Set QGraphicsTextItem text contents of exact height and width - qt

I am required to create text items with exact width and height of text contents.
The height of the text is the most important requirement.
The position of the text should be relative to the text itself.
I also have to be able to place it on canvas in an exact spot.
Assuming a (printable) canvas (on a larger QGraphicsScene), say 5 inch width and 1 inch height, my text should be able to stretch top-bottom-left-right - and be placed on canvas, not part in part out.
I am sub-classing QGraphicsTextItem for my item type. I am resizing it, using QTransform(), to required size - in inches or mm or pixels (72*in).
Also setting the document() margin to 0, and anything inside (like QTextBlockFormat margins) also to 0.
I have implemented a setItemSize(QSizeF sz) (with sz in pixels), that resizes the QGraphicsTextItem as required.
The sz is initialized using the item bounding rect.
Assuming no wrap, single line text (multi-line could be solved separately once this issue is resolved).
When adding the item to canvas, I still see a top and bottom margin - and this varies based on font choice.
I drew a rectangle around the item to see it.
The top/bottom distances depend on font choices.
I have tried to use font metrics to determine these distances (in paint() I have been drawing lines to try to determine the position and rectangle in which the text fits).
I would be happy to at least be able to determine correct size to use for upper case, no accents or special characters fonts (it would be a start, though naturally I would need to be able to use any characters).
But at least some way to determine the size and position (relative to the (0,0) of item) of the text content even in the simplest case.....
The font metrics tightBoundingRect() seems the most accurate for size, but it seems impossible to determine its position so that I can somehow create my items correctly, and maybe resize/shift them correctly to fit on canvas.
Here are some examples of my struggle to determine at least exact size and position of text, relative to the (0,0) of the item (assuming that once I do that, I am able to expose that info to outside or include the shift in the item transform on resize).
Notice that the size of the text advertised by font metrics does not always cover the text, and for different fonts I am not able to position the tight bounding rect (magenta) around the text itself. (I did multiple guesses, the code below is just one - the lines are trying to show different font metrics sizes).
The above were experiments in paint function of the text item inheriting QGraphicsTextItem:
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
// draw text
QGraphicsTextItem::paint(painter, option, widget);
QPen p;
p.setWidthF(0);
QFontMetricsF fm(this->font());
qreal ascent = fm.ascent(),
descent = fm.descent(),
hheight = fm.height();
QRectF r = QGraphicsTextItem::boundingRect();
QRectF rFont= fm.tightBoundingRect(toPlainText());
qreal xmax = r.right();
painter->save();
painter->setBrush(Qt::NoBrush);
// where is "ascent + descent"
p.setColor(Qt::green);
painter->setPen(p);
painter->drawLine(QPointF(2, ascent), QPointF(2, ascent + descent));
painter->drawLine(QPointF(2, ascent + descent), QPointF(xmax/2, ascent + descent));
// where is "height"
p.setColor(Qt::red);
painter->setPen(p);
painter->drawLine(QPointF(xmax/2, 0), QPointF(xmax/2, hheight));
painter->drawLine(QPointF(xmax/2, ascent + descent), QPointF(xmax, ascent + descent));
// where is "ascent"
p.setColor(Qt::yellow);
painter->setPen(p);
painter->drawLine(QPointF(6, 0), QPointF(6, ascent));
painter->drawLine(QPointF(6, ascent), QPointF(xmax, ascent));
// something that may look like top of the text
p.setColor(Qt::blue);
painter->setPen(p);
qreal yyy = ascent + rFont.y() + 1;
painter->drawLine(QPointF(5, yyy), QPointF(xmax, yyy));
// this should be useful... should be the natural offset
qreal yoffset = (r.height() - rFont.height()) / 2;
// qDebug() << yoffset << r << rFont;
//qreal y0 = (r.height() - fm.height())/2;
p.setColor(Qt::darkGreen);
painter->drawEllipse(10, yoffset, 1, 1);
// where is the font rect
p.setColor(Qt::magenta);
painter->setPen(p);
yoffset = (r.height() + rFont.height()) / 2;
painter->translate(0, yoffset);
painter->drawRect(rFont);
painter->restore();
}
I have also tried not using QGraphicsTextItem, but paint text inside a rectangle. The same thing happens.
(Qt 4.7 - 5.x)

This is not a good solution. This is an attempt to solve my own problem - in a first iteration - of setting text with given width and height, using font metrics.
Reasons for not being good -
Even after resize, text is smaller than desired, I don't understand why
The position is incorrect, based on font style the text can be above or below the canvas, meaning it gets clipped.
I resize it using a factor calculated from the item bounding rect size and the font metrics bounding rect (I used the tight bounding rect for more accurate size).
myText->setItemFontSize(12); // If I use font metrics I need to reset text size on every change, because resizing loses font info
QFontMetricsF fm(myText->font());
QRectF fmRect = fm.tightBoundingRect(myText.toPlainText().toUpper());
// without toUpper() the size is too small - even so it is a bit small
// I read tightBoundingRect is slow - but boundingRect and height and ascent all give values that result in even smaller size
//qreal absH = fm.ascent();
qreal absH = fmRect.height();
qreal absW = fmRect.width();
qreal absHeightRatio = myText->getItemSize().height() / absH;
qreal absWidthRatio = myText->getItemSize().width() / absW;
Then setting size:
myText->setItemSize(QSizeF(absWidthRatio * textLength, absHeightRatio * fontHeight));
// This function scales the `QTransform` on item
// but since I request a final position dependent on item size
// (including blank space around it) - it has no chance of being accurate.....
// This is where my next effort will go, figuring out how to get rid of the fluff
// around the item inside the scaling
The function for setting position: trying to center text:
// leftShift = 10, rightShift = 10 in example
myText->setPos(0,0);
QRectF r = myText->mapToScene(myText->boundingRect()).boundingRect();
QSizeF sz = r.size();
qreal w = sz.width();
qreal h = sz.height();
qreal cx = (m_docLength - w + leftShift - rightShift)/2 - r.left();
qreal cy = (m_docHeight - h)/2 - r.top();
myText->setPos(cx, cy);
The images below are for fontHeight = m_docHeight -
Desirable:
- either the entire size of text (ascent + descent) equals doc height, and text is centered vertically based on content
- or the upper case size text equals doc height and the descent is below document (text centered based on only upper case) - this would seem easier based on how QGraphicsTextItem seems to position it
Actual:
- the text is smaller no matter which parameters I use to scale, and centered based on upper case text
As shown above - I have no idea how I could center vertically based on content (so for edge-to-edge text the descent would fit in) - and in lieu of that, all I really want is edge-to-edge uppercase letters, but I can't seem able to achieve that.
Oh and these are for Arial type font - one of the best-behaved. Other fonts jump all over the place, either above or below the canvas. And for some fonts, the resulting text is actually smaller - which is inexplicable to me, because how can the tight bounding rectangle be smaller than the item bounding rectangle...
Still this is as far as I got to getting my text as close to "true" size and placed on a canvas that matches its size.

Related

compute mouse position within video with object-fit:contain

I am trying to convert a mouse event to pixel coordinates within a video. By pixel coordinates, I mean coordinates relative to the original video resolution.
My video element has object-fit: contain, which means that the top left corner of the video is not necessarily located at position (0,0), as this picture shows:
If I click on the top-left corner of the white section in this video then I want to get (0,0), but in order to do this I need to discover the offset of the video content (white area) relative to the video element (black border).
How can I recover this offset?
I am already aware of width, height, videoWidth, and videoHeight, but these only let me account for the scaling, not the offset.
The offset can be deduced. I think this kind of code should do the trick:
if(videoHeight/height > videoWidth/width){
scale = videoHeight/height;
offsetX = (videoWidth - width*scale)/2;
offsetY = 0;
}
else{
scale = videoWidth/width;
offsetY = (videoHeight - height*scale)/2;
offsetX = 0;
}
I was also interested in getting the actual pixel positions from mouse or touch events when using object-fit, and this is the only result I found when searching. Although I suspect it is probably too late to be helpful to you, I thought I'd answer in case anybody else comes across this in future like I did.
Because I'm working on code with other people, I needed a robust solution that would work even if someone changed or removed the object-fit or object-property in the css
The approach that I took was:
Implement the cover, contain etc algorithms myself, just functions doing math, not dependent on the DOM
Use getComputedStyle to get the element's objectFit and objectPosition properties
Use .getBoundingClientRect() to get the DOM pixel size of the element
Pass the element's current objectFit, objectPosition, its DOM pixel size and it's natural pixel size to my function to figure out where the fitted rectangle sat within the element
You then have enough information to transform the event point to a pixel location
There's more code than would comfortably fit here, but getting the size of the fitted rectangle for cover or contain is something like:
if ( fitMode === 'cover' || fitMode === 'contain' ) {
const wr = parent.width / child.width
const hr = parent.height / child.height
const ratio = fitMode === 'cover' ? Math.max( wr, hr ) : Math.min( wr, hr )
const width = child.width * ratio
const height = child.height * ratio
const size = { width, height }
return size
}
// handle other object-fit modes here
Hopefully this gives others a rough idea of how to solve this problem themselves, alternately I have published the code at the link below, it supports all object-fit modes and it includes examples showing how to get the actual pixel point that was clicked:
https://github.com/nrkn/object-fit-math

Find the text width in QFont

I have two items in my tree model i have small difference in text alignment.Is this caused by the width of the text but i checked the width of text using QFontMetrics::width() but both text are same.
Text1:111601756
Text2:999999996
As from the image you can see there is a slight alignment problem in the second text.
Here is the sample code i tried :-
QFont font("times",24);
QFontMetrics metrics(font);
qDebug() << "Width 1" << metrics.width(QString::number(111111111));
qDebug() << "Width 2" << metrics.width(QString::number(999999999));
Output:
Width 1 153
Width 2 153
MyDelegate paint function:-
void LiDefaultTreeDelegate::paint(QPainter *painter, const
QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyleOptionViewItem newOption = option;
if(index.data(Qt::DisplayRole).toString() != NULL)
{
QString text = index.data(Qt::DisplayRole).toString();
QFontMetrics fnMetrics(fn);
newOption.rect = fnMetrics.boundingRect(text);
//Case 1
//newOption.rect.setWidth(fnMetrics.width(text));
//Case 2
//newOption.rect.setWidth(fnMetrics.width('0') * option.rect.width());
}
QStyledItemDelegate::paint(painter, newOption, index);
}
Now the problem is painting happens in the wrong area as from the image you can see the data gets painted on the top of root item. Any clue what I am missing here.
New Output:
Here's a partial answer, and partly speculation:
The widths are correct (for that font). The problem appears to be, that QTreeView does not use that width, it uses the bounding rect's width (this is a guess in my part, not 100% certain). To see the difference in width, try this version of your test code:
QFont font("times",24);
QFontMetrics metrics(font);
qDebug() << "Rect 1" << metrics.boundingRect(QString::number(111111111));
qDebug() << "Rect 2" << metrics.boundingRect(QString::number(999999999));
It should show that first rect is less wide. This is because even though char spacing is same, 1 is actually narrower that 9, so there is more empty space at the left and right of the string. And bounding rect excludes this empty space, it reports the smallest rectangle where everything drawn is shown.
So you need to look into the delegate which draws your model items, the problem is there! If everything else fails, you may have to implement your own delegate to do the drawing right.
Suggested fix for the code now shown in the question:
newOption.rect = fnMetrics.boundingRect(text); // existing line
newOption.rect.setWidth(fnMetrics.width(text)); // add width adjustment
Note that you may also need to adjust the alignment for painting, if it is now centered, since you probably want left-justified text there.
Note, this fix assumes the font has same width for all the number characters (I think this holds for most fonts, since otherwise numbers would be hard to read), and numbers have equally many digits. If not, you might try something like this instead, to get equal width for all items:
newOption.rect.setWidth(fnMetrics.width('0') * desiredColumnWidth); // width adjustment
Here is the answer provided by my friend in other blog.The problem here is the font family for example here the font family is MS Shell Dlg 2 which uses the space available in the text like 1 is more narrower than 9 so it uses that space and thus leads to alignment problem but there are font family that uses fixed width.So the trick here is change the font family that uses fixed width to avoid this problem.
For Example following are some of the families that uses fixed width:-
Times
Courier
Courier new

Center text vertically when drawing with QPainter's drawText()

My strategy when centering text on images is to get bounding rectangle for that text and divide width or height by two. I did the same in this case. This is example I have created:
void CanvasWidget::paintEvent(QPaintEvent*)
{
//Create image:
QImage image(rect().width(), rect().height(), QImage::Format_RGB32);
QPainter paint(&image);
// White background
image.fill(QColor("#FFF"));
// set some metrics, position and the text to draw
QFontMetrics metrics = paint.fontMetrics();
int yposition = 100;
QString text = "Hello world.";
// Draw gray line to easily see if centering worked
paint.setPen(QPen(QColor("#666"), 1, Qt::SolidLine, Qt::FlatCap, Qt::RoundJoin));
paint.drawLine(0, yposition, image.width(), yposition);
// Get rectangle
QRect fontRect = metrics.boundingRect(text);
// Black text
paint.setPen(QPen(QColor("#000"), 1, Qt::SolidLine, Qt::FlatCap, Qt::RoundJoin));
// Add half the height to position (note that Qt has [0,0] coordinates at the bottom of the image
paint.drawText(4, yposition+round(((double)fontRect.height())/2.0), text);
QPainter p(this);
p.drawImage(rect(), image, image.rect());
p.end();
}
This is the result - the text is under line instead centered on the line:
Android:
Windows:
I used lines to draw frame around the text based on metrics rectangle:
Intended result was to center visible text exactly around the given point/line:
To put you in perspective, this is the actual problem I am having:
The numbers should be in the middle of the lines, not so much below.
The function I am using returns size including accents and other big characters that aren't there. How do I get the rectangle in pixels only for characters that are there?
Not quite sure what you're asking, but if it's why does the bounding rect appear wrong, it's because you're not taking into account characters that have accents in the font such as é, å etc. The bounding rect returned from font metrics includes these.
As it states in the boundingRect documentation
The height of the bounding rectangle is at least as large as the value returned by height().
This is not the case for tightBoundingRect that will, I expect, provide the right result.

How can I wrap text in QGraphicsItem?

1) How can I wrap text in a QGraphicsTextItem to fit a fixed rectangle, with width and height ?
Right now I am experimenting with creating a text, getting its bounding rectangle, and resizing it to fit the box - but I can't get wrapping.
class TTT: public QGraphicsTextItem {
TTT() {
{
setPlainText("abcd");
qreal x = m_itemSize.width()/boundingRect().width();
qreal y = m_itemSize.height()/boundingRect().height();
scale(x, y);
}
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget) {
// experiment with clip regions
// text gets covered by hole in clip
QRegion r0(boundingRect().toRect());
QRegion r1(QRect(5, 5, 10, 10), QRegion::Ellipse);
QRegion r2 = r0.subtracted(r1);
painter->setClipRegion(r2);
painter->setBrush(Qt::yellow);
painter->drawRect(boundingRect());
QGraphicsTextItem::paint(painter, option, widget);
}
}
What makes wrapping happen, how can I trigger it ?
Right now, as I keep typing, the box is automatically expanding.
2) Is it possible to wrap the text in a QGraphicsItem / QGraphicTextItem subclass in a shape that is not a rectangle ?
(Something like in the image above)
I tried to use clipRegion, see code above, but I guess it is not the right way to go, clipping cuts the text but did not wrap.
Maybe it would... If I could figure out how to wrap text in the first place ?
Qt 4.8
You did not specify Qt version but try:
void QGraphicsTextItem::setTextWidth(qreal width)
Sets the preferred width for the item's text. If the actual text is wider than >the specified width then it will be broken into multiple lines.
If width is set to -1 then the text will not be broken into multiple lines >unless it is enforced through an explicit line break or a new paragraph.
The default value is -1.
In answer to 1) I'd opt not to use the QGraphicsTextItem, but draw the text directly in your QGraphicsItem's paint function using the drawText overloaded function, which takes a QTextOption parameter.
Using this, you can set the WrapMode, for example, with a call to
QTextOption::setWrapMode(QTextOption:: WordWrap)
As for 2) with a non-rectangular shape, I don't think Qt will do this for you.
Doing it yourself you can use QFontMetrics, to work out just how much text would fit in each line, depending upon where it lies within its bounding item.
Alternatively, you could adapt the concept of a text-to-path method.

Shift `QGraphicsTextItem` position relative to the center of the text?

I have a number of classes that inherit from QGraphicsItem, that get to be arranged in a certain way. For simplicity of calculations, I made the scenes, and items, centered in (0, 0) (with the boundingRect() having +/- coordinates).
QGraphicsTextItem subclass defies me, its pos() is relative to top left point.
I have tried a number of things to shift it so it centers in the text center (for example, the suggested solution here - the code referenced actually cuts my text and only shows the bottom left quarter).
I imagined that the solution should be something simple, like
void TextItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
painter->translate( -boundingRect().width()/2.0, -boundingRect().height()/2.0 );
QGraphicsTextItem::paint(painter, option, widget );
}
the above "sort of" works - but as I increase the item scale -> increase the font, the displayed item is cut off...
I tried to set the pos() - but the problem is, I still need to track the actual position on the scene, so I cannot just replace it.
A slightly unpleasant side effect - centering the QGraphicsView on the element does not work either.
How can I make my QGraphicsTextItem show its position relative to the center of the text ?
Edit: one of the experiments of changing the boundingRect():
QRectF TextItem::boundingRect() const
{
QRectF rect = QGraphicsTextItem::boundingRect();
rect.translate(QPointF(-rect.width()/2.0, -rect.height()/2.0));
return rect;
}
I had to shift the initial position, as well as the resize, to trigger a new position - I was unable to do it in paint() because, as I thought from the start, any repaint would continuously recalculate the position.
Only the initial position needs to be adjusted - but as the font size (or style...) changes, its bounding rectangle also changes, so the position must be recalculated - based on previous position.
In the constructor,
setPos(- boundingRect().width()/2, - boundingRect().height()/2);
in the function that modifies item (font) size,
void TextItem::setSize(int s)
{
QRectF oldRect = boundingRect();
QFont f;
f.setPointSize(s);
setFont(f);
if(m_scale != s)
{
m_scale = s;
qreal x = pos().x() - boundingRect().width()/2.0 + oldRect.width()/2.0;
qreal y = pos().y() - boundingRect().height()/2.0 + oldRect.height()/2.0;
setPos(QPointF(x, y));
}
}

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