I'm taking a CSCI class and it was recommended to use Codelite for Mac. I tested out the "Hello World" program and when I debug it i get "Codelite Could not launch terminal for debugger" and when I try to run it i get "Codelite-terminal quit unexpectedly."
This should be fixed with the latest weekly build:
http://downloads.codelite.org/ (8.2.2)
Also, I answered this on this post: cannot launch debugger on macos using codelite
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After installed the toolchain of xv6 needed on archlinux, following Tools Used in 6.S081 , I run the riscv64-unknown-elf-gcc --version, but my command line shows zsh: command not found: riscv64-unknown-elf-gcc, how can I do next?
In my archlinux, use the riscv64-linux-gnu-gcc command to compile, in macOS I use riscv64-unknown-elf-gcc, maybe try the first one, Or try typing risc and then pressing the tab key, maybe the shell will help you complete the rest of the command
I wrote a simple code to test CUDA with Qt on Linux Ubuntu.
While running app within Qt IDE I get the following error:
However while running app from command line I don't get any erorr and all computation done by CUDA are correct.
Also while running CUDA samples from command line, everything is okay.
Also all paths in Qt .pro file are set correctly
So the question is why Qt IDE prompts me with above error?
Ok, problem fixed.
Turns out that LD_LIBRARY_PATH does not do its job.
What I did instead was:
add this
/usr/local/cuda-7.0/lib64
to
/etc/ld/so/conf
file
Run
sudo ldconfig
I hope it will help somone
I'm trying to memcheck my Qt5 app with valgrind's memcheck.
The app has a QWebView and when it starts after some seconds it gets Killed by the OS (the terminal just says "Killed").
If run without valgrind, it works okay...
What happens?
Thanks.
I have just installed the Brackets Shell extension (Mac OSX 10.9) and can run normal shell commands (ls, pwd), but not node commands (bower install, npm install). I get 'command not found'. Any suggestions?
Currently the brackets shell extension has a bug in that it is not reading your profile path environment. This is why you are receiving "command not found" in the console.
I'll be releasing an update to the shell extension this coming weekend (10/4/2014) which should resolve your issues.
On my PC I'm using this bat script to compile my JavaScript project:
https://github.com/ChristianDen/fx.js/blob/master/build/compile.bat
And it works great!
Now, I want to run that on Mac using Terminal.
So far, I've renamed the script with an .sh extensions and made sure Java is installed.
I don't have a lot of Mac experience, but it won't run.
Have you any experience with this?