Particle p : particles) {
p.updateLocation();
}
}
};
timer.start();
}
/**
* The spring constraint and calculation. Updates particle
*/
public class Spring {
Particle p1;
Particle p2;
double length; // length it tries to obtain
double strength; // how quickly it tries to reach that length
public Spring( Particle p1, Particle p2, double length, double strength) {
this.p1 = p1;
this.p2 = p2;
this.length = length;
this.strength = strength;
}
public void update() {
double dx = p1.getCenterX() - p2.getCenterX();
double dy = p1.getCenterY() - p2.getCenterY();
double dist = Math.hypot(dx, dy);
double theta = Math.atan2(dy, dx);
double force = (length - dist) * strength;
// System.out.println( dist + ", " + Math.toDegrees( theta) + ", " + force);
// what's supposed to happen here?
p1.angle = ... // <===
p1.speed = ... // <===
p2.angle = ... // <===
p2.speed = ... // <===
}
}
/**
* The particle itself
*/
public class Particle extends Circle {
double x;
double y;
double angle = 0.0;
double speed = 0.0;
double mass = 1;
boolean selected = false;
public Particle(Color color, double x, double y) {
super(x, y, 50);
this.x = x;
this.y = y;
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
}
public void move() {
x += Math.sin( angle) * speed;
y += Math.cos( angle) * speed;
}
public void updateLocation() {
setCenterX( x);
setCenterY( y);
}
}
/**
* Allow movement of objects via mouse.
*/
public class MouseGestures {
double orgSceneX, orgSceneY;
double orgTranslateX, orgTranslateY;
public void makeDraggable( Node node) {
node.setOnMousePressed(circleOnMousePressedEventHandler);
node.setOnMouseDragged(circleOnMouseDraggedEventHandler);
node.setOnMouseReleased(circleOnMouseReleasedEventHandler);
}
EventHandler<MouseEvent> circleOnMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
orgSceneX = t.getSceneX();
orgSceneY = t.getSceneY();
Particle p = ((Particle) (t.getSource()));
p.selected = true;
orgTranslateX = p.getCenterX();
orgTranslateY = p.getCenterY();
}
};
EventHandler<MouseEvent> circleOnMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
Particle p = ((Particle) (t.getSource()));
p.selected = false;
};
};
EventHandler<MouseEvent> circleOnMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
double offsetX = t.getSceneX() - orgSceneX;
double offsetY = t.getSceneY() - orgSceneY;
double newTranslateX = orgTranslateX + offsetX;
double newTranslateY = orgTranslateY + offsetY;
Particle p = ((Particle) (t.getSource()));
p.x = newTranslateX;
p.y = newTranslateY;
}
};
}
}
The update() method in the Spring class is the unknown territory:
public void update() {
double dx = p1.getCenterX() - p2.getCenterX();
double dy = p1.getCenterY() - p2.getCenterY();
double dist = Math.hypot(dx, dy);
double theta = Math.atan2(dy, dx);
double force = (length - dist) * strength;
// System.out.println( dist + ", " + Math.toDegrees( theta) + ", " + force);
// what's supposed to happen here?
p1.angle = ... // <===
p1.speed = ... // <===
p2.angle = ... // <===
p2.speed = ... // <===
}
Here's a screenshot of how it looks like currently:
Thank you very much!
Ok, adding a damping and a non compressable spring:
import java.util.ArrayList;
import java.util.List;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.StrokeType;
import javafx.stage.Stage;
public class SpringField extends Application {
MouseGestures mg = new MouseGestures();
double damping = 0.995;
double speedo = 0.001;
List<Particle> particles = new ArrayList<>();
List<Spring> springs = new ArrayList<>();
public static void main(String[] args) {
launch(args);
}
Particle addParticle(Group parent, Paint p, double x, double y, double mass) {
Particle particle = new Particle(p, x, y, mass);
mg.makeDraggable(particle);
particles.add(particle);
parent.getChildren().add(particle);
return particle;
}
void addSpring(Group parent, Particle p1, Particle p2, double length, double strength) {
Spring spring = new Spring(parent, p1, p2, length, strength);
springs.add(spring);
}
#Override
public void start(Stage primaryStage) {
Group root = new Group();
// create particles
Particle pRed = addParticle(root, Color.RED, 300, 100, 10);
Particle pBlue = addParticle(root, Color.BLUE, 600, 200, 1);
Particle pGreen = addParticle(root, Color.GREEN, 300, 300, 1);
// add springs
addSpring(root, pRed, pBlue, 100, 0.5);
addSpring(root, pGreen, pBlue, 100, 0.5);
addSpring(root, pGreen, pRed, 100, 0.5);
primaryStage.setScene(new Scene(root, 1024, 768));
primaryStage.show();
// animate
startAnimation();
}
private void startAnimation() {
AnimationTimer timer = new AnimationTimer() {
#Override
public void handle(long now) {
// move particles
for (Particle p : particles) {
if (!p.selected) {
p.move();
}
}
// apply springs
for (Spring s : springs) {
s.update();
}
// move particles to new location
for (Particle p : particles) {
p.updateLocation();
}
}
};
timer.start();
}
/**
* The spring constraint and calculation. Updates particle
*/
public class Spring {
Particle p1;
Particle p2;
double length; // length it tries to obtain
double strength; // how quickly it tries to reach that length
public Spring(Group parent, Particle p1, Particle p2, double length, double strength) {
this.p1 = p1;
this.p2 = p2;
this.length = length;
this.strength = strength;
Line lineRedBlue = new Line(100, 100, 500, 500);
lineRedBlue.setStroke(Color.BLACK);
lineRedBlue.setStrokeWidth(5);
lineRedBlue.startXProperty().bind(p1.centerXProperty());
lineRedBlue.startYProperty().bind(p1.centerYProperty());
lineRedBlue.endXProperty().bind(p2.centerXProperty());
lineRedBlue.endYProperty().bind(p2.centerYProperty());
parent.getChildren().add(lineRedBlue);
}
public void update() {
double stop = 1.0;
double dx = p1.getCenterX() - p2.getCenterX();
double dy = p1.getCenterY() - p2.getCenterY();
double dist = Math.hypot(dx, dy);
double theta = Math.atan2(dy, dx);
double force = (length - dist) * strength;
if (force > 0) { force *= 4; stop = 0.9; }
// System.out.println( dist + ", " + Math.toDegrees( theta) + ", " + force);
Point2D p1v = new Point2D(force*Math.cos(theta)*speedo/p1.mass, force*Math.sin(theta)*speedo/p1.mass);
Point2D p2v = new Point2D(-force*Math.cos(theta)*speedo/p2.mass, -force*Math.sin(theta)*speedo/p2.mass);
p1.vector = p1.vector.add(p1v).multiply(stop);
p2.vector = p2.vector.add(p2v).multiply(stop);
}
}
/**
* The particle itself
*/
public class Particle extends Circle {
double x;
double y;
Point2D vector = new Point2D(0, 0);
double mass = 1;
boolean selected = false;
public Particle(Paint color, double x, double y, double mass) {
super(x, y, 50);
this.x = x;
this.y = y;
this.mass = mass;
setFill(color);
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
}
public void move() {
x += vector.getX();
y += vector.getY();
vector = vector.multiply(damping);
}
public void updateLocation() {
setCenterX( x);
setCenterY( y);
}
}
/**
* Allow movement of objects via mouse.
*/
public class MouseGestures {
double orgSceneX, orgSceneY;
double orgTranslateX, orgTranslateY;
public void makeDraggable( Node node) {
node.setOnMousePressed(circleOnMousePressedEventHandler);
node.setOnMouseDragged(circleOnMouseDraggedEventHandler);
node.setOnMouseReleased(circleOnMouseReleasedEventHandler);
}
EventHandler<MouseEvent> circleOnMousePressedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
orgSceneX = t.getSceneX();
orgSceneY = t.getSceneY();
Particle p = ((Particle) (t.getSource()));
p.selected = true;
orgTranslateX = p.getCenterX();
orgTranslateY = p.getCenterY();
}
};
EventHandler<MouseEvent> circleOnMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
Particle p = ((Particle) (t.getSource()));
p.selected = false;
};
};
EventHandler<MouseEvent> circleOnMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
double offsetX = t.getSceneX() - orgSceneX;
double offsetY = t.getSceneY() - orgSceneY;
double newTranslateX = orgTranslateX + offsetX;
double newTranslateY = orgTranslateY + offsetY;
Particle p = ((Particle) (t.getSource()));
p.x = newTranslateX;
p.y = newTranslateY;
}
};
}
}
First I would propose to not use angle and speed in your Particle, but Point2D as a movement vector:
public class Particle extends Circle {
double x;
double y;
Point2D vector = new Point2D(0, 0);
that simplifies the later update calulation...
Then you might programm update as follows:
public void update() {
double dx = p1.getCenterX() - p2.getCenterX();
double dy = p1.getCenterY() - p2.getCenterY();
double dist = Math.hypot(dx, dy);
double theta = Math.atan2(dy, dx);
double force = (length - dist) * strength;
// System.out.println( dist + ", " + Math.toDegrees( theta) + ", " + force);
Point2D p1v = new Point2D(force*Math.cos(theta)/p1.mass/10000, force*Math.sin(theta)/p1.mass/10000);
Point2D p2v = new Point2D(-force*Math.cos(theta)/p2.mass/10000, -force*Math.sin(theta)/p2.mass/10000);
p1.vector = p1.vector.add(p1v);
p2.vector = p2.vector.add(p2v);
}
That ignores any collisions, but will provide a fair physics model.
Well here was my approach in a 3D cloth simulation using Verlet Integration:
You can View it here: https://www.youtube.com/watch?v=uRsCcpbsdsg
/**
*
* #author Jason Pollastrini aka jdub1581
*/
#FunctionalInterface
public interface Constraint {
public void solve();
public default void solve(int iter){
IntStream.range(0, iter).parallel().forEach(i->{solve();});
}
}
Then in implementing class (I called it PointLink):
public void solve() {
// calculate the distance between the two PointMasss
Point3D diff = new Point3D(
p1.getPosition().getX() - p2.getPosition().getX(),
p1.getPosition().getY() - p2.getPosition().getY(),
p1.getPosition().getZ() - p2.getPosition().getZ()
);
double d = diff.magnitude();
double difference = (distance - d) / d;
double im1 = 1 / p1.getMass();
double im2 = 1 / p2.getMass();
double scalarP1 = (im1 / (im1 + im2)) * stiffness;
double scalarP2 = stiffness - scalarP1;
p1.position.x = (float) (p1.getPosition().x + diff.x * scalarP1 * difference);
p1.position.y = (float) (p1.getPosition().y + diff.y * scalarP1 * difference);
p1.position.z = (float) (p1.getPosition().z + diff.z * scalarP1 * difference);
p2.position.x = (float) (p2.getPosition().x - diff.x * scalarP2 * difference);
p2.position.y = (float) (p2.getPosition().y - diff.y * scalarP2 * difference);
p2.position.z = (float) (p2.getPosition().z - diff.z * scalarP2 * difference);
}
Then in the Main class something like this:
public void solveConstraints() {
constraints.values().parallelStream().forEach((Constraint c) -> {
c.solve();
});
}
public void updatePhysics(double dt, double t) {
if (isAnchored()) {
setPosition(getAnchorPosition());
return;
}
Point3D vel = new Point3D(
(position.x - oldPosition.x),
(position.y - oldPosition.y),
(position.z - oldPosition.z)
);
float dtSq = (float) (dt * dt);
// calculate the next position using Verlet Integration
Point3D next = new Point3D(
position.x + vel.x + (((force.x / (float) (mass)) * 0.5f) * dtSq),
position.y + vel.y + (((force.y / (float) (mass)) * 0.5f) * dtSq),
position.z + vel.z + (((force.z / (float) (mass)) * 0.5f) * dtSq)
);
// reset variables
setOldPosition(position);
setPosition(next);
setForce(new Point3D(0, 0, 0));
}
Note that I used a simple class with double x,y,z as public members for ease of use for position variable...
Is there any example of 3-D Bar chart for the latest Java 8 which uses the modern 3-D API?
I would like to use the 3-D API from Java 8.
There was a 3d-Bar-Chart demo in the earlier versions of JavaFX, but that was removed.
You can create a bar chart yourself. Just create a grid and some boxes on it. Here's a slight modification of the answer in How to create a 3d / surface chart with JavaFX. Drag around via mouse, use mouse wheel to zoom.
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Line;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
public class BarChart3dDemo extends Application {
private static Random rnd = new Random();
// size of graph
int graphSize = 400;
// variables for mouse interaction
private double mousePosX, mousePosY;
private double mouseOldX, mouseOldY;
private final Rotate rotateX = new Rotate(20, Rotate.X_AXIS);
private final Rotate rotateY = new Rotate(-45, Rotate.Y_AXIS);
#Override
public void start(Stage primaryStage) {
// create axis walls
Group grid = createGrid(graphSize);
// initial cube rotation
grid.getTransforms().addAll(rotateX, rotateY);
// add objects to scene
StackPane root = new StackPane();
root.getChildren().add(grid);
// create bars
double gridSizeHalf = graphSize / 2;
double size = 30;
for (double i = -gridSizeHalf + size; i < gridSizeHalf; i += 50) {
for (double j = -gridSizeHalf + size; j < gridSizeHalf; j += 50) {
double height = rnd.nextDouble() * 300;
Box box = new Box(size, height, size);
// color
PhongMaterial mat = new PhongMaterial();
mat.setDiffuseColor(randomColor());
box.setMaterial(mat);
// location
box.setLayoutY(-height * 0.5 + graphSize * 0.5);
box.setTranslateX(i);
box.setTranslateZ(j);
grid.getChildren().addAll(box);
}
}
// scene
Scene scene = new Scene(root, 1600, 900, true, SceneAntialiasing.BALANCED);
scene.setCamera(new PerspectiveCamera());
scene.setOnMousePressed(me -> {
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
rotateX.setAngle(rotateX.getAngle() - (mousePosY - mouseOldY));
rotateY.setAngle(rotateY.getAngle() + (mousePosX - mouseOldX));
mouseOldX = mousePosX;
mouseOldY = mousePosY;
});
makeZoomable(root);
primaryStage.setResizable(false);
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* Axis wall
*/
public static class Axis extends Pane {
Rectangle wall;
public Axis(double size) {
// wall
// first the wall, then the lines => overlapping of lines over walls
// works
wall = new Rectangle(size, size);
getChildren().add(wall);
// grid
double zTranslate = 0;
double lineWidth = 1.0;
Color gridColor = Color.WHITE;
for (int y = 0; y <= size; y += size / 10) {
Line line = new Line(0, 0, size, 0);
line.setStroke(gridColor);
line.setFill(gridColor);
line.setTranslateY(y);
line.setTranslateZ(zTranslate);
line.setStrokeWidth(lineWidth);
getChildren().addAll(line);
}
for (int x = 0; x <= size; x += size / 10) {
Line line = new Line(0, 0, 0, size);
line.setStroke(gridColor);
line.setFill(gridColor);
line.setTranslateX(x);
line.setTranslateZ(zTranslate);
line.setStrokeWidth(lineWidth);
getChildren().addAll(line);
}
}
public void setFill(Paint paint) {
wall.setFill(paint);
}
}
public void makeZoomable(StackPane control) {
final double MAX_SCALE = 20.0;
final double MIN_SCALE = 0.1;
control.addEventFilter(ScrollEvent.ANY, new EventHandler<ScrollEvent>() {
#Override
public void handle(ScrollEvent event) {
double delta = 1.2;
double scale = control.getScaleX();
if (event.getDeltaY() < 0) {
scale /= delta;
} else {
scale *= delta;
}
scale = clamp(scale, MIN_SCALE, MAX_SCALE);
control.setScaleX(scale);
control.setScaleY(scale);
event.consume();
}
});
}
/**
* Create axis walls
*
* #param size
* #return
*/
private Group createGrid(int size) {
Group cube = new Group();
// size of the cube
Color color = Color.LIGHTGRAY;
List<Axis> cubeFaces = new ArrayList<>();
Axis r;
// back face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.5 * 1), 1.0));
r.setTranslateX(-0.5 * size);
r.setTranslateY(-0.5 * size);
r.setTranslateZ(0.5 * size);
cubeFaces.add(r);
// bottom face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.4 * 1), 1.0));
r.setTranslateX(-0.5 * size);
r.setTranslateY(0);
r.setRotationAxis(Rotate.X_AXIS);
r.setRotate(90);
cubeFaces.add(r);
// right face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.3 * 1), 1.0));
r.setTranslateX(-1 * size);
r.setTranslateY(-0.5 * size);
r.setRotationAxis(Rotate.Y_AXIS);
r.setRotate(90);
// cubeFaces.add( r);
// left face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.2 * 1), 1.0));
r.setTranslateX(0);
r.setTranslateY(-0.5 * size);
r.setRotationAxis(Rotate.Y_AXIS);
r.setRotate(90);
cubeFaces.add(r);
// top face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.1 * 1), 1.0));
r.setTranslateX(-0.5 * size);
r.setTranslateY(-1 * size);
r.setRotationAxis(Rotate.X_AXIS);
r.setRotate(90);
// cubeFaces.add( r);
// front face
r = new Axis(size);
r.setFill(color.deriveColor(0.0, 1.0, (1 - 0.1 * 1), 1.0));
r.setTranslateX(-0.5 * size);
r.setTranslateY(-0.5 * size);
r.setTranslateZ(-0.5 * size);
// cubeFaces.add( r);
cube.getChildren().addAll(cubeFaces);
return cube;
}
public static double normalizeValue(double value, double min, double max, double newMin, double newMax) {
return (value - min) * (newMax - newMin) / (max - min) + newMin;
}
public static double clamp(double value, double min, double max) {
if (Double.compare(value, min) < 0)
return min;
if (Double.compare(value, max) > 0)
return max;
return value;
}
public static Color randomColor() {
return Color.rgb(rnd.nextInt(255), rnd.nextInt(255), rnd.nextInt(255));
}
public static void main(String[] args) {
launch(args);
}
}
Refer to this example, it shows use of 3-D bar chart if it helps you.
http://www.jroller.com/dgilbert/entry/creating_3d_charts_in_java
Jzy3d has nice bar charts in its gallery. You can use Jzy3d with JavaFX easily.