redux-saga some of the rapid fired same actions missed - redux

Hi there I have a onChange callback in one of the React components that dispatches an action several times through a map call like this:
onChange: (items, newRatio) => {
items.map( item => {
dispatch(itemActions.updateStart({
...item,
adjusted_ratio: _.round(item.adjusted_ratio + newRatio, 1),
}))
})
}
and I have a Saga for the "items" like so:
// Updating an Item
function* watchUpdate() {
while(true) {
const { record: unsavedItem, } = yield take(itemTypes.ITEMS_UPDATE_START);
const task = yield fork( updateItemDbCrud, unsavedItem )
}
}
function* updateItemDbCrud(unsavedItem) {
const savedItem = yield call( api.update, unsavedItem );
const result = yield put ( itemActions.updateSuccess(savedItem) )
}
export default [watchUpdate]
In other words, I expected that whenever the ITEMS_UPDATE_START action gets dispatched, it forks a new updateItemDbCrud and proceeds to do some API work, but I notice that only the first of the sequence of dispatches goes through. Am I using the fork wrong?
Thank you!

It's a known issue (https://github.com/yelouafi/redux-saga/issues/50) and it has to do with the nature of promises and its use in Redux Sagas core.
It's been resolved in version 0.6.
if you want to learn more about what caused the issue I recommend reading the above github issue and also Jake Archibalds article on tasks, microtasks, queues and schedules.
https://jakearchibald.com/2015/tasks-microtasks-queues-and-schedules/

Related

Redux Toolkit says this snippet(19 lines) is shorter code (vs. original 12) confusion

I am reading this page getting into react-redux https://redux.js.org/introduction/getting-started
I am very confused looking at the Basic Example which has 12 lines of code(excluding usage, imports, and comments)
Then I read this line on the "Redux Toolkit Example" which below the code states "Redux Toolkit allows us to write shorter logic that's easier to read, while still following the same Redux behavior and data flow." However, this example is 19 lines of code(excluding usage, imports, and comments)
The usage in both examples is 3 lines of code. Could someone explain this to me?
Perhaps when it scales, the redux toolkit example does save more code? Honestly, I find the Basic Example MUCH easier to read and maintain. NOTE: I am a complete newb which leads me to believe the basic example may be better as we ramp up and hire developers. This allows them to ramp up more quickly(but I am only a single data point amongst newbs)
thanks,
Dean
You're right about the lines of code in the example. Perhaps that simple counter example doesn't do justice to how much code Redux Toolkit can save because they aren't adding all the "bells and whistles" in their non-toolkit version.
This section is called "getting started with Redux" rather than "migrating to Redux Toolkit" so I suspect they don't want to overwhelm the user by introducing best practices like action creator functions which aren't strictly necessary. But you're not seeing the "write less code" benefit because most of the code that you can remove with the Toolkit is coming from things that weren't in the example in first place.
Action Creators
One of the main benefits of the createSlice function is that it automatically creates the action name constants and action creator functions to go along with each case in the reducer.
This example is just dispatching raw actions directly with string names store.dispatch({ type: 'counter/incremented' }). Most devs would not do this because of how fragile and inflexible it is.
An alternate version of the non-toolkit example, what you would see in most code, looks more like this:
// action name constants
const INCREMENTED = 'counter/incremented';
const DECREMENTED = 'counter/decremented';
// action creator functions
// usually most take some arguments
const incremented = () => ({
type: INCREMENTED,
})
const decremented = () => ({
type: DECREMENTED,
})
// reducer function
function counterReducer(state = { value: 0 }, action) {
switch (action.type) {
case INCREMENTED:
return { value: state.value + 1 }
case DECREMENTED:
return { value: state.value - 1 }
default:
return state
}
}
If you want to include typescript types it gets even worse.
Immutability
The reducer itself could get really lengthy if you are trying to do immutable updates on deeply nested data.
Here's an example copied from those docs on how to safely update the property state.first.second[someId].fourth
Without Toolkit
function updateVeryNestedField(state, action) {
return {
...state,
first: {
...state.first,
second: {
...state.first.second,
[action.someId]: {
...state.first.second[action.someId],
fourth: action.someValue
}
}
}
}
}
With Toolkit:
const reducer = createReducer(initialState, {
UPDATE_ITEM: (state, action) => {
state.first.second[action.someId].fourth = action.someValue
}
})
configureStore
The Toolkit configureStore actually does save a step vs the Redux createStore function when you are combining more than one reducer. But again this example fails to show it. Instead the Toolkit version is longer because we set a reducer property rather than just passing the reducer.
A typical Redux app uses the combineReducers utility to combine multiple reducers as properties on an object:
import {createStore, combineReducers} from "redux";
const rootReducer = combineReducers({
counter: counterReducer,
other: otherReducer
});
const vanillaStore = createStore(rootReducer);
With the Toolkit you can just pass your reducers map directly without calling combineReducers.
import {configureStore} from "#reduxjs/toolkit";
const toolkitStore = configureStore({
reducer: {
counter: counterReducer,
other: otherReducer
}
});
Which is roughly the same amount of code. But it also includes some default middleware which would be extra lines in the non-toolkit example.

is it possible to keep redux dispatch function in class performing async actions?

I am beginner in Redux and I want to use it for asynchronous logic. Redux style quide recommends to use redux-thunk for it, but it seems I don't need it if I use redux in following way:
class Actions {
constructor(dispatch) {
this.dispatch = dispatch;
}
someSyncAction1(data) {
this.dispatch({
type: SOME_SYNC_ACTION1,
payload: data,
})
}
someSyncAction2(data) {
this.dispatch({
type: SOME_SYNC_ACTION2,
payload: data,
})
}
async someAsyncAction(data1, data2) {
this.someSyncAction1(data1);
await somethingAsync();
this.someSyncAction2(data2);
}
}
// then in my react component:
function MyComponent() {
const dispatch = useDispatch();
const actions = new Actions(dispatch);
//...
return <div onClick={() => actions.someAsyncAction(1, 2)}></div>;
}
It seems to be a simple way but I worry whether it can lead to errors. Please help me to understand what is wrong with it.
This is not very different from the useActions hook referred to in the Hooks documentation - at least for the synchronous stuff.
In the async stuff, you are losing functionality though: Thunks can at any given time access the current state by calling getState.
Also, and this is probably more important: thunks are not only recommended, they are a pattern almost every redux developer knows. So they look at your code and can immediately go to work. Your pattern on the other hand is not established, so it will lead to conflicts if someone other will ever take over your code - without any real benefit.

What's the point of using Redux-Thunk vs normal async code? [Examples Included]

I've always struggled to get my head around Redux-thunk, as it really don't understand what great purpose it serves. For example, here's a random Redux-Thunk example I found from a website:
export const addTodo = ({ title, userId }) => {
return dispatch => {
dispatch(addTodoStarted());
axios
.post(ENDPOINT, {
title,
userId,
completed: false
})
.then(res => {
setTimeout(() => {
dispatch(addTodoSuccess(res.data));
}, 2500);
})
.catch(err => {
dispatch(addTodoFailure(err.message));
});
};
};
It's seemingly simple, addTodo is a function that takes in the title and userId and returns a function with dispatch as a parameter, which then uses dispatch once and then again for the response of the HTTP request. Because in this case Redux-Thunk is being used, you would just do dispatch(addTodo(x,x));
Why would I not just do something like this though?
function addTodo(dispatch, title,userId){
dispatch(addTodoStarted());
axios
.post(ENDPOINT, {
title,
userId,
completed: false
})
.then(res => {
setTimeout(() => {
dispatch(addTodoSuccess(res.data));
}, 2500);
})
.catch(err => {
dispatch(addTodoFailure(err.message));
});
}
Then from anywhere, I can just call addTodo(dispatch, x, x);
Why would I use the Redux-Thunk example over my own?
Here are few points through which i will try to explain why should go with redux-thunk.
Its middle ware so it will make dispatch and state object available in every action you define without touching you component code.
When you pass dispatch function which is either from props or from mapDispatchToProps(react-redux) which creates closure. This closure keeps memory consumed till asyc operation finished.
When ever you want to dispatch any action, after completing or in async operation you need to pass dispatch function and in this case you need to modify two files like your component and actions.
If something is already available and tested with lot effort and community support why not use it.
your code will be more readable and modular.
Worst case for both approach, say after completing project, need to change thunk approach, you can easily mock thunk middle ware with your custom middle ware code and resolve it but in case of passing dispatch function it will refactoring all code and search and replace and find way to manage it.

Data validation using RxJS

I have the following function that validates that rangeFrom is not superior to rangeTo and that the rangeFrom does not already exist in the list of ranges.
How can rewrite this using RxJS?
const isTagAlreadyExist = (tags, currentTag) => _(tags)
.filter(x => x.id !== currentTag.id)
.some(x => _.inRange(currentTag.rangeTo, x.rangeFrom, x.rangeTo))
.value();
const validateRangeFrom = (tags, currentTag) => {
const errors = {};
if (isNumeric(currentTag.rangeFrom)) {
if (!_.inRange(currentTag.rangeFrom, 0, currentTag.rangeTo)) {
errors.rangeFrom = 'FROM_TAG_CANNOT_BE_GREATER_THAN_TO_TAG';
} else if (isTagAlreadyExist(tags, currentTag)) {
errors.rangeFrom ='TAG_ALREADY_EXISTS';
}
}
return {
errors
};
};
The question is: what parts do you want to rewrite to rxjs? Those are two pure functions that run synchronously from what I can see, I do not really see much a usecase for rxjs here - of course you could always utilize your functions within an rxjs stream:
const validateRangeFrom$ = (tags, currentTag) => {
return Observable.of(currentTag)
.map(tag => validateRangeFrom(tags, tag));
}
validateRangeFrom$(myTags, currentTag)
.subscribe(errors => console.log(errors));
But as you can see, this does not make much sense if you simply wrap it inside a stream, the essence of useful reactive programming is, that everything is reactive, not just some small parts, so for your example, you should start with having tags$ and currentTag$ as observables - let's assume that you have that, then you could do something like:
const tags$: Observable<ITag[]>... // is set somewhere, and emits a new array whenever it is changed
const currentTag$: Observable<ITag>... // is set somewhere and emits the tag whenever a new currentTag is set
const validateRangeFrom$ = Observable
.combineLatest(tags$, currentTag$, (tags, tag) => ({tags, tag}))
.map(({tags, tag}) => validateRangeFrom(tags, tag));
validateRangeFrom$.subscribe(errors => console.log(errors));
This will automatically trigger the validation for you whenever a new tags-array is emitted or a new currentTag is selected/set - but again: your validation-method is kept the same - as even in reactive programming you have to do validation and logic-operations at some point, the reactive part usually just concerns the flow of the data (see: tags$ and currentTag$)

How can I know when a redux-saga function has completed in the calling code

React, redux, redux-saga
I dispatch an action, say CREATE_REQUESTED to the store.
Redux-saga runs, and makes the async call to the server.
After the saga completes, i.e. blocks for the next CREATE_REQUESTED I want to execute additional code, from the container/component from which the first CREATE_REQUESTED was initiated.
// pseudo code
class Cmp extends React.component {
onCreateClick(id) {
const record = {id, name: 'alabala'}
// I am missing the .then() part
this.props.dispatch({type: 'CREATE_REQUESTED', record}).then(created => {
console.log(created)
}
}
}
Is there a way to do that? How?
If not, how am I supposed to design this task?
One approach could be to pass (resolve, reject) options along with the action, and make the saga call them on succcess/failure. Seems OK.
https://github.com/yelouafi/redux-saga/issues/161

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