MakePRI : warning +Cordova - visual-studio-cordova

I'm building a TypeScript + Cordova project. The project is using SystemJS, JSPM and Angular2. When I debug the files on Windows Phone (Universal) I get the following warning
1>MakePRI : warning 0xdef00520: Invalid qualifier: JEPSO-CI [D:\erase\BlankCordovaApp4\platforms\windows\CordovaApp.Windows10.jsproj]
1>MakePRI : warning 0xdef00522: Resources found for language(s) 'es-shims' but no resources found for default language(s):
What is the purpose of the MakePRI warning? Can this affect how the Windows App performs?

Related

Deploy Qt Design Studio Project for Webassembly

I am using Qt 6.3.2 and im on a M1 Mac.
I am trying to build a Qt Design Studio Project for webassembly but I have trouble to install the Designer Components for Webassembly.
To use a Design Studio Project, you have to install the Designer Components to your Installation, which I did like stated in the documentation:Adding Qt Quick Designer Components to Qt Installations.
This works fine when I build it for Mac but I cant get it to work with WASM. Do I need to build the components in a specific way for em++?
When I use the components like stated in the docs I get the following error message:
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/Effects/libquickstudioeffectsplugin.dylib`. Mapping to `-lquickstudioeffectsplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/Application/libquickstudioapplicationplugin.dylib`. Mapping to `-lquickstudioapplicationplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/EventSimulator/libquickstudioeventsimulatorplugin.dylib`. Mapping to `-lquickstudioeventsimulatorplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/EventSystem/libquickstudioeventsystemplugin.dylib`. Mapping to `-lquickstudioeventsystemplugin` and hoping for the best [-Wmap-unrecognized-libraries]
wasm-ld: error: unable to find library -lquickstudioeffectsplugin
wasm-ld: error: unable to find library -lquickstudioapplicationplugin
wasm-ld: error: unable to find library -lquickstudioeventsimulatorplugin
wasm-ld: error: unable to find library -lquickstudioeventsystemplugin
em++: error: '/Users/marius/Documents/Git/emsdk/upstream/bin/wasm-ld #/var/folders/k3/prb53mjs50sf220pb_trz4fc0000gn/T/emscripten_7udnbcap.rsp.utf-8' failed (returned 1)
ninja: build stopped: subcommand failed.
I tried to build the components for other architectures or as a static library.

Cannot run an Xamarin UWP app in debug mode

I am trying to run my Xamarin UWP app in debug mode but if fails to open. The error code is
Output window errors
The thread 0x6dfc has exited with code 3221225595 (0xc000007b).
The thread 0x3344 has exited with code 3221225595 (0xc000007b).
The program '[35788] SheepsheadTheGame.UWP.exe' has exited with code 3221225595 (0xc000007b).
I was able to run the app in debug mode and then it just stop working. All my nuget packages are up to date. I have searched the web and tried various solutions other people have had success fixing this issue. I have not been successful.
I have found two lines in the build output window that may be causing the issue.
6>C:\Program Files (x86)\Microsoft SDKs\UWPNuGetPackages\microsoft.net.native.compiler\2.2.11-rel-30601-02\tools\Microsoft.NetNative.targets(805,5): warning : ILTransform : warning ILT0028: Found native library 'C:\Users\druch\Documents\xxx\xxxx\xxxxx.UWP\obj\x86\Debug\ilc\in\Cosmos.CRTCompat.dll' with unexpected CPU architecture 'amd64', while the current build target architecture is set to 'x86'. Your application may fail to launch. Please make sure to build your application with the matching CPU architecture.
6>C:\Program Files (x86)\Microsoft SDKs\UWPNuGetPackages\microsoft.net.native.compiler\2.2.11-rel-30601-02\tools\Microsoft.NetNative.targets(805,5): warning : ILTransform : warning ILT0028: Found native library
'C:\Users\druch\Documents\xxx\xxxx\xxxxx.UWP\obj\x86\Debug\ilc\in\Microsoft.Azure.Cosmos.ServiceInterop.dll' with unexpected CPU architecture 'amd64', while the current build target architecture is set to 'x86'. Your application may fail to launch. Please make sure to build your application with the matching CPU architecture.
Could this be the cause of my issue? If so, how do I fix it?
I ended up rebuilding my app (not fun). The UWP app started working again.

You attempted to use a firebase module that's not installed on your Android project by calling firebase.config()

i am getting the following error in android after adding notifications to the app.
Error: You attempted to use a firebase module that's not installed on your Android project by calling firebase.config().
Ensure you have:
1) Installed the required Firebase Android SDK dependency 'com.google.firebase:firebase-config' in your 'android/app/build.gradle' file.
2) Imported the 'io.invertase.firebase.config.RNFirebaseRemoteConfigPackage' module in your 'MainApplication.java' file.
3) Added the 'new RNFirebaseRemoteConfigPackage()' line inside of the RN 'getPackages()' method list.
when i do all the recommended things (com.google.firebase:firebase-notifications:16.0.0) i am getting
that the firebase-notifications:16.0.0 is not found error while running

The realm dot net base example does not compile

I am having trouble at getting the example "QuickJournal" to compile on iOS. The code compiles OK, but fails during the Fody step.
Goals
Try out the example application for .NET through the following
- Pull the repository
- Open the solution in examples/QuickJournal
- Compile and test
Expected Results
Smooth compilation & testing experience
Actual Results
Fody out of memory exception
Steps to Reproduce
See the setup, follow steps
I am using the latest Xamarin/Visual Studio Mac/XCode
Code Sample
The regular realm source code
Version of Realm and Tooling
git clone https://github.com/realm/realm-dotnet.git
git checkout 8f5e36ffd91e06b9c60b91f9de3fb312b411a4a4
The exception I am getting is
Fody: Found debug symbols at '~/realm-dotnet/examples/QuickJournal/QuickJournal/obj/Debug/QuickJournal.pdb'.
MSBUILD : error : Fody: An unhandled exception occurred:
MSBUILD : error : Exception:
MSBUILD : error : Out of memory
MSBUILD : error : StackTrace:
MSBUILD : error : at (wrapper alloc) System.Object:AllocVector (intptr,intptr)
MSBUILD : error : at Microsoft.Cci.Pdb.MsfDirectory..ctor (Microsoft.Cci.Pdb.PdbReader reader,
See log file
RealmCompilelog.txt
Realm 1.2.1 addresses that by using an updated version of Fody.
Answer for older Realm versions:
This is caused by a Cecil bug with Mono 5.0. As Realm depends on Fody, which uses Cecil, compilation will fail for project referencing it. Until new Cecil and Fody versions are released, the workaround is to revert to Mono 4.8:

Windows media foundation - 'MFCreateSourceReaderFromURL' identifier not found

I am getting few errors while building Windows media foundation application.
error C3861: 'MFCreateSourceReaderFromURL': identifier not found
error C2027: use of undefined type 'IMFSourceReader'
I have added Additional Include Directory and Library file paths in the project properties. I have also added "mfplat.lib" as additional dependencies.
But still I am getting above errors.

Resources