How to use extensions - premake

Could someone please explain how one uses the premake extensions. I added the eclipse extension in a directory under my premake installation. And in the premake script I added recuire "eclipse".
Running the script with premake5 eclipse, I get an error module "eclipse.lua" not found.
I added the path of the modules directory to my environment variables.
I'm using premake (premake5) on Windows 8.
Thanks

addons need to reside in a folder. You need to create a "eclipse" folder, then copy all the files in it, and the "eclipse" folder should be located where premake can load it (either next the executable or some other place handled through environment variables)

I got this working by adding the full path to the require statement.
require "C:/premake/eclipse/eclipse"
and running the command as premake5 eclipse
Note: This plugin does not generate project files that one can import into Eclipse.

Related

Changing path in JVM options Launch4j isn't working

for some reason when i use the full path for the sdk lib the application runs..
--module-path="D:\tools\javafx-sdk-18.0.1\lib" --add-modules=javafx.controls,javafx.fxml,javafx.media
but since i want the application to run on other computers, i copied the lib file which contains javafx.media...etc to the application folder and tried to put the path to it as "lib"..
since it's in the same folder of the exe. but it didn't work..
i tried then to put the full path for the lib which is in the application folder and still it didn't work even tho I provided the whole path..
but when I reput the path "D:\tools\javafx-sdk-18.0.1\lib" it works again..
it feels like my application don't love other paths, he only works with this :(
what should i do ?
I've had much success compiling OS-specific, self-contained runnable programs using this JavaPackager library. It takes a lot of the 'grunt work' out of creating distributable programs from Java.
I solved this problem..
first i needed to copy the whole folder of javafx18.0..etc
not only the lib folder...2ndly when writting the path in Launch4j you must write it like this "../yoururl/" to make the path relative to the app folder...
3rdly i copied all my code and files to NetBeans in Maven project and build it using jlink...i created the runnable jar using eclipse and i converted the jar to exe then put it in the output folder of jlink build including the javafx18..etc
and it worked fine now my app works on all computers...thanks to Slaw who commented. i figured jlink by his help.

Qt6 qt_generate_deploy_app_script plugin DLL copying

Currently I have to manually copy the platforms and imageformats plugin folders to the directory containing the .exe that MSVC compiled. This is very tedious as the output folders often get deleted if you're working on your CMakeLists.txt or changing compilation target.
Now qt_generate_deploy_app_script seems like an official Qt solution to solve this problem, but it does not work.
I have added the CMake bits to my CMakeLists.txt as stated
qt_generate_deploy_app_script(
TARGET HiveWE
FILENAME_VARIABLE deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})
I can see some generated deploy scripts appear under build\x64-RelWithDebInfo\.qt, but they do not seem to be run as no DLL folders get copied to where my .exe is.
Am I misinterpreting what qt_generate_deploy_app_script should do or is it simply broken?
If you want to Creat exe in windows From Qt project you should use windeployqt
To Deploy and create Exe output with QT in windows you should follow this way:
put your compiler path in your system path. for example, if you use mingw81_64, you should set it. something like Qt/tools/mingw81_64/bin
copy exe file that provides after building in release mode in one
folder and run mingw81_64 cmd (it has separate cmd) and cd to that
folder path
windeployqt app.exe
you are using Cmake So first create one release output and then use step 3.
This command will get all dll needs for your app and your exe will work .
if you use qml
windeployqt --qmldir (the path of its directory ) app.exe
and also see these youtube videos for more info:
https://www.youtube.com/watch?v=LdSTgR0xJco
https://www.youtube.com/watch?v=hCXAgB6y8eA

Qt renaming path of the project

sometimes when I rename the path to a qt project, it cannot be run even though I clean qmake and rebuild it!!! the path does not contain any space. and the project is completely correct and I know that the error is for path renaming , for example when I rename :
D:/abd/projects/LAND_2/Land_QT/...
to
D:/abd/projects/LAND_2/Land2_QT_SA/...
it cannot be build and says that some include file is missing(but the file is there!).
what is the problem?
I work with dynamic qt5.2 on windows 7.
Edit:
when I copy the project folder to a new directory( a path upper than current path) then the project can be build and run.
When you rename the path to the project, go to the project folder and delete the file with .pro.user extension. Open the project and Qt will ask you to configure the project. Choose the required kit, build and run the project.It should build successfully now
If you have changed path multiple times the .pro.user file is created multiple times delete all files with this extension and compile

How to create a qt application for all unix versions?

I have been able create an application that depends on webkit and scripts in Qt5.2.1.But i was able to create a deb package for 14.04 version Ubuntu .But how can i make it as stand alone application .I have seen static and dynamic build .I tried static build but I don't kon w how to include webkit for static build.Also is it possible with shared library approach for creating a standalone application.Please help me out here..
Deploying a dynamically linked Qt application :
You should place Qt so files along the release version of your executable. These are libQtCore.so, libQtGui.so and possibly the ones for other modules that you have used. These so files are in your installed Qt directory in lib folder or in the directory /usr/lib/i386-linux-gnu. If you are using plugins you should place their so files in a folder named plugins beside your binary. In case of using icons and images you should ship their so files like libqico.so and libqsvg.so in a folder named imageformats.
Gathering required shared libraries :
If you want your application to run independently on a bare installed Linux, you should gather all dependent shared libraries and put them in your application directory. You can simply do it by a shell script named cpld. You can easily copy all dependencies to a folder.
It's worthy to note that you can put this in your .pro file to cause the dynamic linker to look in the same directory as your Qt application at runtime in Linux :
unix:{
# suppress the default RPATH if you wish
QMAKE_LFLAGS_RPATH=
# add your own with quoting gyrations to make sure $ORIGIN gets to the command line unexpanded
QMAKE_LFLAGS += "-Wl,-rpath,\'\$$ORIGIN\'"
}

Qmake does not support build directories below the source directory

I have created an application that compiles and runs like a charm on OS-X. I would now like to start getting it to work on Windows. To start, I copied the project to a windows machine and just tried to compile, but got this error:
:: warning: Qmake does not support build directories below the source directory.
Any ideas?
Set the shadow build directory to some folder on the same level of your project directory:
folder/
project/
project-shadow-build-release/
project-shadow-build-debug/
You can do this in the "Projects" view, via the toolbar on the left. To me, this warning was just an annoyance, a project never failed to build because of it.
Don't copy your project.pro.user file when you are copying a project from one machine to another, or from one directory to another. When you open the project, Qt Creator will offer to create a new build directory in the proper place.
Andref gave the correct answer to resolve this warning, but you may want to understand why this requirement exists.
In fact, the build directory must be at the same folder level as the project (i.e. it can't be above or below). The reason why is that the linker is called from the build directory. Hence, any relative paths to library files will be different than what you entered in your project file.
It kinda sucks. I like to put all intermediate files in their own folder. But you simply can't with qmake.
.pro.user are generated files by Qt Creator. They are unrelated to qmake and should not be touched (and not put into a VCS for that matter)
Just remove the files with the pro.user extension , worked for me
I also got this, trying to compile a project created on linux.
Another way to solve it is to change the paths in the .pro.user file (in the directory of your project)
Right Click on a project: Set As Active Project
Click on the Projects button (The one with the spanner image)
Edit build configuration : Debug / Profile / Release / and change the default directories, OR just uncheck the Shadow build check box.
The Build directory path should now change to black, from red

Resources