how to display a perfect 4k picture android TV? - android-6.0-marshmallow

i have a task in my company. they want me to display a 4k resolution image (4096 X 2160) on the android TV that we are working now by only using Android java code. one thing that i to have mention is, our tv resolution is 1920 X 1080. i got this resolution from the log here:
WindowManager windowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
Display display = windowManager.getDefaultDisplay();
TvLog.i(TAG, "Width" + display.getWidth());
TvLog.i(TAG, "Height" + display.getHeight());
and the width will show 1920 while the height will show 1080. i just use a simple code to display the image. below is the code:
View view;
WindowManager wm;
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
LayoutInflater layoutInflater = LayoutInflater.from(this);
WindowManager.LayoutParams params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY,
WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,
PixelFormat.TRANSPARENT);
wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
view = layoutInflater.inflate(R.layout.pict_4k, null);
params.gravity = Gravity.TOP | Gravity.END;
wm.addView(view, params);
}
and the layout also simple which is:
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitXY"
android:src="#drawable/a1" >
i read that only at Android 6.0, 4k mode API will be introduced. currently im using Android 5.0. so, is there any way for me to force the picture show its actual resolution on the TV?

Android TV resolution supports only up to 1080P
Yes, Android 6.0 does allow 4K display, but only if hardware supports it.
The platform now allows apps to request that the display resolution be
upgraded to 4K rendering on compatible hardware.

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I'm trying to change the resolution for a flex native app (air) app running on a retina macbook. Flex apps in the browser render everything smoothly at 160dpi automatically but if I build the same app as Air install app, it renders at 72dpi and doesn't look as good. I know you can set a resolution in the application descriptor file for a mobile app but this isn't one. Also, I've tried setting the applicationDPI property on the WindowedApplication tag as well with no luck. Any ideas? Thanks...
For the record, to enable high resolution rendering in AIR desktop apps running on e.g. Retina Macbook Pros, set <requestedDisplayResolution>high</requestedDisplayResolution> in the <initialWindow> part of your app descriptor XML. Requires Adobe AIR 3.6 or newer.
http://help.adobe.com/en_US/air/build/WSfffb011ac560372f2fea1812938a6e463-8000.html#WSfffb011ac560372f-4cb7055d12d779150e8-8000
http://gregsramblings.com/2010/05/06/scaling-an-adobe-air-application-to-fit-multiple-resolutions-and-netbooks/
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<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" width="1019" height="680" preinitialize="initScreenSize()" applicationComplete="init()" ...>
...
...
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How to differ between phones and tablets while developing in Flex mobile?

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<?xml version="1.0" encoding="utf-8"?>
<s:ViewNavigatorApplication
xmlns:fx="http://ns.adobe.com/mxml/2009"
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firstView="views.Menu"
applicationDPI="160"
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<fx:Style source="Preferans.css" />
<fx:Script>
<![CDATA[
import spark.core.ContentCache;
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]]>
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</s:ViewNavigatorApplication>
And provide assets in 3 different resolutions based on it:
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source160dpi="#Embed('assets/icons/low-res/back.png')"
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And still the result doesn't look good, when I for example select an iPad emulator in the Flash Builder 4.6:
While selecting Google Nexus One produces better result:
What to do here, what to use for detection of a phone vs tablet device?
Checking screen resolution wouldn't help here - see the above iPad example (low resolution, but big screen).
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{
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var deviceHeight:Number = Capabilities.screenResolutionY / Capabilities.screenDPI;
var diagonalInches:Number = Math.sqrt((deviceWidth * deviceWidth)+ (deviceHeight * deviceHeight));
if(diagonalInches>=7)
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Essentially, I did this
var deviceWidth:Number = Capabilities.screenResolutionX / Capabilities.screenDPI;
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isTablet = true;
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The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!
Seems like a bug... What version of sdk are you using?
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