JavaFX: Menubar width across entire frame - css

I'm using NetBeans and SceneBuilder to make a JavaFX GUI. My question is among the three files (the FXML, the controller, and the java file) what do I need to do to make the width of my menubar expand when the user expands the stage (or anchor pane, please also educate me on the proper term)?
Thanks!
~Bricks

I figured out what I was doing wrong, thanks to ItachiUchiha's comment. I was originally using AnchorPane as my root layout but switched to HBox so that I could use the hgrow property.
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.*?>
<?import javafx.scene.chart.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<HBox>
<children>
<MenuBar HBox.hgrow="ALWAYS">
<menus>
<Menu mnemonicParsing="false" text="File">
<items>
<MenuItem mnemonicParsing="false" text="Close" />
</items>
</Menu>
<Menu mnemonicParsing="false" text="Help">
<items>
<MenuItem mnemonicParsing="false" text="About" />
</items>
</Menu>
</menus>
</MenuBar>
</children>
</HBox>

Related

How to bind Pane with another Pane in JavaFX

I'm finding the way that how to bind the size of a pane with the outer pane.
I could bind the size ofRectangle with Pane,
But couldn't bind an inner pane (Red dotted rectangle) with outer pane (Blue dotted rectangle)
Why I couldn't do it
It seems to be that Pane does not provide bind method for widthProperty
Objects
At least, bind width with TextArea of inner Pane with outer Pane
I'll make many new tabs, therefore, I prefer to bind inner Pane with outer Pane rather than bind TextArea directly to outer Pane.
Situation
Blue and Orange rectangles are bound well with pane dropPane
But Blue border pane's width should be the same size as a red border pane!
My Sources
main.kt:
import javafx.application.Application
import javafx.fxml.FXMLLoader
import javafx.scene.*
import javafx.scene.control.*
import javafx.scene.paint.Paint
import javafx.scene.shape.Rectangle
import javafx.stage.Stage
import javafx.scene.layout.*
import javafx.scene.paint.*
fun main(args : Array<String>) {
println("EntryPoint")
Application.launch(PaneBindingTest().javaClass, *args)
}
class PaneBindingTest : Application() {
private var tabCount = 0
private fun generateNewTab (): Tab {
val tab = Tab()
tabCount += 1
tab.text = "Tab$tabCount"
val fxml = javaClass.getResource("fxml/Tab.fxml")
val aTabPane: Pane = FXMLLoader.load(fxml)
aTabPane.border = Border(BorderStroke(Paint.valueOf("Red"),BorderStrokeStyle.DASHED, CornerRadii.EMPTY, BorderWidths.DEFAULT))
tab.content = aTabPane
return tab
}
override fun start(primaryStage: Stage) {
primaryStage.title = "EntryPoint"
primaryStage.isAlwaysOnTop = true
val fxml = javaClass.getResource("fxml/EntryPoint.fxml")
val root: Parent = FXMLLoader.load(fxml)
val scene = Scene(root)
val epPane= root.lookup("#EPPane") as AnchorPane // Entry Point Pane
val dropPane= root.lookup("#DropPane") as AnchorPane // Drop Pane
val tabPane= root.lookup("#TabPane") as TabPane // Tab Pane
val singleDropPoint= root.lookup("#ForSingle") as Rectangle // Single-ArchiveSet drop point
val multiDropPoint = root.lookup("#ForMulti") as Rectangle // Multi-ArchiveSet drop point
//epPane.background = Background(BackgroundFill(Paint.valueOf("Yellow"), CornerRadii(0.0), Insets(0.0,0.0,0.0,0.0)))
//dropPane.background = Background(BackgroundFill(Paint.valueOf("Green"), CornerRadii(0.0), Insets(0.0,0.0,0.0,0.0)))
tabPane.tabClosingPolicy = TabPane.TabClosingPolicy.ALL_TABS // or SELECTED_TAB, UNAVAILABLE
tabPane.border = Border(BorderStroke(Paint.valueOf("Blue"),BorderStrokeStyle.DASHED, CornerRadii.EMPTY, BorderWidths.DEFAULT))
singleDropPoint.heightProperty().bind(epPane.heightProperty().divide(32).multiply(23))
multiDropPoint.yProperty().bind(singleDropPoint.yProperty().add(dropPane.heightProperty().divide(4).multiply(3)))
multiDropPoint.heightProperty().bind(epPane.heightProperty().divide(4))
primaryStage.scene = scene
primaryStage.show()
val newTab = generateNewTab()
tabPane.tabs.add(newTab)
tabPane.selectionModel.select(newTab)
}
}
fxml/EntryPoint.fxml
<?import javafx.scene.control.TabPane?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.shape.Rectangle?>
<AnchorPane fx:id="EPPane" prefHeight="640.0" prefWidth="1280.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<TabPane fx:id="TabPane" prefHeight="640.0" prefWidth="1152.0" tabClosingPolicy="ALL_TABS" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="128.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
</TabPane>
<AnchorPane fx:id="DropPane" layoutY="128.0" maxWidth="128.0" minWidth="128.0" prefWidth="128.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<Rectangle fx:id="ForSingle" arcHeight="16.0" arcWidth="16.0" fill="DODGERBLUE" height="360.0" width="120.0" stroke="#1100ff" strokeType="INSIDE" strokeWidth="8.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="4.0"/>
<Rectangle fx:id="ForMulti" arcHeight="16.0" arcWidth="16.0" fill="#ff9d1f" height="240.0" width="120.0" stroke="#ff8800" strokeType="INSIDE" strokeWidth="8.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.bottomAnchor="4.0"/>
</children>
</AnchorPane>
</children>
</AnchorPane>
fxml/Tab.fxml:
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.ToggleGroup?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="480.0" prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<TextArea fx:id="FilePaths" layoutX="4.0" layoutY="80.0" prefHeight="128.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="72.0" />
<RadioButton layoutX="14.0" layoutY="206.0" mnemonicParsing="false" selected="true" text="Hash/Size only">
<toggleGroup>
<ToggleGroup fx:id="AnalyzeMethod" />
</toggleGroup>
</RadioButton>
<RadioButton layoutX="120.0" layoutY="206.0" mnemonicParsing="false" text="FileName" toggleGroup="$AnalyzeMethod" />
<RadioButton layoutX="200.0" layoutY="206.0" mnemonicParsing="false" text="Directory Structure" toggleGroup="$AnalyzeMethod" />
<CheckBox fx:id="CheckDiff" layoutX="336.0" layoutY="206.0" mnemonicParsing="false" text="Show Diff" />
<CheckBox fx:id="CheckSame" layoutX="420.0" layoutY="206.0" mnemonicParsing="false" text="Show Same" />
<ComboBox fx:id="ComboBox" layoutX="840.0" layoutY="202.0" prefWidth="150.0" />
<HBox fx:id="LabelBox" layoutX="12.0" layoutY="14.0" prefHeight="64.0" prefWidth="978.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="4.0" />
</children>
</AnchorPane>
I've found that almost the same question, but no answer was there.
You do not need a binding to achieve this. The problem is the fact that you set the constraints for maxHeight/maxWidth to USE_PREF_SIZE, i.e. to a fixed value that can very well be reached when resizing the window. Remove those constraints to allow the AnchorPane to grow as necessary:
Tab.fxml
<AnchorPane minHeight="-Infinity" minWidth="-Infinity" prefHeight="480.0" prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
...
</AnchorPane>
Furthermore I recommend avoiding the use of AnchorPanes, if you can avoid it. It's hard to achieve responsive layouts with this kind of layout. VBox and HBox would do much better jobs in this case.
Example:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.ToggleGroup?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.Region?>
<VBox prefHeight="480.0"
prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1"
xmlns:fx="http://javafx.com/fxml/1">
<padding>
<Insets topRightBottomLeft="4" />
</padding>
<children>
<HBox fx:id="LabelBox" prefHeight="64.0" prefWidth="978.0" />
<TextArea VBox.vgrow="ALWAYS" fx:id="FilePaths"
prefHeight="128.0">
</TextArea>
<HBox spacing="10" minWidth="-Infinity">
<VBox.margin>
<Insets top="5" left="0" right="0" bottom="0" />
</VBox.margin>
<children>
<RadioButton mnemonicParsing="false" selected="true"
text="Hash/Size only">
<toggleGroup>
<ToggleGroup fx:id="AnalyzeMethod" />
</toggleGroup>
</RadioButton>
<RadioButton mnemonicParsing="false" text="FileName"
toggleGroup="$AnalyzeMethod" />
<RadioButton mnemonicParsing="false"
text="Directory Structure" toggleGroup="$AnalyzeMethod" />
<CheckBox fx:id="CheckDiff" mnemonicParsing="false"
text="Show Diff" />
<CheckBox fx:id="CheckSame" mnemonicParsing="false"
text="Show Same" />
<Region HBox.hgrow="ALWAYS" /> <!-- placeholder to grow/shrink -->
<ComboBox fx:id="ComboBox" prefWidth="150.0" />
</children>
</HBox>
</children>
</VBox>

How to get the user input from the Spinner - Javafx

I created a Spinner with JavaFx accepting Integer only. The user choose a number between 0 and 10 (number of turns he decides to rest ingame).
However, I want to get this value when the user clicks on the "OK" button.
Here is the line where I want to call the user input. (I tried .getValue() but it's not working) :
#Override
public void initialize(URL url, ResourceBundle rb) {
RestOK.setOnAction(e -> ToF.rest((int) RestSpinner.getValue(), restTime));
}
And this is the fxml :
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="200.0" prefWidth="400.0" xmlns="http://javafx.com/javafx/8.0.141" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.cc.view.RestController">
<children>
<Label layoutX="66.0" layoutY="46.0" text="How many turns do you need for resting?" />
<Separator layoutX="81.0" layoutY="83.0" prefWidth="240.0" />
<Spinner fx:id="RestSpinner" editable="true" layoutX="94.0" layoutY="109.0">
<valueFactory>
<SpinnerValueFactory.IntegerSpinnerValueFactory max="10" min="0" />
</valueFactory>
</Spinner>
<Button fx:id="RestCancel" cancelButton="true" layoutX="170.0" layoutY="160.0" mnemonicParsing="false" onAction="#closeRest" text="Cancel" />
<Button fx:id="RestOK" layoutX="276.0" layoutY="109.0" mnemonicParsing="false" text="OK" />
</children>
</AnchorPane>
Thank you

fx:script shows NullPointerException in scene builder

I am new with JavaFX FXML and I was trying fx:script with this "NMAESTAGE.fxml" file below:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Region?>
<?language javascript?>
<VBox fx:id="root" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" spacing="10.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<HBox alignment="CENTER" prefWidth="200.0">
<children>
<Label prefHeight="17.0" prefWidth="83.0" text="Control name:" />
<Region prefHeight="25.0" prefWidth="0.0" HBox.hgrow="ALWAYS" />
<TextField />
</children>
</HBox>
<HBox prefHeight="26.0" prefWidth="228.0">
<children>
<Region HBox.hgrow="ALWAYS" />
<Button mnemonicParsing="false" onAction="nextAction()" prefHeight="25.0" prefWidth="53.0" style="-fx-background-radius: 0; -fx-background-color: rgb(0,110,215);" text="Next" textFill="WHITE">
<fx:script>
function nextAction(){
root.getScene().getWindow().hide();
}
</fx:script>
</Button>
</children>
</HBox>
</children>
<padding>
<Insets bottom="30.0" left="30.0" right="30.0" top="50.0" />
</padding>
</VBox>
But the problem is, when I try to open the fxml file in scene builder, the fx:script tag is causing a NullPointerException. It says that "make sure NAMESTAGE.fxml is a valid fxml file".
The application compiles, builds, and runs without any error.
Removing the 5 lines with fx:script tag along with the onAction="nextAction()" part, somehow solve the problem. I don't understand what I am doing wrong here. Could anybody help?
For me it's a bug, introduced by Scene Builder 2.0; the older versione (1.1) doesn't have the problem

JavaFX ScrollPane scrollbar is disabled

I have built a layout in SceneBuilder which has a ScrollPane (inside of a StackPane) containing a StackPane containing a Group (aligned to center-left) containing an ImageView. For some reason, whether I preview within SceneBuilder with Ctrl+P or run in my program, the horizontal scrollbar is disabled. The scrollbar does show that there is more to the right to be scrolled to, but I cannot scroll to it. It looks like this:
And here is the FXML:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.Group?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.effect.DropShadow?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.StackPane?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" style="-fx-background-color: white;" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1">
<center>
<StackPane prefHeight="150.0" prefWidth="200.0" style="-fx-background-color: white;" BorderPane.alignment="CENTER">
<children>
<ScrollPane id="scoreScrollPane" fitToHeight="true" hbarPolicy="ALWAYS" prefHeight="0.0" prefWidth="0.0" vbarPolicy="NEVER">
<content>
<StackPane alignment="CENTER_LEFT">
<children>
<Group id="scoreGroup" StackPane.alignment="CENTER_LEFT">
<children>
<ImageView id="scoreImage" fitHeight="150.0" fitWidth="3000.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="#Untitled.png" />
</image>
</ImageView>
</children>
</Group>
</children>
</StackPane>
</content>
</ScrollPane>
<HBox id="toolbar" alignment="TOP_CENTER" prefHeight="100.0" prefWidth="200.0" spacing="8.0">
<children>
<Button id="recordButton" mnemonicParsing="false" text="Record" />
<Button id="stopButton" mnemonicParsing="false" text="Stop" />
</children>
<effect>
<DropShadow />
</effect>
</HBox>
</children>
</StackPane>
</center>
</BorderPane>
I've tried a horizontal scroll policy of both AS_NEEDED and ALWAYS.
You have numerous problems (most important is that the HBox with your controls covers your ScrollPane, intercepting that would otherwise go the ScrollPane):
Set preserveRatio="false" instead of preserveRatio="true" for your ImageView, otherwise the image may not grow to the fitWidth you provide (because it may hit the fitHeight limit first and not grow the width anymore).
Set maxHeight="-Infinity" on your HBox, (this will ensure that the maximum height of the HBox does not grow above the preferred height for the HBox, otherwise the HBox will intercept the mouse clicks intended for your ScrollPane). Either this, or set pickOnBounds="false" for the HBox, so that the HBox does not intercept mouse clicks for the ScrollPane even though it overlays the ScrollPane.
Note: to debug layout sizes, sometimes it is useful to temporarily add a background or border to a region to see it's true size, for example style="-fx-background-color: red;".
Also rather than placing your controls and image in a StackPane, which overlays content, maybe you might want to use a VBox instead, which instead lays things out vertically rather than on top of each other.

JavaFX tableview resize to fit window

I am just trying out JavaFX and am forcing my way into it because it is suppose to be the future. I am trying to create a table with 4 columns. The columns AND THE TABLE should resize to fill the parent pane. I cannot for the life of me get this to work. I have been trying for over 4 hours now and the tableview does not resize.
Here is my FXML file.
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import java.net.*?>
<?import javafx.geometry.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.*?>
<?import javafx.scene.control.cell.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.*?>
<?import javafx.collections.*?>
<?import t.cubed.fxml.*?>
<BorderPane styleClass="root" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8" fx:controller="t.cubed.fxml.FXMLDocumentController">
<top>
<MenuBar fx:id="menuBar" styleClass="menu-bar">
<menus>
<Menu text="File">
<items>
<MenuItem onAction="#handleOpenAction" text="Open" />
<MenuItem onAction="#handleExitAction" text="Exit" />
</items>
</Menu>
<Menu text="Edit">
<items>
<MenuItem onAction="#handleWeightAction" text="Edit Weights" />
<MenuItem onAction="#handleFilterAction" text="Edit Filters" />
<MenuItem onAction="#handleOptionsAction" text="Options" />
</items>
</Menu>
</menus>
</MenuBar>
</top>
<center>
<GridPane>
<!--
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0"/>
</padding>
-->
<TableView fx:id="testTable" GridPane.columnIndex="0" GridPane.rowIndex="0" GridPane.columnSpan="1">
<columnResizePolicy>
<TableView fx:constant="CONSTRAINED_RESIZE_POLICY" />
</columnResizePolicy>
<columns>
<TableColumn text="TEST NUMBER">
<cellValueFactory>
<PropertyValueFactory property="testNumber" />
</cellValueFactory>
</TableColumn>
<TableColumn text="TEST NAME">
<cellValueFactory>
<PropertyValueFactory property="testName" />
</cellValueFactory>
</TableColumn>
<TableColumn text="TEST TIME(ms)">
<cellValueFactory>
<PropertyValueFactory property="testTime" />
</cellValueFactory>
</TableColumn>
<TableColumn text="BEST MATCH">
<cellValueFactory>
<PropertyValueFactory property="bestMatch" />
</cellValueFactory>
</TableColumn>
</columns>
<items>
<!--
<FXCollections fx:factory="observableArrayList">
<TestTableModel testNumber="100" testName="Test1234" testTime="0.34" bestMatch="99"/>
</FXCollections>
-->
</items>
</TableView>
</GridPane>
</center>
<stylesheets>
<URL value="#t-cubed.css" />
</stylesheets>
</BorderPane>
How Resizable Layout Works
The size of resizable items in JavaFX is managed by the layout managers in which the items are placed.
What you need to do
For your particular issue, you need to set the GridPane sizing constraints to manage the TableView that you placed in the grid.
See the GridPane.hgrow and GridPane.vgrow constraints I added on the TableView:
<TableView fx:id="testTable"
GridPane.columnIndex="0"
GridPane.columnSpan="1"
GridPane.hgrow="ALWAYS"
GridPane.vgrow="ALWAYS"
GridPane.rowIndex="0">
FXML just reflects the Java API, so you could also do the same in Java source as well; i.e. GridPane.setHGrow(node, priority). Though, if you are using FXML for your layout, defining the layout constraints in FXML is recommended.
Refactored Sample
I loaded your FXML up in Scene Builder 2 and set the appropriate constraints and it appears to resize automatically fine when I use the preview functionality of Scene Builder.
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import java.net.*?>
<?import javafx.geometry.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.*?>
<?import javafx.scene.control.cell.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.*?>
<?import javafx.collections.*?>
<?import t.cubed.fxml.*?>
<BorderPane styleClass="root" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="t.cubed.fxml.FXMLDocumentController">
<top>
<MenuBar fx:id="menuBar" styleClass="menu-bar">
<menus>
<Menu text="File">
<items>
<MenuItem onAction="#handleOpenAction" text="Open" />
<MenuItem onAction="#handleExitAction" text="Exit" />
</items>
</Menu>
<Menu text="Edit">
<items>
<MenuItem onAction="#handleWeightAction" text="Edit Weights" />
<MenuItem onAction="#handleFilterAction" text="Edit Filters" />
<MenuItem onAction="#handleOptionsAction" text="Options" />
</items>
</Menu>
</menus>
</MenuBar>
</top>
<center>
<GridPane>
<children>
<!--
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0"/>
</padding>
-->
<TableView fx:id="testTable" GridPane.columnIndex="0" GridPane.columnSpan="1" GridPane.hgrow="ALWAYS" GridPane.rowIndex="0" GridPane.vgrow="ALWAYS">
<columnResizePolicy>
<TableView fx:constant="CONSTRAINED_RESIZE_POLICY" />
</columnResizePolicy>
<columns>
<TableColumn text="TEST NUMBER">
<cellValueFactory>
<PropertyValueFactory property="testNumber" />
</cellValueFactory>
</TableColumn>
<TableColumn text="TEST NAME">
<cellValueFactory>
<PropertyValueFactory property="testName" />
</cellValueFactory>
</TableColumn>
<TableColumn text="TEST TIME(ms)">
<cellValueFactory>
<PropertyValueFactory property="testTime" />
</cellValueFactory>
</TableColumn>
<TableColumn text="BEST MATCH">
<cellValueFactory>
<PropertyValueFactory property="bestMatch" />
</cellValueFactory>
</TableColumn>
</columns>
<items>
<!--
<FXCollections fx:factory="observableArrayList">
<TestTableModel testNumber="100" testName="Test1234" testTime="0.34" bestMatch="99"/>
</FXCollections>
-->
</items>
</TableView>
</children>
<columnConstraints>
<ColumnConstraints />
</columnConstraints>
<rowConstraints>
<RowConstraints />
</rowConstraints>
</GridPane>
</center>
<stylesheets>
<URL value="#t-cubed.css" />
</stylesheets>
</BorderPane>
Some Advice
You are placing the TableView inside a GridPane. Using a GridPane in your case is a little strange as the GridPane you only place one node in the GridPane. Just placing the TableView directly in the center of your BorderPane or using a simpler layout parent such as a StackPane would have worked just fine. But perhaps this is just some cut down version of a more complex UI, so perhaps that is why you have used a GridPane.
Further Reading
If you have time, read up on layout in JavaFX in the Node, Pane, Group and GridPane javadoc and try this little layout bounds demo too.
Additional Questions for Comments
mention a StackPane would work, but StackPanes don't seem to have Hgrow and Vgrow?
StackPanes don't need a Hgrow or Vgrow constraints. Those constraints set Priorities, which are defined as:
Enumeration used to determine the grow (or shrink) priority of a given
node's layout area when its region has more (or less) space available
and multiple nodes are competing for that space.
With a StackPane, all children are layered on top of each other, they don't compete for space, so such growth priority settings for child nodes are not applicable.
After some homework, we came up with some qualifying information on FXML containers. Pretty much for the same reason given above by #user3403469. In the Scene Builder, there's a long list of 'containers'. Imho, only these 9 elements and Pane qualify as layout container, as they inherit from
<Pane> ... parent for all Pane classes. While both, Pane and Control inherit from Region only the Pane child-classes have layout properties.
* <AnchorPane>
* <BorderPane>
* <FlowPane>
* <GridPane>
* <StackPane>
* <TextFlow>
* <TilePane>
* <HBox>
* <VBox>
You can consider that Control child-classes more or less inherit Events and actions. Layout like things need to come from the encapsulating region, and the only thing with layout elements available to wrap a 'Control' is-a 'Pane'.
javafx.scene.layout.Pane
These FXML elements would be the bespoke 'layout managers' described in the #jewelsea's answer and elsewhere.
I guess 'Control' containers are still containers in FXML. It seems that they need to be 'inside' a panel to do good ;-)
Corrections and comment welcome.
related:
Percent width for TableColumn in JavaFX 2.x TableView
There seems to be a lot of code. My idea of dynamic resizing is a Zero-tolerance for code to do scaling and resize. Gee we left that behind in Windows 1.3 didn't we?
where is the: FXML Specification?
Reference and Guidelines for Dynamic Layout using JavaFX

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