I have a problem to create a shadow in an item. The item is not completely opaque and the drawn shadow appears behind the item reducing the transparency effect.
I need something as the picture to the right, but what I got with my attempts is shown to the left. I need you to look through the object, because the background is not solid.
I tried to use maskEf but the object becomes completely opaque. The closest solution I've managed to define is to use another element of the same shape but fully transparent and with solid edge. However I don't like the solid edge, any suggestions?
First attempt. This makes opacity equal to 1 in rec1:
Rectangle {
id: rec1; color: "white"; opacity: 0.5
anchors.fill: parent; radius: CalcSize.getW(8)
layer.enabled: true
layer.effect: DropShadow {
id: shadowEf
anchors.fill: rec1
source: rec1
horizontalOffset: 3
verticalOffset: 3
radius: 15
samples: 16
color: "red"
transparentBorder: true
}
}
Second attempt. This maintains opacity of rec1 but show the border of sourceMaskEf
DropShadow {
id: shadowEf
anchors.fill: sourceMaskEf
source: sourceMaskEf
horizontalOffset: 3
verticalOffset: 3
radius: 15
samples: 16
color: "red"
transparentBorder: true
}
Rectangle {
id: sourceMaskEf; color: "transparent"
anchors.fill: rec1; radius: rec1.radius
border { width: offset; color: "white"; }
}
OpacityMask {
id: maskEf
opacity: 1
anchors.fill: rec1
source: ShaderEffectSource {
sourceItem: shadowEf
hideSource: false
}
maskSource: ShaderEffectSource {
sourceItem: sourceMaskEf
hideSource: false // if set true the shadow is hide to
}
cached: true
}
Rectangle {
id: rec1; color: "white"; opacity: 0.5
anchors.fill: parent; radius: CalcSize.getW(8)
}
Edit
Well, after the suggestion of BaCaRoZzo, this is my solution. It is much closer to what I'm looking for:
Component {
id: fondoItemPromo
Item {
id: item1; opacity: 0.5
layer.enabled: true; anchors.fill: parent
anchors.margins: CalcSize.getW(5) //Just for test
Rectangle {
id: rec1; color: "white"
anchors.fill: parent; radius: CalcSize.getW(8)
Item {
id: item2; opacity: 0.5; layer.enabled: true
anchors.fill: parent; clip: true
Rectangle {
id: rec2; color: "white"
anchors.fill: parent; radius: CalcSize.getW(8)
layer.enabled: true
}
DropShadow {
anchors.fill: rec2
source: rec2
transparentBorder: true
horizontalOffset: 3
verticalOffset: 3
radius: 15
samples: 16
color: "black"; clip: true
}
}
}
}
}
However, the shadow does not extend beyond the limits of the element, as can be seen in the corners:
Any suggestions?
Assuming also the shadow should be semi-transparent - the overall effect would be pretty ugly otherwise - you can solve the issue with the following approach:
import QtQuick 2.4
import QtQuick.Window 2.2
import QtGraphicalEffects 1.0
import QtQuick.Controls.Styles 1.3
ApplicationWindow {
width: 200
height: 300
visible: true
color: "steelblue"
Item {
id: layered
opacity: 0.2
layer.enabled: true
anchors.fill: parent
Rectangle {
id: rec1
width: 100
height: 100
anchors.centerIn: parent
radius: 8
}
DropShadow {
id: drop
anchors.fill: rec1
source: rec1
horizontalOffset: 5
verticalOffset: 5
radius: 15
samples: 16
color: "red"
transparentBorder: true
}
}
}
Here is the resulting Rectangle barely visible w.r.t. the background color and with the correct shadow applied:
Edit
The effect can be combined at various level as done in this example.
Given your edit, I think you have overcomplicated a bit the stuff here. The example I've given above served as a way to show that opacity should work as expected. Given the error you have shown I decided to provide a general solution which you should (hopefully) apply out of the box.
The white Rectangle acts as a container for the actual content. Hence, it should be defined in a different QML file. This way we can provide a default property, i.e. define where children Items should be positioned when added to the component. By adding aliases we are also able to fine tune the component, changing colors, shadow orientation and other graphical aspects. A possible definition of your component is the following:
// ShadowedComponent.qml
import QtQuick 2.0
import QtGraphicalEffects 1.0
Item {
opacity: 0.5
layer.enabled: true
clip: true
property alias color: rec.color
property alias dropColor: drop.color
property alias voff: drop.verticalOffset
property alias hoff: drop.horizontalOffset
property alias radius: rec.radius
property alias dropRadius: drop.radius
property alias samples: drop.samples
default property alias childrenz: rec.children //(1)
property int margins: 20 //(2)
Rectangle {
id: rec
width: 100
height: 100
anchors.fill: parent
anchors.margins: margins
radius: 8
clip: true
}
DropShadow {
id: drop
anchors.fill: rec
source: rec
horizontalOffset: 5
verticalOffset: 5
radius: 15
samples: 16
color: "darkgray"
transparentBorder: true
}
}
The declaration in (1) is crucial as hinted in the previous text: with that we specify that any child of ShadowedComponent is automagically child of the inner Rectangle positioning it inside the component (with the desired alignement - see below). Also crucial is the property margins in (2): it gives the necessary gap for the shadow to correctly appear. A value equal to zero result in the error you get as the shadow cannot exceed boundaries of an item.
The component can be used like this:
ShadowedComponent {
color: "red"
dropColor: "black"
voff: 3
hoff: 3
radius: 8
dropRadius: 8
samples: 16
// inner content...
}
or, since all the properties have a default value, like this:
ShadowedComponent {
// inner content...
}
Finally a possible usage example can be the following:
import QtQuick 2.4
import QtQuick.Window 2.2
import QtQuick.Controls 1.3
import QtQuick.Layouts 1.1
ApplicationWindow {
width: 300
height: 600
visible: true
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "cyan" }
GradientStop { position: 0.5; color: "#0099FF" }
GradientStop { position: 1.0; color: "#6699FF" }
}
ColumnLayout {
anchors.fill: parent
anchors.margins: 10
ShadowedComponent {
Layout.fillHeight: true
Layout.fillWidth: true
voff: -5
hoff: -10
Image {
source: "http://avatarmaker.net/free-avatars/avatars/animals_216/cats_237/kitty_close_up_avatar_100x100_36619.jpg"
anchors.fill: parent
anchors.margins: 3
}
}
ShadowedComponent {
Layout.fillHeight: true
Layout.fillWidth: true
dropColor: "red"
opacity: 0.7
Text {
anchors.centerIn: parent
text: qsTr("QML ROCKS!!!")
}
}
ShadowedComponent {
Layout.fillHeight: true
Layout.fillWidth: true
voff: -5
hoff: -10
dropColor: "red"
BusyIndicator {
anchors.centerIn: parent
running: true
}
}
ShadowedComponent {
Layout.fillHeight: true
Layout.fillWidth: true
opacity: 0.6
Test {
anchors.fill: parent
opacity: 1
margins: 10
Text {
anchors.centerIn: parent
text: qsTr("QML ROCKS!!!")
}
}
}
}
}
}
Using a component defined in a different file you are able to compose it, declaratively, with any other (custom) component thanks to the default property. The overall result of our example is the following. Note how each component is unique in its overall appearence thanks to the numerous aliases we defined, and used. Note also that the component can be composed with itself (by also carefully tuning the margin w.r.t. the given shadow parameters):
Related
Is there a way to have a Rectangle with one side rounded edges and also a border in Qt without using the Canvas.
Something like below.
I did try below code and I am able to create the rounded corner on one side.
import QtQuick 2.5
import QtQuick.Window 2.2
Window {
width: 200
height: 200
visible: true
Item {
width: 100
height: 50
opacity: 0.5
layer.enabled: true
anchors.centerIn: parent
Rectangle {
color: "blue"
radius: 10
anchors.fill: parent
}
Rectangle {
color: "blue"
anchors.fill: parent
anchors.leftMargin: 10
}
}
}
With above code I am able to get the one side rounded corners but when I add border then I see overlapping borders.
Is there a clean way of doing this in Qml?
I can think of two ways to do that.
Not the "cleanest" way, but probably the simplest performance-wise. You can keep using the code you have above, but just draw another non-bordered rectangle that covers up the extra border line that you are seeing.
property int borderWidth: 4
Item {
width: 100
height: 50
opacity: 0.5
layer.enabled: true
anchors.centerIn: parent
Rectangle {
id: roundCorners
color: "blue"
radius: 10
border.width: borderWidth
anchors.fill: parent
}
Rectangle {
id: squareCorners
color: "blue"
border.width: borderWidth
anchors.fill: parent
anchors.leftMargin: 10
}
Rectangle {
anchors.left: squareCorners.left
anchors.verticalCenter: squareCorners.verticalCenter
width: borderWidth
height: squareCorners.height - borderWidth * 2
color: "blue"
}
}
You can use QML's Shape object and use a ShapePath to define it. The docs can be found here.
Shape {
ShapePath {
strokeWidth: 4
strokeColor: "black"
fillColor: "blue"
PathLine { ... }
PathLine { ... }
PathLine { ... }
PathArc { ... }
}
}
I'm trying to make my horizontal rectangle to drop a shadow. When I do it with the code below, the rectangle duplicates, so that there are two horizontal rectangles in two rows. It's shown in the image (the duplicated one is white). How can I get rid of the duplicated rectangle so that just the shadow and the original rectangle remain?
Window {
visible: true
width: 640
height: 480
color: "white"
Item {
anchors.fill: parent
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
}
DropShadow {
anchors.fill: bar
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
Rectangle {
Layout.fillHeight: true
Layout.preferredWidth: parent.width
color: "grey"
}
}
}
}
There is no duplicate rectangle, there is just a gap. You are using a layout, which will lay its containing items out based on their size. You do anchor the shadow to fill the rectangle, so that's where it is, but the layout is not supposed to be used in such a format, therefore it leaves an empty space where the shadow is supposed to go before placing the grey rectangle.
And the shadow doesn't show if you get rid of the gap because the grey rectangle is on top of it. Tinkering with the z value doesn't seem to help either. It might have to do with using a layout.
You can get the desired result if you get rid of the layout and use anchoring, which allows you to put the grey rectangle first, so it can be under the shadow.
Item {
anchors.fill: parent
Rectangle {
anchors.bottom: parent.bottom
anchors.top: bar.bottom
width: parent.width
color: "grey"
}
Column { // or you can put the layout here if you want
id: bar
anchors.top: parent.top
width: parent.width
Rectangle {
color: "blue"
height: 40
width: parent.width
}
// other stuff
}
DropShadow {
anchors.fill: bar
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
Create DropShadow as Rectangle child:
Item {
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
...
... // some buttons, images etc.
DropShadow {
anchors.fill: parent
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
...
... // some other components to the layout ...
}
}
Also you can assign DropShadow object to layer.effect Property:
Item {
ColumnLayout {
id: layout
anchors.fill: parent
spacing: 0
Rectangle {
id: bar
color: "blue"
height: 40
Layout.fillWidth: true
...
... // some buttons, images etc.
layer.enabled: true // Set Layer for Enable
layer.effect: DropShadow {
horizontalOffset: 0
verticalOffset: 3
radius: 8.0
samples: 12
source: bar
color: "blue"
}
}
...
... // some other components to the layout ...
}
}
I'm new of qml.
I'm starting to develop a little application with a custom item.
when I try to use in application anchor.top: first_item.bottom, to position the rectangles of the custom component, one below the other doesn't work.
content file main.qml:
import QtQuick 2.5
Item
{
id:main_screen
Rectangle
{
width: 300
height: 60
id: text_content
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
Text {
id: titleText
width: parent.width
height: parent.height
font.pointSize: 20
font.family: "Arial"
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
text: "Test - title"
color: "White"; style: Text.Raised;
}
}
//..................This rectangle is shown below main_screen... so is OK
Custom_item
{
id:first_item
anchors.top: main_screen.bottom
}
//..................This rectangle is not shown below first_item... but it shown on absolute top, in overlap of retangle title
Custom_item
{
id:second_item
anchors.top: first_item.bottom
}
//..................This rectangle is not shown below second_item... but it shown on absolute top, in overlap of retangle title
Custom_item
{
id:third_item
anchors.top: second_item.bottom
}
}
content file Custom_item.qml
import QtQuick 2.5
Item
{
id:testComponent
Rectangle
{
width: 300
height: 60
id: text_content
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
}
what am I doing wrong ?
Thanks
The problem lies within the dimensions of the objects your are anchoring to.
Though the Rectangles have a width and a height, the enclosing Item has none, so it is basically 0 pixels in height and width, while the Rectangle protrudes it.
If you don't have any reason for enclosing the Rectangle within the Item, I'd reccomend you, to take the Rectangle itself as the toplevel element of the file.
Reasons for having the Item might be those:
Hiding the Rectangles properties
Having multiple children for the Item that are logically siblings to the Rectangle
... other reasons might exist ;-)
Nevertheless, you need to make sure, that the toplevel item has always the right dimensions. So you should set the width and height, better the implicitWidth and implicitHeight in component declarations.
Example 1: Without an Item
import QtQuick 2.5
Rectangle {
id: root
width: 300
height: 60
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
Example 2: With Item
import QtQuick 2.5
Item {
id:testComponent
implicitHeight: 60 // < This
implicitWidth: 300 // < and that are important to have the dimensions
Rectangle {
id: text_content
anchors.fill: parent
color: "DarkGray"
opacity: 0.9
border.color: "blue"
border.width: 3
radius: 5
z:6
}
}
You are anchoring all the Rectangle's to the Item hence you are not getting the desired result. Simple change the id of the top Rectangle as follows
Item
{
id: root
Rectangle
{
id:main_screen
...
}
}
I am working on application using Qt 5.4.1 and its Qt Quick module. I load some .svg pictures from /images directory and then show them in ListView, which works ok. But, how do I add shadow gradient around every loaded .svg image? Here is MWE:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2
import Qt.labs.folderlistmodel 2.1
Rectangle
{
id: ueMainWindow
visible: true
width: 800
height: 1280
color: "black"
property string ueRootDirectory:"/images"
property real ueImagesLoadProgress;
property bool ueImageLoading;
Rectangle
{
id: ueContainerThumbnails
antialiasing: true
color: "black"
anchors.bottom: ueMainWindow.bottom
width: ueMainWindow.width
height: 256
gradient: Gradient
{
GradientStop { position: 0.0; color: "black" }
GradientStop { position: 1.0; color: "grey" }
}
Text
{
id: ueTextImageName
antialiasing: true
color: "white"
anchors.horizontalCenter: ueContainerThumbnails.horizontalCenter
text: qsTr("TestApp")
}
ListView
{
id: ueViewThumbnails
antialiasing: true
orientation: ListView.Horizontal
anchors
{
topMargin: parent.height-(parent.height-50)
fill: parent
}
FolderListModel
{
id: ueModelImages
folder: "file://"+ueRootDirectory
nameFilters: ["*.svg"]
}
Component
{
id: ueDelegateImage
Image
{
id: ueImage
source: ueModelImages.folder + "/" + fileName
antialiasing: true
asynchronous: true
horizontalAlignment: Image.AlignHCenter
verticalAlignment: Image.AlignVCenter
width: 192
height: 192
fillMode: Image.PreserveAspectFit
}
}
focus: true
spacing: 10
leftMargin: 10
rightMargin: 35
visible: ueModelImages.status==FolderListModel.Ready
model: ueModelImages
delegate: ueDelegateImage
}
}
}
Well, you should put that gradient into your delegate somehow. You can either:
create an empty Item and put the Rectangle and Image inside it
example:
Component {
id: ueDelegateImage
Item { // container
Rectangle {
// gradient rectangle
}
Image {
// image
}
}
}
or put the Image inside the Rectangle
example:
Component {
id: ueDelegateImage
Rectangle {
// gradient rectangle acts as a container
Image {
// image
}
}
}
In both cases stacking order will draw the gradient rectangle behind the image. A delegate should only have one root element, but is not limited to just one element, you can nest as many as you like.
How can i draw a drop shadow for a Rectangle visual item on QtQuick 2.0?
I like to draw a drop shadow for my main window (I have a transparent and no-decorated window)
As a workaround for the clipped shadow issue, you can put your Rectangle in an Item, with additionnal margin to take blur radius in account, and apply shadow on that container:
import QtQuick 2.0
import QtGraphicalEffects 1.0
Item {
width: 320
height: 240
Item {
id: container
anchors.centerIn: parent
width: rect.width + (2 * rectShadow.radius)
height: rect.height + (2 * rectShadow.radius)
visible: false
Rectangle {
id: rect
width: 100
height: 50
color: "orange"
radius: 7
antialiasing: true
border {
width: 2
color: "red"
}
anchors.centerIn: parent
}
}
DropShadow {
id: rectShadow
anchors.fill: source
cached: true
horizontalOffset: 3
verticalOffset: 3
radius: 8.0
samples: 16
color: "#80000000"
smooth: true
source: container
}
}
Just use DropShadow from the QtGraphicalEffects module.
A complete, working example:
import QtQuick 2.0
import QtGraphicalEffects 1.0
Rectangle {
width: 640
height: 480
color: "blue"
Rectangle {
id: rect
anchors.centerIn: parent
width: 100
height: 100
color: "red"
}
DropShadow {
anchors.fill: rect
cached: true
horizontalOffset: 3
verticalOffset: 3
radius: 8.0
samples: 16
color: "#80000000"
source: rect
}
}
Note that you will see a number of warnings like this:
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/DropShadow.qml:391:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:66:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:61:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:66:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianDirectionalBlur.qml:61:5:
QML SourceProxy: Binding loop detected for property "output"
file:///opt/Qt5.0.1/5.0.1/gcc_64/qml/QtGraphicalEffects/private/GaussianGlow.qml:53:5: QML SourceProxy: Binding loop detected for property "output"
Those warnings are QTBUG-28521, which has been fixed in Qt 5.0.2 (which at the time of this writing has not yet been released). Fortunately, there's no actual problem, aside from the annoying console output.
Interesting question... I've been searching for a better way to do this. This is my quick and dirty way of accomplishing a drop shadow effect for a QML Rectangle for the time being.
Rectangle{
width: 500
height: 500
color: "dark grey"
Rectangle {
id: backgroundRect
width: 200
height: 150
radius: 5
anchors.centerIn: parent
color: "red"
Rectangle {
id: dropShadowRect
property real offset: Math.min(parent.width*0.025, parent.height*0.025)
color: "purple"
width: parent.width
height: parent.height
z: -1
opacity: 0.75
radius: backgroundRect.radius + 2
anchors.left: parent.left
anchors.leftMargin: -offset
anchors.top: parent.top
anchors.topMargin: offset
}
}
}
I tried the code above and it in fact adds a shadow, although in my case simply adding another rectangle with a bit on an offset gave me an effect that I liked more.
Rectangle{
id: rec_Shadow
height:rect_withShadow.height
width: rect_withShadow.width
border.color: "#B3B3B3"
color: "#C5C5C5"
anchors{
verticalCenter: rect_withShadow.verticalCenter
horizontalCenter: rect_withShadow.horizontalCenter
horizontalCenterOffset: 5
verticalCenterOffset: 5
}
radius: rect_withShadow.radius
}
Next you add the Rectangle on which you want the shadow, and you call it rect_withShadow