Anyone have experience/documentation integrating the HockeyApp SDK into a VS2015 Community Windows 10 Mobile Cordova app and adding the version to the HockeyApp dashboard?
When I use HockeyApp on my Windows device, I see the following error when I try to install
This App cannot be installed over the air.
I packaged the app using Project > Store > Create App Packages and uploaded the .aapx from the AppPackages. I select no when the wizard asks if Do you want to build packages to upload to the Windows Phone
Store?
Any thoughts?
In addition, When I upload the release apk, or aapx I get the following on the HockeyApp dashboard.
No statistics found. Please integrate HockeySDK to collect analytics, crash reports, and feedback:
Note: I am using the cordova-hockeyapp-plugin for Android and IOS.
https://github.com/wnyc/cordova-plugin-hockeyapp
Right click your project and select store, then click Create App Packages. Select no as you mentioned, click next, you can set Version and output type in the page. Check ARM and click create button. You may upload .appx file to Hockeyapp. Hockeyapp will create a new project in the dashboard.
Did you sign your app for company app distribution as described here?
If yes, please upload your .aetx token to the app page, then the download page should offer both files and the installation should work.
Did you set the right App ID? Does the version exist on HockeyApp? If you set right, the crash report will appear.
This App cannot be installed over the air. error appears because an .aetx is required. An .aetx is generated using a purchased Enterprise Mobile Code Signing Certificate from Symantec Corp and AetGenerator.exe
However, if you want to use the native HockeyApp for sideloading on the device, you'll still get This App cannot be installed over the air.
Note: An .aetx is not necessary for sideloading Windows 10 mobile apps. Unfortunately, the native HockeyApp does not have the ability to download and install the app for sideloading. Instead, the app should be download and sideloaded to the device via the web ui.
Solution:
Purchase Symantec Certificate to create .aetx
or
Sideload apps using the HockeyApp web ui.
Hope this helps!
Related
I am trying to add a 'sign in with google' option to my app, using firebase. However when I click the button which calls the sign in script on my android device, the app crashes and closes completely.
I cannot run this script in the editor. so is there another way of finding out what the error is?
I am using the script found here https://www.dropbox.com/s/qss2wk4v52d48j4/GoogleSignInDemo.cs?dl=0 and have taken the web client id from my firebase project, and enabled google sign in.
I have also added the sha1 fingerprint to my firebase project and have copied the google-services.json file to my unity project. I am using Unity 2020.1.6f1 My firebase packages are version 10.2.0 and the google sign in plugin 1.0.4
I have no idea why it's not working please help me.I finding the solution but no result
[Solved]
I upgrade my pc windows 7 to windows 10 and upgrade unity 2020 to unity 2021 then it automatically fix and work.Thanks for all
I am trying to follow the firebase-electron guide instructions documented in the readme file here:
https://firebaseopensource.com/projects/david-asher/electron-firebase/#create-a-firebase-project
But I eventually get to a step which says
It is highly recommended that you add firebase-config.json to your .gitignore file. It contains project-specific information that you do not want to check in with the app, nor should it be packaged when building your app.
I was planning on releasing my electron app on the mac / windows / linux stores. And if firebase-electron needs the firebase-config.json file variables, then is there no way to release my electron app with authentication using firebase?
My end goal is to release an electron app with login capabilities that can work on both an electron app and browser. Specifically the YouTube API for uploading videos in node.js which requires a request to be made using the user's auth token (which you can get signing in through google using firebase, but can I release an app with firebase?)
Or maybe is there a better solution / example
My flutter project is using firebase_dynamic_link package. I followed the instruction to register both my android and ios app on the firebase console without any problem. I've tested it out on android and it's working fine, opening the app I have running.
On iOS, I was expecting it to open the app I have running on it, instead I just get redirected to a preview page link.
Is it not opening my ios app because :
It's not yet published on the app store ?
Or is it because of an error in setup?
You can disable it in Firebase Console when you create/edit the dynamic link.
Hi all I am new to iOS development, I have put in the deep end to get push notifications. I found pushsharp and was using this tutorial
Tutorial I a using
I have used a windows application instead of web application and added the latest pushsharp. The code build and runs and I can get the push notification but only on sandbox.
I build my iOS app
Open the ipa on my iPad in xcode to install
once installed open the app and select allow to allow remote notifications
Get the device token when the app is opened and stick it in my winforms app
send a push using push sharp and bada bing bada boom it works like a charm.
I want to be able to use my production certificate as well. So I created a provisioning profile for App store. Created a signing request, created a certificate and in my provisioning profile section on apple portal i can see my new provisioning profile
I am able to build my iOS app successfully however when i try and install the ipa onto my ipad i get an error
App installation failed
a valid provisioning profile for this executable was not found
Is there a step which i have missed? Why do i get app installation error.
What will happen if I release a app which is using devcertificate to show push notifications?
You can't use a distribution provisioning profile to run the app on your ipad directly.
The iOS Distribution certificate can only be used to build an app that will be installed via the App Store.
You need to use either a development profile, or an enterprise distribution profile to install on test devices.
If you want to test a beat version, you can test the app using TestFlight.
Here are some way to test a beat version.
What will happen if I release a app which is using devcertificate to
show push notifications?
You have to use a production push certificate to push notification in release mode.
I want to upload my iOS app, created by Visual Studio 2012 DevExtreme Project to iOS app store via iTunes connect. But according to the website and other reference website it says that a Mac device is needed to upload the app on to the store.
Is there any way that I could do that without using Mac (e.g from my windows 8 PC)
http://community.phonegap.com/nitobi/topics/can_i_upload_my_app_to_itunes_connect_from_a_windows_pc_without_using_a_mac
Thanks & regards
Rudresh Bhatt
I don't think there's a good workaround for uploading an iOS application to the App Store using Windows. Anyway, all workarounds require Mac in the end to sign and send an app to the App Store.
What about a virtual machine (such as one hosted by VMWare Workstation) running a Mac OS? Would that work?