How to get iOS 9 version simulator? - ios-simulator

I am using latest Xcode Version= 6.4
I tried to list of simulator availability, I am having 7.1,8.1,8.2, 8.3 and 8.4 iOS version.
I tried to see, if there is any new version of iOS simulator is available such as iOS 9 version in download simulator. I don't find iOS 9 version simulators option under download simulator list.
If I want to get iOS 9 version, what can I do? Does Xcode 6.4 supports for iOS 9 version?

You need Xcode 7 and you also need to ensure that your Mac OS is updated. I updated Xcode to 7.1 but the maximum iOS simulator version available was 8.4. I then updated my OS from Yosemite 10.10 to El Capitan, and now (with no additional updates to Xcode) the maximum iOS simulator version available is 9.1.

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Could not load the framework 'IBFoundation'

I am using XCode 13 Beta 3 build 13A5192j on macOS Monterey (Version 12.0 Beta 21A5284e) with Visual Studio 2020 Preview.
When ever I am trying to run the Xamarin-Form application on real device, I am getting below error, but I am able to create archive :
Could not load the framework 'IBFoundation' (path: /Applications/XCode-beta.app/Contents/Frameworks/IBFoundation.framework/IBFoundation): not found.
I tried with visual studio 2019 (stable Version) and Xcode 12.* (stable version) but getting some connectivity error
Xamarin is working on an update: https://github.com/xamarin/xamarin-macios/issues/12778
They give 3 possible workarounds:
You can download Xcode 12.5 from the downloads page in the Apple Developer Portal and continue to use it.
If you need to keep Xcode 13 but want to use our current stable d16-10 bits you will need to install the following in you macOS machine
xamarin.ios-14.20.0.27.pkg
xamarin.mac-7.14.0.27.pkg
Use a build from our xcode13-ios branch, this is where our next stable release is coming out and it includes all the iOS 15 SDKs APIs, that said we are still ironing it out.
xamarin.ios-15.0.0.0.pkg
Looks like it was issue with the Beta version of both softwares.
I was using Beta version of MacOs (Monterey beta 4), Beta Version of XCode (XCode 13) and Preview Version of Visual Studio 2022 on Windows 11 Insider Preview.
When I removed the XCode 13 with xCode 12 then also it was showing same error. It worked when I removed Visual Studio 2022 Preview also.
So everything fine now with Windows 11 Insider Preview, Visaul Studio 2017 (Latest), XCode 12.5.1 and MacOs Monterey Beta.
Hope it will help someone if facing same issue as I was facing.

Xamarin iOS build error - Native linking failed (Link Framework SDKs Only)

Not able to run Xamarin iOS project after Visual studio update.
Because updated IDE requires the latest Xcode (iOS 13.4 SDK shipped with Xcode 11.4)
Environment Details
OS Version : macOS Mojave, OS X 10.14.6
IDE : Visual Studio Community 2019 for Mac Version 8.5.1 (build 42)
Xamarin.iOS Version: 13.16.0.11 (Visual Studio Community)
Xamarin.Mac Version: 6.16.0.11 (Visual Studio Community)
Xcode Version 13.2
What I tried.
Instead of updating the Xcode, I simply changed the Linker Behaviour to Link Framework SDKs Only.
No luck, I got the following errors.
Error MT5210: Native linking failed, undefined symbol: ___darwin_check_fd_set_overflow.
Please verify that all the necessary frameworks have been referenced and native libraries are properly linked in. (MT5210)
Error MT5202: Native linking failed. Please review the build log. (MT5202)
Error: linker command failed with exit code 1 (use -v to see invocation)
Reference.
Linker Behaviour
mtouch arguments
Is there any other option to resolve the issue without update the Xcode and macOS?
Any help will be really appreciated.
Thank you
Cause : Latest visual studio requires latest Xcode (iOS 13.4 SDK
shipped with Xcode 11.4)
To solve the issue install the latest Xcode or use a lower
Xamarin.iOS Version
if you are on a mac, you might be able to find the previous installer here:
~/Library/Caches/VisualStudio/[Replace with Visual Studio Version]/TempDownload
or, if you know the version of the previous version of ios, you can download it from here (change the version number to suite your needs:
https://dl.xamarin.com/MonoTouch/Mac/xamarin.ios-13.14.1.39.pkg.
Xamarin/xamarin-macios Releases, which contains every version
if you are on windows, this post might give you some clues on where to find the local cache instead: https://montemagno.com/cleanup-up-space-xamarin-dev-machine/
For more details: Ans-1 | Ans-2
The latest version of Visual-Studio use the latest version of Xamarin.iOS which may not work with the lower version of Xcode .
So use a lower Xamarin.iOS Version would solve this problem.
It looks like Apple have broken usage of -no_weak_imports with a recent XCode (see https://github.com/mono/mono/issues/19393#issuecomment-606852342 and https://github.com/mono/mono/issues/19393#issuecomment-607126761 ). Upstream Mono appears to have worked around the issue with https://github.com/dotnet/runtime/pull/36436 ) but one wonders why Apple introduced a hard dependency on a weak symbol in their system libraries while still providing the option to disable weak symbols...

AudioUnit is not working in 10.6

I'm using Osx 10.7 with Xcode 4.2.1, my AU plug-in works well in 10.7 but is not running in 10.6. When I try to change the Base SDK from 10.7 to 10.6 I get errors in the AUBase.h, ComponantBase.h and AUPluginDispatch.h
Maybe I need to switch my CoreAudio files to 10.6?
What am I doing wrong here?
Thank you
You should always set the Base SDK to "Current Mac OS", and then the Mac OS X Deployment Target to the lowest version you plan to support. The CoreAudio SDK shouldn't make a difference in this case.

Can't install adhoc ipa on iTunes Windows

i am trying to build a adhoc distribution ipa.
I succesfully created an ipa and installed it on my iPhone 3GS in my Mac via iTunes.
Then I wanted to install this app in my iPod but I haven't success.
This is what I did:
In my Mac
I went to member center.
Added my iPod as a device
Edited my provisioning profile, added my iPod device, and downloaded the new provisioning profile.
In Xcode > Organizer > Devices deleted my previous provisioning profile
In Downloads clicked in my new provisioning profile to add it to xcode
Product > Archive
In my PC (Windows XP)
I've downloaded iPhone Configuration Utility
In iPhone Configuration Utility I've added my provisioning profile to my iPod
In iPhone Configuration Utility I've tried to install my app to my iPod but I had an error: "kamdundefinederror"
I've added my ipa to iTunes and tried to sincronize, but I had an error "La aplicacion no se ha instalado en el iphone porque no es compatible con este ipod" (something like "The application wasnt installed in the iphone because it's not compatible with this iPod"
Some data about versions:
I am using xcode 4
In my project > info I have iOS deployment target: 4.2
In build settings i have Base SDK "Latest iOS (iOS 5.0)"
My iPhone 3GS os version is 5.0.1
My iPod os version is 4.2.1
Does anyone have any idea why I can't install my app in iPod? Is it because my iPod os version? I am making any mistake?
Ok, check architectures in build settings of your project.
If you have here only "armv7" this is the reason, you should have "armv6 armv7"

Qt Mac binary installs won't run on PowerPC/G5

I installed the 32 bit Cocoa binary for mac on a G5, none of the Qt apps would run, so I uninstalled it, installed the Carbon binary, & none of those apps would run. What am I doing wrong? I get error messages saying the "application is not supported on this platform".
Mac 10.5.8
Xcode 3.1.2
Qt 4.7.3
1.8 GHz G5 with 2.5 GB RAM.
You want qt-mac-opensource-X.Y.Z.dmg (where X.Y.Z <= 4.6.4, as I understand it; newer versions can be built from source), not qt-mac-cocoa-opensource-X.Y.Z.dmg or qt-mac-cocoa-carbon-X.Y.Z.dmg.
(I believe 4.7 changed the default from carbon to cocoa, and that this is also when Trolltech/Nokia stopped building ppc/i386 universal – I have no clue why, and they don't seem to have made any official announcement of this.)
Anyway, you can grab it at ftp://ftp.qt.nokia.com/qt/source/qt-mac-opensource-4.6.4.dmg.

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