I've downloaded the iOS 5 beta and want to test my app, but since I don't want to install this on my iPhone, I'd like it to be only installed on the Simulator. Does anyone know how to do this? In the Xcode Organizer, the software image shows up, but I can't run the app in iOS 5.
You cannot install or update iOS software/firmware for iOS devices on a Mac because of the different computer architecture.
Download and install Xcode 4.2 with the beta iOS SDK, then you can test the app on the iOS Simulator.
You need to install newer version of xcode.
Be careful with Xcode 4.2 .... I believe it's only in preview mode.
You cannot upload apps with preview Xcode
!
1.Partition your MAC, obviously installing OS X on a partition other
than the one you use.
[ if you can't do it yourself, don't try it]
Put Test Xcode and dev stuff in one. The real deal in the other.
That way you can mess about with upcoming cool stuffs.
Related
Xamarin Forms Project
Microsoft Visual Studio 2019 Version 16.9
Xcode on Mac version 12.4
Using IPad Pro 11 inch running 14.4 as the simulated device and IOS version.
( I tried other simulators )
If I build and run Simulation on the Mac, it works. So i believe it is a remote simulation issue.
If you set IOS simulator to remote it starts and appears to run the simulation
in the simulator but it just shows a black screen.
Ive updated everything I can think of. Mac OS, XCODE on latest available.
Visual Studio, W10, all latest available and everything restarted...
Still it doesnt work. You do see brief at time of deployment dots spinner that reminds of the spinner when shutting down.
How do I fix the back screen simulation. ?
EDIT: With Latest Updates, it works again.
After upgrading to VS2022, upgrading Xcode on the mac.
Even the simulators are now ios15.x
Somewhere is all those updates the problem is gone.
You could have a try with Forget the Device first:
Next step, better need to reboot Mac .
Last, Pair to Mac again with Add Mac manually:
If it also can not work, maybe need to check the quality of network whether is well.
I want to test my apps in the iOS 10 simulator, but I'm not sure where to get the .runtime file for iOS 10. I don't see a download for it under Components in Xcode 8. Where can I download the .runtime file for iOS 10 (if it exists)?
Thanks in advance!
EDIT: I forgot to mention: As I was trying to fix another problem (before I asked this question), I ended up deleting all of my runtimes and redownloading them (except for iOS 10).
I ran into this issue earlier today. After installing Xcode - beta, my simulator was still only displaying iOS simulators 9.3 and below. What eventually ended up working for me was:
Killing the currently running simulator with cmd-Q
Control clicking (right click) on the Xcode - beta icon in my dock
Hovering over "Open Developer Tool"
Selecting Simulator from this menu
Once the simulator launched, I began to see iOS 10 in the Hardware -> Device drop down. Hope that helps.
Xcode > Open Developer Tool > Simulator
close And re-open Xcode again
All ios 10 simulator are already downloaded with xcode8 - beta it self. You can download additional simulators from preference -> Components.
And
You can get data for you app in those simulators at following path.
/Users/User_ACC_Name/Library/Developer/CoreSimulator
Ensure existing simulators are closed. Then open XCode 8 (beta):
Go to menu XCode -> Open Developer Tools -> Simulator.
This worked for me:
Go to App Store and Make Xcode Update 8.0
Open Xcode and it installs the components
Go to Menu "Window" > "Devices"
Add A New Device (Important one that supports iOS 10))
At the end the devices list is updated, and you can run the devices that can run iOS 10 in the simulator
Steps 1 to 5 Screenshots
The iOS 10 Beta Simulator is shipped inside of Xcode 8.0 Beta. You do not need to download anything extra. The primary reason for the large size of the Xcode download is for the three simulator runtimes that it contains.
OK, this has been open for long enough and Xcode 8/iOS 10 are out of beta, plus I solved this problem a week after this was asked, so I'll post my own answer. I ended up redownloading and reinstalling the entire Xcode 8 beta which includes the .runtime file in itself. Bit of an overkill, but I didn't have any other options at the time.
Nothing already mentioned worked for me. I was missing iOS 10.3 simulators in Xcode 8.3.3. What worked for me was to reset the simulators using fastlane snapshot tool:
sudo gem install snapshot
snapshot reset_simulators
Source: https://stackoverflow.com/a/37814682/1318739
I upgrade to Yosemite my Mini Mac (yesterday) and after a long hours (almost a day) the installation was succeeded.
I enter in my source code in Xcode 6.0.1 and after automatically install several things (i just saw the message and wait) i can't see the iOS simulators just iOS Device.
I check in Preferences but i have iOS Simulator 7.1 checked but i don't have any other simulator and i can't see 7.1 simulator either.
Thanks for your help.
EDIT ****
After install Xcode 6.1 I saw my iOS simulators again in Xcode. I saw a message "installed required components" when first launched the new Xcode version, so I supposed that fix it.
Thanks for your help.
In Xcode 6.1 you can add simulators manually.
To do so go to Window -> Devices and press the + symbol left at the bottom.
Then you can choose a combination of device type and iOS version to create.
if the iOS version you wanted is not there you'll be ask to download more simulator and directed to Xcode->Preference->Downloads.
Note: you can directly go to Xcode->Preference->Downloads and download more simulators and it will automatically available in simulator list after download.
I am running the iOS6 SDK on my mac running Xcode 4.2 on Snow Leopard using steps from this Stack Overflow post.
I'm now trying to get the iPhone 4" screen to work. I have been able to get iOS 6 to show up in the iOS simulator under the Hardware > Version menu. When I try to load an iOS 6 device, I get the error: "The simulated application quit" - "Click Relaunch to try again". It then gives me an option to switch to a different SDK. If I choose iOS6, it again crashes. If I choose iOS 5, it loads correctly.
I also don't have an iPhone 4" screen option under the Hardware > Device menu.
I have copied the iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk folder from the Xcode Disk Image to my computer.
I'm not able to upgrade my computer past Snow Leopard.
So I need to be able to:
load iOS 6 in the iOS Simulator
load an iPhone 4" in the simulator
Problem is Xcode 4.5 on your mac.
The original post says how to run ios 5.1sdk on "Xcode 4.2 on Snow leopard".
Xcode 4.5 is not available on snowleopard.
Install Xcode 4.2 and follow the steps again.
Another idea is to use Virtual Box and run XCode in it. Of course, running OS X on virtual box is quite difficult and not entirely legal (although you do have a Mac, so it can be justified). You can follow this link if interested.
http://www.sysprobs.com/guide-mac-os-x-10-7-lion-on-virtualbox-with-windows-7-and-intel-pc
It's for windows 7, but you should be able to get it to work on OS X as well.
I VMware Fusion 5 (and maybe 4 also, I don't remember) allows Mac OS X Lion and Mountain Lion to run in a VM. So you could install VMware Fusion, and use it to run a virtualized instance of Mountain Lion. Since the hardware is virtualized, it shouldn't matter that your Mac doesn't support anything newer than Snow Leopard.
Performance will likely be poor, though - my experience is that you need at least 4 gigs of RAM for VMware Fusion to run smoothly. If your Mac is too old for Lion and Moutain Lion, it'll probably won't have that amount of RAM installed.
It's said that Xcode 4.2 is the last supported version on Snow Leopard. So no it won't work and you'll have to get Lion.
I found the answer on another StackOverflow post
You would have to be under Lion in this case with both Xcode 4.2 and
4.5 installed. There should be no problem with this.
Don't forget...
As stated in a Stack Overflow post
"I installed Xcode 4.2 on a Snow Leopard and when iOS SDK was published I imported the iOS 5.1 SDK" Look at another Stack Overflow post
Use the 2nd post link. It works perfectly, just copy "6.0" instead of "5.1".
Don't forget that you could just use an external iOS device that can run iOS6
You could always ask for support from developer.apple technical support
Delete your simulator and re-download
I created an empty Single View application using Xcode 4.2 on OSX Lion 10.7.2 targeting iPhone 5. The project built happily however when launching the simulator I receive the following error message:
iOS Simulator could not find the SDK. The SDK may need to be reinstalled.
I then tried targeting the iPad with the same results. I removed Xcode using the terminal and downloaded a fresh copy from the AppStore. The clean installation generates the exact same error.
It seems that the SDK is not being deployed during installation. Any advice or tips on how I can correctly install the iOS 5 SDK for the simulator to work?
Update
I downloaded the iOS 4.3 simulator which was not installed. The simulator works perfectly if I select the 4.3 SDK but for some reason is not recognizing the folder containing the 5.0 SDK.
Update
I reformatted the MacBook, reloaded a clean OSX Lion without restoring any backups and installed Xcode. Running the simulator directly after the installed worked, however after a reboot and relaunching Xcode the error came back. The SDK itself seems to have been corrupted. Will try and reinstall Xcode again.
After some testing it turns out the problem is caused by a 3rd Party Software. Recently the developer of TotalFinder removed the Asepsis portion of the system and created a separate application for the handling of DS_Store files.
Unfortunately, this breaks the iOS Simulator once installed, and even after uninstalling Asepsis, I needed to rebuild my whole machine to get rid of the error.
Update
BinaryAge is aware of the issue with regards to Xcode 4.2 and it is now listed on the know issues page and a warning banner displayed on the download link.
Final Update
It seems BinaryAge has changed the way Asepsis works and this is no longer an issue with the latest versions.
Did you try "File -> Reset Content and Settings ..." in the simulator ? I also encountered the similar problem, but it worked after I reset the simulator! In fact, I also found it worked after I removed all the existing projects and created new ones, but it occurred again after I restart xcode. Fortunately the "Reset" always works for me and I hope it can be helpful for your case.