Deploy Qt Design Studio Project for Webassembly - qt

I am using Qt 6.3.2 and im on a M1 Mac.
I am trying to build a Qt Design Studio Project for webassembly but I have trouble to install the Designer Components for Webassembly.
To use a Design Studio Project, you have to install the Designer Components to your Installation, which I did like stated in the documentation:Adding Qt Quick Designer Components to Qt Installations.
This works fine when I build it for Mac but I cant get it to work with WASM. Do I need to build the components in a specific way for em++?
When I use the components like stated in the docs I get the following error message:
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/Effects/libquickstudioeffectsplugin.dylib`. Mapping to `-lquickstudioeffectsplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/Application/libquickstudioapplicationplugin.dylib`. Mapping to `-lquickstudioapplicationplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/EventSimulator/libquickstudioeventsimulatorplugin.dylib`. Mapping to `-lquickstudioeventsimulatorplugin` and hoping for the best [-Wmap-unrecognized-libraries]
em++: warning: unrecognized file type: `/Users/marius/Qt/6.3.2/wasm_32/./qml/QtQuick/Studio/EventSystem/libquickstudioeventsystemplugin.dylib`. Mapping to `-lquickstudioeventsystemplugin` and hoping for the best [-Wmap-unrecognized-libraries]
wasm-ld: error: unable to find library -lquickstudioeffectsplugin
wasm-ld: error: unable to find library -lquickstudioapplicationplugin
wasm-ld: error: unable to find library -lquickstudioeventsimulatorplugin
wasm-ld: error: unable to find library -lquickstudioeventsystemplugin
em++: error: '/Users/marius/Documents/Git/emsdk/upstream/bin/wasm-ld #/var/folders/k3/prb53mjs50sf220pb_trz4fc0000gn/T/emscripten_7udnbcap.rsp.utf-8' failed (returned 1)
ninja: build stopped: subcommand failed.
I tried to build the components for other architectures or as a static library.

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The realm dot net base example does not compile

I am having trouble at getting the example "QuickJournal" to compile on iOS. The code compiles OK, but fails during the Fody step.
Goals
Try out the example application for .NET through the following
- Pull the repository
- Open the solution in examples/QuickJournal
- Compile and test
Expected Results
Smooth compilation & testing experience
Actual Results
Fody out of memory exception
Steps to Reproduce
See the setup, follow steps
I am using the latest Xamarin/Visual Studio Mac/XCode
Code Sample
The regular realm source code
Version of Realm and Tooling
git clone https://github.com/realm/realm-dotnet.git
git checkout 8f5e36ffd91e06b9c60b91f9de3fb312b411a4a4
The exception I am getting is
Fody: Found debug symbols at '~/realm-dotnet/examples/QuickJournal/QuickJournal/obj/Debug/QuickJournal.pdb'.
MSBUILD : error : Fody: An unhandled exception occurred:
MSBUILD : error : Exception:
MSBUILD : error : Out of memory
MSBUILD : error : StackTrace:
MSBUILD : error : at (wrapper alloc) System.Object:AllocVector (intptr,intptr)
MSBUILD : error : at Microsoft.Cci.Pdb.MsfDirectory..ctor (Microsoft.Cci.Pdb.PdbReader reader,
See log file
RealmCompilelog.txt
Realm 1.2.1 addresses that by using an updated version of Fody.
Answer for older Realm versions:
This is caused by a Cecil bug with Mono 5.0. As Realm depends on Fody, which uses Cecil, compilation will fail for project referencing it. Until new Cecil and Fody versions are released, the workaround is to revert to Mono 4.8:

Windows media foundation - 'MFCreateSourceReaderFromURL' identifier not found

I am getting few errors while building Windows media foundation application.
error C3861: 'MFCreateSourceReaderFromURL': identifier not found
error C2027: use of undefined type 'IMFSourceReader'
I have added Additional Include Directory and Library file paths in the project properties. I have also added "mfplat.lib" as additional dependencies.
But still I am getting above errors.

v-play installation - Cant deploy on desktop and device

I’ve just installed v-play but when i compile to desktop i get error :-1: error: cannot find -lGL and exits.
Then if i compile to android it will compile and install but the it never successfully opens the app and it exits on deployment.
These are the warnings i get :
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D:
/home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets:
/home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D:
/home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
And these are the compile issues I get:
15:03:42: Packaging error: Command “/home/theguy/Android/Sdk/platform-tools/adb -s 9cc172fdedea pull /system/bin/sh: readlink: not found /home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/app_process” failed.Exit code: 1
15:03:42: Package deploy: Failed to pull “/system/bin/sh: readlink: not found” to “/home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/app_process”.
15:03:42: Package deploy: Running command “/home/theguy/Android/Sdk/platform-tools/adb -s 9cc172fdedea pull /system/lib/libc.so /home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/libc.so”.
Error while building/deploying project ConverseLanguages (kit: Android for armeabi (GCC 4.9, Qt 5.5.0))
When executing step “Deploy to Android device”
please see here for a reply: https://v-play.net/developers/forums/t/installation-problem-error-cannot-find-lgl/
Cheers, Chris

OpenGL+ QT 5.0.1 + VS2010: error C2371: 'GLdouble' : redefinition; different basic types

I have installed QT5.0.1 and I am trying to use GLUT.
I have the following error:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\GL/gl.h(55): error C2371: 'GLdouble' : redefinition; different basic types
1> C:\Qt\Qt5.0.1\5.0.1\msvc2010\include\QtGui/qopengl.h(71) : see declaration of 'GLdouble'
I cant understand what can be wrong and what to do.
I have installed QT5.0.1 and I am trying to use GLUT
Pick one and only one framework.
Trying to use Qt and GLUT at the same time will only result in problems because they both want to own the event loop.

Build error - variable environment not set correctly

I'm trying to build an opensource code on windows.
I get the error:
Warning: QT_QMAKE_EXECUTABLE reported QT_INSTALL_LIBS as D;/Qt/4.8.4/lib
Warning: D**;**/Qt/4.8.4/lib does NOT exist, Qt must NOT be installed correctly.
CMake Error at /usr/share/cmake-2.6.4/Modules/FindQt4.cmake:640 (MESSAGE):
Could NOT find QtCore header
(this is only a part of the error message)
I tried to re-install Qt, didn't work.
I tried to change QT_INSTALL_LIBS to be D:/Qt/4.8.4/lib (and not D:/Qt/4.8.4/lib) in my computer -> properties -> advanced - > environment variables but that didn't seem to change a thing.
I have no idea what to do next. Does anyone know what I should do fix it?

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