Windows Band Tile GeoFencing - microsoft-band

We are going to be developing Tiles for the Microsoft Band 2. Is there anyway to Geo-Fence certain Tiles based on GPS that are created for business use so they only work within the confines of the company area?

It depends on what you mean by "work within the confine of the company area". You cannot run code on the Band itself (only read from or push to the Band via an application running on your mobile device), so you cannot prevent the user from arbitrarily opening a Tile if it's present on the Band. There are also no geo-fencing features related to Tiles on the Band.
If you don't want custom buttons within a Tile to function when outside of a given region--that's easy. Button press events are sent to and handled by the application on the mobile device and can simply be ignored if the user is outside that region.
If you don't want the user to see any content in the Tile outside of a given region, you may be able to use the Tile opened events to give your application an opportunity to clear the content of the Tile if the mobile device is outside that region (and then to re-send it if inside that range). Still, pushing content to the Band over a Bluetooth takes time so the user may still have the opportunity to see the content before it's cleared/updated. Even if were fast, you can only connect to the Band when both Bluetooth is enabled and the Band is within range of the mobile device. If the user were to turn off Bluetooth on the Band or just step far enough away from the mobile device, the user will be able to see all existing content within the Tile.

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A-Frame: how to simulate tracked controllers when developing on desktop?

My HTC Vive is set up in a different room to my developer workstation. When developing for A-Frame, I understand I can: use my desktop monitor instead of a headset; use mouse dragging instead of motion controls; use WASD instead of room-scale tracking. However, what is the preferred way to simulate the tracked controllers?
For example, how can I move the cubes in this demo from my desktop: https://aframe.io/examples/showcase/tracked-controllers
This is not yet released, but we're working on tools to be able to record camera and controllers, output to a file, and then you can load it up any device and replay the camera and controller pose and events without needing a headset. Project is led by Diego:
https://github.com/dmarcos/aframe-motion-capture
http://swimminglessonsformodernlife.com/aframe-motion-capture/examples/
This will become the common way to develop for VR without having to enter and re-enter VR to test each code change, and to do it on the go

how to show 2 different active qt application on two different surfaces in a single screen for imx6 board

how to show 2 different active qt application on two different surfaces in a single screen for imx6 board?
[EDIT]
Suppose there is two application.Mediaplayer and phone app.when mediaplayer will be running ,if anyone tries to call ,a pop up will show on top of mediaplayer to accept or reject.So,there will be 2 separate surface in a single screen and on accepting the app will change to phone app screen and on reject it will be there in the player screen.
[EDIT]
Both application are individual i.e media player for songs and phone for calling.How it is possible to combine in single app because in my case if incoming call is there then only pop will appear on top of mediaplayer and on accept it will go to phone screen.If you can give any logic for solution then it will be better for me.
Any help will be appreciated.

passbook on the apple watch

Somewhere in the near future, an application I'm working on is going to its own pass to be stored in the user's passbook.
Since you cannot really test the passbook app from the watch in the simulator, and my watch will be arriving next month, I was hoping someone could shed some light..
I had a few questions about passbook for the apple watch..
Is it safe to assume the passes in passbook will automatically be
synced and added from the phone to the watch?
Are there any sort of visual guidelines when it comes to showing
passes on the apple watch? Does text automatically shrink? are things truncated? Are only certain fields appearing on the watch to conserve space?
Is it safe to assume if the user turns their wrist, the screen will
not shut off if a pass is currently being displayed?
Yes it automatically syncs.
Thus far I've noticed that the Pass is added to Apple Watch Passbook quite quickly after added in iPhone; although if you reorder the passes on the iPhone the order takes a little longer to sync on the Apple Watch view. (I haven't timed this under different scenarios but I'll test that and get back to you). Please note, I have >300 passes in Passbook so a 'typical consumer' may not experience the same.
Visual Guidelines.
The logo image remains at the top left of the Watch view of the Pass and automatically scales.
The strip or thumbnail image are removed from the Watch view. A background image (on an event ticket type) remains visible but is not scaled.
The header fields moves below the logo image (i.e. it is not to the right of the logo as it appears in the phone).
All other (text) fields appear on the watch view, but they are not side by side. The are presented in a 'list view' - separated by a fine line between each field. I have experienced some situations where the text length runs over one line (e.g. an email address i.e. no spaces between words) and it doesn't look so beautiful as the text does not resize to fit all on one line.
The pass automatically scales width-wise so it fits in the watch view but it is "longer" than the watch screen so you scroll the Pass up and down.
The pass length in the Watch app is dependent on the number of fields used in the Pass.
As you scroll to the QR code and tap on it, all other background colours and the 'close' link disappears and only the barcode is displayed. The square barcodes look significantly better. Of course redemption/scanning still works with the PDF417 barcode but it just doesn't look as nice in the watch view. It is presented in vertical format in the centre of the watch view, with black to the left and right of the PDF417 barcode.
Please note that there is no 'back view' on the apple watch pass. i.e. you cannot flip the pass to access the back of the pass as you can on the iPhone.
Screen shut off
The screen will not shut off only if the barcode has been selected (as described above). If you are just viewing the pass and have not selected the barcode the watch screen will shut off after time of no activity or if you turn your wrist.
If the barcode is selected, the barcode remains on the screen irrespective of wrist position and does not shut off over time.
Other - Lockscreen notifications / convenience.
Works the same as iPhone when in proximity to an associated GPS location or beacon or following a push update.
The pass can be accessed by tapping on the notification (i.e. no need to open the Passbook app on the watch) and can also be accessed by a swipe down to notifications. A 'small pass' is displayed in notifications. The 'small pass' is the same width as the watch face, and about half the height (same as other notifications). It consists of the logo image, inherits the background colour of the Pass, and includes the pass description field (when in proximity) or the updated field (when pushing an update).

Way to hide splash screen?

Is it possible to hide splash screen in MAF app and directly display some form/page to gather information from user at place of splash screen, and while user is being entering his values then initial loading process (which loads behind splash screen) can be continue at back-end?
The splash screen is of value to you as users know you app is loading. Its purpose is to load quickly as the rest of the app sets up.
Why would you want to move logic into this visual process? I want to caution you that I think it's a poor choice to reject industry standards. Work with the framework.

Air application with two screens with different content

I've been asked to build a pretty simple application using Air, which runs on one PC but uses two monitors (laptop screen and second monitor / projector).
The idea is that there will be two distinct elements - a Controller window (laptop) and a Display window (second screen). For example, a dude will press a button on the laptop window, and it'll change the Display window - or information typed in the laptop will show on the second display. It sounds odd, but its for a game that someone wants to set up...........
I've been messing about a bit, and I've managed to default stuff to a second screen, but I'm not sure how to get it to show different content on each and how to define where the content lives.
is this possible, or is life just too short?

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