Where can I download the iOS 10 simulator runtime file? - ios-simulator

I want to test my apps in the iOS 10 simulator, but I'm not sure where to get the .runtime file for iOS 10. I don't see a download for it under Components in Xcode 8. Where can I download the .runtime file for iOS 10 (if it exists)?
Thanks in advance!
EDIT: I forgot to mention: As I was trying to fix another problem (before I asked this question), I ended up deleting all of my runtimes and redownloading them (except for iOS 10).

I ran into this issue earlier today. After installing Xcode - beta, my simulator was still only displaying iOS simulators 9.3 and below. What eventually ended up working for me was:
Killing the currently running simulator with cmd-Q
Control clicking (right click) on the Xcode - beta icon in my dock
Hovering over "Open Developer Tool"
Selecting Simulator from this menu
Once the simulator launched, I began to see iOS 10 in the Hardware -> Device drop down. Hope that helps.

Xcode > Open Developer Tool > Simulator
close And re-open Xcode again

All ios 10 simulator are already downloaded with xcode8 - beta it self. You can download additional simulators from preference -> Components.
And
You can get data for you app in those simulators at following path.
/Users/User_ACC_Name/Library/Developer/CoreSimulator

Ensure existing simulators are closed. Then open XCode 8 (beta):
Go to menu XCode -> Open Developer Tools -> Simulator.

This worked for me:
Go to App Store and Make Xcode Update 8.0
Open Xcode and it installs the components
Go to Menu "Window" > "Devices"
Add A New Device (Important one that supports iOS 10))
At the end the devices list is updated, and you can run the devices that can run iOS 10 in the simulator
Steps 1 to 5 Screenshots

The iOS 10 Beta Simulator is shipped inside of Xcode 8.0 Beta. You do not need to download anything extra. The primary reason for the large size of the Xcode download is for the three simulator runtimes that it contains.

OK, this has been open for long enough and Xcode 8/iOS 10 are out of beta, plus I solved this problem a week after this was asked, so I'll post my own answer. I ended up redownloading and reinstalling the entire Xcode 8 beta which includes the .runtime file in itself. Bit of an overkill, but I didn't have any other options at the time.

Nothing already mentioned worked for me. I was missing iOS 10.3 simulators in Xcode 8.3.3. What worked for me was to reset the simulators using fastlane snapshot tool:
sudo gem install snapshot
snapshot reset_simulators
Source: https://stackoverflow.com/a/37814682/1318739

Related

VS2019 Xamarin Forms Remote IOS simulator Black screen - How to fix?

Xamarin Forms Project
Microsoft Visual Studio 2019 Version 16.9
Xcode on Mac version 12.4
Using IPad Pro 11 inch running 14.4 as the simulated device and IOS version.
( I tried other simulators )
If I build and run Simulation on the Mac, it works. So i believe it is a remote simulation issue.
If you set IOS simulator to remote it starts and appears to run the simulation
in the simulator but it just shows a black screen.
Ive updated everything I can think of. Mac OS, XCODE on latest available.
Visual Studio, W10, all latest available and everything restarted...
Still it doesnt work. You do see brief at time of deployment dots spinner that reminds of the spinner when shutting down.
How do I fix the back screen simulation. ?
EDIT: With Latest Updates, it works again.
After upgrading to VS2022, upgrading Xcode on the mac.
Even the simulators are now ios15.x
Somewhere is all those updates the problem is gone.
You could have a try with Forget the Device first:
Next step, better need to reboot Mac .
Last, Pair to Mac again with Add Mac manually:
If it also can not work, maybe need to check the quality of network whether is well.

Xcode 6.1 and iOS Simulator 8.1 very slow to run

I'm using Xcode 6.1 and iOS Simulator 8.1. It takes a long time to run the simple apps that I've written using the iOS Simulator. Build process was ok but then the iOS Simulator will show the black blank launch screen then the app screen for like 5 minutes before the app launch. Many times it shows error "Lost connection to iPhone 6(/5/4s)". Tried to re-start Xcode and iOS Simulator, and MacBook Pro multiple times already. Tried to reset "Content and Settings" in the iOS Stimulator, but doesn't help.
What could be the possible causes? Any advice/solution? Thank you.
I suggest that you boot up the device that you want to use prior to the Build&Run in Xcode. If you hit Build&Run in Xcode while the device is not booted, you will need to wait for the device to boot. This can take a long time depending on your I/O load (eg: if Spotlight is indexing at the same time you are trying to boot, or if your home directory is on a slow volume like a network mount).
Just open up iOS Simulator.app ahead of time and select the device you want to test on from the Hardware->Devices menu. Then it will be ready when you need it.
Make sure 'slow animations' is not selected under the Debug tab in the iOS Simulator. That fixed the issue for me.
Googled on this issue and some said it's a Xcode bug with the 6.1 beta, but I had the 6.1 release version installed alreadt. I even try the 6.2 beta, hoping Apple has a fix for this, but no luck, still the same.
So desperate that I decided to upgrade my 3 years old MacBook Pro RAM and harddisk to SSD. Problem solved with the upgrade! The iOS Simulator runs normally now.

where are my iOS simulators in xcode 6 after yosemite installation?

I upgrade to Yosemite my Mini Mac (yesterday) and after a long hours (almost a day) the installation was succeeded.
I enter in my source code in Xcode 6.0.1 and after automatically install several things (i just saw the message and wait) i can't see the iOS simulators just iOS Device.
I check in Preferences but i have iOS Simulator 7.1 checked but i don't have any other simulator and i can't see 7.1 simulator either.
Thanks for your help.
EDIT ****
After install Xcode 6.1 I saw my iOS simulators again in Xcode. I saw a message "installed required components" when first launched the new Xcode version, so I supposed that fix it.
Thanks for your help.
In Xcode 6.1 you can add simulators manually.
To do so go to Window -> Devices and press the + symbol left at the bottom.
Then you can choose a combination of device type and iOS version to create.
if the iOS version you wanted is not there you'll be ask to download more simulator and directed to Xcode->Preference->Downloads.
Note: you can directly go to Xcode->Preference->Downloads and download more simulators and it will automatically available in simulator list after download.

Xcode 4.2: Error 0xC002 when trying to use a jailbroken iPhone 3G for development

I have this jailbroken iPhone 3G with iOS version 4.2.1 (the latest supported version). When I connect it to Xcode 4.2, Xcode starts copying the debug symbols. It stops copying towards the end of the process, and shows the following error:
Xcode has encountered an unexpected error (0xC002)
No such file or directory, at ‘/SourceCache/DTDeviceKit/DTDeviceKit-867/DTDeviceKit/DTDeviceKit_Utilities.m:864’
Anybody experiencing anything similar?
I know I should try and restore the phone, but I'm asking just in case anybody can come up with a solution that doesn't involve restoring it.
In this post on mactechnews.de, one guy reports the same problem -- with no solution, so far.
Alright, after a lot of testing and digging up the filesystem... I solved it.
It turns out that there are just a few files that are not downloaded from the device (for reasons still unknown). They are related to the dyld cache (don't really know what this is and what it's for). Here are the steps to make your 4.2.1 device debuggable in XCode 4.2 and 4.3.x:
Close Xcode
Go to: ~/Library/Developer/Xcode/iOS DeviceSupport/4.2.1 (8C148)/Symbols/System/Library/Caches/com.apple.dyld/ Note: if you don't have this folder, run Xcode, connect your device, and wait until the error 0xC002 appears in Organizer - the folder should be created by that time.
Create 3 empty files there called:
.copied_dyld_shared_cache_armv6
.processed_dyld_shared_cache_armv6
dyld_shared_cache_armv6
Run Xcode and enjoy the light next to your device eventually go green:)
Or, for the terminal lovers:
cd ~/Library/Developer/Xcode/iOS\ DeviceSupport/4.2.1\ \(8C148\)/Symbols/System/Library/Caches/com.apple.dyld/
touch .copied_dyld_shared_cache_armv6
touch .processed_dyld_shared_cache_armv6
touch dyld_shared_cache_armv6
This is obviously a hack but it works perfectly for debugging and I haven't noticed any side-effects so far.
Enjoy!
Small update:
I tested it on my snow leopard hackintosh, with the Xcode 4.2 (most recent to date) and although the device is active in the organizer and it is possible to run the app on the device, i get black screen on launch. It gets installed but apparently debugger cannot get attached. I had the same problem with 4.0.2, when the 0xC002 problem didn't yet occur so I think it's unrelated and might even not happen to others. Nevertheless, 0xC002 is still solved.
On my main development machine with Lion and Xcode 4.3.2, device is perfectly debuggable.
The answer above (https://stackoverflow.com/a/9944892/1390251) works, basically,
but for newer versions of Xcode you probably need to rename the files as follows,
having them end with '7' instead of '6':
touch .copied_dyld_shared_cache_armv7
touch .processed_dyld_shared_cache_armv7
touch dyld_shared_cache_armv7
If not sure, you can keep both sets of files (...6 and ...7)
in the relevant folder (can also be 5.1.1 for that matter)
and it should work.
(have tested it on iPhone 4 with iOS v5.1.1 genuine)
It seems that you cannot debug apps on iOS 4.2.1. I tried several restores to iOS 4.2.1 with same effect. Downgrading to iOS 4.0 was the only thing that worked.
The reason for whole problem is that iOS 4.2.1 is not supported in XCode, according to this website.
Error in Xcode getting debugging info from 5.0.1 iphone
solved, see the link to archive with iOS5.0.1 debug info
download & unpack to "~/Library/Developer/xCode/iOS DeviceSupport/" & be happy =)
I fixed this bug in![enter image description here][1] this way:
I duplicate the 5.1.1(9B206), rename it to 5.1.1(9A405)[my ios device is this version], then the error is gone.

Installing iOS 5 for simulator

I've downloaded the iOS 5 beta and want to test my app, but since I don't want to install this on my iPhone, I'd like it to be only installed on the Simulator. Does anyone know how to do this? In the Xcode Organizer, the software image shows up, but I can't run the app in iOS 5.
You cannot install or update iOS software/firmware for iOS devices on a Mac because of the different computer architecture.
Download and install Xcode 4.2 with the beta iOS SDK, then you can test the app on the iOS Simulator.
You need to install newer version of xcode.
Be careful with Xcode 4.2 .... I believe it's only in preview mode.
You cannot upload apps with preview Xcode
!
1.Partition your MAC, obviously installing OS X on a partition other
than the one you use.
[ if you can't do it yourself, don't try it]
Put Test Xcode and dev stuff in one. The real deal in the other.
That way you can mess about with upcoming cool stuffs.

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