I have been developing a firebase app for a few months now. Looks like the API is changing with the Google migration. Can i still use the old version of Firebase (2.3.2). We are getting ready to QA no way can we just change our code like this.
Firebaser here
The Firebase 2.x SDKs will keep working. We have no current plans to retire the 2.x API, just as we've kept our 1.x APIs up since we introduced 2.0 (in November 2014).
We of course hope that you'll find the new features and pricing compelling enough to upgrade your project to our new Firebase console and at some point also update your code to the new SDKs. We have handy migration guides for Android, iOS and Web apps.
Related
How can I upgrade my project from the spark plan to the blaze plan using the firebase CLI? If it's possible.
Or maybe I can use the GCP CLI to enable billing on my project?
I don't see any relevant APIs in either the REST API for managing projects or the Admin SDK for managing projects, so I think this isn't possible today. It's a valid feature request though, so I recommend filing it.
Will Google Firebase support .NET core application? How to find the list of programming language supported by google firebase.
I couldn't find any information related to the supported programming language in their official site: https://firebase.google.com/docs/hosting/
Update 1:
* We can use Node.js and Express App
Firebase Hosting is a static hosting solution that also offers integration with Google Cloud Functions. Firebase Hosting will support whatever languages are supported by Cloud Functions, which is currently only Node.js.
It is unlikely that .NET Core will be supported any time in the near future, if at all.
Firebase can be used with IOS, Android, C++, unity, and web according to this page:
https://firebase.google.com/docs/
If you want to use .net
then you can use Firebase Rest API
Also check those:
https://github.com/step-up-labs/firebase-database-dotnet
https://github.com/ziyasal/FireSharp
You can host only static applications in firebase like Agular, React and normal HTML pages with CSS and javascript. If you are looking from any framework from Microsoft then you can host Blazor apps in firebase.
Recently I saw the documentation of using Firebase in Unity (It's still in beta or experimental, the documentation) and it says that as requirement I need xCode (Mac OS) so this documentation is for Mac, but I wonder if there is a library or Firebase SDK for Unity in Windows.
Thanks in advance
at the moment iOS and Android are the only platforms officially supported by the Firebase Unity SDK
https://firebase.google.com/docs/unity/setup
but one can use Firebase Realtime Database in the Windows Unity Editor
https://firebase.google.com/docs/database/unity/start
if only we could use Authentication as well...
i can't be the only dev who'd love a multi-platform social login solution
especially one that doesn't require extra SDKs for each login provider,
and i just use Application.OpenURL to magically get a providers access_token somehow
I'm just getting started on a new project, and I'm trying to determine the technologies that I will need. Does the new tvOS framework support some kind of realtime updating when something happens on a remote server, like SignalR does?
I'm trying to find something that will work on the AppleTV as a kind of dashboard that reflects changes happening on an Azure Website. Thanks.
This is a reach out to the Firebase team. Before migrating to your new SDKs, I was wondering if EmberFire is already ready to handle Firebase 2.0. Should I expect any issues?
We don't have Emberfire for the JavaScript SDK 3.x.x yet - but it's coming very soon. Keep an eye on the Github repo for updates very soon!