This is the error here:
http://i.imgur.com/tDwiXod.jpg
Any ideas? I have no idea what the error means
It seems like your theos tool is either not installed correctly or not in the path it expects it to be or your environment variable that points to it is not set correctly. You are also trying to compile as root which is problematic. You should be compiling as 'mobile' user and only use root while installing theos.
Type "echo $THEOS" (without quotes) to see if that environment variable is even set. It should point to somewhere like /opt/theos
Related
When I load the vega-lite data sets using
(vega:load-vega-examples)
I get the following error:
Could not REQUIRE CL-DATE-TIME-PARSER: circularity detected. Please check your configuration
However, the examples appear to have loaded.
Also, before I installed cl-date-time-parser in quicklisp, I was getting an error message similar to:
Do not know how to REQUIRE CL-DATE-TIME-PARSER
Does anyone know how to get rid of these errors?
Many thanks!
The IMDB example requires cl-date-time-parser. I suspect that problem is that (require ...) only works when the library is in a location known to ASDF. In a new installation, this may not be the case. Now reported as issue #19.
Try loading the library with quicklisp and then rerunning load-vega-examples.
From the linux console I run a windows console tool using:
wine console_tool.exe ....
The console tool does not involve any windows. It's output is just textual.
Some output is added repeatedly after a given delay time.
However, besides the output of the console_tool.exe I get repeatedly the following error message also interleaved with the other output:
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
I already tried to export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libgtk3-nocsd.so.0 but then the only change is that the error message changes:
ERROR: ld.so: object '/usr/lib/x86_64-linux-gnu/libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
I also attempted to apt install the :i386 version of the libgtk3-nocsd.so.0 but it doesn't seem to exists.
I don't know why a console application may trigger a gtk error message. This is beyond my knowledge.
My preferred goal would be to tell wine that the .exe does not use windows and it does not need to not use gtk for windows emulation at all. However, as this may not be possible, my second preferred goal would be to solve the gtk issue.
Can you help me achieve at least one of those goals?
I do not know what the error messages mean. However, the wineconsole command runs console executable using wine. Example:
wineconsole console_tool.exe
I am using Realm for our Objective-C iOS app, installed via CocoaPods. However I wasn't able to get rid of the following warning message:
ld: warning: Auto-Linking supplied '/{App_Directory}/Realm.framework/Realm', framework linker option at /{App_Directory}/Realm.framework/Realm is not a dylib
Is there any solution about it? Thank you very much!
Taking another look at that, it seems like you'd somewhere in your project a misconfigured build setting, which contained literally {App_Directory}, which won't be substituted as a variable because of the missing leading dollar sign, assuming that you defined yourself App_Directory as a build setting. It might be better to just use $SRCROOT for that purpose, if that's suitable as well.
I try to run HBase in windows. And got this error
I search and find some answer
a)download winutils and paste it to the bin directory but error still be there.
b)set HADOOP_HOME , but I don’t know how I must set HADOOP_HOME or HBASE_HOME.
How I can fix this error?
i solve the problem by set an environment variable as HADOOP_HOME and add path of hadoop root as it's path.
and use hbase-094.27 instead hbase-2.6 and it run without any error.
I am trying to build PhantomJS 2.0 on Windows from the c:\fastio\phantomjs\phantomjs directory. For some reason, the build process fails after a while, with 2 errors (see error message below):
1) It tries to access "C:fastiophantomjsphantomjssrcqtqtbasebinmoc.exe". Obviously, the backslash characters between directory names are somehow getting stripped away deep in the build process - possibly a mismatch between Windows-style "\" and Linux-style "/" (but this is only a guess).
2) There's another error, "Failed to read names from file: C:/fastio/phantomjs/phantomjs/src/qt/qtwebkit/Source/WebCore/mathml/mathtags.in".
If I remove sh.exe from the PATH, the build still gets to this point, and only error #2 appears, leading me to think that error #2 is the real problem here.
Here is the full error message (as far as I can tell this is happening while building WebKit):
sh: C:fastiophantomjsphantomjssrcqtqtbasebinmoc.exe: command not found
Failed to read names from file: C:/fastio/phantomjs/phantomjs/src/qt/qtwebkit/Source/WebCore/mathml/mathtags.in at C:/fastio/phantomjs/phantomjs/src/qt/qtwebkit/Source/WebCore/dom/make_names.pl line 315.
NMAKE : fatal error U1077: 'C:\Users\Eugene\AppData\Local\GitHub\PortableGit_c2ba306e536fdf878271f7fe636a147ff37326ad\bin\perl.EXE' : return code '0x7f'
Stop.
(By the way, I saw this question but I'm already past the issues described there, my error is happening later in the build process.)
How can I make this work?
Full logs below:
Console output:
http://pastebin.com/btMeNPz4
QT build log file build_qt_4-285-20-0859.log:
http://pastebin.com/LUEJz7E0
WebKit build log file build_webkit_4-285-20_0859.log:
http://pastebin.com/494TivXF
PhantomJS build log file build_phantomjs_4-285-20_0859.log:
Empty
Looks like I found the solution myself, here were my steps:
Remove as much as possible from the PATH leaving only the entries critical to the build process
Most importantly, remove all GitHub's git directories from the PATH
Install GIT separately (not from GitHub but from git-scm.com), add its cmd directory only (not its bin directory) to the PATH
Install ActivePerl separately, add it to the PATH
It's moving past the error I asked about with the steps above (still not sure if it will finish the build successfully, it's taking a while).