I’ve just installed v-play but when i compile to desktop i get error :-1: error: cannot find -lGL and exits.
Then if i compile to android it will compile and install but the it never successfully opens the app and it exits on deployment.
These are the warnings i get :
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D:
/home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/android_armv5/qml/QtCanvas3D/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets:
/home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/gcc_64/qml/QtWebSockets/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
Warnings while parsing QML type information of /home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D:
/home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D/plugins.qmltypes:1:24: Reading only version 1.1 parts.
/home/theguy/V-Play/5.5/gcc_64/qml/QtCanvas3D/plugins.qmltypes:10:5: Expected only Component and ModuleApi object definitions.
And these are the compile issues I get:
15:03:42: Packaging error: Command “/home/theguy/Android/Sdk/platform-tools/adb -s 9cc172fdedea pull /system/bin/sh: readlink: not found /home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/app_process” failed.Exit code: 1
15:03:42: Package deploy: Failed to pull “/system/bin/sh: readlink: not found” to “/home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/app_process”.
15:03:42: Package deploy: Running command “/home/theguy/Android/Sdk/platform-tools/adb -s 9cc172fdedea pull /system/lib/libc.so /home/theguy/Desktop/Projects/v-play/ConverseLanguages/build-ConverseLanguages-Android_for_armeabi_GCC_4_9_Qt_5_5_0-Release/libc.so”.
Error while building/deploying project ConverseLanguages (kit: Android for armeabi (GCC 4.9, Qt 5.5.0))
When executing step “Deploy to Android device”
please see here for a reply: https://v-play.net/developers/forums/t/installation-problem-error-cannot-find-lgl/
Cheers, Chris
Related
No matter which package I tried to install when running on iOS simulator get an error the same no matter which package.
fatal error: module 'name of the module I'm trying' not found
Is a new MacBook Air, so I can't emulate Android to see if is the same.
Been days stuck here
This is the output:
Failed to build iOS app Error output from Xcode build: ↳
objc[94975]: Class AMSupportURLConnectionDelegate is implemented in both ?? (0x1faf938f0) and ?? (0x11acac2b8). One of the two will be
used. Which one is undefined.
objc[94975]: Class AMSupportURLSession is implemented in both ?? (0x1faf93940) and ?? (0x11acac308). One of the two will be used. Which
one is undefined.
** BUILD FAILED **
Xcode's output: ↳
/Users/rafy/Desktop/Flutter_App_with_Android_Studio/cte_baberia/ios/Runner/GeneratedPluginRegistrant.m:10:9:
fatal error: module 'firebase_auth' not found
#import firebase_auth;
~~~~~~~^~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
warning: Capabilities for Signing & Capabilities may not function correctly because its entitlements use a placeholder team ID. To
resolve this, select a development team in the Runner editor. (in
target 'Runner' from project 'Runner')
Could not build the application for the simulator. Error launching
application on iPhone 12 Pro Max.
Please run a flutter clean and then post the outputs when you run these commands:
pub get
and
flutter build ios
Description
I am experiencing unexpected errors when running polymer build after installing and using tur-nr/polymer-redux. Here is the demo repo.
Versions & Environment
polymer-build: v0.18.3 polymer --version
node: v6.10.2
Operating System: macOS Sierra v10.12.4
Steps to reproduce
terminal
git clone https://github.com/maria-le/redux # clone remote repo to your local
cd redux # cd into your local repo
bower install # install bower dependencies
npm install redux # install redux
polymer build # attempt build
Expected results
I expect the build to complete, without errors. Then allow me to serve the packaged build.
Actual results
I get the following errors in the terminal.
Error messages
src/all-locally.html(14,16) error [unknown-polymer-behavior] - Unable to resolve behavior store. Did you import it? Is it annotated with #polymerBehavior?
ReduxStore
src/imported-behavior.html(7,16) error [unknown-polymer-behavior] - Unable to resolve behavior ReduxStore. Did you import it? Is it annotated with #polymerBehavior?
polymerStore
src/imported-store-as-variable.html(10,16) error [unknown-polymer-behavior] - Unable to resolve behavior polymerStore. Did you import it? Is it annotated with #polymerBehavior?
PolymerRedux(reduxStore)
src/imported-store.html(7,16) warning [could-not-determine-behavior-name] - Could not determine behavior name from expression of type
CallExpression
error: Promise rejection: Error: 3 error(s) occurred during build.
error: Error: 3 error(s) occurred during build.
at BuildAnalyzer._done (/usr/local/lib/node_modules/polymer-cli/node_modules/polymer-build/lib/analyzer.js:229:36)
at BuildAnalyzer. (/usr/local/lib/node_modules/polymer-cli/node_modules/polymer-build/lib/analyzer.js:189:26)
at next (native)
at fulfilled (/usr/local/lib/node_modules/polymer-cli/node_modules/polymer-build/lib/analyzer.js:17:58)
at process._tickCallback (internal/process/next_tick.js:109:7)
References
How to use polymer-redux with polymer-build?
polymer lint and polymer-build fail due to ReduxBehavior not registering properly
#polymerBehavior should still produce a behavior even if we can't evaluate the expression
I just built standard core 15.09a on linux and run sample apps basic_client.
This one built by scons.
bin/samples/basic_client works fine.
However, I built cpp/samples/basic/basic_client with Makefile.
It does not work. It shows an error
"0.232 ****** ERROR ALLJOYN external ...e/src/BusAttachment.cc:560 | BusAttachment::Connect failed: ER_OS_ERROR
BusAttachment::Connect('') failed.".
So, I launched the bin/allhoyn-daemon, then no error occurred.
What is difference between scon and Makefile version?
Additionally, where can I get the information of application under the bin directory?
I searched the web-site of AllSeen and couldn't find any info.
As i know, the error that you got when build with Makefile happens because basic_client hasn't alljoyn router inside, with scons it runs fine because it compiles with BR=on and some flags:
-lajrouter -lBundledRouter.o -lssl -lcrypto
For more infomation, visit: here
I am using xcode 4.6. The SDK is iOS 6.1. The error I got is "Undefined symbols for architecture armv7" while project linking my own created static library, called "libEncrypt.a".
I am sure I have created the libEncrpt.a using architecture armv7. Using "otool -a" to verify the static library, it displays below message. Don't understand why xcode sill complains the error like "Undefined symbols for architecture armv7"??
> otool -a libEncrypt.a
Archive : libEncrypt.a (architecture armv7)
0100644 505/20 108 1360127518 #1/20
0100644 505/20 3604 1360127513 #1/20
Archive : libEncrypt.a (architecture armv7s)
0100644 505/20 108 1360127518 #1/20
0100644 505/20 3604 1360127513 #1/20
Add the detail error message blow:
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_libEncrypt", referenced from:
objc-class-ref in LoginViewController.o
objc-class-ref in SignupViewController.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Double check your "Build Active Architecture Only" settings in your app and static library projects.
I had this exact same issue because I had "Build Active Architecture Only" set to YES for my static library but not for my iOS app. When the iOS app tried do a Debug build it expected all architectures to exist but only armv7s was being built for the static library because I was deploying to my iPhone 5.
I created a new static library in my iOS project and now I'm getting the build error
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/libtool failed with exit code 1
How do I go about debugging this?
To see the actual output and not just the error message, try building your target or scheme with xcodebuild from command line.
I had a problem with the same error message. In my case, I couldn't build for the simulator, but it worked find when building for the device. The output from xcodebuild confirmed that Xcode could not set the proper architecture to build for the simulator.
Long story short, it turned out that one build setting was corrupted. The Mach-O Type setting in the Linking category was set to Relocatable Object File for some reason. I switched it back to Static Library and the error disappeared.