Saving UIColor to RLMObject subclass - realm

Does Realm support UIColors?
How does one go about adding a UIColor property to a subclass of RLMObject, and what is the recommended method for doing so?
Thank you for the help!

Realm does not directly support reading and writing UIColor objects.
That being said, it should be relatively easy to convert a UIColor to a format that can be saved to Realm, and then convert it back again on demand.
There's no officially recommended way, but the way I would recommend is to convert the UIColor to its hexadecimal version, and save it as a string to the Realm object.
There are many libraries on GitHub for performing UIColor to hexadecimal conversions, such as this one: https://github.com/nicklockwood/ColorUtils
Good luck!

I created a superclass which allows any NSObject that supports NSCoding to be saved as a Data object in realm.
class RLMArchiveableObject : Object {
dynamic var data: Data?
var object: Any? {
get {
return (data == nil) ? nil : NSKeyedUnarchiver.unarchiveObject(with: data!)
}
set {
data = (newValue == nil) ? nil : NSKeyedArchiver.archivedData(withRootObject: newValue!)
}
}
override class func ignoredProperties() -> [String] {
return ["object"]
}
}

you just need to convert color to string and save that string to realm
extension UIColor {
func toString() -> String {
let colorRef = self.cgColor
return CIColor(cgColor: colorRef).stringRepresentation
}
}

I was able to achieve the desired result by adding three float values to the subclassed RLMObject representing the RGB values of the UIColor.
For those having similar problems, I have included my solution below.
Interface File
#interface LFKColor : RLMObject
#property NSString *name;
#property float redColor;
#property float blueColor;
#property float greenColor;
#property (nonatomic, strong) UIColor *color;
#end
Implementation File
#implementation LFKColor
#synthesize color;
+ (NSString *)primaryKey {
return #"name";
}
+ (NSArray *)ignoredProperties {
return #[#"color"];
}
-(void)setColor:(UIColor *)selectedColor {
self->color = selectedColor;
const CGFloat* components = CGColorGetComponents(selectedColor.CGColor);
self.redColor = components[0];
self.greenColor = components[1];
self.blueColor = components[2];
}
-(UIColor *)color {
return [[UIColor alloc] initWithRed:self.redColor green:self.greenColor blue:self.blueColor alpha:1.0];
}
#end

Related

How can I determine if an Array is readonly using TS compiler-api?

I'd like to determine if an array type is readonly. This includes ReadonlyArray and readonly prefixed.
Examples:
type a = ReadonlyArray<string>
type b = readonly string[]
The relevant non-exposed TypeChecker code is:
let globalReadonlyArrayType = <GenericType>getGlobalTypeOrUndefined("ReadonlyArray" as __String, /*arity*/ 1) || globalArrayType;
function isReadonlyArrayType(type: Type): boolean {
return !!(getObjectFlags(type) & ObjectFlags.Reference) && (<TypeReference>type).target === globalReadonlyArrayType;
}
function getGlobalTypeOrUndefined(name: __String, arity = 0): ObjectType | undefined {
const symbol = getGlobalSymbol(name, SymbolFlags.Type, /*diagnostic*/ undefined);
return symbol && <GenericType>getTypeOfGlobalSymbol(symbol, arity);
}
function getTypeOfGlobalSymbol(symbol: Symbol | undefined, arity: number): ObjectType {
function getTypeDeclaration(symbol: Symbol): Declaration | undefined {
const declarations = symbol.declarations;
for (const declaration of declarations) {
switch (declaration.kind) {
case SyntaxKind.ClassDeclaration:
case SyntaxKind.InterfaceDeclaration:
case SyntaxKind.EnumDeclaration:
return declaration;
}
}
}
if (!symbol) {
return arity ? emptyGenericType : emptyObjectType;
}
const type = getDeclaredTypeOfSymbol(symbol);
if (!(type.flags & TypeFlags.Object)) {
error(getTypeDeclaration(symbol), Diagnostics.Global_type_0_must_be_a_class_or_interface_type, symbolName(symbol));
return arity ? emptyGenericType : emptyObjectType;
}
if (length((<InterfaceType>type).typeParameters) !== arity) {
error(getTypeDeclaration(symbol), Diagnostics.Global_type_0_must_have_1_type_parameter_s, symbolName(symbol), arity);
return arity ? emptyGenericType : emptyObjectType;
}
return <ObjectType>type;
}
TypeChecker Method
cspotcode pointed out that you can get IndexInfo via the TypeChecker.
const isReadonlyArrayType = (type: Type) =>
type.checker.isArrayLikeType(type) &&
!!type.checker.getIndexInfoOfType(type, IndexKind.Number)?.isReadonly
TS Compiler Method
The following matches the compiler's logic.
let globalReadonlyArrayType: Type;
export const isReadonlyArrayType = (type: Type): boolean => {
const { checker } = type;
if (!globalReadonlyArrayType) {
const symbol =
checker.resolveName('ReadonlyArray', /* location */ void 0, SymbolFlags.Type, /* excludeGlobals */ false)!;
globalReadonlyArrayType = checker.getDeclaredTypeOfSymbol(symbol);
}
return !!((type as ObjectType).objectFlags & ObjectFlags.Reference) &&
((<TypeReference>type).target === globalReadonlyArrayType);
};
Notes
It appears that there may be no immediate advantage of the TypeChecker method over using the Compiler method. The one concern that I had was that comparing target equality may fail if ReadonlyArray was extended, but it appears that this is currently not possible with TypeScript (v3.9.3)
Logic-wise, if performing isArrayLikeType first, the TypeChecker method would be performing a little more work, but likely not enough to worry about in terms of performance.
With that said, it seems that there may be advantage in the TypeChecker method over the second in the event that TS changes its readonly logic, allows extension of ReadonlyArray, etc.
For that reason, I'd recommend using the TypeChecker method.
If you're not using byots, you could probably replace the call to isArrayLikeType with !!((type as ObjectType).objectFlags & ObjectFlags.Reference)
Caveat: My understanding of ReadonlyArray is at a basic level, as of writing this, so if I'm wrong on any of this, please let me know!

Haxe: Binding pattern with abstract fields access methods

I'd like to make wrapper to implement simple data binding pattern -- while some data have been modified all registered handlers are got notified. I have started with this (for js target):
class Main {
public static function main() {
var target = new Some();
var binding = new Bindable(target);
binding.one = 5;
// binding.two = 0.12; // intentionally unset field
binding.three = []; // wrong type
binding.four = 'str'; // no such field in wrapped class
trace(binding.one, binding.two, binding.three, binding.four, binding.five);
// outputs: 5, null, [], str, null
trace(target.one, target.two, target.three);
// outputs: 5, null, []
}
}
class Some {
public var one:Int;
public var two:Float;
public var three:Bool;
public function new() {}
}
abstract Bindable<TClass>(TClass) {
public inline function new(source) { this = source; }
#:op(a.b) public function setField<T>(name:String, value:T) {
Reflect.setField(this, name, value);
// TODO notify handlers
return value;
}
#:op(a.b) public function getField<T>(name:String):T {
return cast Reflect.field(this, name);
}
}
So I have some frustrating issues: interface of wrapped object doesn't expose to wrapper, so there's no auto completion or strict type checking, some necessary attributes can be easily omitted or even misspelled.
Is it possible to fix my solution or should I better move to the macros?
I almost suggested here to open an issue regarding this problem. Because some time ago, there was a #:followWithAbstracts meta available for abstracts, which could be (or maybe was?) used to forward fields and call #:op(a.b) at the same time. But that's not really necessary, Haxe is powerful enough already.
abstract Binding<TClass>(TClass) {
public function new(source:TClass) { this = source; }
#:op(a.b) public function setField<T>(name:String, value:T) {
Reflect.setField(this, name, value);
// TODO notify handlers
trace("set: $name -> $value");
return value;
}
#:op(a.b) public function getField<T>(name:String):T {
trace("get: $name");
return cast Reflect.field(this, name);
}
}
#:forward
#:multiType
abstract Bindable<TClass>(TClass) {
public function new(source:TClass);
#:to function to(t:TClass) return new Binding(t);
}
We use here multiType abstract to forward fields, but resolved type is actually regular abstract. In effect, you have completion working and #:op(a.b) called at the same time.
You need #:forward meta on your abstract. However, this will not make auto-completion working unless you remove #:op(A.B) because it shadows forwarded fields.
EDIT: it seems that shadowing happened first time I added #:forward to your abstract, afterwards auto-completion worked just fine.

Adding observer for KVO without pointers using Swift

In Objective-C, I would normally use something like this:
static NSString *kViewTransformChanged = #"view transform changed";
// or
static const void *kViewTransformChanged = &kViewTransformChanged;
[clearContentView addObserver:self
forKeyPath:#"transform"
options:NSKeyValueObservingOptionNew
context:&kViewTransformChanged];
I have two overloaded methods to choose from to add an observer for KVO with the only difference being the context argument:
clearContentView.addObserver(observer: NSObject?, forKeyPath: String?, options: NSKeyValueObservingOptions, context: CMutableVoidPointer)
clearContentView.addObserver(observer: NSObject?, forKeyPath: String?, options: NSKeyValueObservingOptions, kvoContext: KVOContext)
With Swift not using pointers, I'm not sure how to dereference a pointer to use the first method.
If I create my own KVOContext constant for use with the second method, I wind up with it asking for this:
let test:KVOContext = KVOContext.fromVoidContext(context: CMutableVoidPointer)
EDIT: What is the difference between CMutableVoidPointer and KVOContext? Can someone give me an example how how to use them both and when I would use one over the other?
EDIT #2: A dev at Apple just posted this to the forums: KVOContext is going away; using a global reference as your context is the way to go right now.
There is now a technique officially recommended in the documentation, which is to create a private mutable variable and use its address as the context.
(Updated for Swift 3 on 2017-01-09)
// Set up non-zero-sized storage. We don't intend to mutate this variable,
// but it needs to be `var` so we can pass its address in as UnsafeMutablePointer.
private static var myContext = 0
// NOTE: `static` is not necessary if you want it to be a global variable
observee.addObserver(self, forKeyPath: …, options: [], context: &MyClass.myContext)
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey: Any]?, context: UnsafeMutableRawPointer?) {
if context == &myContext {
…
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
Now that KVOContext is gone in Xcode 6 beta 3, you can do the following. Define a global (i.e. not a class property) like so:
let myContext = UnsafePointer<()>()
Add an observer:
observee.addObserver(observer, forKeyPath: …, options: nil, context: myContext)
In the observer:
override func observeValueForKeyPath(keyPath: String!, ofObject object: AnyObject!, change: [NSObject : AnyObject]!, context: UnsafePointer<()>) {
if context == myContext {
…
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
}
Swift 4 - observing contentSize change on UITableViewController popover to fix incorrect size
I had been searching for an answer to change to a block based KVO because I was getting a swiftlint warning and it took me piecing quite a few different answers together to get to the right solution. Swiftlint warning:
Block Based KVO Violation: Prefer the new block based KVO API with keypaths when using Swift 3.2 or later. (block_based_kvo).
My use case was to present a popover controller attached to a button in a Nav bar in a view controller and then resize the popover once it's showing - otherwise it would be too big and not fitting the contents of the popover. The popover itself was a UITableViewController that contained static cells, and it was displayed via a Storyboard segue with style popover.
To setup the block based observer, you need the following code inside your popover UITableViewController:
// class level variable to store the statusObserver
private var statusObserver: NSKeyValueObservation?
// Create the observer inside viewWillAppear
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
statusObserver = tableView.observe(\UITableView.contentSize,
changeHandler: { [ weak self ] (theTableView, _) in self?.popoverPresentationController?.presentedViewController.preferredContentSize = theTableView.contentSize
})
}
// Don't forget to remove the observer when the popover is dismissed.
override func viewDidDisappear(_ animated: Bool) {
if let observer = statusObserver {
observer.invalidate()
statusObserver = nil
}
super.viewDidDisappear(animated)
}
I didn't need the previous value when the observer was triggered, so left out the options: [.new, .old] when creating the observer.
Update for Swift 4
Context is not required for block-based observer function and existing #keyPath() syntax is replaced with smart keypath to achieve swift type safety.
class EventOvserverDemo {
var statusObserver:NSKeyValueObservation?
var objectToObserve:UIView?
func registerAddObserver() -> Void {
statusObserver = objectToObserve?.observe(\UIView.tag, options: [.new, .old], changeHandler: {[weak self] (player, change) in
if let tag = change.newValue {
// observed changed value and do the task here on change.
}
})
}
func unregisterObserver() -> Void {
if let sObserver = statusObserver {
sObserver.invalidate()
statusObserver = nil
}
}
}
Complete example using Swift:
//
// AppDelegate.swift
// Photos-MediaFramework-swift
//
// Created by Phurg on 11/11/16.
//
// Displays URLs for all photos in Photos Library
//
// #see http://stackoverflow.com/questions/30144547/programmatic-access-to-the-photos-library-on-mac-os-x-photokit-photos-framewo
//
import Cocoa
import MediaLibrary
// For KVO: https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/AdoptingCocoaDesignPatterns.html#//apple_ref/doc/uid/TP40014216-CH7-ID12
private var mediaLibraryLoaded = 1
private var rootMediaGroupLoaded = 2
private var mediaObjectsLoaded = 3
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
#IBOutlet weak var window: NSWindow!
var mediaLibrary : MLMediaLibrary!
var allPhotosAlbum : MLMediaGroup!
func applicationDidFinishLaunching(_ aNotification: Notification) {
NSLog("applicationDidFinishLaunching:");
let options:[String:Any] = [
MLMediaLoadSourceTypesKey: MLMediaSourceType.image.rawValue, // Can't be Swift enum
MLMediaLoadIncludeSourcesKey: [MLMediaSourcePhotosIdentifier], // Array
]
self.mediaLibrary = MLMediaLibrary(options:options)
NSLog("applicationDidFinishLaunching: mediaLibrary=%#", self.mediaLibrary);
self.mediaLibrary.addObserver(self, forKeyPath:"mediaSources", options:[], context:&mediaLibraryLoaded)
NSLog("applicationDidFinishLaunching: added mediaSources observer");
// Force load
self.mediaLibrary.mediaSources?[MLMediaSourcePhotosIdentifier]
NSLog("applicationDidFinishLaunching: done");
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
NSLog("observeValue: keyPath=%#", keyPath!)
let mediaSource:MLMediaSource = self.mediaLibrary.mediaSources![MLMediaSourcePhotosIdentifier]!
if (context == &mediaLibraryLoaded) {
NSLog("observeValue: mediaLibraryLoaded")
mediaSource.addObserver(self, forKeyPath:"rootMediaGroup", options:[], context:&rootMediaGroupLoaded)
// Force load
mediaSource.rootMediaGroup
} else if (context == &rootMediaGroupLoaded) {
NSLog("observeValue: rootMediaGroupLoaded")
let albums:MLMediaGroup = mediaSource.mediaGroup(forIdentifier:"TopLevelAlbums")!
for album in albums.childGroups! {
let albumIdentifier:String = album.attributes["identifier"] as! String
if (albumIdentifier == "allPhotosAlbum") {
self.allPhotosAlbum = album
album.addObserver(self, forKeyPath:"mediaObjects", options:[], context:&mediaObjectsLoaded)
// Force load
album.mediaObjects
}
}
} else if (context == &mediaObjectsLoaded) {
NSLog("observeValue: mediaObjectsLoaded")
let mediaObjects:[MLMediaObject] = self.allPhotosAlbum.mediaObjects!
for mediaObject in mediaObjects {
let url:URL? = mediaObject.url
// URL does not extend NSObject, so can't be passed to NSLog; use string interpolation
NSLog("%#", "\(url)")
}
}
}
}

how to capture camera with UIImagePickerController in swift?

I'm trying use UIImagePickerController in swift but isn't work...
my ViewController:
class ViewController: UIViewController {
#IBOutlet var imag : UIView = nil
#IBAction func capture(sender : UIButton) {
println("Button capture")
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera)
{
var imag = UIImagePickerController()
imag.delegate = self
imag.sourceType = UIImagePickerControllerSourceType.Camera;
imag.mediaTypes = kUTTypeImage
imag.allowsEditing = false
self.presentViewController(imag, animated: true, completion: nil)
}
}
}
I have errors in following line of code
imag.delegate = self
(Type'ViewControlles does confoorm to protocol 'UIImagePickerControllerDelegate')
imagePicker.mediaTypes = kUTTypeImage
(use of unresolved identifier kUTTypeImage)
I have read that kUTTypeImage cant use in swift.but don't know, i am using bad this functions. Any help?
Thanks!!
You should also import MobileCoreServices in the controller:
import MobileCoreServices
and then put the type inside square brackets like this:
image.mediaTypes = [kUTTypeImage]
Swift 2.0 and Higher
image.mediaTypes = [kUTTypeImage as String]
Swift 2.0
In Swift 2.0 (Xcode 7), you need to explicitly cast kUTTypeImage (a CFString) to String:
picker.mediaTypes = [kUTTypeImage as String]
And you still need to import Mobile Core Services for this symbol to be defined:
import MobileCoreServices
That said, the default value of mediaTypes is [kUTTypeImage] anyway, so you don't need to set it if that's what you want.
also you should add UINavigationControllerDelegate to the protocols list of the ViewController
and one of the optional delegate functions (if you a planing to get a picture)
This is the working code for your issue:
import UIKit
import MobileCoreServices
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!){
println("i've got an image");
}
#IBAction func capture(sender : UIButton) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera){
println("Button capture")
var imag = UIImagePickerController()
imag.delegate = self
imag.sourceType = UIImagePickerControllerSourceType.Camera;
imag.mediaTypes = [kUTTypeImage]
imag.allowsEditing = false
self.presentViewController(imag, animated: true, completion: nil)
}
}
}
From Your Piece of code its very clear that you are making mistakes at two place one is setting delegate and second is setting Media type imag.mediaTypes = kUTTypeImage
First One:If you look into the delegate definition of UIImagePickerController it requires to confirm two protocol UINavigationControllerDelegate and UIImagePickerControllerDelegate so you have to adopt these two protocols in your viewcontroller class like as
class ViewController: UIViewController,UINavigationControllerDelegate, UIImagePickerControllerDelegate
second error:If you look into the definition part of mediaTypes it clearly requires array of media types to passed so do like this
imag.mediaTypes = [kUTTypeImage]
Apart from this, I have written a very descent class for the same task
It is easy to understand and integrate.
Here you go
//Declare property
var imagePicker:ImageVideoPicker?
//Call below line of code properly, it will return an image
self.imagePicker = ImageVideoPicker(frame: self.view.frame, superVC: self) { (capturedImage) -> Void in
if let captureImage = capturedImage{
//you did it.....
}
}
You have to conform to the delegate like this
class ViewController: UIViewController, UIImagePickerControllerDelegate
Per documentation, by default the media types is set to image so you can go ahead and delete that line since you are only setting it to image.
Do not forget to implement the protocol methods which are outlined in the documentation:
documentation
Try this
import UIKit
import AVFoundation
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
var imagePicker: UIImagePickerController!
#IBOutlet weak var ImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func takeImage(sender: AnyObject) {
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .Camera
presentViewController(imagePicker, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
imagePicker.dismissViewControllerAnimated(true, completion: nil)
ImageView.image = info[UIImagePickerControllerOriginalImage] as? UIImage
}
}
swift 1.2 syntax:
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject]) {
let image = info[UIImagePickerControllerOriginalImage]
}

How can I replace class_createInstance in arc?

I have this code and need to port it to arc but I dont know how:
case FIELDTYPE_OBJECT:
className = [fieldType substringWithRange:NSMakeRange(2, [fieldType length]-3)];
rel = class_createInstance(NSClassFromString(className), sizeof(unsigned));
Class theClass = [rel class];
if ([rel isKindOfClass:[DbObject class]]) {
//Load the record...
NSInteger Id = [rs intForColumn:[theClass relationName]];
if (Id==0) {
fieldValue = [rel init];
} else {
Db *db = [Db currentDb];
fieldValue = [db loadById: theClass theId:Id];
}
}
break;
The error is:
error: 'class_createInstance' is unavailable: not available in automatic reference counting mode
How replace it?
I need to build class objects in runtime.
The most straightforward solution is to add another file which has -fno-objc-arc set on it, and which has a function which calls class_createInstance() as above.
Try this:
#include <objc/objc-runtime.h>
id object = [[NSClassFromString(#"TheClassName") alloc] init];
Create a separated .h/.c files and put something like this.
id const
MyCreateInstanceOfClass(Class const class)
{
id instance = class_createInstance(class, 0);
return instance;
}
#include the .h, and call it. No need to put -fno-bjc-arc switch for each file.

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