This is a reach out to the Firebase team. Before migrating to your new SDKs, I was wondering if EmberFire is already ready to handle Firebase 2.0. Should I expect any issues?
We don't have Emberfire for the JavaScript SDK 3.x.x yet - but it's coming very soon. Keep an eye on the Github repo for updates very soon!
Related
How can I upgrade my project from the spark plan to the blaze plan using the firebase CLI? If it's possible.
Or maybe I can use the GCP CLI to enable billing on my project?
I don't see any relevant APIs in either the REST API for managing projects or the Admin SDK for managing projects, so I think this isn't possible today. It's a valid feature request though, so I recommend filing it.
I have installed firebase module for react native app
npm install firebase --save
what I'm looking for is the documentation for this module , I had searched many times but did't find any thing
The Firebase node.js client SDK is mostly a variant of the regular Firebase JavaScript client. You can find its documentation here: https://firebase.google.com/docs/web/setup. There is no specific documentation for React Native, although there is a blog post here: https://firebase.googleblog.com/2016/07/firebase-react-native.html
Firebase has not released any specific api for react-native. So you have to go with Web api of firebase to build apps in react-native.
https://firebase.google.com/docs/
Firebase has not released any specific api for react-native. So you have to go with Web api of firebase to build apps in react-native.
Recently I saw the documentation of using Firebase in Unity (It's still in beta or experimental, the documentation) and it says that as requirement I need xCode (Mac OS) so this documentation is for Mac, but I wonder if there is a library or Firebase SDK for Unity in Windows.
Thanks in advance
at the moment iOS and Android are the only platforms officially supported by the Firebase Unity SDK
https://firebase.google.com/docs/unity/setup
but one can use Firebase Realtime Database in the Windows Unity Editor
https://firebase.google.com/docs/database/unity/start
if only we could use Authentication as well...
i can't be the only dev who'd love a multi-platform social login solution
especially one that doesn't require extra SDKs for each login provider,
and i just use Application.OpenURL to magically get a providers access_token somehow
I have been developing a firebase app for a few months now. Looks like the API is changing with the Google migration. Can i still use the old version of Firebase (2.3.2). We are getting ready to QA no way can we just change our code like this.
Firebaser here
The Firebase 2.x SDKs will keep working. We have no current plans to retire the 2.x API, just as we've kept our 1.x APIs up since we introduced 2.0 (in November 2014).
We of course hope that you'll find the new features and pricing compelling enough to upgrade your project to our new Firebase console and at some point also update your code to the new SDKs. We have handy migration guides for Android, iOS and Web apps.
Firebase has an Android library. How can I integrate with nativescript?
There is no tutorial out there. I really need help for the setup and how to call those api.
I've just built nativescript-firebase, which is loads the Firebase Node.js SDK in a way that's compatible with NativeScript.
Also, Eddy Verbruggen has written nativescript-plugin-firebase which uses Firebase's corresponding Android and iOS SDKs.