QSystemTrayIcon - showMessage() doesn't show message immediately - qt

This is the code,
void MainWindow::start() { //a slot that responds to a button press
//...
trayIcon->setVisible(true);
trayIcon->showMessage(tr("Foo"),
tr("Foo fooo foooo fooooo foooooo baaaaar"),
QSystemTrayIcon::Information,
1000);
//...
}
But I don't see the message immediately after the button is pressed - it shows up after several seconds; sometimes it even doesn't show up at all. First, I tried removing all other statements in the function. But it didn't work. I tried QApplication::processEvents(); too, but in vain. I Googled but couldn't come up with any relevant solution. Does anyone know how to find out what's the problem?

What operating system do you use? According to the showMessage documentation:
Note that display of messages are dependent on the system
configuration and user preferences, and that messages may not appear
at all. Hence, it should not be relied upon as the sole means for
providing critical information.
Under Linux it works as expected. You could try calling qApp->processEvents() after the showMessage call.

Related

'ChromiumWebBrowser' does not contain a definition for 'NewScreenshot'

I'm just looking into CefSharp and am confused about NewScreenshot. I've found lots of references to it as well as example code, but none of it works. I found it marked as obsolete in the 63.0 docs...
Has NewScreenshot been removed? If so, what replaces it (how can I tell that the screen has rendered)? For my purposes a blocking (non-async) method would work fine.
Update:
Searching the source for the latest version of CefSharp I find no reference to NewScreenshot.
I started with the Minimal Example that #amaitland referred to. I made a few changes, adapting it for my use. As part of that change I moved the Shutdown() call to the program's destructor.
When I ran the project I received a mystifying error about calling Shutdown() from a thread different than the thread from which Initialize() was called.
Looking through the code I saw ScreenshotAsync and, as I wasn't (knowingly) using another thread, suspected it may be involved. I looked for another way to get my SVG image and found NewScreenshot. Which of course didn't solve my problem, which was that the GC was running my destructor in a different thread (I had no idea that could happen).
At any rate, by this time I'd shucked ScreenshotAsync for NewScreenshot which is how I ended up here.
I set a breakpoint in my handler (which I haven't included as it's never called). Here's what I hope is the relevant code. I've omitted the init code but I believe it's unchanged from the example.
public static void Main()
{
private const string url = "https://www.google.com/";
browser = new ChromiumWebBrowser();
browser.Paint += OnBrowserPaint;
browser.Load(url)
Console.ReadKey();
}
In stepping through the code in the debugger, I set a breakpoint on browser.Load(url). If I examine browser.Paint, I find errors:
Here's the tooltip for DeclaringMethod:
I have no idea if this is related to my event handler not firing, but want to point it out in the event it is involved.
I appreciate your other suggestions but feel I need to find out why an event that should be firing is not.
I'll be happy to reduce and upload the project if it will help. Oh, and thanks for your help!

SiriKit (iOS 12) Custom Intent Handler Not Being Called

I have setup a custom intent and it all seems to be working fine except that the handler is not being called. Siri responds as if everything was successful but I don't see anything in the console output and none of my breakpoints are triggering... Here is the handler...
#implementation IntentHandler
- (id)handlerForIntent:(INIntent *)intent
{
// This is the default implementation. If you want different objects to handle different intents,
// you can override this and return the handler you want for that particular intent.
NSLog(#"In handlerForIntent.");
if ([intent isKindOfClass:[TriggerSceneIntent class]])
{
return [SceneIntentsHandler sharedInstance];
}
return self;
}
#end
I have breakpoints at the if statement and both return statements. None of them are being hit. I also never see "In handlerForIntent" in the console log in xCode.
I'm guessing this is something fairly simple that I missed but I'm not seeing it. Welcome any suggestions?
I faced a same problem - handler wasn't called.
Finally I've found out, that although the project supports iOS 11.4, it initially set IntentExtension target to iOS 13. And my device, which I use for testing, has 12.4.
So my advice: check your deployment target for each target.

QMainWindow stops receiving QEvent::UpdateRequest when user opens menu or resizes window

MyWindow which inherits from QMainWindow. MyWindow contains a QGLWidget that displays an animation.
The problem is that the animation pauses whenever I open a menu or resize the window.
The animation is implemented by calling QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest)) periodically, then calling redrawing each time the window receives the QEvent::UpdateRequest, like this:
bool MyWindow::event(QEvent *event)
{
qDebug() << event;
switch (event->type())
{
case QEvent::UpdateRequest:
render();
return true;
default:
return QMainWindow::event(event);
}
}
As seen from qDebug(), while a menu is open or the window is being resized, the window stops receiving update request events.
Is there a setting on QMainWindow/QWidget to make it continue to receive update request events? Or is there some better way to implement the animation?
Edit: I'm on Mac OS X.
This may be a Qt bug. I'll investigate.
Alas, you're way overcomplicating your code.
The postEvent should be simply replaced by this->update(). Behind the scenes it posts the event for you.
One can simply connect a QTimer instance's signal to widget, SLOT(update()). If you want to save on a QObject instance, use QBasicTimer and reimplement timerEvent as follows: void MyWidget::timerEvent(QTimerEvent* ev) { if (ev.timerId() == m_timer.timerId()) update(); }
There's no need to deal with event() reimplementation. Simply reimplement paintEvent() - that's what it's for.
Qt GUI updates are performing on MainThread. So slow gui response is reasonable, if you have many gui functionality does at same time. So generally, do not overload MaiThread with so many heavey function calls.
Probable solution to speed up your GUI response.
If PostEvent is called by your MainThread( if you are using timer from main gui thread ), instead move those to backend functionality in
a worker thread and postEvent once it has been done.
you call QCoreApplication::processEvents(), after your render(); function in MainThread.
This will help system to process all the other events that are in the event-loop before to continue
Please check, following link How to improve GUI response
Note: When creating and triggering the timer it will run within your thread by default, it wont start another thread.
Since I haven't heard any more from Kuba Ober about the possibility of this being a Qt bug, I went ahead and filed a bug report: https://bugreports.qt-project.org/browse/QTBUG-33382
I was able to partially work around the problem by calling the render() function more directly — that is, instead of sending an event, receiving the event, and having the event handler call the function. I accomplished this with a dispatch queue (but not the main dispatch queue, since that's tied to the default run loop so it has the same problem). However, working with the QGLWidget on multiple threads was difficult. After trying for a while to use the moveToThread() function to make this work, and considering other factors involved in the project, I decided to use something other than Qt to display this window.

Qt connect slot with signal from boost::shared_ptr

I have a mainwindow app, when shortcut is triggered, a dialog will popup to show some information, the user may do some configuration in this dialog, then a signal is sent back to the mainwindow, the mainwindow will do some further work. the pseudo code looks like this:
void MainWindow::actionConfigure_triggered()
{
configureDialog = boost::shared_ptr<configure>(new configure(this));
configureDialog->show();
connect(configureDialog.get(), SIGNAL(reload()), this, SLOT(clean_reload()));
}
but when I triggered this function several times, segmentation fault happens. I use debugger to trace the execution, SIGSEGV received when executing boost::checked_delete function.
Any help will be highly appreciated! Thanks in advance.
I just want the configure dialog to be created and deleted dynamically, or there are other better ways to implement this?
According to your backtrace the bug seems somewhere in destructor of configure and has little to do with the shared_ptr (except that it is the shared_ptr that calls the destructor)
Check if there are double deletes of your object, if yes there is probably some other reference to it which is not a shared_ptr deleteing the object.

Asynchronous validation in QWizard

I'm writing a wizard UI based on the QWizard Qt object. There's one particular situation where I want the user to log in to a service using host, username, and password. The rest of the wizard then manipulates this service to do various setup tasks. The login may take a while, especially in error cases where the DNS name takes a long time to resolve -- or perhaps it may not even resolve at all.
So my idea is to make all three fields mandatory using the registerField mechanism, and when the user hits Next, we show a little throbber on the wizard page saying "Connecting to server, please wait..." while we try to connect in the background. If the connection succeeds, we advance to the next page. If not, we highlight the offending field and ask the user to try again.
However, I'm at a loss for how to accomplish this. The options I've thought of:
1) Override validatePage and have it start a thread in the background. Enter a wait inside validatePage() that pumps the Qt event loop until the thread finishes. You'd think this was the ugliest solution, but...
2) Hide the real Next button and add a custom Next button that, when clicked, dispatches my long running function in a thread and waits for a 'validation complete' signal to be raised by something. When that happens, we manually call QWizard::next() (and we completely bypass the real validation logic from validatePage and friends.) This is even uglier, but moves the ugliness to a different level that may make development easier.
Surely there's a better way?
It's not as visually appealing, but you could add a connecting page, and move to that page. If the connection succeeds, call next() on the wizard, and if the connection fails, call previous() and highlight the appropriate fields. It has the advantage of being relatively straightforward to code.
My final choice was #2 (override the Next button, simulate its behavior, but capture its click events manually and do the things I want to with it.) Writing the glue to define the Next button's behavior was minimal, and I was able to subclass QWizardPage with a number of hooks that let me run my task ON the same page, instead of having to switch to an interstitial page and worry about whether to go forwards or backwards. Thanks Caleb for your answer though.
I know this has already been answered (a long time ago!) but in case anyone else is having the same challenge. Another method for this is to create a QLineEdit, initiate it as empty and set it as a mandatory registered field. This will mean that "Next" is not enabled until it is filled with some text.
Run your connection task as normal and when it completes use setText to update the QLineEdit to "True" or "Logged in" or anything other than empty. This will then mean the built in isComplete function will be passed as this previously missing mandatory field is now complete. If you never add it to the layout then it won't be seen and the user won't be able to interact with it.
As an example ...
self.validated_field = QLineEdit("")
self.registerField('validated*', self.validated_field)
and then when your login process completes successfully
self.validated_field.setText("True")
This should do it and is very lightweight. Be sure though that you consider the scenario where a user then goes back to that page and whether you need to reset the field to blank. If that's the case then just add in the initialisePage() function to set it back to blank
self.validated_field.setText("")
Thinking about it you could also add the line edit to the display and disable it so that a user cannot update it and then give it a meaningful completion message to act as a status update...
self.validated_field = QLineEdit("")
self.validated_field.setDisabled(True)
self.validated_field.setStyleSheet("border:0;background-color:none")
self.main_layout.addWidget(self.validated_field)
self.registerField('validated*', self.validated_field)
and then when you update it..
self.validated_field.setText("Logged in")

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