Can't install adhoc ipa on iTunes Windows - xcode4

i am trying to build a adhoc distribution ipa.
I succesfully created an ipa and installed it on my iPhone 3GS in my Mac via iTunes.
Then I wanted to install this app in my iPod but I haven't success.
This is what I did:
In my Mac
I went to member center.
Added my iPod as a device
Edited my provisioning profile, added my iPod device, and downloaded the new provisioning profile.
In Xcode > Organizer > Devices deleted my previous provisioning profile
In Downloads clicked in my new provisioning profile to add it to xcode
Product > Archive
In my PC (Windows XP)
I've downloaded iPhone Configuration Utility
In iPhone Configuration Utility I've added my provisioning profile to my iPod
In iPhone Configuration Utility I've tried to install my app to my iPod but I had an error: "kamdundefinederror"
I've added my ipa to iTunes and tried to sincronize, but I had an error "La aplicacion no se ha instalado en el iphone porque no es compatible con este ipod" (something like "The application wasnt installed in the iphone because it's not compatible with this iPod"
Some data about versions:
I am using xcode 4
In my project > info I have iOS deployment target: 4.2
In build settings i have Base SDK "Latest iOS (iOS 5.0)"
My iPhone 3GS os version is 5.0.1
My iPod os version is 4.2.1
Does anyone have any idea why I can't install my app in iPod? Is it because my iPod os version? I am making any mistake?

Ok, check architectures in build settings of your project.
If you have here only "armv7" this is the reason, you should have "armv6 armv7"

Related

Flex SDK installer fails to download https://github.com/swfobject/swfobject/archive/2.2.zip

I am trying to install Apache Flex SDK 4.16.1 + AIR 31.0 or AIR 32.0 with the latest Apache Flex installer - tried it on both Win 7 and Win 10. Starting it with administrator rights.
At some point the installer just stops with this message, nothing happens after that.
Downloading 2.2.zip from: https://github.com/swfobject/swfobject/archive
I can open https://github.com/swfobject/swfobject/archive/2.2.zip in the browser just fine, it downloads the file.
Full install log contents:
Installer path: C:\Users\Myuser\AppData\Roaming\org.apache.flex.installapacheflex\Local Store\Win64
Installer version 3.3.2 (windows)
Available Memory: 49291264 (64-bit)
Using Locale: de_AT
Fetched the SDK download mirror URL from the CGI.
SDK version Apache Flex SDK 4.16.1
AIR version 32.0
Flash Player version 32.0
Creating Apache Flex home
Creating temporary directory
Downloading Apache Flex SDK from: https://mirror.klaus-uwe.me/apache/flex/4.16.1/binaries/apache-flex-sdk-4.16.1-bin.zip
Verifying Apache Flex SDK MD5 Signature
The Apache Flex SDK MD5 Signature of the downloaded files matches the reference. The file is valid.
Uncompressing: C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.16.1 AIR 32\temp\apache-flex-sdk-4.16.1-bin.zip
Finished uncompressing: C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.16.1 AIR 32\temp\apache-flex-sdk-4.16.1-bin.zip
Downloading 2.2.zip from: https://github.com/swfobject/swfobject/archive
Besides of that every second time it aborts with the following message, but that's another story
Installation aborted: http://flex.apache.org/track-installer.html?failure=true&label=Apache Flex SDK 4.16.1&version=4.16.1&os=windows&installerversion=3.3.2&info=Error #2031
Thank you for any help!
It looks like there is an issue with the installer, after some links where changed/expired. Try downloading with AIR 31 or 30 then update air by replacing files from either AIR32 from adobe (doesnt work for mobile any more) or AIR33 from Harman.

Application could not be uploaded to the device

Following are the details about Xamarin, studio and Mac:
Visual Studio Community 2019 for Mac
Version 8.6.8 (build 2)
Xamarin.Mac 6.18.0.23
.NET Core SDK
SDK: /usr/local/share/dotnet/sdk/3.1.302/Sdks
SDK Version: 3.1.302
MSBuild SDKs: /Library/Frameworks/Mono.framework/Versions/6.10.0/lib/mono/msbuild/Current/bin/Sdks
.NET Core Runtime
Runtime: /usr/local/share/dotnet/dotnet
Runtime Versions:
3.1.6
2.1.20
Xamarin.Profiler
Version: 1.6.15.68
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler
Updater
Version: 11
Apple Developer Tools
Xcode 12.0 (17189.4)
Build 12A8169g
Xamarin.iOS
Version: 13.18.2.1 (Visual Studio Community)
Operating System
Mac OS X 10.15.6
Darwin 19.6.0 Darwin Kernel Version 19.6.0
Issue:
/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/bin/mlaunch -sdkroot "/Applications/Xcode-beta.app/Contents/Developer" --installdev "/Users/*******/Projects/testApp/testApp/bin/iPhone/Debug/device-builds/iphone11.6-13.5.1/testApp.app" --device ios "--devname=iPhone XS Max" --install-progress
error HE0004: Could not load the framework 'IDEKit' (path: /Applications/Xcode-beta.app/Contents/Frameworks/IDEKit.framework/IDEKit): dlopen(/Applications/Xcode-beta.app/Contents/Frameworks/IDEKit.framework/IDEKit, 1): Library not loaded: #rpath/DVTAnalyticsKit.framework/Versions/A/DVTAnalyticsKit
Referenced from: /Applications/Xcode-beta.app/Contents/Frameworks/IDEKit.framework/Versions/A/IDEKit
Reason: image not found
All the paths are correct and file exist there.
This is just a sample project and its failing to deploy on physical device. I am able to deploy via XCode but it fails via Mac Visual Studio. Need some help here. I am going to install different version of XCode and try it.
If you are using Xcode 12 beta you need a newer version of Xamarin.iOS from the xcode12 branch. Quoting from the wiki on how to get a build from the said branch:
If you go to our commits page you should be able to see a green checkmark (✔) or a red cross mark (✘) at the right side of the committer's handle. If you click the checkmark (it's usually best to use builds with green checkmarks, but in some cases there may be none, in which case you can likely use builds with red checkmarks as well) you should see a details link which will provide download links for both Xamarin.iOS and Xamarin.Mac packages for that specific commit. Once in a while a commit may not have associated builds (this can occur both for red and green builds) - just try a different commit.
Make sure you download the "Notarized" version of the pkgs.
Uninstalled Xcode 12 beta and installed Xcode 11.6 (Hosted in VM).
It worked successfully.
Now i am able to deploy from Visual Studio 2019 running on windows.

Unable to deploy Qt 5.3 Quick application to AVD under Mac OS X 10.9

I have spent dozens of time looking for the solution. I gave up.
I use Qt 5.3 for development and I build cross platform solution.
My MacbBook Pro runs Mac OS X 10.9.3 Mavericks.
My project successfully runs in ios-simulator and desktop builds.
But I couldn't deploy it to neither AVD nor real Android Device.
Here is the logs:
Building the android package failed!
-- For more information, run this command with --verbose.
Generating Android Package
Input file: /Users/xxx/build-xxx-Android_for_armeabi_v7a-Debug/android-libxxx.so-deployment-settings.json
Output directory: /Users/xxx/build-xxx-Android_for_armeabi_v7a-Debug/android-build
Application binary: /Users/xxx/build-xxx-Android_for_armeabi_v7a-Debug/libxxx.so
Android build platform: android-19
Install to device: emulator-5554
19:43:56: The process "/Applications/Qt/5.2.1/android_armv7/bin/androiddeployqt" exited with code 14.
Error while building/deploying project xxx (kit: Android for armeabi-v7a (GCC 4.8, Qt 5.2.1))
When executing step 'Deploy to Android device'
19:43:56: Elapsed time: 02:13.
Do you have any ideas?
Solved.
The issue was:
I set incorrect path to ant executable.
Qt was not able to build android app and for sure deploy it.
Now I am able to run app on the device, but still can't run app with emulator.
Good luck.

Installing TideSDK 1.3.1 Beta in Mac OS X

I'm trying to follow the instructions in the Getting Started guide for the Hello World sample application for the TideSDK 1.3.1 beta on OS X Mavericks (version 10.9). When I try to do Step 4 and import the Hello World application into the TideSDK Developer, I get the error message "You are importing a desktop project, but no Desktop SDK versions exist on your system". Does anyone have any idea what I did wrong, or where the installation guide is off? Thanks.
to install the SDK do this.
Unzip the SDK inside your HD > Users > [You user folder] > Library > Application Support > TideSDK
I'd forgotten that the Apple unzip utility creates an extra directory with the same name as the zip file. When I took the contents out of that directory and put them directly in Users/[myName]/Library/Application Support/TideSDK, it worked fine.

App do not run on iPhone 3G in XCode 4.3.2

I already know that issue related with armv6, and new "required device capabilities" plist entry.
Interestingly, I compiled and run fine in Xcode4.2 in exact settings. When I updated to 4.3.2, I just can't run my app on iPhone 3G, but it fines newer versions of iPhone.
Here some screenshots from my project's settings;
Build Settings:
Executable Settings:
Plist file
Summary Page
Check your info.plist for "Required device capability". It should have "armv6" entry and not "armv7". XCode4's default is "armv7".

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