Hard time creating a Microsoft Band tile icon - microsoft-band

It says in the Microsoft Band SDK Documentation about using a WriteableBitmap to create a tile icon, but how do I get it to point to the existing image I made for the Tile?

If your Windows Phone app has an asset named "Assets/Icon1.png", then that asset can be made into a BandIcon by something like:
using Microsoft.Band;
using Microsoft.Band.Tiles;
using Microsoft.Band.Tiles.Pages;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media.Imaging;
...
StorageFile imageFile = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/Icon1.png"));
using (IRandomAccessStream fileStream = await imageFile.OpenAsync(FileAccessMode.Read)
{
WriteableBitmap bitmap = new WriteableBitmap(1,1);
await bitmap.SetSourceAsync(fileStream);
return bitmap.ToBandIcon();
}

Related

Save an Image with a new file name [ImageSharp]

I have upgraded my project from .net framework to .net 6 (core). In my project, there are many places where Bitmap is used. I have read in the microsoft documentations that System.Drawing.Common will only support the Windows platform and even after adding the EnableUnixSupport configuration, it will not be supported in net7.So, now I am using ImageSharp.Web. I have the scenario where I save a file as Image (the format is .tiff) then I read from that path as bitmap and save as PNG ( due to some business rule)
Following is the line of code I am trying change:
Bitmap.FromFile(completePath).Save(pngPath, ImageFormat.Png);
This is the code I have converted into. The only issue is how to save as a new file name as the Tiff file has tiff in the file name.
string extension = _GetExtension(img.ContentType);
if (extension == Constants.TiffExtension)
{
fileName = fileName.Replace(Constants.TiffExtension, "PNG");
using (var outputStream = new FileStream(completePath, FileMode.CreateNew))
{
var image = SixLabors.ImageSharp.Image.Load(completePath);
image.SaveAsync(outputStream, new PngEncoder()); //how to save new file name?
}
}
You can use the image.Save(fileName); overload to save a image to a file. The file name overload that takes just a path will automatically choose the correct encoder based on the file extension.
I was using the ImageSharp.Web package while the one I needed was the basic ImageSharp package. Special thanks to #James South for correcting me and #tocsoft for the guidance.
I have fixed it by the following code which is working:
if (extension == Constants.Conversion.TiffExtension)
{
using (SixLabors.ImageSharp.Image image = SixLabors.ImageSharp.Image.Load(completePath))
{
string pngPath = completePath.Replace(Constants.Conversion.TiffExtension, Conversion.DefaultExtension);
image.Save(pngPath);
fileName = fileName.Replace(Constants.Conversion.TiffExtension, Conversion.DefaultExtension);
}
}

What is the path of the Json file in Android at Xamarin.Forms?

I am developing an application for Android using Xamarin.
I have created a JsonData folder in the Android project and created a Setting.json file.
\MyApp\MyApp.Android\JsonData\Setting.json
In the properties, we set the Copy when new.
The following folders in the local environment contain the files.
\MyApp\MyApp.Android\bin\Debug\JsonData\Setting.json
I want to load this file in the actual Android device.
When I do this, it tells me that the file is missing.
Could not find a part of the path "/JsonData/Setting.json."
Try
{
var text = File.ReadAllText("JsonData/Setting.json", Encoding.UTF8);
var setting = JsonConvert.DeserializeObject<Setting>(text);
}
catch(Exception exception)
{
var error = exception.Message;
}
What is the path of the file in Android?
I think you're using File Handling in Xamarin.Forms incorrectly.
From the parameter of function File.ReadAllText, the app will access the file system to getSetting.json from folder JsonData in your android device.
The path of the file on each platform can be determined from a .NET Standard library by using a value of the Environment.SpecialFolder enumeration as the first argument to the Environment.GetFolderPath method. This can then be combined with a filename with the Path.Combine method:
string fileName = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "temp.txt");
And you can read the file by code:
string text = File.ReadAllText(fileName);
In addition, from your code,I guess you want to Load your Embedded file( Setting.json) as Resources,right?
In this case,we should make sure the Build Action of your Setting.json is Embedded Resource.
And GetManifestResourceStream is used to access the embedded file using its Resource ID.
You can refer to the following code:
var assembly = IntrospectionExtensions.GetTypeInfo(typeof(LoadResourceText)).Assembly;
Stream stream = assembly.GetManifestResourceStream("YourAppName.JsonData.Setting.json");
string text = "";
using (var reader = new System.IO.StreamReader (stream))
{
text = reader.ReadToEnd ();
}
For more , you can check document : File Handling in Xamarin.Forms.
And you can also check the sample code here: https://learn.microsoft.com/en-us/samples/xamarin/xamarin-forms-samples/workingwithfiles/ .

How to load image in Kotlin Compose web?

How to load images from the hard disk when using Kotlin compose for web? Is there a kotlin multiplatform library to target js, ios and android? A library just handling the web part would be great! If not, then the other solution I can think of using javascript and posting image to server directly from javascript rather than ktor in kotlin.
Here's the solution that worked for me. Shows an image preview of the uploaded file.
Input(
type = InputType.File,
attrs = {
id("fileInput")
accept("image/*")
onChange {
val img = document.getElementById("img") as HTMLImageElement
val fileInput = document.getElementById("fileInput") as HTMLInputElement
val fileReader = FileReader()
fileReader.readAsDataURL(fileInput.files?.get(0) as Blob)
fileReader.onload = {
val imageFile = (it.target as FileReader).result
img.src = imageFile as String
Unit
}
}
}
)

Xamarin - CachedImage - Access the downloaded file

I am using the CachedImage component of ffimageloading. I have a kind of gallery with a carousel view.
All the images are loaded through an internet URL, they are not local images. I would like to add the image sharing function. But I don't want to download the file again, I would like to know if there is a way to access the file that the CachedImage component already downloaded to be able to reuse it in the share function.
try using MD5Helper
var path = ImageService.Instance.Config.MD5Helper.MD5("https://yourfileUrlOrKey")'
Thanks Jason
I share with you how part of my code is:
var key = ImageService.Instance.Config.MD5Helper.MD5("https://yourfileUrlOrKey");
var imagePath = await ImageService.Instance.Config.DiskCache.GetFilePathAsync(key);
var tempFile = Path.Combine(Path.GetTempPath(), "test.jpg");
if (File.Exists(tempFile))
{
File.Delete(tempFile);
}
File.Copy(imagePath, tempFile);
await Share.RequestAsync(new ShareFileRequest
{
Title = "Test",
File = new ShareFile(tempFile)
});
The temporary file I believe, since the cached file has no extension and the applications do not recognize the type.

How to convert the ImageSource.FromFile to stream in Xamarin.Forms?

I want to convert Image to stream from the ImageSource.FromFile.
My Code:
string location = Path.Combine(FileSystem.AppDataDirectory, "data", "Demo.jpg");
image.Source = ImageSource.FromFile(location);
The image is shown properly but I want to convert this image to Stream in Forms.UWP.
I tried the await StorageFile.GetFileFromApplicationUriAsync() this code to get the stream of the image from the location but it throws an exception.
Please suggest me how to convert the image from the file to stream in UWP?
Santhiya A
This path Path.Combine(FileSystem.AppDataDirectory, "data", "Demo.jpg"); is app's local path within UWP platform. And it is not app installation path. if place the Demo.jpg in your project folder, you will not find it with above path. And the parameter of ImageSource.FromFile(string file) is file name, but not the complete path. For the detail please refer this case reply.
I tried the await StorageFile.GetFileFromApplicationUriAsync() this code to get the stream of the image from the location but it throws an exception.
For UWP platform, you could use the following to converter the image file(build property is Content) to steam. For more please refer this document.
private async Task<Stream> GetStreamAsync()
{
var file = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/Demo.jpg"));
var stream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
return stream.AsStream();
}
And if you want use above in Xamarin Forms client project, you need package above method with DependencyService.

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