Change order of visible items - qt

Is it possible to move up/down the visual items in order to change its overlapping? currently, the child hides its parent, but i'd like to have the reverse, i.e. the parent hides the child. Maybe some properties exists?

Yes it's possible. You will need to change the z property of the involved items. According to the documentation:
Sets the stacking order of sibling items. By default the stacking order is 0.
Items with a higher stacking value are drawn on top of siblings with a lower stacking order. Items with the same stacking value are drawn bottom up in the order they appear. Items with a negative stacking value are drawn under their parent's content.
Hence, you only need to set z property of children to a negative value:
import QtQuick 2.4
Rectangle {
width:800
height: 480
color: "yellow"
// opacity: 0.5 (1)
Rectangle{
width: 100
height: 100
color:"red"
z:-1
}
}
In this example the inner Rectangle is not visible since its z property has a negative value. Uncomment the opacity assignament of the outer Rectangle in (1) to see it.

Related

QML/Qt: Make displayed text as large as possible depending on the parent containing it

I am trying to make a very simple KDE-Plasma Widget where only a certain number is displayed. I want to make this displayed number have a font size as large as possible depending on the parent containing it.
Here is what it looks right now:
As you can see, the text inside has a lot of space around it. What I actually want it to be is something like the "Date And Time" Widget found in KDE Plasma (my widget is right next to it for comparison):
Here, the time displayed has much lesser space around it while also auto-resizing whenever the panel height is changed.
Here is what the current code looks like:
import QtQuick 2.6
import QtQuick.Layouts 1.0
import org.kde.plasma.components 2.0 as PlasmaComponents
import org.kde.plasma.plasmoid 2.0
Item {
id: main
anchors.fill: parent
Layout.minimumWidth: units.iconSizes.large
Layout.minimumHeight: units.iconSizes.large
Plasmoid.preferredRepresentation: Plasmoid.fullRepresentation
PlasmaComponents.Label {
id: display
anchors {
fill: parent
margins: Math.round(parent.width * 0.1)
}
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
text: foobar
font.pixelSize: 1000;
minimumPointSize: theme.smallestFont.pointSize
fontSizeMode: Text.Fit
font.bold: true
}
Timer {
some stuff
}
}
I tried looking into the code of the above Date and Time widget and wrote down the exact same layouts/controls (which is what you are seeing in the above code) with the same positioning/styling properties and yet I get a lot of space around my text/or the font size continues to remain small.
I tried your code and it resized the font correctly. For the spacing around the text, there are two points:
The spacing on the left and right is easily controlled by adjusting the margins value that you are using. For less space, try Math.round(parent.width * 0.05).
The spacing on the top and bottom is larger because the shape of your parent object is square, while the shape of the text is rectangular. In order to make the text fit the height of the square without exceeding the width of the square, the text would not just need to resize, it would need to be stretched vertically. But QML does not have an easy way to do that, and I doubt that's really what you want anyway.
EDIT:
And if you do want font stretching, I'll point you to this answer.
Thanks to #JarMan's input I was able to realize that my text was being rendered in small font because of lack of space due to the root (item) element being square in shape.
I have now figured that to change the layout sizes of the root element inside the KDE-Plasma panel, one needs to mess with Layout.preferredWidth and Layout.preferredHeight.
Here is what I did:
item {
.
.
Layout.preferredWidth: 150 * units.devicePixelRatio
Layout.preferredHeight: 50 * units.devicePixelRatio
.
.
}
Note: the 150 and 50 values aren't final. It basically gives an idea about the ratio at which the root element's width and height should be in (and I wanted a rectangle). It automatically resizes the inner content too as the Plasma Panel is resized.

Binding expression + animation causes object to disappear and reappear randomly

I have a visual tree of the following object:
Row {
spacing: 4
y: 1
U_Icon {
width: 48
height: 48
scale: (activeo === main.object ? 1.18 : 1) * (main.expand ? 1 : 0.75)
Behavior on scale { SpringAnimation { spring: 10; damping: 0.2; duration: 100 } }
color: activeo == object ? "white" : "#262626"
anchors.verticalCenter: parent.verticalCenter
}
Column {
spacing: -10
Text {
text: object.type + "type"
font.pointSize: 10
font.family: sysfont
}
Text {
text: "name"
font.pointSize: 20
font.family: sysfont
font.italic: true
font.letterSpacing: -1
}
}
}
The scale of the icon depends on whether the current object is selected or expanded. Expanding causes the object to draw its children objects. However, on re-expanding after contracting, depending on the tree structure, children objects are missing their text, which mysteriously reappears when another object is selected or created. Selecting another object might cause one, several or all missing texts to appear, the same goes for creating another object. When the tree is expanded, the texts are there for an instant, after which they disappear.
I made a few observations:
if the binding for the scale is only either of the two expressions without the other, the problem does not manifest
if the animation is removed, the problem does not manifest
interfacing the icon scale as an alias property of the row in order to move the binding out of the component and to the place it is instantiated has no effect, the problem persist
breaking down the binding expression by adding dedicated activefactor and expandfactor property for each expression and reducing the scale binding to activefactor * expandfactor has no effect, the problem persists
refactoring the binding expression to a code block with a return statement (sometimes that helps when single liners fail) has no effect, the problem persists
Here is an illustration of what's going on:
1 - the tree builds OK
2 - the tree is collapsed
3 - the tree is expanded again, the text flashes for a moment and disappears
4 - clicking arbitrary object causes all text to reappear
Any ideas what's going on? Yet another bug or am I missing something? Why would a slightly more complex expression cause the column with the text to disappear? It is not a problem of the changing scale in particular, since both expressions change it and both work on their own.
Note that the text is still there, just not being rendered by the scene-graph, that is evident from the size of the light-grey rounded rectangle which is sized to match the row width. The scale of the icon itself is evaluated and displayed property, but for some reason causes the text to disappear.
EDIT: Another curious observation, if the text column is replaced by a common rectangle, the bug does not manifest. If the column is wrapped inside a rectangle the same width as the column, but only as high as the small text, this causes only the large text to go missing:
This adds more weight to my suspicion that this is a bug in the scene-graph, and wrapping it in a rectangle forces the renderer to update only that portion of the missing text. Note that the rectangle is not clipping the column. Furthermore, if the rectangle color is set to #00000000, that is fully transparent, the text is missing again, the scene graph disregards it, and thus there is nothing to force the update of the text part. As expected, wrapping in an Item is no help either, nor is using text directly, without the column. If the rectangle is extended further down, it cuts through the big text, as a result, only the upper half of the big text is visible. Even the tiniest amount of transparency in the rectangle causes the text to go missing, even if the rectangle is 99.99% opaque. Only a 100% opaque rectangle forces the visibility of the text.
I have tested it with latest Qt 5.7 on windows 7 x64 (stock x86 qt build + custom x64 opengl static) and linux x64 (using the mesa drivers).

Difference in QML between Window and Item in parent-children relationship

I'm wondering why for Item this works:
Item {
id: root
width: 640
height: 480
MouseArea {
anchors.fill: (root or parent. It doesn't matter)
onClicked: console.log("clicked")
}
}
But for Window it doesn't. Only anchoring by parent will work, but for anchoring by id it will fail.
According to the documentation, anchors.fill requires the argument either to be or to identify an Item-derived object.
From here you can follow the inheritance chain of Window and see that it is not actually an Item.
Moreover, from here you can see that:
If you assign an Item to the data list, it becomes a child of the Window's contentItem, so that it appears inside the window.
where for the contentItem we have that:
This attached property holds the invisible root item of the scene or null if the item is not in a window. 
Because of that, it makes sense what you are observing:
the id of the Window does not identify an Item
→ anchoring by id results in an error
the parent is actually the hidden Item-derived contentItem to which each child of Window is automatically parented → anchoring by parent correctly works

translationY equivalent to actually affect the layout

As per the definition of translationY: The translation is mostly useful for animations as it doesn't affect the actual laid out position of the visual node. This translation is added after the node has been laid out so it doesn't affect layout in any way
Is there any property that actually affect the position of the visual node?
What I want is the text of the label to start from its top border. If I use translationY, it touches the top border but the size of the label remains the same.
Your question is thin on specifics but if you use AbsoluteLayout the members of AbsoluteLayoutProperties can affect the laid out position of a visual node as in the following QML:
Container {
layout: AbsoluteLayout {}
Label {
text: "Label"
layoutProperties: AbsoluteLayoutProperties {
positionX: 100
positionY: 100
}
}
}

QML: Resize ListView footer component to fill up remaining space

For a ListView containing items so that there is some space underneath the last item I'd like to add a footer that fills up the remaining space.
A pretty good description of the use case can be found here: How can I make the footer of a ListView stretch to fill the remaining space?
As the presented solutions are for android, I'm having a hard time to adapt it to QML. The lo-tech way - summing up the delegate heights and spacings to calculate the footer height - would probably work but feels no good...
Thanks for any advice!
You can use the
contentWidth : real
properties of the list view and subtract that from the ListView height and use the resulting value as the height for your footer. E.g.:
ListView
{
id: list
height: 100
}
Rectangle
{
anchors.bottom: list.bottom
height: list.height - list.contentHeight
}

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