I moved a project from one PC to another and compiling the solution I get the following
Severity Code Description Project File Line Suppression State
Error The package Newtonsoft.Json with version 12.0.3 could not be
found in C:\Users\Usuario.nuget\packages,
C:\Microsoft\Xamarin\NuGet. Run a NuGet package restore to download
the package. BusinessLogic
I have already restored it, deleted it, reinstalled it and it continues to appear, what I see is that the routes that tell me there in the error are not on the pc that I brought the project, in the previous one they are
¿but if this is how I can remove these routes or remove this error?
Please check these two options under Tools-->Options
Please enable them first. Then, click Clear Nuget Caches button.
Also, please make sure that you have enabled nuget.org nuget pakage source https://api.nuget.org/v3/index.json.
If not, please add it:
When you finish them all, close VS, delete .vs hidden folder under the solution folder, bin and obj folder.
After that, restart your project and then click Rebuild button.
copying and renaming the database works for me and connection string also need to be updated to the new database name.
I've been trying to build the Azerothcore, and everytime I do it comes up with the same area in the title and blockquote.
MSB6006 "cmd.exe" exited with code 1
I've done everything exactly as the thing told, including to make sure Visual Studio was set to "Release" and not "Debug" before building.
From what it looks like, you have ran the build successfully and decided hit the play button on visual studio. Make sure you have worlserver as your startup project. Also make sure your visual studio has the correct directory to where the worldserver is executed from since you'll need several dependencies.
You can run the files manually by looking for them in your bin, where they are compiled. Your path should look something like:
c:\folder_where_azerothcore_project_is\bin\Release
Here you should have files like worldserver.conf and authserver.conf configured properly with your database data. You should also have some dlls:
libmysql.dll
libcrypto-1_1-x64
libssl-1_1-x64
You can find them in your OpenSSL bin folder and Mysql library folder.
After all of these configurations, try to run the executable files and you're good to go!
When I compile the application I get an error equal to this:
Could not build Objective-C module 'Firebase'
This error appear in import Firebase of my file swift.
There is only one way to solve this issue.
Quit Xcode.
Delete project's temp files located at ~/Library/Developer/Xcode/DerivedData
Delete ProjectName.xcworkspace
Delete Podfile.lock file and Pods folder
Run pod install.
Open the newly created ProjectName.xcworkspace file and build.
Build (⌘ + B) worked for me.
I am using Swift 4 and Xcode 9. All I have to do is selecting FirebaseCore Scheme.
On Xcode:
Product->Scheme->FirebaseCore.
If you don't have FirebaseCore go to Manage Schemes and select it. Then try again.
This may fix your problem:
Quit the Xcode. (Don't just close the Xcode window, right click and Quit it explicitly).
Go to ~/Library/Developer/Xcode/DerivedData and delete the project folder. (Simply delete all the folders).
Clean and Build the project.
If still error exist:
Do steps 1 and 2 and follow this steps:
Change scheme to Firebase and Build (Command + B).
Change back to your app scheme and Run again.
I opened the project with .xcodeproj and I installed Firebase with cocoapods. I got the same error. But I just close the project and open it with .xcworkspace.
The alert has gone. Firebase was the first library on my project. So I kept using .xcodeproj file.
Install FireBase properly via CocoaPods. Try the following steps
Step 1 - Close Xcode
Step 2 - Clear your derived data. You can find your derived data in here
~/Library/Developer/Xcode/DerivedData
Step 3 - Open your .xcworkspace
Step 4 - Clean your project (⌘+Shift+K)
Step 5 - Build your project (⌘+B)
Make sure your are opened .xcworkspace file
'pod deintegrate' and then 'pod install' worked for me.
I recently had this problem when using Xcode 12. I found that removing the Valid Architectures build setting (VALID_ARCHS) fixed it.
From the Xcode 12 release notes:
The Build Settings editor no longer includes the Valid Architectures build setting (VALID_ARCHS), and its use is discouraged. Instead, there is a new Excluded Architectures build setting (EXCLUDED_ARCHS). If a project includes VALID_ARCHS, the setting is displayed in the User-Defined section of the Build Settings editor. (15145028)
I am using Swift 4 and Xcode 9.4. This helped solve the same issue for me.
I selected the following frameworks in XCode -> Manage Schemes besides my target project
In Xcode:
Product-> Scheme-> FirebaseCore
Product -> Scheme -> nanopb
Product -> Scheme -> GoogleToolBoxforMac
Tried the above suggestions, but they didn't work for me. What worked for me was to build to Generic iOS Device first and then run it on my physical device iPhone6.
I still couldn't run it on a simulator, however. What worked here was to change Build Active Architecture Only - Debug to NO, in the Pod Project Build Settings.
Hope this helps someone.
This worked for me:
Close Xcode
pod deintegrate
delete xcworkspace
pod install
In project Navigator > project name > Configurations
Set all to none
Clean
Build
I had disabled Find Implicit Dependencies for faster build process under Edit Scheme... > Build.
Enabling it back resolved the issue.
It happened to me because I installed the Firebase CocoaPods but I didn't reopen it through the <projectName>.xcworkspace file.
So what I did to work was:
I quit Xcode
opened it by clicking the <projectName>.xcworkspace file of the project
then I could use "import Firebase" on my project.
For me the issue was simple. I have a new m1 mac and it has trouble loading cocoa pods sometimes. Simply:
Click your pods project(blue pods)->
Click all & build settings ->
Excluded architectures ->
add "arm64" to both debug and release ->
set any SDK on left side ->
do this on your main project folder too ->
build it your good to go
Can you please try to take a look at my answer here
TL;DR make sure you are running cocoapods version 1.4.0 minimum. It fixes static framework imports.
You can do this by running sudo gem install cocoapods on your terminal and verify your version by typing pod --version
I tried this (quitting Xcode, deleting all temp files, reinstalling pods, etc.) and it didn't work. What did work was just building my project (command + b) after pod install. Whatever works!
Make sure you are working with the workspace file created in the same directory as the pod file.
It worked for me, when I opened the white workspace instead of the blue one. You press on the file on your desktop and then press the white file.
Image of what the file looks like:
I had a same issue with a Flutter project.
You should exclude arm64 for simulator architecture both from project and every pod target
Exclude arm64 from the project
Add this code to Pofile
post_install do |installer|
installer.pods_project.targets.each do |target|
# exclude arm64 for simulator architecture the pod target
target.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64"
end
end
end
This happened to me today, I just couldn't figure out why, because when I closed the file that night, everything was perfect. I opened my file using the recent projects menu and got this issue. Then I decided to check something, Xcode opened the wrong file. Instead of opening the workspace file with the pods, it opened the Xcode project.
Once I opened the workspace it was error free and all the pods were behaving. Im sure you guys are all more experienced than me, but I just wanted to throw that in there.
just restart your xcode and run your project.
Nothing here worked for me, but then I figured out something that did work.
When I clicked on my project in Project Navigator in Xcode, and then selected Info I looked at the Configurations section and saw that there was only a Release configuration and no Debug configuration for my app.
In order to get Firebase to work, I went to Pods within the Project Navigator, and under the Configurations section I deleted the Debug configuration. Now it builds fine. Hopefully this will help someone else.
After 2 days of searching and trying every single step proposed in this post, eventually i could solve the problem. None of the above approaches solved my problem but this one:
There is a package of Firebase frameworks available to download from this link:
https://firebase.google.com/download/ios?authuser=0
There is a Firebase.h header file in this package. I added this header file to my project resources.
Finally i added a line of code at the top of this file:
' #import "Firebase.h" '
Simply and Easily the error is gone!
For and Solution was as simple as I didn't open the project from the .xcworkspace after I did pod install :D and I got the same error you got.
I mistakenly opened it from the old .xcodeproj file.
that was it for me, LOL
None of above solutions worked for me. I found that the problem was I have three targets in Cocoapods file. And only my main one target has Firebase added. So that when I want to import Firebase to a file that is used in other targets, Xcode gives error and says Module 'Firebase' not found. This is my pods project file. One solution for me is adding Firebase pod to all targets. Or another solution is removing the file from other targets.
def common_pods
pod 'XXX'
end
target 'myMainProject' do
common_pods()
pod 'Firebase/Core'
pod 'Firebase/AdMob'
pod 'Firebase/RemoteConfig'
pod 'Firebase/Crashlytics'
pod 'Firebase/Analytics'
end
target 'myExtention1' do
common_pods()
end
target 'myextension2' do
common_pods()
end
Just go to Pod target and set arm64 in Excluded Architectures
This solution worked for me.
Delete project's temp files located at
~/Library/Developer/Xcode/DerivedData
Delete ProjectName.xcworkspace
Delete Podfile.lock file and Pods folder Run pod install.
Open the newly created ProjectName.xcworkspace file and build.
When you build, make sure you are at the root directory in the project navigator.
This worked for me:
rm -rf project.xcworkspace
rm -rf ~/Library/Developer/Xcode/DerivedData
rm -rf Podfile.lock
pod install
/!\ Open project.xcworkspace instead of your old file
I had the exact same issue
You could be reinstalling pods with your Xcode open
Or your pods file won't allow and overwrite
With your workspace open, delete the "Pods" folder.
Quit X-Code
Open terminal in "Utilities"
You'll find this in "Applications"
Using cd ... go to your project folder
reinstall pods using "pod install".
That should fix it.
I'm using VS 2013 Update 4, with Web Essentials installed (the latest version)
If I create a brand new project, and add one .less file with nothing in it but a body declaration
body {
font-size: 10px;
}
I get this error "Compilation Error occurred (see error list to navigate to the error location):".
The error list is completely empty however.
I've done everything I've read, like uninstall / reinstall.
Hard to believe this is so hard and doesn't work out of the box?
Is there something else I can use that will convert to .css files within Visual Studio upon save?
Thanks, this is frustrating!!
I had the same issue with the 2.5.2 update.
I ended up uninstalling version 2.5.2. and installed the stable 2.5 version https://github.com/madskristensen/WebEssentials2013/releases/tag/v2.5 (.vsix)
After this everything was working again.
So:
Uninstall 2.5.2
Restart VS 2013
Install 2.5 (.visx)
tada
For me the problem was a hash(#) in the folder structur where my project was in.
So C:\Develop\C#\MyProject\... failed while C:\Develop\CSharp\MyProject\... worked.
I tracked down a way to fix this with the current version of WE (the issue is due to either NodeJS not being packed right or extracted right - not sure which). So to fix this simply reinstall node and set the modules back up
Locate the path where WE is installed
Should be something like C:\Users\$username\APPDATA\LOCAL\MICROSOFT\VISUALSTUDIO\12.0\Extensions\$random_folder
Run the commands necessary to reinstall node & set the modules back up
I made a powershell script to do this for you open powershell and run
iex ((new-object net.webclient).DownloadString('https://gist.githubusercontent.com/iamkrillin/e5e95f0193eef4358e09/raw/301c170e9eed302f09f0f577dc0ab26be4cc09ea/we.ps1'))
You can view the script here. https://gist.github.com/iamkrillin/e5e95f0193eef4358e09#file-we-ps1
UPDATE
An update has been released to address this problem
I had some files that I removed from my project. They don't show up anywhere when I grep the directory for files or the text inside of the files in my source but when I build my project it reports missing files as warnings. Cleaning and restarting the Xcode does not help.
Any ideas on where to look?
it seems like the issue was related to the files being added but not committed to my svn repository. when i removed them from being added the warning went away.
Check out this post for how to get this warning to go away: Missing file warnings showing up after upgrade to XCode 4
just check if Delete an unreferenced image from repository in Xcode can help;
try to delete the app and rebuild.
Got this error in xcode 8.0 with a git repository. Wanted to split code into a different file - so duplicated the file, added it to the project and then removed most code from the original file. At this point XCode showed an 'i' (missing file) in the project navigator but compiling the project works fine.
You can't commit with xcode however since it will show the "missing" file as non-existent in the commit-dialog (even though it is clearly there, selectable and editable in the project navigator).
Easy fix was to just commit all changes externally with sourcetree. The moment it was committed, everything worked fine again in xcode.