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Please suggest any widely used query parameter encryption technique that works best for common servers and client side libraries?
The requirement is to encrypt entire query string right after the '?' so that no field names or values can be read in clear.
Is there any HTTP level standard for the same?
One of the ways could be,
mycommerce.com/gp/goldbox?gb_f_GB-SUPPLE=sortOrder:BY_SCORE,enforcedCategories:165796011&pf_rd_p=2208383682&pf_rd_s=slot-3&pf_rd_t=701
would become
mycommerce.com/gp/goldbox?params=<encrypted string>
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The documentation for Encoding Policy states that
The default indexing applied to string columns is built for term searches. If you only query for specific values in the column, COGS might be reduced if the index is simplified using the encoding profile Identifier. For more information, see the string data type.
How does the indexing for Identifier affects performance for hasPrefix, hasSuffix and regex matches? Is it inadequate to such queries?
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I see plenty of mentions of their categorical dual, i.e. co-mbinators like y-combinator, etc. But no one seems to give an example of an mbinator? Even wiki.haskell.org/Combinator doesn't mention it.
The etymology doesn't involve "co-". I guess you could ask about "binator", which might make pairs without putting them together. But that's not a very useful concept.
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What are the Disadvantages of GET method in comparison to POST? which one is better in case of HTTP Protocol?
Neither of these method is "better" or "worse" they exist for different reasons. The best practices dictate that you use GET to retrieve information/data/pages while POST is for sending your data for the server.
The main difference is in the way the actual data of your request gets to the server. For GET data is assumed to be arguments and is encoded into your address as name=value pairs. For POST name=value pairs go into the body of the message.
One disadvantage GET I can think of is security - if you absolutely want your data to be encrypted you absolutely want POST as only body of the messages can be enchrypted.
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Is there a way to use the LinkedIn API to get a count of the number of connect requests sent each day?
It would be ideal if we could also find out how many people accepted - but I think that's easier, since we can just grab the number of connections and subtract the number from the day before.
Has anyone tried to do anything like this?
Unfortunately we don't support a way for you to get the information you are looking for via the API.
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I have been struggling with finding a good method for storing save game data in XNA.
What would be a good method to go about saving game information that is encrypted and not easily readable/editable by others?
I usually like Json but because you don't want it readable, you should use a binary serializer. Note that with binary serialization, new saves are not reverse compatible with older saves because the serialization and deserialization process follow a strict structure and is invalidated as soon as changes are made to it. You can then encrypt your binary save file using Rijndael or something like that.