I'm looking for a way to change how Handlebars' if helper works.
Mandrill has made a few modifications to the standard Handlebars. One of these handy changes is in the way they handle Handlebars' if block helper. They've added the ability to evaluate expressions inside the if helper like this:
{{#if `purchases > 3`}}
I need to be able to compile Mandrill templates locally, for testing and preview, and this feature is making it difficult. I know I can write my own custom helpers, but in this case I'm looking for a way to alter the way the built-in if helper works.
I guess I could build my own version of Handlebars.
Any other suggestions?
I don't think that there is a problem to redefine the standard helpers as long as yours are working fine. You'll find in the below snippet one example that override the if helper to put instead a text. So just register your own helper this will override the default one. If you want the {{else}} also working you'll have to handle it in your if helper code.
$(document).ready(function () {
var context = {
"textexample1" : "hello",
};
Handlebars.registerHelper('if', function(text) {
return new Handlebars.SafeString(text);
});
var source = $("#sourceTemplate").html();
var template = Handlebars.compile(source);
var html = template(context);
$("#resultPlaceholder").html(html);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/handlebars.js/4.0.5/handlebars.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script id="sourceTemplate" type="text/x-handlebars-template">
{{#if 'test override'}}
{{textexample1}}
{{/if}}
</script>
<br/>
<div id="resultPlaceholder">
</div>
I'm trying to access a parents data context
To get to it, I have a line that looks like :-
template.view.parentView.parentView.parentView.parentView.dataVar.curValue
Which in terms of UI, I have
template[dataIwant] renders another template with a modal dialog which uses autoform
I then use an autoform hook to get a before save event, which I want to use to add an extra value to the document being saved.
I then walk the template that's passed in the hook back to the top template. Seems like I should be able to do this in a more elegant way?
Came up with this code today because I needed it also :
_.extend(Blaze.View.prototype,{
closest: function(searchedViewName){
currentView = this;
while (currentView && currentView.name != searchedViewName){
currentView = currentView.parentView;
}
return currentView;
}
});
<template name="parent">
{{> child}}
</template>
Template.parent.created = function(){
this.reactiveVar = new ReactiveVar(false);
};
<template name="child">
{{parentName}}
{{parentVar}}
</template>
Template.child.helpers({
parentName:function(){
return Template.instance().view.closest("parent").name;
},
parentVar:function(){
return Template.instance().view.closest("parent")._templateInstance.reactiveVar.get();
}
});
So far so good, but I've already spotted use cases where this won't work (using Template.contentBlock in your template definition is breaking the whole thing for some unknown reason).
I have the following template:
<template name="modalTest">
{{session "modalTestNumber"}} <button id="modalTestIncrement">Increment</button>
</template>
That session helper simply is a go-between with the Session object. I have that modalTestNumber initialized to 0.
I want this template to be rendered, with all of it's reactivity, into a bootbox modal dialog. I have the following event handler declared for this template:
Template.modalTest.events({
'click #modalTestIncrement': function(e, t) {
console.log('click');
Session.set('modalTestNumber', Session.get('modalTestNumber') + 1);
}
});
Here are all of the things I have tried, and what they result in:
bootbox.dialog({
message: Template.modalTest()
});
This renders the template, which appears more or less like 0 Increment (in a button). However, when I change the Session variable from the console, it doesn't change, and the event handler isn't called when I click the button (the console.log doesn't even happen).
message: Meteor.render(Template.modalTest())
message: Meteor.render(function() { return Template.modalTest(); })
These both do exactly the same thing as the Template call by itself.
message: new Handlebars.SafeString(Template.modalTest())
This just renders the modal body as empty. The modal still pops up though.
message: Meteor.render(new Handlebars.SafeString(Template.modalTest()))
Exactly the same as the Template and pure Meteor.render calls; the template is there, but it has no reactivity or event response.
Is it maybe that I'm using this less packaging of bootstrap rather than a standard package?
How can I get this to render in appropriately reactive Meteor style?
Hacking into Bootbox?
I just tried hacked into the bootbox.js file itself to see if I could take over. I changed things so that at the bootbox.dialog({}) layer I would simply pass the name of the Template I wanted rendered:
// in bootbox.js::exports.dialog
console.log(options.message); // I'm passing the template name now, so this yields 'modalTest'
body.find(".bootbox-body").html(Meteor.render(Template[options.message]));
body.find(".bootbox-body").html(Meteor.render(function() { return Template[options.message](); }));
These two different versions (don't worry they're two different attempts, not at the same time) these both render the template non-reactively, just like they did before.
Will hacking into bootbox make any difference?
Thanks in advance!
I am giving an answer working with the current 0.9.3.1 version of Meteor.
If you want to render a template and keep reactivity, you have to :
Render template in a parent node
Have the parent already in the DOM
So this very short function is the answer to do that :
renderTmp = function (template, data) {
var node = document.createElement("div");
document.body.appendChild(node);
UI.renderWithData(template, data, node);
return node;
};
In your case, you would do :
bootbox.dialog({
message: renderTmp(Template.modalTest)
});
Answer for Meteor 1.0+:
Use Blaze.render or Blaze.renderWithData to render the template into the bootbox dialog after the bootbox dialog has been created.
function openMyDialog(fs){ // this can be tied to an event handler in another template
<! do some stuff here, like setting the data context !>
bootbox.dialog({
title: 'This will populate with content from the "myDialog" template',
message: "<div id='dialogNode'></div>",
buttons: {
do: {
label: "ok",
className: "btn btn-primary",
callback: function() {
<! take some actions !>
}
}
}
});
Blaze.render(Template.myDialog,$("#dialogNode")[0]);
};
This assumes you have a template defined:
<template name="myDialog">
Content for my dialog box
</template>
Template.myDialog is created for every template you're using.
$("#dialogNode")[0] selects the DOM node you setup in
message: "<div id='dialogNode'></div>"
Alternatively you can leave message blank and use $(".bootbox-body") to select the parent node.
As you can imagine, this also allows you to change the message section of a bootbox dialog dynamically.
Using the latest version of Meteor, here is a simple way to render a doc into a bootbox
let box = bootbox.dialog({title:'',message:''});
box.find('.bootbox-body').remove();
Blaze.renderWithData(template,MyCollection.findOne({_id}),box.find(".modal-body")[0]);
If you want the dialog to be reactive use
let box = bootbox.dialog({title:'',message:''});
box.find('.bootbox-body').remove();
Blaze.renderWithData(template,function() {return MyCollection.findOne({_id})},box.find(".modal-body")[0]);
In order to render Meteor templates programmatically while retaining their reactivity you'll want to use Meteor.render(). They address this issue in their docs under templates.
So for your handlers, etc. to work you'd use:
bootbox.dialog({
message: Meteor.render(function() { return Template.modalTest(); })
});
This was a major gotcha for me too!
I see that you were really close with the Meteor.render()'s. Let me know if it still doesn't work.
This works for Meteor 1.1.0.2
Assuming we have a template called changePassword that has two fields named oldPassword and newPassword, here's some code to pop up a dialog box using the template and then get the results.
bootbox.dialog({
title: 'Change Password',
message: '<span/>', // Message can't be empty, but we're going to replace the contents
buttons: {
success: {
label: 'Change',
className: 'btn-primary',
callback: function(event) {
var oldPassword = this.find('input[name=oldPassword]').val();
var newPassword = this.find('input[name=newPassword]').val();
console.log("Change password from " + oldPassword + " to " + newPassword);
return false; // Close the dialog
}
},
'Cancel': {
className: 'btn-default'
}
}
});
// .bootbox-body is the parent of the span, so we can replace the contents
// with our template
// Using UI.renderWithData means we can pass data in to the template too.
UI.insert(UI.renderWithData(Template.changePassword, {
name: "Harry"
}), $('.bootbox-body')[0]);
I know this is completely simple, but it's also completely is stumping me on why it isn't working. This gets to the point of rendering the html and showing Hello World with a message below "Welcome to chat" and a button "say hello back" but what it ISN'T doing is then change the message to "work".
I have a .js file which is:
if (Meteor.isClient) {
var message="welcome to chat";
function template(message){
Template.hello.greeting = function () {
return message;
};};
template(message);
Template.hello.events({
'click input' : function () {
template("work ");
}
});
}
and a html follow as shown:
<head>
<title>chat</title>
</head>
<body>
{{> hello}}
</body>
<template name="hello">
<h1>Hello World!</h1>
{{greeting}}
<button value="Click">Say Hello Back!</button>
</template>
And it's embarrassingly simple but I just can't figure out what I'm doing wrong. I know I shouldn't re render the page because the whole point of using meteor is for it's live html so what do I do have to do?
I figured out the main problem!
For my html I was using a button class but I should've been using a input type="button" instead!
To make it "reactive" you should use Session that meteor provides. You can simplify your code to make it easier to read and understand.
Session provides a global object on the client that you can use to
store an arbitrary set of key-value pairs. Use it to store things like
the currently selected item in a list.
You set the session variable to "welcome to chat" first. In your click event you would set the Session variable to "work". Then you would set the template to return the value of the Session variable when it changes. Your javascript could look something like this.
if (Meteor.isClient) {
Session.set("message", "welcome to chat");
Template.hello.greeting = function () {
return Session.get("message");
}
Template.hello.events({
'click input' : function () {
Session.set("message", "work");
}
});
}
This is untested but give it a try.
i am not quite sure about what do you mean by "not working". But i am sure you will have to do following.
List item you need to prevent calling default event by the browser.
ex:-
Template.hello.events({
'click input' : function () {
//your code here
return false;
}
});
2 . use meteor methods instead of having template()
I have this code:
if (this.template) {
var template = Handlebars.compile( $(this.template).html() );
$(this.el).html(template());
}
with this template:
<script id="tmpl-nav-account" type="text/x-handlebars-template">
{{#this}}
<div class="nav-account">
topbar
</div>
{{/this}}
However, if run the 'template()' function with no params, nothing outputs. Yet, if I pass something in like: "template('ben')", it outputs the static HTML fine. Anyone got any ideas?
Does template() always have to have something passed into it to render the template?
EDIT:
If I remove the {{#this}} from the template, then it works with no parameters...
The this at the top level of a template is the argument you supply to the compiled template function. So, given this:
var o = { ... };
var t = Handlebars.compile(some_template_text);
t(o);
this will be o at the top level of the template. So, if you say template(), this is undefined inside the template and {{#this}} won't do anything because undefined is false in a boolean context.
You can see this clearly if you use this template:
<script id="tmpl-nav-account" type="text/x-handlebars-template">
{{#this}}
<div class="nav-account">
{{this.where_is}}
</div>
{{/this}}
</script>
and this JavaScript:
var t = Handlebars.compile($('#tmpl-nav-account').html());
console.log(t());
console.log(t({ where_is: 'pancakes house?' }));
Demo: http://jsfiddle.net/ambiguous/fS8c9/